









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 18 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by Glirekira the storm drake hatchling at level 18 on the 8th Flare 122nd year of Ascendancy at 14:08 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 57 (base 46) |
| Willpower | 38 (base 36) |
| Cunning | 29 (base 11) |
Resources
| Life | -128/376 |
| Mana | 74/359 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 2.3137566775459 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 6 |
| Infravision | 4 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 26 |
| Crit Chance | 9% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +11% |
| Mind | +3% |
| Arcane | +46% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (35.65183292883%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 8 |
| Spell Save | 29 |
| Mental Save | 23 |
Defense: Resistances
| Darkness | + 14%( 70%) |
| Light | + 28%( 70%) |
| Mind | + 19%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 20%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Confusion Resistance | 23% |
| Stun Resistance | 24% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (51 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Spell / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: Random Artifact: Wrathroot's Barkwood (9 def, 10 armour, 60 block) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 8): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Floevault the pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% arcane Melee Ret 6 blight 10 cold ----- def ----- Armour +5 Fatigue +2% Mind.save +3 (+1 eff.) ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Galytolar the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Max.HP +41.00 ---------- misc Light +6 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindwoven linen wizard hat of light (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +11% light ----- def ----- Defense +1 (+1 eff.) Resists +16% light ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
| Tool | powerful elm wand of lightning storm [power 116] (6/15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Quenchcast0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Cun dps ---------- Melee+ 5 physical Ranged+ 13 physical Dmg.mod +12% cold Acc +9 (+5 eff.) Apr +7 On Hit (Melee): * 14% chance to reduce all saves and defense by 20 On Hit (Ranged): * 12% chance to reduce all saves and defense by 20 ----- def ----- Defense +17 (+9 eff.) Resists +12% cold ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +24% Rings make your fingers look great! |
| Around waist | Ulfalerab the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Dex +1 Wil dps ---------- Dmg.mod +3% arcane ----- def ----- Resists +5% light +6% darkness ---------- misc Mana/s.crit +2.00 A belt that goes around your waist. |
| In main hand | Glorann (111% power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Mag dps ---------- Spell.crit +8% Crit.mult +25.00% Spell.pwr +6 (+2 eff.) S.pwr/crit +2 Dmg.mod +21% arcane Res.pen +5% arcane ---------- misc Vim/s.crit +2.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | spellstreaming hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +6 (+2 eff.) ----- def ----- Armour +2 ---------- misc Mana/turn +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +9 Cun +9 Mag dps ---------- Spell.crit +20% Spell.pwr +15 (+5 eff.) Dmg.mod +22% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | resilient linen cloak of the hunter (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +15 (+8 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -5% Max.HP +72.00 ---------- misc Max.stam +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% mind Confus- +23% Amulets make your neck look great! |
Inventory
movement infusion of the psychic (speed 514%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 514% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 19%; magical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the psychic (range 4; phase 17; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 637% over 10 turns; mana 32; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 637% for 10 turns (39 total) and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Vorera the Shadeblight0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Melee Ret 6 darkness ----- def ----- Resists +6% acid +3% nature Teleport- +10% ---------- misc Masteries +0.13 Spell/Wildfire Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Amumas'0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Dex +3 Mag dps ---------- Res.pen +5% blight ----- def ----- Crit.chn- 5.00% ---------- misc Light +1 See.Invis +9 Amulets make your neck look great! |
copper amulet 'Shinegrit'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% light Res.pen +10% arcane ----- def ----- Resists +5% arcane +6% light ---------- misc Light +1 Amulets make your neck look great! |
warrior's copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Isumina the Brandspiker0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% lightning +12% fire ----- def ----- Resists +16% lightning +3% fire Heal.mod +12% Cut- +40% Stun/Frz- +28% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 154 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Lorekan the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Str +4 Mag +2 Cun ----- def ----- Resists +22% lightning +10% temporal Crit.chn- 5.00% Pinning- +23% Stun/Frz- +49% Knockbk- +22% Amulets make your neck look great! |
