











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Moderately Generous Levels 1.6.0Is moderately generous with talents, types and stat points for each level gained. + 0.2% resist all per level upto level 50. +0.1% resist all per level at levels 51+ + 2 to all saves per level upto level 50. +1 to all saves per level at levels 51+ + 5 to MaxHP per level 4 stat points per level. OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. OldRPG - Overdrive - 3 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) OldRPG - Overdrive - 5 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Early Boost & Some More Points 1.6.0Significantly more points in the early game. That's it. OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Bastion 1.5.10A complete rework for Bulwark. Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Bristlebarb 1.6.7DescriptionThis addon adds the Bristlebarb as a playable class. Bristlebarbs use no weapons but are covered in a living bramble that they can control. They use a special resource : thorns. 5 unique class trees (1 locked) : 1 Unique generic tree (locked) : Bristlebarbs can not appear on NPC. DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&p=239099 Creditshttp://game-icons.net/ for all the talent and effect icons. https://opengameart.org/content/painterly-spell-icons-part-2 for the class icon and a couple others. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.0 : 0.10.2 : 0.10.1 : 0.10.0 : 0.9.4 : 0.9.3 : 0.9.2 : 0.9.1 : Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: OldRPG - Overdrive - 6 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Animist 1.6.0Adds the Animist class, a wielder of the elemental spirits. OldRPG - Overdrive - 4 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Higher |
Class | Rogue |
Level / Exp | 11 / 62% |
Size | medium |
Lifes / Deaths | Killed by Bethonne the large white snake at level 11 on the 1st Summertide 122nd year of Ascendancy at 09:14 / 2Killed by Velevena the lesser vampire at level 11 on the 1st Summertide 122nd year of Ascendancy at 16:19 |
Primary Stats
Strength | 14 (base 11) |
Dexterity | 39 (base 30) |
Constitution | 16 (base 16) |
Magic | 12 (base 10) |
Willpower | 11 (base 10) |
Cunning | 47 (base 35) |
Resources
Life | -7/353 |
Stamina | 132/142 |
Healing Factor | 1.1545771506545 |
Regeneration | 4.9069528902816 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
See Stealth | 48.521131486849 |
See Invisible | 48.521131486849 |
Offense: Mainhand
Damage | 46 |
Accuracy | 51 |
Crit Chance | 31% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | 45 |
Accuracy | 51 |
Crit Chance | 31% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8.5 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Light | +10% |
Temporal | +6% |
Blight | +3% |
Physical | +5% |
Darkness | +17% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Fire | +5% |
Temporal | +15% |
Nature | +5% |
Physical | +11% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 2 (63.914983985962%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 25 |
Mental Save | 30 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 20%( 70%) |
Cold | + 20%( 70%) |
All | + 9%( 70%) |
Lightning | + 12%( 70%) |
Light | + 42%( 70%) |
Mind | + 26%( 70%) |
Darkness | + 32%( 70%) |
Fire | + 14%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Confusion Resistance | 47% |
Teleport Resistance | 10% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Stealth | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| 4/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.50 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cunning / Lethality | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() Getelen the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3%(-) blight ----- def ----- Armour +1 (-) Resists +3%(-) acid +6%(-) cold +3%(-) lightning Max.HP +40.00 (-) HP.reg +4.00 (-) Silence- +20% (-) Confus- +23% (-) Stun/Frz- +23% (-) Teleport- +10% (-) A pair of boots made of leather. |
Light source | ![]() Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Smearoracle (1 def, 0 armour) 2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Melee+ 0(-10) item nature slow Res.pen +5%(-) fire Melee Ret 2(-) nature 2(-) fire On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Defense +1 (+0 eff.) (-) Resists +6%(-) blight +9%(-) nature +9%(-) mind A pointy cloth hat, very wizardly... |
On hands | ![]() Polerithra the rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +2(-) Str dps ---------- Phys.pwr +6 (+3 eff.) (-) Melee+ 0(-10) item manaburn arcane On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 (-) Resists +6%(-) light +6%(-) blight Spell.save +3 (+1 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On fingers | ![]() mule's copper ring of power 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +7 (+3 eff.) (-) Spell.pwr +5 (+2 eff.) (-) Mind.pwr +6 (+3 eff.) (-) ----- def ----- Fatigue -5% (-) ---------- misc Max.enc +20 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() marksman's copper ring of darkness (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +11% darkness Acc +4 (+2 eff.) ----- def ----- Fatigue +0% (+5%) Resists +22% darkness ---------- misc Max.enc +0 (-20) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Barikath 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1(-) Cun +3(-) Dex dps ---------- Res.pen +15%(-) mind ----- def ----- Resists +10%(-) mind Confus- +24% (-) ---------- misc Light +1 (-) Amulets make your neck look great! |
