Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Nur Kit 1.4.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Possessor Bonus Class 1.5.3Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Logical Alchemists 1.4.6Makes alchemists focus on creating elixirs that you are not currently helping them with. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Select your Escorts 1.4.8Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 10 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by greater shivgoroth at level 10 on the 6th Mirth 122nd year of Ascendancy at 12:41 / 2Killed by Emelulrakira the snow giant at level 10 on the 7th Mirth 122nd year of Ascendancy at 23:50 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 15 (base 13) |
| Constitution | 12 (base 10) |
| Magic | 37 (base 34) |
| Willpower | 15 (base 10) |
| Cunning | 27 (base 22) |
Resources
| Life | -1/220 |
| Mana | 47/209 |
| Stamina | 164/164 |
| Healing Factor | 1.0553724053724 |
| Regeneration | 0.89706654456654 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | -50% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 26.315072265109 |
| See Invisible | 26.315072265109 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 13 |
| Crit Chance | 8% |
| APR | 5 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 15% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 6% |
| Speed | 1.4285714285714 |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 25 |
| Mental Save | 22 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 285 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Duelist | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 1.14 nature damage per turn and decreasing all heals received by 11%. Insidious Poison |
| detrimental effect | Huge cut that bleeds, doing 7.76 physical damage per turn. Bleeding |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Salamira the wolf. Escort: lost anorithil (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed bear paw. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Cinderrot (0 def, 1 armour) (On feet)] Cinderrot (0 def, 1 armour)Cinderrot (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: -3% (-) Changes resistances: +5%(-) arcane / +6%(-) cold Changes resistances penetration: +5%(-) fire Maximum encumbrance: +26 (-) Physical save: +11 (+5 eff.) (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +4 (-) Healing mod.: +10% (-) It can be used to call light (60 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. clarifying linen wizard hat of light (+16%) (1 def, 0 armour) (On head)] clarifying linen wizard hat of light (+16%) (1 def, 0 armour)clarifying linen wizard hat of light (+16%) (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Cun Changes resistances: +16%(-) light Changes damage: +11%(-) light Mental save: +5 (+3 eff.) (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Emarada [power 38] (18 cooldown) (Tool)] Emarada [power 38] (18 cooldown)Emarada [power 38] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Armour penetration: +3 (-) Changes stats: +1(-) Str Changes resistances: +3%(-) physical Changes damage: +6%(-) physical Talents cooldown: Invoke Tentacle (+5(-) turn) Talents granted: +1.00(-) Invoke Tentacle Life regen: +0.60 (-) Maximum stamina: +20.00 (-) It can be used to harden the skin for 7 turns increasing armour by 38 and armour hardiness by 50%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. wizard's copper ring (On fingers, 1 of 2)] wizard's copper ringwizard's copper ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3(-) Mag Spell save: +6 (+3 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. wizard's copper ring (On fingers, 1 of 2)] marksman's copper ring of powermarksman's copper ring of power Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+4 eff.) Physical power: +5 (+4 eff.) Changes stats: +2 Dex / +0(-3) Mag Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Spellpower: +5 (+3 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Barydur the Starveil (Around waist)] Barydur the StarveilBarydur the Starveil Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +4%(-) physical Changes resistances penetration: +5%(-) light Physical save: +7 (+3 eff.) (-) Stamina each turn: +0.20 (-) Maximum stamina: +5.00 (-) Mindpower: +3 (+2 eff.) (-) Healing mod.: +5% (-) A belt that goes around your waist. |
| Main armor | [vs. stargazer's linen robe (0 def, 0 armour) (Main armor)] stargazer's linen robe (0 def, 0 armour)stargazer's linen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +1(-) Cun Changes damage: +5%(-) light / +5%(-) darkness Spellpower: +5 (+2 eff.) (-) Spell crit. chance: +5% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Blastguile (1 def, 6 armour) (Cloak)] Blastguile (1 def, 6 armour)Blastguile (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 (-) Defense: +1 (+1 eff.) (-) Changes stats: +5(-) Wil / +2(-) Cun / +2(-) Con Changes resistances: +3%(-) lightning / +11%(-) cold Changes resistances penetration: +5%(-) lightning Light radius: +2 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. shimmering elm starstaff of fate (100% power, 2 apr, light element) (In main hand)] shimmering elm starstaff of fate (100% power, 2 apr, light element)shimmering elm starstaff of fate (100% power, 2 apr, light element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10%(-) light Talents granted: +1.00(-) Command Staff Physical save: +5 (+2 eff.) (-) Spell save: +6 (+3 eff.) (-) Mental save: +5 (+3 eff.) (-) Mana each turn: +0.10 (-) Maximum mana: +30.00 (-) Spellpower: +3 (+1 eff.) (-) Spell crit. chance: +4% (-) Staves designed for wielders of magic, by the greats of the art. |
