Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 50 / 2291% |
Size | medium |
Lifes / Deaths | Killed by Mayabeth the large white snake at level 11 on the 1st Dusk 122nd year of Ascendancy at 11:09 2 / 6Killed by Polenn the cutpurse at level 18 on the 74th Dusk 122nd year of Ascendancy at 11:17 Killed by Aerima the dire wolf at level 24 on the 70th Haze 122nd year of Ascendancy at 22:39 Killed by nun at level 28 on the 80th Haze 122nd year of Ascendancy at 12:24 Killed by nun at level 34 on the 5th Regrowth 123rd year of Ascendancy at 19:26 Killed by nun at level 50 on the 11st Haze 123rd year of Ascendancy at 05:58 |
Primary Stats
Strength | 45 (base 23) |
Dexterity | 51 (base 13) |
Constitution | 71 (base 52) |
Magic | 97 (base 60) |
Willpower | 93 (base 62) |
Cunning | 83 (base 33) |
Resources
Life | 1318/1318 |
Positive | 25/197 |
Paradox | 623 |
Psi | 183/183 |
Healing Factor | 1.3796680497925 |
Regeneration | 2.4144190871368 |
Speed
Mental | +18.402129032917% |
Attack | +18.402129032917% |
Movement | +9.7699626167014E-13% |
Spell | +18.402129032917% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 4 |
See Stealth | 5 |
See Invisible | 17 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 92 |
Accuracy | 54 |
Crit Chance | 23% |
APR | 24 |
Speed | 0.84 |
Offense: Spell
Spellpower | 107 |
Crit Chance | 74% |
Speed | 0.84457940762365 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 31% |
Speed | 0.84457940762365 |
Offense: Damage Bonus
Nature | +6% |
Darkness | +23% |
Light | +14% |
Temporal | +64% |
Blight | +9% |
Arcane | +27% |
Physical | +10% |
All | 0% |
Offense: Damage Penetration
Nature | +10% |
Temporal | +50% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 64.810767998743 (62.92223686688%) |
Defense | 60 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 70 |
Mental Save | 72 |
Defense: Resistances
Acid | + 27%( 74%) |
Blight | + 72%( 74%) |
Physical | + 17%( 74%) |
Cold | + 24%( 74%) |
All | + 15%( 74%) |
Lightning | + 60%( 74%) |
Light | + 35%( 74%) |
Temporal | + 61%( 74%) |
Mind | + 25%( 74%) |
Darkness | + 33%( 74%) |
Fire | + 32%( 74%) |
Nature | + 22%( 74%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 7% |
Fear Resistance | 0% |
Poison Resistance | 10% |
Blind Resistance | 43% |
Silence Resistance | 47% |
Bleed Resistance | 57% |
Teleport Resistance | 100% |
Disarm Resistance | 55% |
Pinning Resistance | 43% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 14% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 741 damage for 8 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 10 turns. While Heroism is active, you will only die when reaching -851 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 56%, your defense is increased by 56 and all your resistances by 56%. Its effects scale with your Cunning stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Stasis | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Chronomancy / Timeline Threading | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Chronomancy / Flux | 1.40 |
| 1/5 |
| 4/5 |
| 5/5 |
| 2/5 |
Chronomancy / Matter | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Chronomancy / Timetravel | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.51 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.21 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Phase Pulse |
talent | Reality Smearing |
talent | Disintegration |
talent | Matter Weaving |
talent | Energy Decomposition |
talent | Contingency |
talent | Gravity Locus |
beneficial effect | Increases attack, spell, and mind speed by 18%. 3 Time Dilation |
beneficial effect | The target has a 75% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
beneficial effect | The target's accuracy and power have been increased by 27. 3 Fateweaver |
beneficial effect | The time distortion has created a restoration field, healing the target for 87 each turn. Temporal Restoration Field |
beneficial effect | The target's spellpower has been increased by 81. Spellsurge |
beneficial effect | The target's defense and saves have been increased by 27. 3 Spin |