In main hand | ![]() Muckminister (9-12 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Master Power 9.0 - 11.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Melee+ 0(-20) item nature slow Res.pen +5%(-) lightning +5%(-) nature Acc +6 (+2 eff.) (-) On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Defense +5 (+1 eff.) (-) Disarm- +20% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
Around waist | ![]() Demonpower 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +15.00% (-) Dmg.mod +6%(-) darkness Res.pen +5%(-) physical +10%(-) temporal Acc +5 (+1 eff.) (-) ----- def ----- Resists +6%(-) fire +6%(-) cold Phys.save +3 (+1 eff.) (-) A belt that goes around your waist. |
In off hand | ![]() Masin the Stormbone (15-20 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Master Power 15.0 - 19.5(+6.0 - +7.8) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) While equipped: Stats +1 Cun dps ---------- Mind.crit +2% Melee+ 0(-20) item nature slow Dmg.mod +6% lightning Res.pen +0%(-5%) lightning +0%(-5%) nature Acc +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) Disarm- +0% (-20%) ---------- misc Max.hate +6.00 Sharp, short and deadly. Tap to cycle through comparison choices |
Cloak | ![]() Balyyavor the Fogstar (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +3(-) Dex dps ---------- Phys.crit +6.0% (-) Apr +1 (-) ----- def ----- Defense +7 (+2 eff.) (-) Resists +3%(-) darkness Phys.save +6 (+3 eff.) (-) ---------- misc Max.stam +10.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() ancient linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Arcane While equipped: Stats +1(-) Mag dps ---------- Dmg.mod +6%(-) temporal +5%(-) physical Res.pen +5%(-) temporal +6%(-) physical ----- def ----- Resists +7%(-) all Anom.red +9 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 521% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 102 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() iron dagger (10-12 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 9.5 - 12.3(+0.5 - +0.6) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Melee+ 0(-20) item nature slow Res.pen +0%(-5%) lightning +0%(-5%) nature Acc +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) Disarm- +0% (-20%) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() iron dagger (10-14 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 10.5 - 13.7(+1.5 - +1.9) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Melee+ 0(-20) item nature slow Res.pen +0%(-5%) lightning +0%(-5%) nature Acc +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) Disarm- +0% (-20%) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7(-2.0 - -4.0) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (+10) Crit +7.0% (+3.0%) Atk.spd 100% (-) Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 0(-20) item nature slow Dmg.mod +10% nature Res.pen +0%(-5%) lightning +0%(-5%) nature Acc +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) Resists +10% nature Poison- +50% Disarm- +0% (-20%) Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 177.99 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
![]() Emyna the Murkbrand 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd 100% (-) Range +7 On Hit.r1 +4 darkness While equipped: Stats +2 Dex dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +6% darkness +12% fire Res.pen +0%(-5%) lightning +5% cold +0%(-5%) nature +10% fire Acc +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) Disarm- +0% (-20%) Longbows are used to shoot arrows at your foes. |
![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: Stats +0(-1) Mag dps ---------- Dmg.mod +0%(-6%) temporal +0%(-5%) physical Res.pen +0%(-5%) temporal +0%(-6%) physical ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +0%(-7%) all Anom.red +0 (-9) A suit of armour made of leather. |
![]() Betaba the rough leather belt 1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Dmg.mod +0%(-6%) darkness Res.pen +0%(-5%) physical +0%(-10%) temporal Acc +0 (+0 eff.) (-5 (-1 eff.)) ----- def ----- Resists +5% acid +0%(-6%) cold +0%(-6%) fire +5% blight Phys.save +0 (+0 eff.) (-3 (-1 eff.)) Poison- +10% Disease- +10% Pinning- +20% Stun/Frz- +10% A belt that goes around your waist. |