Scaldmalice the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid Res.pen +25% fire Melee Ret 4 fire On Hit (Melee): * 10% chance to slow global speed by 46% * 10% chance to reduce armor by 34% ----- def ----- Fatigue -4% Resists +5% arcane HP.reg +2.00 Amulets make your neck look great! |
serendipitous steel amulet of cunning (+5)0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck +3 Cun dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +5 (+3 eff.) Unseen.red 10% Amulets make your neck look great! |
steel amulet 'Cobraglory'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Str +2 Wil dps ---------- Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +12% lightning Stun/Frz- +31% Amulets make your neck look great! |
steel amulet 'Flowerbraid'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid +3% nature Melee Ret 6 nature On Hit (Melee): * 10% chance to reduce armor by 34% * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +10% fire +3% mind +12% cold Amulets make your neck look great! |
steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.10 Max.mana +24.00 Amulets make your neck look great! |
Chillraptor the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- S.pwr/crit +2 Dmg.mod +10% darkness Melee Ret 10 cold ----- def ----- Resists +20% darkness ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
copper ring 'Rhykan'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +1 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Defense +6 (+3 eff.) Resists +3% light Rings make your fingers look great! |
copper ring 'Satyrstreak'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +23% nature Rings make your fingers look great! |
savage's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +10 (+5 eff.) ---------- misc Max.stam +15.00 Rings make your fingers look great! |
steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
Phoenixpierce (111% power, 3 apr, temporal element)3.0 T2 staff 1H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +6.00% Spell.pwr +6 (+2 eff.) Dmg.mod +3% arcane +15% temporal Res.pen +25% arcane ----- def ----- Resists +9% fire +5% arcane +3% mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Manolestir' (111% power, 3 apr, cold element)5.0 T2 staff 2H weapon [Rare] Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag dps ---------- Spell.crit +2% Crit.mult +10.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold Apr +2 ----- def ----- Defense +6 (+3 eff.) Crit.chn- 15.00% ---------- misc Light +3 See.Invis +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.3 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 90.46 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
steel battleaxe of daylight (118% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane Power 119% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 light Against +14% Undead Massive two-handed battleaxes. |
Dourglean the steel waraxe (107% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +8 darkness While equipped: dps ---------- Dmg.mod +3% cold Res.pen +5% darkness +15% mind Acc +7 (+4 eff.) Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Defense +7 (+4 eff.) Disarm- +20% One-handed war axes. |
vined mindstar of storms (81% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Str +1 Dex +2 Mag +2 Wil +1 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 4 lightning Dmg.mod +6% lightning Res.pen +5% lightning ----- def ----- Resists +5% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glarewither the pouch of steel shots (20/20, 125% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Rare] Psionic Power 126% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 20 Ranged+ +16 acid +5 physical +4 mind On Hit.r1 +8 mind On Crit.r2 +8 acid +8 light On Hit: * 20% chance to reduce armor by 34% * 20% chance to knock the target back 3 spaces and deal 119 physical damage Shots are used with slings to pummel your foes to death. |
Borolathatir (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% arcane +10% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +11% darkness +10% physical +11% mind +9% all Phys.save +11 (+11 eff.) Spell.save +14 (+7 eff.) Mind.save +21 (+10 eff.) ---------- misc Max.mana +17.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +4 Str +4 Mag +4 Wil dps ---------- Dmg.mod +5% lightning +6% physical +7% cold ----- def ----- Resists +5% lightning +6% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shiverscar the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +2 (+2 eff.) Dmg.mod +3% cold Res.pen +10% cold ----- def ----- Resists +6% mind +3% darkness Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Mardovon the Sparkspawner (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 6 acid ----- def ----- Defense +1 (+1 eff.) Resists +6% fire Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Polydhedhetha' (0 def, 3 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Armour +3 Resists +6% lightning +6% temporal Die.at -20.00 life ---------- misc Stam/turn +1.00 A pair of boots made of leather. |
Barudraleg (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +2 Con dps ---------- Melee+ 6 light Dmg.mod +4% light +3% acid ----- def ----- Armour +1 Resists +5% light Crit.chn- 10.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Ereloblek' (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +6 (+3 eff.) Resists +18% lightning Heal.mod +20% Knockbk- +10% A pointy cloth hat, very wizardly... |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