detrimental effect | Damage received in the past is returned as 8.98 paradox damage per turn. Reality Smearing |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by nun. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Ivugaribeth the copperhead snake. Escort: lost anorithil (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by nun. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You abandoned temporal explorer to death. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 816. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vampire lord fang. * You've found the needed pouch of faeros ash. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within15 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Emassra the pair of dwarven-steel boots (0 def, 6 armour) Emassra the pair of dwarven-steel boots (0 def, 6 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes stats: +3 Str / +6 Mag / +3 Wil / +3 Con Changes resistances: +6% acid / +6% temporal Spell save: +3 (+1 eff.) Mental save: +6 (+1 eff.) Blindness immunity: +5% Stun/Freeze immunity: +10% Mana each turn: +0.33 Maximum mana: +27.00 Spell crit. chance: +3% Lowers spell cool-downs by: 10% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Glowresolve' alchemist's lamp 'Glowresolve'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 light Changes stats: +3 Con Changes resistances: +17% blight / +11% darkness / +9% light Changes resistances penetration: +5% nature Blindness immunity: +28% Confusion immunity: +12% Life regen: +1.50 Spellpower: +3 (+0 eff.) Spell crit. chance: +4% Light radius: +11 Infravision radius: +4 See stealth: +5 See invisible: +17 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 35 blight damage or heals 48 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | elven-silk wizard hat 'Betutta' (3 def, 0 armour) elven-silk wizard hat 'Betutta' (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Mag / +10 Wil / +8 Cun Changes resistances: +29% lightning / +20% temporal / +8% light / +8% fire / +8% nature / +8% acid / +2% physical / +17% blight / +8% cold / +7% darkness Spell save: +15 (+4 eff.) Mental save: +30 (+7 eff.) Silence immunity: +10% Confusion immunity: -20% Stun/Freeze immunity: +15% Fear immunity: -20% Spellpower on spell critical (stacks up to 3 times): +6 Mental crit. chance: +8% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 178 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | Torugahell [power 93] (20 cooldown) Torugahell [power 93] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +6% blight / +9% lightning Talent cooldown: Silence (-1 turn) Talent granted: +3 Silence Mental save: +30 (+7 eff.) Disease immunity: +10% Stun/Freeze immunity: +15% Teleport immunity: +20% Only die when reaching: -40.00 life It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 93 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 587.37 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 5 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
On fingers | voratun ring 'Daimahek' voratun ring 'Daimahek'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Fatigue: -8% Changes stats: +10 Dex / +9 Cun / +6 Con Changes resistances: +9% blight / +3% cold / +6% light Maximum encumbrance: +40 Spell save: +20 (+5 eff.) Blindness immunity: +10% Disarm immunity: +55% Confusion immunity: +15% Pinning immunity: +43% Knockback immunity: +50% Teleport immunity: +10% Maximum life: +50.00 Maximum stamina: +40.00 Rings can have magical properties. |
Around waist | drakeskin leather belt 'Mayiyabeth' drakeskin leather belt 'Mayiyabeth'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +9 (+3 eff.) Ranged Defense: +9 (+2 eff.) Changes resistances: +15% lightning / +13% temporal / +9% fire / +9% blight Changes damage: +21% arcane / +9% blight Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +25% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +22 (+3 eff.) A belt that goes around your waist. |
In main hand | Rod of Sarrilon (136% power, 4 apr, temporal element) Rod of Sarrilon (136% power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+6 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. |
On hands | voratun gauntlets 'Mayaba' (0 def, 9 armour) voratun gauntlets 'Mayaba' (0 def, 9 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Damage when hit (Melee): 8 blight Changes stats: +10 Str / +10 Dex / +10 Cun / +4 Con Changes resistances: +3% fire Changes damage: +6% arcane Talent cooldown: Double Strike (-2 turns) Physical save: +30 (+9 eff.) Mental save: +15 (+4 eff.) Poison immunity: +10% Stun/Freeze immunity: +10% Mana each turn: +0.40 Mana when firing critical spell: +1.00 Maximum life: +77.00 Spellpower: +16 (+2 eff.) Spell crit. chance: +10% Damage Shield penetration: +10% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Earthspitter the cashmere robe (2 def, 0 armour) Earthspitter the cashmere robe (2 def, 0 armour)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict 15% damage reduction Changes stats: +5 Mag / +5 Wil / +4 Cun Changes resistances: +12% mind Changes resistances penetration: +5% nature / +15% mind Changes damage: +6% nature / +14% light / +14% darkness Silence immunity: +37% Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +76.00 Spellpower: +45 (+7 eff.) Spell crit. chance: +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Cloak | Daimaharatir the elven-silk cloak (3 def, 0 armour) Daimaharatir the elven-silk cloak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +13 Defense: +3 (+1 eff.) Changes stats: +13 Cun / +12 Dex Changes resistances: +9% blight Spell save: +30 (+7 eff.) Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Duskblast' steel amulet 'Duskblast'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Changes stats: +6 Wil Changes resistances: +3% darkness Changes resistances cap: +4% all Changes resistances penetration: +20% temporal Changes damage: +9% darkness / +9% temporal Talent masteries: +0.21 Chronomancy / Spacetime Weaving +0.21 Technique / Combat training Physical save: +13 (+4 eff.) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion of the sneak (heal 763 over 5 turns)regeneration infusion of the sneak (heal 763 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 763 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (633% speed; 5 turns) movement infusion of the psychic (633% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 633% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1589% regen over 10 turns; 79 instant mana)manasurge rune (1589% regen over 10 turns; 79 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the psychic (392 fire damage)heat beam rune of the psychic (392 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 392.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the psychic (392 fire damage)heat beam rune of the psychic (392 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 392.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 13 for 12 turns)invisibility rune (power 13 for 12 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to become invisible (power 13) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Venomstrike the voratun ring Venomstrike the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+5 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature / 8 temporal Changes stats: +10 Cun Changes resistances: +9% nature Changes resistances penetration: +10% temporal Changes damage: +24% temporal Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone vilestaff of might (136% power, 6 apr, fire element)shimmering dragonbone vilestaff of might (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Mana each turn: +0.40 Maximum mana: +100.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging dragonbone magestaff of warding (136% power, 6 apr, fire element)surging dragonbone magestaff of warding (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Maximum wards: +2 fire Changes damage: +30% fire Talents granted: +1 Command Staff +4 Ward Spellpower on spell critical (stacks up to 3 times): +11 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe of shearing (171% power, 4 apr)quick voratun battleaxe of shearing (171% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 171% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +21 Changes stats: +10 Dex Changes resistances penetration: +21% physical Changes damage: +20% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Pitchwalker' (169% power, 4 apr)voratun battleaxe 'Pitchwalker' (169% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +76 insidious poison / +12 darkness Burst (radius 1) on hit: +24 darkness / +8 mind When wielded/worn: Changes stats: +4 Mag Changes damage: +6% blight Spell save: +29 (+7 eff.) Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +60.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul 'Galestoker' (180% power, 4 apr)voratun greatmaul 'Galestoker' (180% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 180% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 54% chance to blind On weapon crit: * splashes the target with acid Damage (Melee): +23 acid Burst (radius 2) on crit: +16 lightning When wielded/worn: Damage when hit (Melee): 16 temporal Changes resistances: +6% temporal Changes resistances penetration: +20% lightning / +10% temporal Changes damage: +21% temporal Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Noonoracle the voratun greatsword (173% power, 4 apr)Noonoracle the voratun greatsword (173% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +50% Damage (Melee): +28 acid Burst (radius 2) on crit: +12 light When wielded/worn: Armour penetration: +3 Armour: +10 Changes stats: +2 Con Changes resistances: +3% physical Changes resistances penetration: +34% acid Physical save: +30 (+9 eff.) Stamina each turn: +1.