









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Alchemist |
| Level / Exp | 50 / 2540% |
| Size | medium |
| Lifes / Deaths | Killed by Forgery of Haze (Emelywe the elder vampire) at level 18 on the 1st Allure 123rd year of Ascendancy at 13:18 0 / 7Killed by Lisitta the forest wight at level 18 on the 2nd Allure 123rd year of Ascendancy at 08:36 Killed by Alphonse (servant of Edward) at level 22 on the 57th Regrowth 123rd year of Ascendancy at 09:21 Killed by Alphonse (servant of Edward) at level 30 on the 47th Pyre 123rd year of Ascendancy at 11:18 Killed by Alphonse (servant of Edward) at level 34 on the 13rd Dusk 123rd year of Ascendancy at 10:59 Killed by Atamathon the Giant Golem at level 50 on the 60th Pyre 124th year of Ascendancy at 16:44 Killed by Atamathon the Giant Golem at level 50 on the 60th Pyre 124th year of Ascendancy at 18:29 |
Primary Stats
| Strength | 58 (base 20) |
| Dexterity | 79 (base 34) |
| Constitution | 87 (base 60) |
| Magic | 106 (base 63) |
| Willpower | 47 (base 20) |
| Cunning | 121 (base 64) |
Resources
| Life | 1322/1322 |
| Mana | 278/278 |
| Steam | 80/100 |
| Positive | 0/197 |
| Healing Factor | 1.6994163424124 |
| Regeneration | 18.268725680933 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +43.48117196391% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 68 |
| Crit Chance | 56% |
| APR | 64 |
| Speed | 0.84 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 46% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +28% |
| Arcane | +34% |
| Cold | +32% |
| All | +19% |
| Lightning | +121% |
| Light | +44% |
| Temporal | +34% |
| Physical | +44% |
| Mind | +44% |
| Darkness | +34% |
Offense: Damage Penetration
| Lightning | +56% |
| Acid | +30% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 39 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 43%( 70%) |
| Physical | + 33%( 70%) |
| Cold | + 70%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 59%( 70%) |
| Temporal | + 28%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Silence Resistance | 26% |
| Confusion Resistance | 28% |
| Knockback Resistance | 25% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 205% efficiency and cooldown mod of 92%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 663% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. While Heroism is active, you will only die when reaching -855 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 204% efficiency and cooldown mod of 59%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 579 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Frost alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Acid alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Explosive admixtures | 1.43 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Fire alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Energy alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Ice Core |
| talent | Premonition |
| talent | Living Lightning |
| talent | Lightning Infusion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you learnt talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you learnt talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2304. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance, which can be used to permanently increase your defense and ranged defense by six. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed honey tree root. * You've found the needed ice ant stinger. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of spellbinding (0 def, 3 armour) 2.0 T3 feet armor [Ego++] Arcane While equipped: Stats +2 Mag ----- def ----- Armour +3 Fatigue +3% Phys.save +15 (+5 eff.) Spell.save +3 (+1 eff.) Silence- +26% Confus- +28% Pinning- +25% Stun/Frz- +23% Knockbk- +25% Teleport- +100% ---------- misc Spell.cld 10% A pair of boots made of leather. |
| Light source | dwarven lantern 'Eilinamira'0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +3 Wil +6 Mag dps ---------- Crit.mult +10.00% Spell.pwr +15 (+3 eff.) Dmg.mod +10% light Res.pen +10% all Apr +11 ----- def ----- Resists +10% darkness Affinity +5% light Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +20.00 Light +11 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 71.85 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Lightningnull (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Cun dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +9% acid +15% temporal +15% light +6% lightning +15% physical +15% darkness Res.pen +20% lightning +20% acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +3 (+1 eff.) Resists +7% lightning +8% temporal +8% light +8% fire +8% nature +8% acid +7% blight +5% cold +6% darkness Shield.pwr +15% Mind.save +15 (+5 eff.) HP.reg +5.20 Stun/Frz- +60% ---------- misc Psi/turn +0.35 A pointy cloth hat, very wizardly... |
| Tool | The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | pixie's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Resists +17% acid +18% fire +21% lightning +24% cold Rings can have magical properties. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Str +9 Con dps ---------- Phys.pwr +20 (+6 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +15% arcane +15% lightning Res.pen +26% lightning Acc +16 (+4 eff.) Apr +16 ----- def ----- Defense +17 (+6 eff.) Resists +3% lightning Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Lightning Catcher 1.0 T5 belt armor [Unique] Psionic While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Fatigue +5% Resists +30% lightning Ignore.dmg +8% Affinity +20% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
