











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 18 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 18 on the 7th Haze 122nd year of Ascendancy at 23:56 / 1 |
Primary Stats
| Strength | 52 (base 26) |
| Dexterity | 43 (base 14) |
| Constitution | 36 (base 33) |
| Magic | 20 (base 10) |
| Willpower | 35 (base 13) |
| Cunning | 42 (base 27) |
Resources
| Life | -163/700 |
| Stamina | 92/244 |
| Healing Factor | 1.1979202340232 |
| Regeneration | 11.580950136502 |
Speed
| Mental | +1.5543122344752E-13% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 41.051968732286 |
| See Invisible | 41.051968732286 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 40 |
| Crit Chance | 19% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +10% |
| Blight | +6% |
| Physical | +7% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Mind | +5% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 35.08934837382 (81.151787968034%) |
| Defense | 38 |
| Ranged Defense | 41 |
| Fatigue | 25 |
| Physical Save | 34 |
| Spell Save | 37 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 3%( 70%) |
| Darkness | + 38%( 70%) |
| Temporal | + 3%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 5%( 70%) |
| Mind | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 26% |
| Confusion Resistance | 56% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 30% |
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 279 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed warg claw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Islunn (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex +1 Mag dps ---------- Dmg.mod +3% physical Apr +2 ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Betoreda the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Crit.mult +15.00% Res.pen +10% physical ----- def ----- Resists +3% temporal +2% physical Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | rough leather gloves 'Bogknight' (0 def, 6 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Str +1 Mag dps ---------- Melee+ 6 physical Dmg.mod +4% physical Res.pen +5% mind On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Scabfoe the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +10% temporal On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Defense +15 (+6 eff.) Resists +3% physical Spell.save +3 (+2 eff.) Max.HP +22.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Poryriathra the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +3 Cun +2 Con dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +3% acid +6% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 * 10% chance to reduce armor by 24% ----- def ----- Spell.save +11 (+5 eff.) Mind.save +6 (+3 eff.) Confus- +26% ---------- misc Max.stam +15.00 Rings make your fingers look great! |
| On fingers | Eremidur0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +1 Dex +5 Wil +9 Cun dps ---------- Crit.mult +10.00% Mind.pwr +7 (+2 eff.) Res.pen +15% physical Acc +5 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +26% Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | steel waraxe 'Gorybers' (15-21 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +8 fire On Hit: * 20% chance to reduce all saves and defense by 25 * 25% chance for lightning to strike from the target to a second target dealing 41 damage On Crit: * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 While equipped: Stats +1 Mag ----- def ----- Resists +3% mind One-handed war axes. |
| Around waist | rough leather belt 'Brodedogorn'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Str +1 Dex +1 Con ----- def ----- Fatigue -5% Resists +3% lightning Silence- +10% ---------- misc Max.enc +20 Infravis +2 A belt that goes around your waist. |
| In off hand | Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | iron plate armour 'Cuthinarisastir' (5 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +7 Defense +5 (+2 eff.) Fatigue +22% Resists +3% darkness Mind.save +10 (+5 eff.) Die.at -80.00 life HP.reg +4.00 A suit of armour made of metal plates. |
Inventory
shatter afflictions rune of the duelist (absorb 67; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Elomina the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +10% lightning Phys.save +15 (+7 eff.) Die.at -60.00 life Stun/Frz- +20% Amulets make your neck look great! |
Xanyna the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Crit.chn- 5.00% Phys.save +3 (+1 eff.) Max.HP +23.00 Heal.mod +5% Disarm- +21% Pinning- +22% Knockbk- +21% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
warrior's copper ring of the mountain (+10%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Resists +10% physical Rings make your fingers look great! |
Sparkquarry the voratun greatmaul (67-100 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 67.0 - 100.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +19 lightning +58 cold On Hit: * 10% chance to reduce strength, dexterity, and constitution by 15 While equipped: Stats +17 Con +14 Wil dps ---------- Mov.spd +53% Res.pen +17% lightning +20% cold Acc +14 (+5 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Defense +13 (+5 eff.) Resists +3% blight +12% lightning Max.HP +104.00 Disarm- +50% Massive two-handed mauls. |
Armokan the iron longsword (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +3% acid +9% physical ----- def ----- Armour +6 Spell.save +6 (+3 eff.) Sharp, long, and deadly. |