278 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Neretha the Tidestrike2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% cold Melee Ret 10 fire 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% fire ---------- misc Mana/s.crit +2.00 Max.mana +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Sparktrencher2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +25% lightning +15% cold ----- def ----- Resists +12% lightning +6% cold +5% arcane ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Kiran' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Mind.crit +1% ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 Max.mana +60.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Runykath the Bleakscar [power 150] (6/15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Cun +3 Wil ----- def ----- Mind.save +3 (+1 eff.) Blast the opponent's mind dealing 154 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce fatigue by 20% for 2 turns. 100% to heal for 49. Torques are made by powerful psionics to store psionic powers. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
focusing steel torque of gale force [power 170] (6/15 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
focusing steel torque of psionic shield [power 43] (6/25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind 'Lustredash' [power 2] (6/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light Res.pen +20% physical ----- def ----- Resists +9% darkness ---------- misc Light +1 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 24% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Dawnpain [power 116] (6/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Resists +9% light +3% temporal ---------- misc Light +2 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Emeludara [power 116] (6/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Resists +6% acid Max.HP +80.00 Def/telep +15 Res/telep +15% Dur/telep +15% Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Chamiregogar [power 9] (6/15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +8 Spell.save +3 (+1 eff.) HP.reg +4.00 ---------- misc Mana/turn +0.04 Reveal the area around you, dispelling darkness (radius 9, power 66 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of shielding [power 176] (6/20 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating ash wand of conjuration [power 175] (6/15 cooldown)2.0 T2 wand charm [Ego+] Arcane Fire a magical bolt dealing 175 acid damage Puts all charms on 15 cooldown 100% to reduce fatigue by 25% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Bemleil the Higher Archmage level 17
6th Flare 122nd year of Ascendancy at 22:05 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Bemleil the Higher Archmage level 12
10th Mirth 122nd year of Ascendancy at 21:47 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Bemleil the Higher Archmage level 10
5th Mirth 122nd year of Ascendancy at 14:56 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Bemleil the Higher Archmage level 18
8th Flare 122nd year of Ascendancy at 09:24 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bemleil the Higher Archmage level 15
3rd Flare 122nd year of Ascendancy at 03:09 see stats
Log
Bemleil casts Phase Door.
Bemleil's arcane area effect hits Storm drake hatchling for 150 arcane damage.
Bemleil's arcane area effect hits Glirekira the storm drake hatchling for 150 arcane damage.
Bemleil's arcane area effect hits Storm drake hatchling for 150 arcane damage.
Talent Lightning is ready to use.
Bemleil receives 64 healing from Temporal Restoration Field.
Burning from Gathra the cold drake hatchling hits Bemleil for 64 fire damage.
Glirekira the storm drake hatchling shoots!
Bemleil casts Arcane Reconstruction.
Bemleil receives 241 healing.
Glirekira the storm drake hatchling's Shoot hits Bemleil for 60 physical, 7 mind, 13 cold (80 total damage).
Bemleil's arcane area effect hits Storm drake hatchling for 150 arcane damage.
Bemleil's arcane area effect hits Storm drake hatchling for 150 arcane damage.
Bemleil's arcane area effect hits Glirekira the storm drake hatchling for 150 arcane damage.
Bemleil's arcane area effect hits Storm drake hatchling for 150 arcane damage.
Bemleil is knocked back!
The fabric of time around Bemleil returns to normal.
Glirekira the storm drake hatchling's Grenade Launcher hits Bemleil for 87 physical, 13 mind, 13 cold, 137 physical (250 total damage).
Burning from Gathra the cold drake hatchling hits Bemleil for (64 ignored), 0 fire (0 total damage).
Gathra the cold drake hatchling speeds up.
Glirekira the storm drake hatchling shoots!
Bemleil casts Manathrust.
Bemleil's spell attains critical power!
Bemleil's Manathrust hits Storm drake hatchling for 259 arcane damage.
Bemleil's Manathrust killed Storm drake hatchling!
Bemleil is knocked back!
Glirekira the storm drake hatchling's Shoot hits Bemleil for 63 physical, (13 ignored), 0 mind, (13 ignored), 0 cold, 137 physical (199 total damage).
Bemleil the level 18 higher archmage was splattered to death by Glirekira the storm drake hatchling on level 15 of Infinite Dungeon.
































































