| In main hand | Colaryem (48-76.8 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Acc+ +0.4% crit.pwr / acc Apr +12 Crit +11.0% Atk.spd 119% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| Main armor | stormwoven elven-silk robe of life (5 def, 0 armour) 2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +16 Str +10 Dex +16 Mag +16 Wil +10 Cun +10 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +14% lightning +10% physical +13% cold +10% all ----- def ----- Defense +5 (+2 eff.) Resists +14% blight +11% cold +11% lightning Max.HP +62.00 HP.reg +5.30 Heal.mod +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Lustreusher the elven-silk cloak (18 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Crit.mult +26.00% Dmg.mod +15% mind Acc +59 (+14 eff.) Apr +25 Melee Ret 4 blight ----- def ----- Defense +18 (+6 eff.) Fatigue -9% Resists +6% blight +25% fire +40% light Phys.save +14 (+4 eff.) Stealth +14 Max.HP +90.00 ---------- misc Max.stam +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating steel amulet of perfection (0.13 Cunning / Survival,0.13 Spell / Explosive admixtures)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +13% fire +14% cold ---------- misc Masteries +0.13 Cunning/Survival +0.13 Spell/Explosive admixtures Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 19%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 19% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion of the warrior (heal 711 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 711 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune of the sneak (310 acid damage; disarm 5 turns with power 71)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 310.02 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 71 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the duelist (256 cold damage; freeze 3 turns with power 59)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 255.82 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 59 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 18 for 7 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 18) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the sneak (886 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 295.35 to 886.05 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (1126% regen over 10 turns; 56 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1126% for 10 turns and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 143)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 143 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
savior's voratun amulet of perfection (0.36 Spell / Energy alchemy,0.36 Steamtech / Chemistry)0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +21 (+7 eff.) Spell.save +25 (+8 eff.) Mind.save +23 (+7 eff.) ---------- misc Masteries +0.36 Spell/Energy alchemy +0.36 Steamtech/Chemistry Amulets can have magical properties. |
warmaker's gold amulet of magic (+6)0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +7 Dex +4 Mag +4 Wil Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Gluwe0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Phys.crit +4.0% Melee+ 7 bleed Ranged+ 7 bleed Dmg.mod +11% nature On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Resists +28% nature +6% blight Die.at -60.00 life Poison- +11% Disease- +14% ---------- misc Stam/turn +0.20 Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
conjurer's voratun ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +10 (+2 eff.) Rings can have magical properties. |
gladiator's stralite ring of misery0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Str +2 Cun +8 Con dps ---------- Phys.pwr +9 (+3 eff.) Melee+ 15 bleed Ranged+ 11 bleed On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
gladiator's stralite ring of perseverance0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- HP.reg +2.20 Stun/Frz- +32% Rings can have magical properties. |
savior's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: ----- def ----- Resists +16% acid +18% fire +17% lightning +28% cold Phys.save +15 (+5 eff.) Spell.save +18 (+6 eff.) Mind.save +11 (+3 eff.) Rings can have magical properties. |
sneakthief's gold ring of lightning (+30%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +4 Dex dps ---------- Dmg.mod +15% lightning Acc +7 (+2 eff.) ----- def ----- Resists +30% lightning Rings can have magical properties. |
solipsist's gold ring of misery0.1 T3 ring jewelry [Ego++] Psionic While equipped: Stats +10 Cun +6 Wil dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 8 bleed Ranged+ 13 bleed On Hit (Melee): * 10% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Max.HP +99.00 HP.reg +2.00 Heal.mod +17% Rings can have magical properties. |
treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +13% nature +9% blight Max.HP +58.00 HP.reg +1.30 Heal.mod +16% Poison- +15% Disease- +20% Rings can have magical properties. |
Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon Reqs Str 60 [Unique] Arcane Power 96.0 - 144.0 Physical Uses 140% Str Acc+ +0.1% dam / acc Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 184.32 to 552.96 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other craatures within radius 4), dealing 430.56 to 861.12 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. This item has been sent to the Item's Vault. |