Mucusnight (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +16 acid On Hit: * 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Resists +9% lightning +9% fire +3% nature Sharp, short and deadly. |
Fogwake4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +1 Wil dps ---------- Dmg.mod +9% darkness +9% temporal Res.pen +11% all Acc +18 (+6 eff.) Apr +11 ----- def ----- Resists +3% darkness ---------- misc Max.psi +40.00 Longbows are used to shoot arrows at your foes. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
steel shield 'Isildanor' (15 def, 7 armour, 14-17 power, 62 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 14.5 - 17.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +62 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +3 Con ----- def ----- Armour +7 Defense +15 (+6 eff.) Fatigue +8% Resists +15% lightning Phys.save +3 (+1 eff.) ---------- misc Wards +3 lightning +4 temporal +4 darkness +4 fire +4 nature +4 blight +4 cold +3 arcane +3 light Talents +1 Ward +1 Block Handheld deflection devices. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+3 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+7 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Arcrazor the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% lightning +6% arcane Res.pen +20% light Melee Ret 4 light 4 lightning ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% arcane Spell.save +12 (+5 eff.) A suit of armour made of mail. |
Lisatira the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Phys.crit +4.0% Mind.pwr +2 (+1 eff.) Apr +1 Melee Ret 4 acid ----- def ----- Defense +5 (+2 eff.) Phys.save +6 (+3 eff.) A belt that goes around your waist. |
Yvena the Rimestake (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% Dmg.mod +6% cold ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 ---------- misc Psi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Pitchbiter' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Rootfame' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Res.pen +5% acid Melee Ret 2 mind 4 nature On Hit (Melee): * 10% chance to reduce armor by 24% ----- def ----- Armour +1 Resists +6% nature Stealth +6 A pair of boots made of leather. |
Sunhunt (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Cun +3 Wil dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +3% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Tempestnull' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +4 Str +1 Dex +2 Wil dps ---------- Dmg.mod +10% light Res.pen +15% lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% light ---------- misc Light +1 See.Invis +3 A pointy cloth hat, very wizardly... |
Unrandil the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.pwr +20 (+6 eff.) Melee Ret 2 physical ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+5 eff.) ---------- misc Max.stam +20.00 A cap made of leather. |
Aerareba (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+6 eff.) Dmg.mod +9% physical Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Armour +3 Fatigue +5% Phys.save +12 (+6 eff.) ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
263 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Betille2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 24% ----- def ----- Defense +15 (+6 eff.) Resists +3% light +9% cold Max.HP +41.00 Knockbk- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Cyrorin'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% mind ----- def ----- Max.HP +45.00 ---------- misc Equi/ret +0.24 Max.mana +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind [power 1] (22 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tusibi IV the Skeleton Bulwark level 11
27th Dusk 122nd year of Ascendancy at 01:33 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tusibi IV the Skeleton Bulwark level 10
14th Dusk 122nd year of Ascendancy at 10:16 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Tusibi IV the Skeleton Bulwark level 10
17th Dusk 122nd year of Ascendancy at 18:38 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Tusibi IV the Skeleton Bulwark level 14
57th Dusk 122nd year of Ascendancy at 04:53 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tusibi IV the Skeleton Bulwark level 15
63rd Dusk 122nd year of Ascendancy at 23:13 see stats
Log
Adeldathra the chitinous spider casts Freeze.
Tusibi IV resists!
Adeldathra the chitinous spider hits Tusibi IV for 283 cold damage.
Adeldathra the chitinous spider is free from the acid.
Armoured skeleton warrior is free from the illness.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Adeldathra the chitinous spider casts Lightning.
Adeldathra the chitinous spider's spell attains critical power!
Adeldathra the chitinous spider is surging arcane power.
Adeldathra the chitinous spider hits Tusibi IV for 298 lightning damage.
Talent Track is ready to use.
Talent Rune: Blink is ready to use.
Talent Rush is ready to use.
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Skeleton mage misses Tusibi IV.
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Adeldathra the chitinous spider casts Flame.
Tusibi IV is on fire!
Adeldathra the chitinous spider hits Tusibi IV for 119 fire damage.
Burning from Adeldathra the chitinous spider hits Tusibi IV for 40 fire damage.
Armoured skeleton warrior misses Tusibi IV.
Skeleton mage casts Manathrust.
Skeleton mage hits Tusibi IV for 147 arcane damage.
Tusibi IV the level 18 skeleton bulwark was mana-torn to death by a skeleton mage on level 2 of The Maze.





















































































