











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.6.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.6.6Donators/Buyers bonus! Store Restocker 1.5.5Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Arena |
Mode | Madness Roguelike |
Sex | Male |
Race | Ogre |
Class | Arcane Blade |
Level / Exp | 50 / 810% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 100 (base 60) |
Dexterity | 85 (base 60) |
Constitution | 73 (base 60) |
Magic | 74 (base 60) |
Willpower | 62 (base 60) |
Cunning | 79 (base 60) |
Resources
Life | 1894/1894 |
Mana | 443/443 |
Stamina | 337/337 |
Healing Factor | 1.3888888888889 |
Regeneration | 3.125 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 9 |
See Stealth | 73.932143398858 |
See Invisible | 73.932143398858 |
Offense: Mainhand
Damage | 143 |
Accuracy | 76 |
Crit Chance | 42% |
APR | 47 |
Speed | 1.00 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Physical | +32% |
Lightning | +12% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Physical | +99% |
All | +25% |
Defense: Base
Armour (hardiness) | 82.632824731124 (87.462686567164%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 35 |
Physical Save | 62 |
Spell Save | 56 |
Mental Save | 42 |
Defense: Resistances
Acid | + 24%( 70%) |
Lightning | + 33%( 70%) |
Cold | + 38%( 70%) |
Physical | + 39%( 70%) |
Fire | + 34%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Instadeath Resistance | 100% |
Disarm Resistance | 29% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 955% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 469 damage for 3 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (84 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 555 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Ogre | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Stone Skin |
talent | Crystalline Focus |
talent | Shielding |
talent | Shock Hands |
talent | Fiery Hands |
talent | Arcane Shield |
talent | Arcane Combat |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() 3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 20 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | ![]() 2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +11 Str +7 Dex +4 Wil dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +8% physical Phys.save +7 (+1 eff.) Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 650.4 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T5 wand charm [Ego] Arcane Create a shield absorbing up to 981 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +11% acid +17% fire +21% lightning +27% cold Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +4 Dex dps ---------- Melee+ 7 physical Ranged+ 5 physical Acc +7 (+1 eff.) On Hit (Melee): * 11% chance to reduce all saves and defense by 28 On Hit (Ranged): * 10% chance to reduce all saves and defense by 28 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Around waist | ![]() 1.0 T5 belt armor [Ego+] Master While equipped: dps ---------- Dmg.mod +20% physical Res.pen +11% physical A belt that goes around your waist. |
In main hand | ![]() 3.0 T5 trident 2H weapon [Ego+] Master Power 66.0 - 105.6 Physical Uses 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +23 (+4 eff.) Apr +16 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
On hands | ![]() 1.5 T2 hands armor [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +23 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +6 (+1 eff.) Mind.save +7 (+2 eff.) Disarm- +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+3 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 395.71 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 15 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Cloak | ![]() 2.0 T5 cloak armor [Ego+] Master While equipped: Stats +5 Str +3 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +7 (+1 eff.) Max.HP +76.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Mana/turn +0.13 Max.mana +24.00 Amulets can have magical properties. |
Inventory
![]() 3.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +4 Wil +1 Cun +3 Con ----- def ----- Armour +5 Fatigue +4% Phys.save +18 (+4 eff.) Mind.save +14 (+4 eff.) Blink to a nearby random location (rad 10) Puts all charms on 15 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Uriaerron the Ogre Arcane Blade level 50
76th Pyre 122nd year of Ascendancy at 09:46 see stats
By Uriaerron the Ogre Arcane Blade level 50
1st Mirth 122nd year of Ascendancy at 03:23 see stats
By Uriaerron the Ogre Arcane Blade level 1
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Uriaerron the Ogre Arcane Blade level 10
74th Pyre 122nd year of Ascendancy at 11:50 see stats
By Uriaerron the Ogre Arcane Blade level 20
74th Pyre 122nd year of Ascendancy at 12:46 see stats
By Uriaerron the Ogre Arcane Blade level 30
74th Pyre 122nd year of Ascendancy at 14:16 see stats
By Uriaerron the Ogre Arcane Blade level 40
74th Pyre 122nd year of Ascendancy at 17:00 see stats
By Uriaerron the Ogre Arcane Blade level 50
74th Pyre 122nd year of Ascendancy at 17:16 see stats
By Uriaerron the Ogre Arcane Blade level 50
2nd Mirth 122nd year of Ascendancy at 07:44 see stats
By Uriaerron the Ogre Arcane Blade level 50
77th Pyre 122nd year of Ascendancy at 10:50 see stats
By Uriaerron the Ogre Arcane Blade level 1
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Uriaerron the Ogre Arcane Blade level 1
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
Uriaerron's Earthen Missiles killed Rej Arkatis!
Talent Arcane Strike is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Inner Power is ready to use.
Uriaerron is no longer surging arcane power.
Talent Perfect Strike is ready to use.
Talent Ogric Wrath is ready to use.
Talent Blinding Speed is ready to use.
You don't see how to get there...
Resting starts...
Rested for 57 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Uriaerron deactivates Arcane Shield.
Uriaerron deactivates Fiery Hands.
Uriaerron deactivates Stone Skin.
Uriaerron deactivates Arcane Combat.
Uriaerron deactivates Arcane Feed.
Uriaerron deactivates Shielding.
Uriaerron deactivates Crystalline Focus.
Uriaerron deactivates Shock Hands.