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. flaming stralite longsword of massacre (159% power, 5 apr)flaming stralite longsword of massacre (159% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 160% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +17 fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun mace (155% power, 6 apr)elemental voratun mace (155% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 155% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +17% acid / +17% fire / +17% cold / +15% lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Chargeknight' (150% power, 22 apr)voratun waraxe 'Chargeknight' (150% power, 22 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Lightning Accuracy bonus: +0.2% crit / acc Armour Penetration: +22 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +60% Damage (Melee): +8 physical Burst (radius 2) on crit: +8 lightning When wielded/worn: Physical crit. chance: +15.0% Changes stats: +2 Con Changes resistances penetration: +10% lightning Physical save: +6 (+2 eff.) Maximum life: +60.00 Maximum stamina: +10.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. acidic voratun dagger of daylight (146% power, 9 apr)acidic voratun dagger of daylight (146% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +16 light / +16 acid Damage against: +21% Undead Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of paradox (147% power, 9 apr)voratun dagger of paradox (147% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +16 temporal When wielded/worn: Damage when hit (Melee): 10 temporal Changes resistances: +16% temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. creative living mindstar (117% power, 40 apr, mind damage)creative living mindstar (117% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 117% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Cun Critical mult.: +25.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative living mindstar of balance (114% power, 40 apr, mind damage)creative living mindstar of balance (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Cun Critical mult.: +25.00% Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Equilibrium when hit: +1.70 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's living mindstar of sand (115% power, 40 apr, nature damage)nature's living mindstar of sand (115% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 19 physical Changes resistances: +10% blight / +20% physical Changes resistances penetration: +19% physical Changes damage: +10% nature / +18% physical Disease immunity: +25% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 21 of target armor and 10% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of firemighty dragonbone longbow of fire Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +30 fire When wielded/worn: Physical power: +21 (+7 eff.) Changes stats: +11 Str Changes damage: +33% fire Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. corrosive iron shield (4 def, 2 armour, 25 block)corrosive iron shield (4 def, 2 armour, 25 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects when hit in melee: * 12% chance to corrode armour by 30% Changes stats: +2 Con Changes resistances: +12% acid Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of resilience (12 def, 3 armour, 192 block)icy voratun shield of resilience (12 def, 3 armour, 192 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 10 cold Damage when hit (Melee): 19 ice Talent granted: +5 Block Maximum life: +100.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield (12 def, 3 armour, 217 block)voratun shield (12 def, 3 armour, 217 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. focusing elven-silk robe of life (5 def, 0 armour)focusing elven-silk robe of life (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +8 Wil / +7 Mag Changes resistances: +20% blight Life regen: +3.50 Mana each turn: +0.34 Psi each turn: +0.40 Maximum life: +97.00 Healing mod.: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Starspawn the drakeskin leather armour (10 def, 18 armour) Starspawn the drakeskin leather armour (10 def, 18 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +8% Effects on melee hit: * 35% chance to blind Damage when hit (Melee): 8 light Changes stats: +14 Dex / +9 Wil / +21 Cun Changes resistances: +27% lightning / +23% acid Changes resistances penetration: +5% light Reduces incoming crit damage: 5.00% Mental save: +25 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating iron mail armour of cold resistance (2 def, 4 armour)rejuvenating iron mail armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +18% cold Life regen: +3.20 Stamina each turn: +0.90 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour of stability (9 def, 16 armour)spiked voratun plate armour of stability (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 20 physical Changes resistances: +10% physical Physical save: +25 (+7 eff.) A suit of armour made of metal plates. |
