Odob the level 8 Ogre Doombringer by Jonybob

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassDoombringer
Level / Exp8 / 79%
Sizebig
Lifes / Deaths

Primary Stats

Strength31 (base 28)
Dexterity16 (base 15)
Constitution14 (base 14)
Magic16 (base 12)
Willpower8 (base 10)
Cunning13 (base 11)

Resources

Life293/293
Mana132/132
Stamina129/129
Vim128/128
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy22
Crit Chance23%
APR6
Speed1.00

Offense: Spell

Spellpower16
Crit Chance3%
Speed1

Offense: Mind

Mindpower10.8
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)17.19 (73.452380952381%)
Defense14.1
Ranged Defense17.1
Fatigue9
Physical Save20.8125
Spell Save9.275
Mental Save8.225

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
4/5
1/5
0/5
0/5
Technique / Combat techniques1.10
3/5
0/5
0/5
0/5

Generic Talents

Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
4/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
0/5
0/5

Effects

Quests

done
active
done
done
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Odob the Ogre Doombringer level 5
79th Pyre 122nd year of Ascendancy at 04:47
see stats

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 2.26 gold from the transmogrification of
arcing pouch of iron shots of daylight (17/17, 16-19.2 power, 1 apr).
You gain 2.01 gold from the transmogrification of
nature's vined mindstar of slime (4.5-4.95 power, 18 apr, mind damage).
You gain 2.35 gold from the transmogrification of
balanced iron waraxe (11-15.4 power, 2 apr).
You gain 2.60 gold from the transmogrification of
iron longsword of crippling (11-15.4 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (26.5-42.4 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.