Skysmasher (70-105 power, 17 apr)5.0 T5 greatmaul 2H weapon [Unique] Steamtech Power 70.0 - 105.0 Physical Uses 130% Str Acc+ +0.1% dam / acc Apr +17 Crit +20.0% Atk.spd 100% On Crit.r2 +75 physical +75 fire While equipped: Stats +5 Cun +5 Str ---------- misc Talents +1 Rocket Smash The discovery of rockets has proved incredibly dangerous. It is not always clear for whom. |
Tirakai's Maul (68-88.4 power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 68.0 - 88.4 Fire Uses 10% Mag, 120% Str Acc+ +0.1% dam / acc Apr +15 Crit +14.0% Atk.spd 100% On Crit.r2 +60 flameshock While equipped: Stats +10 Dex +10 Mag +10 Cun dps ---------- Dmg.mod +20% fire ----- def ----- Stun/Frz- +60% Bloodstone: Fire Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 82.0 - 123.0 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. This item has been sent to the Item's Vault. |
Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. This item has been sent to the Item's Vault. |
Latafayn (68-108.8 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 125% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. This item has been sent to the Item's Vault. |
Sawrd (30-48 power, 19 apr)3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 30.0 - 48.0 Phys.bleed Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. This item has been sent to the Item's Vault. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed assault +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed weapons A blood-etched greatsword, it has seen many foes. From the inside. This item has been sent to the Item's Vault. |
Trident of the Tides (80-112 power, 20 apr)3.0 T4 trident 2H weapon [Unique] Nature Power 80.0 - 112.0 Physical Uses 140% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+2 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+6 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 60 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 264.34. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. This item has been sent to the Item's Vault. |
Hydra's Bite (56-61.6 power, 7 apr)3.0 T4 whip 2H weapon [Unique] Nature/Master Power 56.0 - 61.6 Physical Uses 110% Str Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 1 On Hit: 10% Poison Breath 1 On Hit: 10% Acid Breath 1 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. This item has been sent to the Item's Vault. |
Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+4 eff.) Resists +0% light +0% fire Phys.save +10 (+3 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
stormwoven cashmere robe of lightning (+30%) (2 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +11 Str +5 Dex +11 Mag +11 Wil +5 Cun +5 Con dps ---------- Dmg.mod +23% lightning +8% physical +10% cold ----- def ----- Defense +2 (+1 eff.) Resists +30% lightning +8% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Moldblow (24 def, 9 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +5 (+1 eff.) Dmg.mod +6% arcane Apr +8 Melee Ret 4 nature ----- def ----- Armour +9 Defense +24 (+8 eff.) Fatigue -4% Resists +15% lightning +18% temporal +3% light Phys.save +15 (+5 eff.) Disarm- +15% Confus- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +50 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Oladegen the Starbright (9 def, 5 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +10 Con +6 Wil dps ---------- Phys.crit +4.0% Phys.pwr +6 (+2 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +12% light Res.pen +25% physical ----- def ----- Armour +5 Defense +9 (+3 eff.) Rng.Def +10 (+4 eff.) Fatigue -8% Resists +15% fire +6% light +14% cold ---------- misc Light +3 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Chargebraze (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +22% lightning +13% cold +6% acid Melee Ret 16 acid ----- def ----- Defense +2 (+1 eff.) Resists +19% lightning +19% cold Mind.save +0 (+0 eff.) A pointy cloth hat, very wizardly... This object's appearance was changed to Helm of the Dominated. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 30 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 356.92 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
bloodhexed voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +11 Str +8 Wil dps ---------- Phys.crit +13.0% Mind.crit +12% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 A hypospray full of ...something. There is no telling what you're injecting yourself with. |
burglar's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Master While equipped: Stats +8 Cun dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +10% blight +14% darkness ---------- misc Light -6 Infravis +12 See.Invis +12 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 36 blight damage or heals 45 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
19 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
48 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing healing salve [power 651] amazing healing salve [power 651]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 204% efficiency and 59% cooldown modifier. Heal 651 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 570] amazing pain suppressor salve [power 570]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 204% efficiency and 59% cooldown modifier. Let you fight up to -570 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 181] amazing unstoppable force salve [power 181]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 204% efficiency and 59% cooldown modifier. Increases all saves by 181 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
