









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Monk 1.1.5Monk for versions b42 and above. Steamtech UI 1.1.4 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Thalore |
Class | Berserker |
Level / Exp | 31 / 68% |
Size | big |
Lifes / Deaths | Killed by worm that walks at level 18 on the 58th Haze 122nd year of Ascendancy at 01:55 0 / 7Killed by worm that walks at level 18 on the 58th Haze 122nd year of Ascendancy at 03:16 Killed by Celia at level 25 on the 28th Pyre 123rd year of Ascendancy at 09:18 Killed by elven corruptor at level 25 on the 32nd Pyre 123rd year of Ascendancy at 00:23 Killed by elven cultist at level 25 on the 32nd Pyre 123rd year of Ascendancy at 01:27 Killed by Celia at level 31 on the 47th Dusk 123rd year of Ascendancy at 03:38 Killed by elven blood mage at level 31 on the 52nd Dusk 123rd year of Ascendancy at 13:56 |
Primary Stats
Strength | 131 (base 54) |
Dexterity | 52 (base 21) |
Constitution | 70 (base 60) |
Magic | 8 (base 10) |
Willpower | 24 (base 10) |
Cunning | 21 (base 10) |
Resources
Life | -3/1145 |
Stamina | 205/225 |
Healing Factor | 1.4772792565121 |
Regeneration | 10.726963169244 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 10 |
Offense: Mainhand
Damage | 194 |
Accuracy | 47 |
Crit Chance | 39% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +15% |
Temporal | +9% |
Arcane | +3% |
Physical | +10% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Fire | +15% |
Arcane | +20% |
Defense: Base
Armour (hardiness) | 52.883307766991 (81.151787968034%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 0 |
Physical Save | 53 |
Spell Save | 28 |
Mental Save | 23 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 36%( 70%) |
Physical | + 21%( 70%) |
All | + 17%( 70%) |
Darkness | + 46%( 70%) |
Temporal | + 19%( 70%) |
Lightning | + 34%( 70%) |
Fire | + 34%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Disarm Resistance | 35% |
Bleed Resistance | 50% |
Confusion Resistance | 20% |
Stun Resistance | 25% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 648 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -506 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1014 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by Vessy. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by wisp. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by Vessy. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by orc master wyrmic. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 192. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of greater demon bile. * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed pouch of luminous horror dust. * You've found the needed naga tongue. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() undeterred pair of dwarven-steel boots (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 (-) Fatigue +3% (-) Silence- +20% (-) Confus- +20% (-) Stun/Frz- +25% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Umbraphage 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+5 eff.) (-) Dmg.mod +15%(-) light +15%(-) darkness Res.pen +10%(-) darkness ----- def ----- Resists +20%(-) darkness Affinity +20%(-) darkness Mind.save +10 (+6 eff.) (-) ---------- misc Light +10 (-) Masteries +0.20(-) Cursed/Shadows Absorbs all darkness (power 72, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 196.65 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() catburglar's dwarven-steel helm of the bounder (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +6(-) Str +12(-) Dex ----- def ----- Armour +4 (-) Fatigue +4% (-) Resists +15%(-) darkness ---------- misc Infravis +3 (-) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 541.6 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Veliriavena [power 380] (15 cooldown) 2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Melee+ 0(-10) item temporal energize Dmg.mod +3%(-) arcane +9%(-) temporal Res.pen +20%(-) arcane On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3%(-) temporal Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) Fire a magical bolt dealing 380 acid damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% (-) Mind.save -7 (-4 eff.) (-) You heal for 2.5% of the damage you deal. Healing during current combat: 11.53 You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
On fingers | ![]() Inertial Twine 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Fatigue +0% (+5%) Resists +5% physical Phys.save +12 (+4 eff.) Mind.save +0 (+0 eff.) (+7 (+4 eff.)) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Tap to cycle through comparison choices |
Around waist | ![]() balancing hardened leather belt of burglary 1.0 T3 belt armor [Ego++] Master While equipped: Stats +8(-) Dex +9(-) Cun +6(-) Lck dps ---------- Phys.crit +7.0% (-) Mind.crit +10% (-) ----- def ----- Stealth +8 (-) ---------- misc T.Disarm +13 (-) Infravis +4 (-) A belt that goes around your waist. |
In main hand | ![]() plaguebringer's stralite greatsword of massacre (66-106 power, 3 apr) 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 66.0 - 105.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-) Crit +4.5% (-) Atk.spd 100% (-) Melee+ +19(-) blight On Hit: 20% Epidemic 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +31% (-) Massive two-handed swords. |
