











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Of Trolls and Dead Maggots 1.5.0For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.) Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers:
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the Width-variant tiles are not currently supported. --- CHANGELOG:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Fallen |
| Level / Exp | 15 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Layyvena the brecklorn at level 15 on the 41st Haze 122nd year of Ascendancy at 09:14 / 2Killed by Ce'Novena the thief at level 15 on the 41st Haze 122nd year of Ascendancy at 09:24 |
Primary Stats
| Strength | 40 (base 33) |
| Dexterity | 17 (base 11) |
| Constitution | 15 (base 10) |
| Magic | 44 (base 38) |
| Willpower | 32 (base 12) |
| Cunning | 24 (base 10) |
Resources
| Life | -17/409 |
| Positive | 0/92 |
| Hate | 100/100 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048544 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 41 |
| Crit Chance | 20% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 11 |
| Accuracy | 41 |
| Crit Chance | 8% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Nature | +4% |
| Blight | +8% |
| Physical | +3% |
| Mind | +7% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Acid | +10% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 21.522593642275 (62.32946707186%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 2 |
| Physical Save | 25 |
| Spell Save | 28 |
| Mental Save | 30 |
Defense: Resistances
| Nature | + 12%( 70%) |
| Acid | + 6%( 70%) |
| Light | + 6%( 70%) |
| Darkness | + 3%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Bloodstained | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Celestial / Darkside | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Shadows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Crimson Templar | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Hatred | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Dirges | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| beneficial effect | The target will gain a shield upon suffering a detrimental effect Dirge of Pestilence |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed bear paw. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Bethotira' (0 def, 1 armour) (On feet)]pair of rough leather boots 'Bethotira' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +10(-) Cun +3(-) Wil defense ------ Armor +1 (-) Physical save +6 (+3 eff.) (-) Spell save +5 (+2 eff.) (-) Mind save +6 (+3 eff.) (-) other ------- Infravision +3 (-) A pair of boots made of leather. |
| Light source | [vs. Durarek =+4= (Light source)]Durarek =+4= 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4(-) Wil offense ------ Damage +7%(-) mind defense ------ Resistance +3%(-) acid +6%(-) cold +3%(-) darkness +5%(-) arcane Teleport Resist +20% (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. linen wizard hat 'Toryruidor' (1 def, 0 armour) (On head)]linen wizard hat 'Toryruidor' (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +3(-) Mag offense ------ Critical power +10.00% (-) Ignore resists +10%(-) blight defense ------ Defense +1 (+1 eff.) (-) Resistance +3%(-) blight +6%(-) cold Spell save +6 (+3 eff.) (-) Stun Resist +10% (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. naturalist's rough leather gloves of strength (+3) (0 def, 1 armour) (On hands)]naturalist's rough leather gloves of strength (+3) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +3(-) Str offense ------ Physical Power +7 (+2 eff.) (-) On-Hit 6(-) nature Damage +4%(-) nature defense ------ Armor +1 (-) Resistance +6%(-) nature Unarmed combat: Weapon Damage 11.5 - 12.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-) Critical Rate +1.0% (-) Attack Speed 100% (-) On-crit, radius 2 +6(-) nature On Hit: 10% Venomous Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil offense ------ Mindpower +5 (+2 eff.) (-) defense ------ Mind save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. Rimeonslaught (On fingers, 1 of 2)]Rimeonslaught 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3(-) Con defense ------ Resistance +6%(-) blight +3%(-) cold +6%(-) light +3%(-) acid Physical save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Rimeonslaught (On fingers, 1 of 2)]rogue's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun +0(-3) Con defense ------ Defense +6 (+6 eff.) Resistance +0%(-6%) blight +0%(-3%) cold +0%(-6%) light +0%(-3%) acid Physical save +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet 'Frigidransom' (Around neck)]copper amulet 'Frigidransom' 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2(-) Str +3(-) Dex +2(-) Wil +1(-) Cun offense ------ Ignore resists +25%(-) cold other ------- Infravision +1 (-) Amulets make your neck look great! |