Inventory
regeneration infusion of the wizard (heal 186 over 5 turns) regeneration infusion of the wizard (heal 186 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 186 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild (on body)] wild infusion of the titan (resist 11%; cure mental)wild infusion of the titan (resist 11%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +mental or -physical effect and reduce all damage taken by 11%(-3%) for 4(-) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your +Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. wizard's copper ring (On fingers, 1 of 2)] copper ring 'Porekira'copper ring 'Porekira' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-3) Mag / +2 Wil Changes resistances: +22% acid Changes damage: +11% acid Critical mult.: +5.00% Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mindpower: +6 (+3 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
This item will automatically be transmogrified when you leave the level. iron shield of acid resistance (+17%) (4 def, 2 armour, 17.5 block)iron shield of acid resistance (+17%) (4 def, 2 armour, 17.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Changes resistances: +17% acid Talent granted: +1 Block Handheld deflection devices. |
[vs. Summertide Phial (Light source)] survivor's brass lantern of healthsurvivor's brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Physical save: +5 (+3 eff.) Maximum life: +40.00 Light radius: +2 (-2) Healing mod.: +10% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Emarada [power 38] (18 cooldown) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 (+2) Damage when hit (Melee): 15 blight Changes stats: +0(-1) Str Changes resistances: +0%(-3%) physical Changes damage: +4% blight / +0%(-6%) physical Talent cooldown: Invoke Tentacle ((+0(-5) turn) Talent granted: +0(+-1) Invoke Tentacle Life regen: +0.00 (-0.60) Maximum stamina: +0.00 (-20.00) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By NUGGUS POOPUS III the Cornac Shadowblade level 10
6th Mirth 122nd year of Ascendancy at 10:27 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By NUGGUS POOPUS III the Cornac Shadowblade level 7
79th Pyre 122nd year of Ascendancy at 15:01 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By NUGGUS POOPUS III the Cornac Shadowblade level 7
2nd Mirth 122nd year of Ascendancy at 20:53 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By NUGGUS POOPUS III the Cornac Shadowblade level 10
6th Mirth 122nd year of Ascendancy at 12:41 see stats
Log
NUGGUS POOPUS III hits Emelulrakira the snow giant for 1 reflected, 4 reflected (5 total damage).
White crystal casts Ice Bolt.
NUGGUS POOPUS III reflects damage back to King cobra!
NUGGUS POOPUS III hits King cobra for 14 reflected damage.
King cobra hits NUGGUS POOPUS III for (14 absorbed), 0 physical (0 total damage).
NUGGUS POOPUS III reflects damage back to White crystal!
White crystal's Ice Bolt hits NUGGUS POOPUS III for (52 absorbed), 0 cold (0 total damage).
NUGGUS POOPUS III hits White crystal for 52 reflected damage.
NUGGUS POOPUS III killed White crystal!
Emelulrakira the snow giant performs a melee critical strike against NUGGUS POOPUS III!
Your shield crumbles under the damage!
The shield around NUGGUS POOPUS III crumbles.
NUGGUS POOPUS III is crippled.
NUGGUS POOPUS III reflects damage back to Emelulrakira the snow giant!
Emelulrakira the snow giant hits NUGGUS POOPUS III for (27 absorbed), 0 physical, (1 absorbed), 0 nature, (3 absorbed), 0 temporal, (4 absorbed), 0 nature, (5 absorbed), 0 cold, (29 absorbed), 13 physical, 5 cold (18 total damage).
NUGGUS POOPUS III hits Emelulrakira the snow giant for 27 reflected, 1 reflected, 3 reflected, 4 reflected, 5 reflected, 29 reflected (69 total damage).
--------------------------------
NUGGUS POOPUS III hits King cobra for 6 physical damage.
Insidious Poison from Emelulrakira the snow giant hits NUGGUS POOPUS III for 1 nature damage.
Bleeding from Emelulrakira the snow giant hits NUGGUS POOPUS III for 6 physical damage.
King cobra hits NUGGUS POOPUS III for 14 physical damage.
Emelulrakira the snow giant hits NUGGUS POOPUS III for 31 physical, 1 nature, 4 temporal, 4 nature, 6 cold, 28 physical, 6 cold (79 total damage).
King cobra hits NUGGUS POOPUS III for 13 physical damage.
Insidious Poison from Emelulrakira the snow giant hits NUGGUS POOPUS III for 1 nature damage.
Bleeding from Emelulrakira the snow giant hits NUGGUS POOPUS III for 6 physical damage.
--------------------------------
NUGGUS POOPUS III casts Teleport.
Saving game...
