Blurgh the level 7 Shalore Arcanist by Deepockent

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArcanist
Level / Exp7 / 30%
Sizebig
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution17 (base 13)
Magic32 (base 30)
Willpower24 (base 16)
Cunning15 (base 11)

Resources

Life-68/195
Mana149/212
Healing Factor1.1
Regeneration1.925

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower27.5
Crit Chance8%
Speed1

Offense: Mind

Mindpower26.9
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1.35
Ranged Defense1.35
Fatigue0
Physical Save23.375
Spell Save28.3
Mental Save35.325

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance10%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / High magic1.30
5/5
0/5
0/5
0/5
Spell / Meta1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Force1.30
5/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active
done
active
done
active

Equipment

Tool
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Blurgh the Shalore Arcanist level 2
75th Pyre 122nd year of Ascendancy at 08:51
see stats

Log

The shield around golem crumbles.
Blurgh hits Golem for (101 absorbed), 21 darkness (21 total damage).

Blurgh casts Force Punch.

Golem resists the punch!

Blurgh hits Golem for 107 physical damage.
Golem casts Eye Beam.


Golem hits Blurgh for 96 lightning damage.
Blurgh casts Chromatic Orb.

Blurgh casts Phase Door.


Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 3 turns (stop reason: hostile spotted to the west (golem)).


Blurgh casts Invoke Darkness.

Blurgh hits Golem for 122 darkness damage.
Talent Force Punch is ready to use.

Resting starts...

Rested for 1 turns (stop reason: hostile spotted to the west (golem)).


Invoke Darkness is still on cooldown for 2 turns.


Blurgh casts Chromatic Orb.

Talent Invoke Darkness is ready to use.
Talent Phase Door is ready to use.
Golem casts Eye Beam.

Saving game...