| In main hand | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand, 1 of 2)]Skullcleaver (20-28 power, 4 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 (-) Critical Rate +12.0% (-) Attack Speed 100% (-) Lifesteal +10% (-) Damage Conversion 25%(-) blight While equipped: offense ------ Damage +8%(-) blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-) Fatigue -10% (-) Life +40.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand, 1 of 3)]Unerring Scalpel (15-20 power, 25 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Weapon Damage 15.0 - 19.5(-5.0 - -8.5) Physical Uses 45% Str, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 (+21) Critical Rate +0.0% (-12.0%) Attack Speed 100% (-) Ignore Shields +50% Lifesteal +0% (-10%) Damage Conversion 0%(-25%) blight While equipped: offense ------ Damage +0%(-8%) blight Accuracy +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Chaliregohor' (1 def, 0 armour) (Cloak)]linen cloak 'Chaliregohor' (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +1(-) Con +5(-) Wil offense ------ Damage +6%(-) acid Ignore resists +10%(-) acid When Hit 4(-) blight defense ------ Defense +1 (+1 eff.) (-) Mind save +6 (+3 eff.) (-) other ------- Light +3 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Festervagrant the iron mail armour (2 def, 10 armour) (Main armor)]Festervagrant the iron mail armour (2 def, 10 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Rare] Master While equipped: offense ------ Critical power +10.00% (-) Damage +3%(-) physical defense ------ Armor +10 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +6%(-) nature Unlife -20.00 life (-) other ------- Stamina/turn +2.00 (-) A suit of armour made of mail. |
Inventory
[vs. Infusion: Wild [wild infusion of the duelist (res 19%; physical; dur 4; cd 10)] (on body)]wild infusion of the sneak (res 20%; mental; dur 4; cd 15) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 12; cd 14)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 4 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 65; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 262; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 262 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. copper amulet 'Frigidransom' (Around neck)]grounding copper amulet of constitution (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-2) Str +0(-3) Dex +0(-2) Wil +0(-1) Cun +3 Con offense ------ Ignore resists +0%(-25%) cold defense ------ Resistance +10% lightning Stun Resist +20% other ------- Infravision +0 (-1) Amulets make your neck look great! |
[vs. copper amulet 'Frigidransom' (Around neck)]restful copper amulet of willpower (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +0(-2) Str +0(-3) Dex +2(-) Wil +0(-1) Cun offense ------ Ignore resists +0%(-25%) cold defense ------ Fatigue -4% Life Regen +1.00 other ------- Infravision +0 (-1) Amulets make your neck look great! |
[vs. copper amulet 'Frigidransom' (Around neck)]steel amulet 0.1 Encumbrance T2 amulet jewelry [Normal] While equipped: Stats +0(-2) Str +0(-3) Dex +0(-2) Wil +0(-1) Cun offense ------ Ignore resists +0%(-25%) cold other ------- Infravision +0 (-1) Amulets make your neck look great! |
[vs. Rimeonslaught (On fingers, 1 of 2)]copper ring of frost (+22%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +0(-3) Con offense ------ Damage +11% cold defense ------ Resistance +0%(-6%) blight +22%(+19%) cold +0%(-6%) light +0%(-3%) acid Physical save +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand, 1 of 2)]steel greatsword of crippling (22-34 power, 2 apr) 3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego+] Master Weapon Damage 21.5 - 34.4(+1.5 - +6.4) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-2) Critical Rate +3.0% (-9.0%) Attack Speed 100% (-) Lifesteal +0% (-10%) Damage Conversion 0%(-25%) blight On Critical: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Damage +0%(-8%) blight Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand, 1 of 2)]steel longsword (16-23 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Normal] Weapon Damage 16.5 - 23.1(-3.5 - -4.9) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 (-1) Critical Rate +3.0% (-9.0%) Attack Speed 100% (-) Lifesteal +0% (-10%) Damage Conversion 0%(-25%) blight While equipped: offense ------ Damage +0%(-8%) blight Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand, 1 of 2)]thought-forged iron mace of erosion (12-18 power, 2 apr) =+2= 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Ego] Nature/Psionic Weapon Damage 12.5 - 17.5(-7.5 - -10.5) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-2) Critical Rate +0.5% (-11.5%) Attack Speed 100% (-) Lifesteal +0% (-10%) On-hit +6 nature +6 mind Damage Conversion 0%(-25%) blight On Hit: * 12% chance to reduce all saves and defense by 23 While equipped: Stats +2 Cun +2 Wil offense ------ Damage +0%(-8%) blight Blunt and deadly. Tap to cycle through comparison choices |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand, 1 of 3)]Daimyharayaneg (10-14 power, 5 apr) =+2= 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Rare] Nature Weapon Damage 10.5 - 13.7(-9.5 - -14.3) Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (+1) Critical Rate +4.0% (-8.0%) Attack Speed 100% (-) Lifesteal +0% (-10%) On-hit +6 nature Damage Conversion 0%(-25%) blight While equipped: Stats +2 Wil offense ------ Damage +0%(-8%) blight defense ------ Armor +4 Defense +5 (+5 eff.) Silence Resist +10% other ------- Light +3 Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand, 1 of 3)]balanced steel dagger (12-16 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Master Weapon Damage 12.0 - 15.6(-8.0 - -12.4) Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 (+2) Critical Rate +5.0% (-7.0%) Attack Speed 100% (-) Lifesteal +0% (-10%) Damage Conversion 0%(-25%) blight While equipped: offense ------ Damage +0%(-8%) blight Accuracy +6 (+2 eff.) defense ------ Defense +5 (+5 eff.) Disarm Resist +20% Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand, 1 of 3)]balanced steel dagger of vileness (12-16 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Master Weapon Damage 12.5 - 16.2(-7.5 - -11.8) Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 (+2) Critical Rate +5.0% (-7.0%) Attack Speed 100% (-) Lifesteal +0% (-10%) On-hit +6 blight Damage Conversion 0%(-25%) blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 19 While equipped: offense ------ Damage +0%(-8%) blight Accuracy +5 (+1 eff.) defense ------ Defense +5 (+5 eff.) Disarm Resist +20% Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Festervagrant the iron mail armour (2 def, 10 armour) (Main armor)]spellwoven linen robe of the mind (+10%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Spell Crit +2% Critical power +0.00% (-10.00%) Spellpower +2 (+1 eff.) Damage +10% mind +0%(-3%) physical defense ------ Armor +0 (-10) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-12%) Resistance +0%(-6%) nature +10% mind +7% all Spell save +15 (+8 eff.) Unlife +0.00 life (+20.00 life) other ------- Stamina/turn +0.00 (-2.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Festervagrant the iron mail armour (2 def, 10 armour) (Main armor)]rejuvenating rough leather armour of acid resistance (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Ego] Nature/Master While equipped: offense ------ Critical power +0.00% (-10.00%) Damage +0%(-3%) physical defense ------ Armor +2 (-8) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) Resistance +17% acid +0%(-6%) nature Unlife +0.00 life (+20.00 life) Life Regen +2.40 other ------- Stamina/turn +0.60 (-1.40) A suit of armour made of leather. |
[vs. Festervagrant the iron mail armour (2 def, 10 armour) (Main armor)]steel plate armour of fire resistance (0 def, 9 armour) 17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Ego] Master While equipped: offense ------ Critical power +0.00% (-10.00%) Damage +0%(-3%) physical defense ------ Armor +9 (-1) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +22% (+10%) Resistance +0%(-6%) nature +15% fire Unlife +0.00 life (+20.00 life) other ------- Stamina/turn +0.00 (-2.00) A suit of armour made of metal plates. |
[vs. Mighty Girdle (Around waist)]Girdle of the Calm Waters 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Armor +0 (-4) Fatigue +0% (+10%) Resistance +20% blight +20% cold +20% nature Life +0.00 (-40.00) Healmod +15% Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) A belt rumoured to have been worn by the Conclave healers. |