hardened leather belt 'Ashsteel' hardened leather belt 'Ashsteel'Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +4 Con Changes resistances: +8% acid / +8% fire / +8% cold / +8% lightning Changes resistances penetration: +15% blight / +25% physical Changes damage: +3% fire / +12% physical Physical save: +9 (+3 eff.) Mental save: +11 (+3 eff.) Only die when reaching: -40.00 life Maximum life: +54.00 Maximum stamina: +10.00 Mindpower: +8 (+2 eff.) Healing mod.: +15% A belt that goes around your waist. |
Ereludin EreludinInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +7 Str / +5 Dex / +7 Wil / +10 Cun / +5 Con Changes resistances: +15% lightning / +15% temporal Changes resistances penetration: +20% blight Changes damage: +6% blight Physical save: +33 (+9 eff.) Spell save: +20 (+5 eff.) Mental save: +51 (+12 eff.) Hate when firing a critical mind attack: +4.00 Mindpower: +21 (+5 eff.) Heals friendly targets nearby when you use a nature summon: +20 A belt that goes around your waist. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 62% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of voratun boots of spellbinding (0 def, 5 armour)dreamer's pair of voratun boots of spellbinding (0 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Mag Physical save: +15 (+5 eff.) Spell save: +22 (+5 eff.) Mental save: +14 (+3 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. traveler's pair of voratun boots of phasing (0 def, 5 armour)traveler's pair of voratun boots of phasing (0 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Changes stats: +4 Wil / +4 Mag Maximum encumbrance: +50 Physical save: +15 (+5 eff.) It can be used to blink to a nearby random location (rad 12), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. scouring drakeskin leather gloves of dexterity (+5) (0 def, 3 armour)scouring drakeskin leather gloves of dexterity (+5) (0 def, 3 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 (+6 eff.) Armour: +3 Effects when hit in melee: * 35% chance to reduce effective powers by 20% * 35 arcane resource burn Changes stats: +5 Dex Spell save: +23 (+6 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. grounding voratun helm (0 def, 5 armour)grounding voratun helm (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +14% lightning / +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. grounding voratun helm of constitution (+10) (0 def, 5 armour)grounding voratun helm of constitution (+10) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Con Changes resistances: +15% lightning / +13% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. voratun helm 'Taleg' (0 def, 13 armour)voratun helm 'Taleg' (0 def, 13 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +5 Physical power: +6 (+2 eff.) Armour: +13 Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +13 Str / +5 Con Stamina each turn: +0.60 Maximum life: +40.00 Maximum stamina: +20.00 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 193.7 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
703 alchemist agate 703 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
57 alchemist bloodstone 57 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Zokhad the dwarven-steel pickaxe (dig speed 16 turns) Zokhad the dwarven-steel pickaxe (dig speed 16 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Physical power: +5 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +4 Str / +3 Dex Changes resistances: +9% darkness / +3% lightning Damage affinity(heal): +15% darkness Disease immunity: +20% Infravision radius: +5 Movement speed: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 147% of the healing done. This effect scales with your Magic stat., costing 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. voratun torque of mindblast [power 301] (6 cooldown)voratun torque of mindblast [power 301] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to fire a blast of psionic energies in a range 9 beam dealing 150.50 to 301.00 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By nun the Cornac Paradox Mage level 36