great fiery salve [power 40] great fiery salve [power 40]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 204% efficiency and 59% cooldown modifier. Remove 2 magical effects and grants a fiery aura (40% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
great water salve [power 40] great water salve [power 40]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 204% efficiency and 59% cooldown modifier. Remove 2 mental effects and grants a water aura (40% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
perfect thunder grenade0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ---------- misc Talents +5 Thunder Grenade Tinkers can be attached to normal items to improve them with steam power! |
perfect waterproof coating0.0 T5 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +25% nature +25% cold Tinkers can be attached to normal items to improve them with steam power! |
stralite crystal edge0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +12.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
stralite crystal edge0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +12.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
voratun grounding strap0.0 T5 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +30% lightning Stun/Frz- +50% Tinkers can be attached to normal items to improve them with steam power! |
voratun shocking touch0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Shocking Touch Tinkers can be attached to normal items to improve them with steam power! |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 100 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. This item has been sent to the Item's Vault. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
53 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
51 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
45 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Edward the Cornac Alchemist level 34
18th Dusk 123rd year of Ascendancy at 22:47 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Edward the Cornac Alchemist level 50
1st Pyre 124th year of Ascendancy at 12:34 see stats
Against all odds
Killed Ukruk in the ambush.By Edward the Cornac Alchemist level 34
68th Pyre 123rd year of Ascendancy at 22:03 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Edward the Cornac Alchemist level 43
60th Haze 123rd year of Ascendancy at 23:55 see stats
Brave new world
Went to the Far East and took part in the war.By Edward the Cornac Alchemist level 37
44th Dusk 123rd year of Ascendancy at 05:35 see stats
Bringer of Doom
Killed a Bringer of Doom.By Edward the Cornac Alchemist level 20
19th Regrowth 123rd year of Ascendancy at 14:40 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Edward the Cornac Alchemist level 50
49th Pyre 124th year of Ascendancy at 14:34 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Edward the Cornac Alchemist level 50
42nd Pyre 124th year of Ascendancy at 16:27 see stats
Clone War
Destroyed your own Shade.By Edward the Cornac Alchemist level 50
65th Regrowth 124th year of Ascendancy at 10:09 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Edward the Cornac Alchemist level 15
60th Haze 122nd year of Ascendancy at 22:45 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Edward the Cornac Alchemist level 36
40th Dusk 123rd year of Ascendancy at 13:24 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Edward the Cornac Alchemist level 50
44th Regrowth 124th year of Ascendancy at 13:50 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Edward the Cornac Alchemist level 28
16th Pyre 123rd year of Ascendancy at 04:18 see stats
Emancipation
Had the golem kill a boss while its master was already dead.By Edward the Cornac Alchemist level 22
56th Regrowth 123rd year of Ascendancy at 17:23 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Edward the Cornac Alchemist level 50
37th Dusk 124th year of Ascendancy at 15:51 see stats
Exterminator
Killed 1000 creatures.By Edward the Cornac Alchemist level 18
1st Wintertide 123rd year of Ascendancy at 18:57 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Edward the Cornac Alchemist level 50
10th Dusk 124th year of Ascendancy at 09:31 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Edward the Cornac Alchemist level 45
4th Regrowth 124th year of Ascendancy at 17:54 see stats
Guiding Hand
Saved all escorted adventurers.By Edward the Cornac Alchemist level 35
36th Dusk 123rd year of Ascendancy at 17:04 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Edward the Cornac Alchemist level 19
7th Allure 123rd year of Ascendancy at 20:59 see stats
Level 10
Got a character to level 10.By Edward the Cornac Alchemist level 10
19th Dusk 122nd year of Ascendancy at 13:31 see stats
Level 20
Got a character to level 20.By Edward the Cornac Alchemist level 20
19th Regrowth 123rd year of Ascendancy at 14:15 see stats
Level 30
Got a character to level 30.By Edward the Cornac Alchemist level 30
37th Pyre 123rd year of Ascendancy at 03:30 see stats
Level 40
Got a character to level 40.By Edward the Cornac Alchemist level 40
24th Haze 123rd year of Ascendancy at 11:55 see stats
Level 50
Got a character to level 50.By Edward the Cornac Alchemist level 50
38th Regrowth 124th year of Ascendancy at 08:08 see stats
Orcrist
Killed the leaders of the Orc Pride.By Edward the Cornac Alchemist level 50
1st Summertide 124th year of Ascendancy at 17:30 see stats
Overpowered!