[vs. linen cloak 'Chaliregohor' (1 def, 0 armour) (Cloak)]linen cloak of protection (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: Stats +0(-1) Con +0(-5) Wil offense ------ Damage +0%(-6%) acid Ignore resists +0%(-10%) acid When Hit 0(-4) blight defense ------ Defense +1 (+1 eff.) (-) Spell save +5 (+3 eff.) Mind save +6 (+3 eff.) (-) other ------- Light +0 (-3) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Chaliregohor' (1 def, 0 armour) (Cloak)]thick linen cloak of Iron Throne (1 def, 6 armour) =con= 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +0(-5) Wil +2(+1) Con offense ------ Damage +0%(-6%) acid Ignore resists +0%(-10%) acid When Hit 0(-4) blight defense ------ Armor +6 Defense +1 (+1 eff.) (-) Resistance +11% cold Mind save +0 (+0 eff.) (-6 (-3 eff.)) other ------- Light +0 (-3) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of rough leather boots 'Bethotira' (0 def, 1 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Normal] While equipped: Stats +0(-10) Cun +0(-3) Wil defense ------ Armor +1 (-) Physical save +0 (+0 eff.) (-6 (-3 eff.)) Spell save +0 (+0 eff.) (-5 (-2 eff.)) Mind save +0 (+0 eff.) (-6 (-3 eff.)) other ------- Infravision +0 (-3) A pair of boots made of leather. |
[vs. pair of rough leather boots 'Bethotira' (0 def, 1 armour) (On feet)]pair of iron boots of rushing (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats +2 Str +0(-3) Wil +0(-10) Cun +2 Con defense ------ Armor +3 (+2) Fatigue +2% Physical save +0 (+0 eff.) (-6 (-3 eff.)) Spell save +0 (+0 eff.) (-5 (-2 eff.)) Mind save +0 (+0 eff.) (-6 (-3 eff.)) other ------- Infravision +0 (-3) Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. naturalist's rough leather gloves of strength (+3) (0 def, 1 armour) (On hands)]Gloombliss the hardened leather gloves (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +0(-3) Str offense ------ Physical Power +0 (+0 eff.) (-7 (-2 eff.)) On-Hit 9 mind 0(-6) nature Damage +3% mind +0%(-4%) nature Ignore resists +15% darkness defense ------ Armor +2 (+1) Resistance +0%(-6%) nature +7% mind +3% light Life Regen +4.00 Healmod +10% Poison Resist +10% other ------- Stamina/turn +3.00 Unarmed combat: Weapon Damage 18.5 - 20.4(+7.0 - +7.7) Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (+2) Critical Rate +3.0% (+2.0%) Attack Speed 100% (-) On-crit, radius 2 +7 mind +0(-6) nature On Hit: 10% Venomous Breath level 1 On Hit: 20% Psychic Lobotomy level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. naturalist's rough leather gloves of strength (+3) (0 def, 1 armour) (On hands)]hardened leather gloves 'Erelileg' (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Rare] Disrupt While equipped: Stats +0(-3) Str offense ------ Physical Power +0 (+0 eff.) (-7 (-2 eff.)) On-Hit 0(-6) nature Damage +0%(-4%) nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 When Hit: * 18 arcane resource burn defense ------ Armor +2 (+1) Resistance +9% blight +0%(-6%) nature Spell save +12 (+6 eff.) Unlife -20.00 life Life +80.00 Unarmed combat: Weapon Damage 17.0 - 18.7(+5.5 - +6.1) Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (+2) Critical Rate +3.0% (+2.0%) Attack Speed 100% (-) On-crit, radius 2 +0(-6) nature On Hit: 10% Venomous Breath level 1 On Hit: * 20 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. naturalist's rough leather gloves of strength (+3) (0 def, 1 armour) (On hands)]hardened leather gloves 'Xerunor' (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +0(-3) Str +10 Mag +1 Con offense ------ Physical Power +0 (+0 eff.) (-7 (-2 eff.)) On-Hit 7 blight 0(-6) nature Damage +3% blight +0%(-4%) nature defense ------ Armor +2 (+1) Resistance +6% blight +6% temporal +0%(-6%) nature Unarmed combat: Weapon Damage 17.5 - 19.2(+6.0 - +6.6) Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (+2) Critical Rate +3.0% (+2.0%) Attack Speed 100% (-) On-crit, radius 2 +8 blight +0(-6) nature On Hit: 10% Venomous Breath level 1 On Hit: 20% Soul Rot level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. naturalist's rough leather gloves of strength (+3) (0 def, 1 armour) (On hands)]dwarven-steel gauntlets 'Glath' (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +2(-1) Str +3 Mag +2 Wil offense ------ Physical Crit +4.0% Physical Power +0 (+0 eff.) (-7 (-2 eff.)) Mindpower +10 (+5 eff.) On-Hit 0(-6) nature Damage +5% arcane +0%(-4%) nature defense ------ Armor +2 (+1) Fatigue +3% Resistance +0%(-6%) nature Mind save +9 (+5 eff.) other ------- Hate-on-crit +2.00 Unarmed combat: Weapon Damage 20.5 - 28.7(+9.0 - +16.1) Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 (+8) Critical Rate +8.0% (+7.0%) Attack Speed 83% (-17%) On-hit +4 arcane On-crit, radius 2 +7 arcane +0(-6) nature On Hit: 10% Venomous Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. linen wizard hat 'Toryruidor' (1 def, 0 armour) (On head)]Mardykor (6 def, 2 armour) =+2= 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +0(-3) Mag +2 Wil offense ------ Physical Crit +3.0% Critical power +0.00% (-10.00%) Ignore resists +0%(-10%) blight When Hit 4 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 23 defense ------ Armor +2 Defense +6 (+6 eff.) (+5 (+5 eff.)) Resistance +0%(-3%) blight +0%(-6%) cold Physical save +6 (+3 eff.) Spell save +0 (+0 eff.) (-6 (-3 eff.)) Unlife -80.00 life Stun Resist +0% (-10%) A pointy cloth hat, very wizardly... |
[vs. linen wizard hat 'Toryruidor' (1 def, 0 armour) (On head)]Nerinor the Demonwasp (0 def, 1 armour) =+5= 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +0(-3) Mag +5 Wil +2 Cun offense ------ Critical power +0.00% (-10.00%) Mindpower +4 (+2 eff.) Ignore resists +0%(-10%) blight On-Hit (Melee): * 10% chance to reduce damage dealt by 19% defense ------ Armor +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resistance +0%(-3%) blight +0%(-6%) cold Spell save +0 (+0 eff.) (-6 (-3 eff.)) Stun Resist +0% (-10%) other ------- Light +3 Infravision +3 A cap made of leather. |
[vs. linen wizard hat 'Toryruidor' (1 def, 0 armour) (On head)]rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Normal] While equipped: Stats +0(-3) Mag offense ------ Critical power +0.00% (-10.00%) Ignore resists +0%(-10%) blight defense ------ Armor +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resistance +0%(-3%) blight +0%(-6%) cold Spell save +0 (+0 eff.) (-6 (-3 eff.)) Stun Resist +0% (-10%) A cap made of leather. |
[vs. linen wizard hat 'Toryruidor' (1 def, 0 armour) (On head)]rough leather cap 'Skywalker' (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex +0(-3) Mag offense ------ Critical power +0.00% (-10.00%) Spellpower +5 (+2 eff.) Damage +15% lightning Ignore resists +0%(-10%) blight Ignore Armor +2 defense ------ Armor +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resistance +2% physical +11% light +0%(-3%) blight +0%(-6%) cold +11% darkness Spell save +0 (+0 eff.) (-6 (-3 eff.)) Stun Resist +0% (-10%) other ------- Stamina/turn +1.00 A cap made of leather. |
[vs. linen wizard hat 'Toryruidor' (1 def, 0 armour) (On head)]Flamenoon (0 def, 3 armour) =water= 3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0(-3) Mag offense ------ Critical power +0.00% (-10.00%) Damage +6% fire +3% cold Ignore resists +0%(-10%) blight defense ------ Armor +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resistance +0%(-3%) blight +9% fire +8%(+2%) cold Spell save +0 (+0 eff.) (-6 (-3 eff.)) Unlife -20.00 life Stun Resist +0% (-10%) other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. linen wizard hat 'Toryruidor' (1 def, 0 armour) (On head)]Isserig the iron helm (0 def, 3 armour) =dex= 3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Str +5 Dex +0(-3) Mag +2 Wil +3 Cun offense ------ Critical power +0.00% (-10.00%) Mindpower +3 (+2 eff.) Ignore resists +0%(-10%) blight defense ------ Armor +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resistance +6% acid +0%(-6%) cold +0%(-3%) blight Spell save +0 (+0 eff.) (-6 (-3 eff.)) Stun Resist +0% (-10%) other ------- See Invisibility +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. linen wizard hat 'Toryruidor' (1 def, 0 armour) (On head)]iron helm 'Earogen' (0 def, 3 armour) =dex= 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex +0(-3) Mag offense ------ Critical power +0.00% (-10.00%) Damage +3% arcane Ignore resists +0%(-10%) blight defense ------ Armor +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resistance +0%(-3%) blight +0%(-6%) cold +5% arcane Spell save +0 (+0 eff.) (-6 (-3 eff.)) Stun Resist +0% (-10%) other ------- Psi when Hit +0.08 Max hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