8th Regrowth 123rd year of Ascendancy at 11:50 see stats
By nun the Cornac Paradox Mage level 36
6th Regrowth 123rd year of Ascendancy at 17:38 see stats
By nun the Cornac Paradox Mage level 44
57th Regrowth 123rd year of Ascendancy at 18:34 see stats
By nun the Cornac Paradox Mage level 41
30th Regrowth 123rd year of Ascendancy at 19:40 see stats
By nun the Cornac Paradox Mage level 50
49th Pyre 123rd year of Ascendancy at 02:44 see stats
By nun the Cornac Paradox Mage level 34
5th Regrowth 123rd year of Ascendancy at 04:09 see stats
By nun the Cornac Paradox Mage level 40
26th Regrowth 123rd year of Ascendancy at 09:27 see stats
By nun the Cornac Paradox Mage level 8
1st Summertide 122nd year of Ascendancy at 09:59 see stats
By nun the Cornac Paradox Mage level 39
20th Regrowth 123rd year of Ascendancy at 15:02 see stats
By nun the Cornac Paradox Mage level 33
5th Regrowth 123rd year of Ascendancy at 01:37 see stats
By nun the Cornac Paradox Mage level 29
80th Haze 122nd year of Ascendancy at 23:08 see stats
By nun the Cornac Paradox Mage level 24
69th Haze 122nd year of Ascendancy at 19:37 see stats
By nun the Cornac Paradox Mage level 50
5th Haze 123rd year of Ascendancy at 05:55 see stats
By nun the Cornac Paradox Mage level 27
75th Haze 122nd year of Ascendancy at 09:44 see stats
By nun the Cornac Paradox Mage level 43
31st Regrowth 123rd year of Ascendancy at 07:19 see stats
By nun the Cornac Paradox Mage level 10
6th Flare 122nd year of Ascendancy at 14:10 see stats
By nun the Cornac Paradox Mage level 20
53rd Haze 122nd year of Ascendancy at 10:27 see stats
By nun the Cornac Paradox Mage level 30
2nd Decay 122nd year of Ascendancy at 04:54 see stats
By nun the Cornac Paradox Mage level 40
20th Regrowth 123rd year of Ascendancy at 16:56 see stats
By nun the Cornac Paradox Mage level 50
33rd Pyre 123rd year of Ascendancy at 14:40 see stats
By nun the Cornac Paradox Mage level 50
3rd Haze 123rd year of Ascendancy at 09:10 see stats
By nun the Cornac Paradox Mage level 50
11st Haze 123rd year of Ascendancy at 05:56 see stats
By nun the Cornac Paradox Mage level 16
43rd Dusk 122nd year of Ascendancy at 12:30 see stats
By nun the Cornac Paradox Mage level 49
20th Pyre 123rd year of Ascendancy at 00:56 see stats
By nun the Cornac Paradox Mage level 50
11st Haze 123rd year of Ascendancy at 05:58 see stats
By nun the Cornac Paradox Mage level 38
18th Regrowth 123rd year of Ascendancy at 22:02 see stats
By nun the Cornac Paradox Mage level 48
9th Pyre 123rd year of Ascendancy at 08:42 see stats
By nun the Cornac Paradox Mage level 27
79th Haze 122nd year of Ascendancy at 23:39 see stats
By nun the Cornac Paradox Mage level 39
20th Regrowth 123rd year of Ascendancy at 16:45 see stats
By nun the Cornac Paradox Mage level 31
1st Regrowth 123rd year of Ascendancy at 02:40 see stats
By nun the Cornac Paradox Mage level 8
4th Flare 122nd year of Ascendancy at 07:54 see stats
By nun the Cornac Paradox Mage level 50
37th Pyre 123rd year of Ascendancy at 18:29 see stats
By nun the Cornac Paradox Mage level 44
54th Regrowth 123rd year of Ascendancy at 16:11 see stats
By nun the Cornac Paradox Mage level 22
56th Haze 122nd year of Ascendancy at 12:22 see stats
By nun the Cornac Paradox Mage level 16
32nd Dusk 122nd year of Ascendancy at 22:38 see stats
By nun the Cornac Paradox Mage level 34
5th Regrowth 123rd year of Ascendancy at 23:20 see stats
By nun the Cornac Paradox Mage level 6
77th Pyre 122nd year of Ascendancy at 19:29 see stats
Log
Nun casts Attenuate.
Nun casts Dust to Dust.
Nun's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
nun hits Elandar for 21 physical, 260 temporal (281 total damage).
nun killed Elandar!
Talent Relentless Pursuit is ready to use.
Nun's temporal clone stops spinning fate.
Nun's temporal clone feels pain again.
Nun's temporal clone stops weaving fate.
nun receives 120 healing from Temporal Restoration Field.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Insane (Adventure) difficulty)!
Option unlocked: New game difficulty mode: Madness
Saving done.
Nun deactivates Energy Decomposition.
Nun deactivates Matter Weaving.
Nun deactivates Gravity Locus.
Nun deactivates Disintegration.
Nun deactivates Phase Pulse.
Nun deactivates Contingency.
Nun is no longer surging arcane power.
Nun stops weaving fate.
Nun deactivates Reality Smearing.
Nun stops spinning fate.