Did over 6000 damage in one attack.By Edward the Cornac Alchemist level 50
50th Dusk 124th year of Ascendancy at 23:08 see stats
Portal destroyer
Fought the two Sorcerers and closed one invocation portal.By Edward the Cornac Alchemist level 50
37th Dusk 124th year of Ascendancy at 15:49 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Edward the Cornac Alchemist level 49
21st Regrowth 124th year of Ascendancy at 08:24 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Edward the Cornac Alchemist level 9
6th Flare 122nd year of Ascendancy at 05:43 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Edward the Cornac Alchemist level 25
73rd Regrowth 123rd year of Ascendancy at 22:23 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Edward the Cornac Alchemist level 29
37th Pyre 123rd year of Ascendancy at 03:30 see stats
Size is everything
Did over 1500 damage in one attack.By Edward the Cornac Alchemist level 31
61st Pyre 123rd year of Ascendancy at 12:50 see stats
Size matters
Did over 600 damage in one attack.By Edward the Cornac Alchemist level 24
64th Regrowth 123rd year of Ascendancy at 00:02 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Edward the Cornac Alchemist level 36
40th Dusk 123rd year of Ascendancy at 15:54 see stats
Sufficiently Advanced Technology
Put five points into each of the tinker-crafting talents as any mage class.By Edward the Cornac Alchemist level 47
13rd Regrowth 124th year of Ascendancy at 03:55 see stats
Take you with me
Killed a boss while already dead.By Edward the Cornac Alchemist level 22
56th Regrowth 123rd year of Ascendancy at 17:23 see stats
The Arena
Unlocked Arena mode.By Edward the Cornac Alchemist level 6
79th Pyre 122nd year of Ascendancy at 01:34 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Edward the Cornac Alchemist level 50
42nd Regrowth 124th year of Ascendancy at 19:27 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Edward the Cornac Alchemist level 29
26th Pyre 123rd year of Ascendancy at 13:32 see stats
The bigger the better!
Did over 3000 damage in one attack.By Edward the Cornac Alchemist level 50
3rd Summertide 124th year of Ascendancy at 02:34 see stats
The secret city
Discovered the truth about mages.By Edward the Cornac Alchemist level 17
78th Haze 122nd year of Ascendancy at 11:31 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Edward the Cornac Alchemist level 19
3rd Allure 123rd year of Ascendancy at 18:55 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Edward the Cornac Alchemist level 38
77th Dusk 123rd year of Ascendancy at 14:07 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Edward the Cornac Alchemist level 33
67th Pyre 123rd year of Ascendancy at 02:54 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Edward the Cornac Alchemist level 19
7th Allure 123rd year of Ascendancy at 21:40 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Edward the Cornac Alchemist level 33
68th Pyre 123rd year of Ascendancy at 12:45 see stats
Log
You don't see how to get there...
There is an item here: Qog's Essentials
Ran for 3 turns (stop reason: object seen).
You transfer X-Ray Goggles (10 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
There is an item here: Qog's Essentials
Ran for 3 turns (stop reason: object seen).
Saving done.
There is an item here: Qog's Essentials
Edward picks up (O.): Qog's Essentials.
You don't see how to get there...
You don't see how to get there...
Error while transfering Crystal Focus to the online item's vault, please retry later.
Server said: unknown reason
Saving done.
Telos the Great and Powerful (reluctant follower of Edward) deactivates Reflective Skin.
Telos the Great and Powerful (reluctant follower of Edward) deactivates Chant of Fortress.
Edward deactivates Premonition.
Edward deactivates Ice Core.
Edward deactivates Living Lightning.
Edward deactivates Lightning Infusion.




















































































