96 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Eye of the Dreaming One (Tool)]iron pickaxe (dig speed 36 turns) 3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Mind save +0 (+0 eff.) (-10 (-5 eff.)) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Eye of the Dreaming One (Tool)]woodsman's iron pickaxe (dig speed 38 turns) 3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) Damage +5% nature defense ------ Resistance +10% nature Mind save +0 (+0 eff.) (-10 (-5 eff.)) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Eye of the Dreaming One (Tool)]Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Defense +5 (+5 eff.) Mind save +0 (+0 eff.) (-10 (-5 eff.)) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eye of the Dreaming One (Tool)]steel torque of mindblast [power 155] (15 cooldown) 2.0 Encumbrance T2 torque charm [Ego] Psionic While equipped: Stats +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Mind save +0 (+0 eff.) (-10 (-5 eff.)) Blast the opponent's mind dealing 166 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. Eye of the Dreaming One (Tool)]supercharged ash totem of thorny skin [power 33] (25 cooldown) 2.0 Encumbrance T2 totem charm [Ego] Nature While equipped: Stats +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Mind save +0 (+0 eff.) (-10 (-5 eff.)) Harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40% Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. Eye of the Dreaming One (Tool)]ash wand of shielding [power 200] (20 cooldown) 2.0 Encumbrance T2 wand charm [Ego] Arcane While equipped: Stats +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Mind save +0 (+0 eff.) (-10 (-5 eff.)) Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Eye of the Dreaming One (Tool)]piercing ash wand of conjuration [power 170] (15 cooldown) 2.0 Encumbrance T2 wand charm [Ego] Arcane While equipped: Stats +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Mind save +0 (+0 eff.) (-10 (-5 eff.)) Fire a magical bolt dealing 170 lightning damage Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Gwenwyn the Thalore Fallen level 15
30th Haze 122nd year of Ascendancy at 12:26 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Gwenwyn the Thalore Fallen level 10
77th Dusk 122nd year of Ascendancy at 07:07 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Gwenwyn the Thalore Fallen level 10
1st Time of Equilibrium 122nd year of Ascendancy at 15:23 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Gwenwyn the Thalore Fallen level 15
41st Haze 122nd year of Ascendancy at 09:15 see stats
Log
Gwenwyn's solar blood area effect hits Ce'Novena the thief for 9 light damage.
Gwenwyn's solar blood area effect hits Layyvena the brecklorn for (8 absorbed), 0 light (0 total damage).
Gwenwyn uses Gift of the Woods.
Gwenwyn starts regenerating health quickly.
Gwenwyn casts Barrier.
A shield forms around Gwenwyn.
Layyvena the brecklorn casts Searing Light.
Layyvena the brecklorn hits Gwenwyn for (9 flat reduction), (85 absorbed), 0 light (0 total damage).
Talent Blood Rage is ready to use.
Gwenwyn HEALS from nature damage!
Deadly Poison from Thief hits Gwenwyn for (9 flat reduction), (5 absorbed), 0 nature, 6 healing (0 total damage) [6 healing].
Gwenwyn hits Gwenwyn for (12 absorbed) damage.
Self-Judgement hits Gwenwyn for 0 Bleed damage.
Ce'Novena the thief stops bleeding.
Layyvena the brecklorn casts Moonlight Ray.
Your shield crumbles under the damage!
The shield around Gwenwyn crumbles.
Layyvena the brecklorn hits Gwenwyn for (9 flat reduction), (9 absorbed), 81 darkness (81 total damage).
Ce'Novena the thief performs a melee critical strike against Gwenwyn!
The shield around Layyvena the brecklorn crumbles.
Ce'Novena the thief hits Gwenwyn for (9 flat reduction), 58 physical (58 total damage).
Gwenwyn receives 1 healing.
Gwenwyn's solar blood area effect hits Layyvena the brecklorn for (0 absorbed), 7 light (7 total damage).
Gwenwyn's solar blood area effect hits Grannor'vor for 11 light damage.
Gwenwyn's solar blood area effect hits Ce'Novena the thief for 9 light damage.
Gwenwyn's solar blood area effect hits Layyvena the brecklorn for (8 absorbed), 0 light (0 total damage).
Melee retaliation hits Ce'Novena the thief for 17 mind, 4 blight (21 total damage).
Gwenwyn's solar blood area effect hits Grannor'vor for 11 light damage.
Gwenwyn's solar blood area effect hits Layyvena the brecklorn for 8 light damage.
Gwenwyn the level 15 thalore fallen was tortured to death by Ce'Novena the thief on level 1 of The Maze.





















































