On hands | ![]() sand drakeskin leather gloves of the juggernaut (0 def, 11 armour) 1.0 T4 hands armor [Ego+] Nature/Master While equipped: Stats +1(-) Con dps ---------- Melee+ 5(-) physical Dmg.mod +5%(-) physical ----- def ----- Armour +11 (-) Phys.save +17 (+6 eff.) (-) Spell.save +9 (+4 eff.) (-) Mind.save +8 (+4 eff.) (-) Disarm- +35% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Scale Mail of Kroltar (10 def, 18 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5(-) Str +3(-) Dex +4(-) Con ----- def ----- Armour +18 (-) Defense +10 (+5 eff.) (-) Fatigue +16% (-) Resists +20%(-) acid +20%(-) blight +20%(-) fire +20%(-) nature +20%(-) lightning Max.HP +120.00 (-) Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 19.59 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Cloak | ![]() Bethubrebeth the Cinderstoker (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2(-) Str +2(-) Cun +1(-) Con dps ---------- Res.pen +15%(-) fire ----- def ----- Defense +2 (+1 eff.) (-) Max.HP +30.00 (-) ---------- misc Infravis +3 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() restful steel amulet of healing 0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -4% (-) HP.reg +2.00 (-) Heal.mod +10% (-) Cut- +50% (-) Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 210 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() blink rune of the wizard (range 3; phase 11; cd 10) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 268.14 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() dwarven-steel pickaxe 'Ce'Nyrin' (dig speed 22 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +3 Cun +3 Str dps ---------- Melee+ 0(-10) item temporal energize Dmg.mod +0%(-3%) arcane +0%(-9%) temporal Res.pen +5% acid +0%(-20%) arcane Apr +7 Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Resists +0%(-3%) temporal Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Hate/m.crit +3.00 Max.psi +10.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.2 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Vessy the Thalore Berserker level 31
46th Dusk 123rd year of Ascendancy at 09:58 see stats
By Vessy the Thalore Berserker level 31
44th Dusk 123rd year of Ascendancy at 13:36 see stats
By Vessy the Thalore Berserker level 29
39th Dusk 123rd year of Ascendancy at 17:52 see stats
By Vessy the Thalore Berserker level 13
18th Dusk 122nd year of Ascendancy at 08:02 see stats
By Vessy the Thalore Berserker level 18
57th Haze 122nd year of Ascendancy at 07:42 see stats
By Vessy the Thalore Berserker level 25
47th Pyre 123rd year of Ascendancy at 15:53 see stats
By Vessy the Thalore Berserker level 25
28th Pyre 123rd year of Ascendancy at 05:00 see stats
By Vessy the Thalore Berserker level 25
18th Pyre 123rd year of Ascendancy at 15:40 see stats
By Vessy the Thalore Berserker level 10
9th Mirth 122nd year of Ascendancy at 19:49 see stats
By Vessy the Thalore Berserker level 20
69th Haze 122nd year of Ascendancy at 22:41 see stats
By Vessy the Thalore Berserker level 30
42nd Dusk 123rd year of Ascendancy at 03:57 see stats
By Vessy the Thalore Berserker level 25
17th Pyre 123rd year of Ascendancy at 10:06 see stats
By Vessy the Thalore Berserker level 31
44th Dusk 123rd year of Ascendancy at 13:07 see stats
By Vessy the Thalore Berserker level 11
1st Flare 122nd year of Ascendancy at 03:34 see stats
By Vessy the Thalore Berserker level 23
2nd Pyre 123rd year of Ascendancy at 15:09 see stats
By Vessy the Thalore Berserker level 23
67th Regrowth 123rd year of Ascendancy at 16:04 see stats
By Vessy the Thalore Berserker level 25
13rd Dusk 123rd year of Ascendancy at 09:07 see stats
By Vessy the Thalore Berserker level 17
53rd Haze 122nd year of Ascendancy at 16:47 see stats
By Vessy the Thalore Berserker level 30
43rd Dusk 123rd year of Ascendancy at 22:14 see stats
Log
Elven corruptor's Soul Rot hits Vessy for 215 blight damage.
Elven cultist casts Soul Rot.
Elven cultist activates his torque!
Vessy is recovering from the damage!
Elven cultist hits Vessy for 183 mind damage.
Vessy misses Something.
Elven corruptor casts Drain.
Elven corruptor hits Vessy for 122 blight damage.
Thunderstorm hits Vessy for 5 lightning damage.
Vessy is afflicted by a weakness disease!
Something misses Vessy.
Elven cultist's Soul Rot hits Vessy for 118 blight damage.
Elven cultist casts Drain.
Elven cultist casts Soul Rot.
Elven cultist's spell attains critical power!
Elven cultist hits Vessy for 105 blight damage.
Weakness Disease from Elven cultist hits Vessy for 29 blight damage.
Vessy uses Infusion: Regeneration.
Vessy starts regenerating health quickly.
Elven corruptor casts Bone Spear.
Elven blood mage casts Blood Boil.
Elven blood mage's spell attains critical power!
Vessy is free from the weakness disease.
Vessy slows down.
Elven corruptor hits Vessy for 270 physical damage.
Elven blood mage hits Vessy for 208 blight damage.
Elven blood mage receives 55 healing.
Vessy the level 31 thalore berserker was diseased to death by an elven blood mage on level 2 of Mark of the Spellblaze.