![]() Xowen the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +0(-3) Dex +3 Wil dps ---------- Phys.crit +0.0% (-6.0%) Crit.mult +10.00% Apr +0 (-1) Melee Ret 6 mind ----- def ----- Defense +1 (+0 eff.) (-6 (-2 eff.)) Resists +0%(-3%) darkness +3% temporal Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.04 Hate/m.crit +3.00 Max.stam +0.00 (-10.00) Max.hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-6.0%) Apr +0 (-1) ----- def ----- Defense +1 (+0 eff.) (-6 (-2 eff.)) Resists +0%(-3%) darkness Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Max.stam +0.00 (-10.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Polamina the pair of rough leather boots (0 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +10.00% Dmg.mod +0%(-3%) blight ----- def ----- Armour +3 (+2) Resists +0%(-3%) acid +3% temporal +0%(-3%) lightning +0%(-6%) cold Max.HP +0.00 (-40.00) HP.reg +0.00 (-4.00) Silence- +0% (-20%) Confus- +0% (-23%) Stun/Frz- +0% (-23%) Teleport- +0% (-10%) ---------- misc Max.hate +2.00 Infravis +2 A pair of boots made of leather. |
![]() traveler's pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% Dmg.mod +0%(-3%) blight ----- def ----- Armour +1 (-) Fatigue -5% Resists +0%(-3%) acid +0%(-6%) cold +0%(-3%) lightning Phys.save +5 (+3 eff.) Max.HP +0.00 (-40.00) HP.reg +0.00 (-4.00) Silence- +0% (-20%) Confus- +0% (-23%) Stun/Frz- +0% (-23%) Teleport- +0% (-10%) ---------- misc Max.enc +22 A pair of boots made of leather. |
![]() rough leather gloves of archery (0 def, 1 armour) 1.0 T1 hands armor [Ego+] Master While equipped: Stats +0(-2) Str +2 Dex +3 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) Melee+ 0(-10) item manaburn arcane Acc +5 (+2 eff.) Apr +5 ----- def ----- Armour +1 (-) Resists +0%(-6%) light +0%(-6%) blight Spell.save +0 (+0 eff.) (-3 (-1 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Nerurin the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item nature slow Res.pen +0%(-5%) fire Melee Ret 0(-2) nature 0(-2) fire ----- def ----- Defense +1 (+0 eff.) (-) Resists +0%(-9%) mind +3% darkness +0%(-9%) nature +0%(-6%) blight +8% fire +5% arcane +6% cold Die.at -40.00 life Disease- +10% Disarm- +20% A pointy cloth hat, very wizardly... |
![]() linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Normal] While equipped: dps ---------- Melee+ 0(-10) item nature slow Res.pen +0%(-5%) fire Melee Ret 0(-2) nature 0(-2) fire ----- def ----- Defense +1 (+0 eff.) (-) Resists +0%(-6%) blight +0%(-9%) nature +0%(-9%) mind A pointy cloth hat, very wizardly... |
![]() Gunihek the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Mind.crit +5% Crit.mult +5.00% Melee+ 0(-10) item nature slow Res.pen +0%(-5%) fire Melee Ret 0(-2) nature 0(-2) fire ----- def ----- Armour +1 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +1% Resists +0%(-6%) blight +8% cold +0%(-9%) nature +0%(-9%) mind ---------- misc Breathe water A cap made of leather. |
![]() rough leather cap of dexterity (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Melee+ 0(-10) item nature slow Res.pen +0%(-5%) fire Melee Ret 0(-2) nature 0(-2) fire ----- def ----- Armour +1 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +1% Resists +0%(-6%) blight +0%(-9%) nature +0%(-9%) mind A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() Cyrerin the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +6% mind +0%(-10%) light ----- def ----- Defense +15 (+5 eff.) Resists +0%(-30%) light +1% physical Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Fenix the Higher Rogue level 10
2nd Mirth 122nd year of Ascendancy at 23:11 see stats
By Fenix the Higher Rogue level 7
78th Pyre 122nd year of Ascendancy at 22:10 see stats
By Fenix the Higher Rogue level 11
1st Summertide 122nd year of Ascendancy at 09:14 see stats
Log
Fenix is knocked back!
Gloramithra the rattlesnake shoves Ritch flamespitter aside.
Adebrebeth the bloated horror hits Fenix for 31 physical damage.
Ritch flamespitter spits flames!
Ritch flamespitter hits Fenix for 60 fire damage.
Velevena the lesser vampire casts Rune: Blink.
Velevena the lesser vampire is out of phase.
Fenix uses Infusion: Regeneration.
Fenix starts regenerating health quickly.
Fenix slows down.
Bleeding from Velevena the lesser vampire hits Fenix for 7 physical damage.
Ritch flamespitter spits flames!
Ritch flamespitter hits Fenix for 60 fire damage.
Aeriranor the copperhead snake uses Beckon.
Fenix has been beckoned.
Adebrebeth the bloated horror casts Mind Disruption.
Fenix shrugs off the effect 'Confused'!
The shield around Adebrebeth the bloated horror crumbles.
Ritch flamespitter spits flames!
Ritch flamespitter hits Fenix for 60 fire damage.
Velevena the lesser vampire uses Dual Strike.
Fenix redirects the effect 'Bleeding'!
Velevena the lesser vampire redirects the effect 'Bleeding'!
Fenix is stunned!
Velevena the lesser vampire misses Fenix.
Melee retaliation hits Velevena the lesser vampire for 2 fire, 1 nature (2 total damage).
Velevena the lesser vampire hits Fenix for (18 parried), 22 physical (22 total damage).
Fenix the level 11 higher rogue was swiped to death by Velevena the lesser vampire on level 4 of Scintillating Caves.