Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Higher |
Class | Necromancer |
Level / Exp | 28 / 72% |
Size | medium |
Lifes / Deaths | Killed by Glenn the animated hand at level 18 on the 33rd Dusk 122nd year of Ascendancy at 16:58 0 / 7Killed by Isura the brecklorn at level 20 on the 41st Dusk 122nd year of Ascendancy at 15:51 Killed by gigantic corrosive tunneler at level 21 on the 45th Dusk 122nd year of Ascendancy at 16:15 Killed by Assassin Lord at level 22 on the 61st Dusk 122nd year of Ascendancy at 16:50 Killed by Urkis, the High Tempest at level 24 on the 67th Dusk 122nd year of Ascendancy at 10:22 Killed by Polibremina the war bear at level 26 on the 72nd Dusk 122nd year of Ascendancy at 00:26 Killed by ITSTOOHARD's Temporal Clone at level 28 on the 78th Dusk 122nd year of Ascendancy at 22:07 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 38 (base 32) |
Magic | 62 (base 49) |
Willpower | 19 (base 13) |
Cunning | 42 (base 42) |
Resources
Life | -563/315 |
Mana | 244/425 |
Soul | 12/14 |
Healing Factor | 1.3102122670884 |
Regeneration | 0.32755306677209 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 7 |
See Stealth | 45.74674930024 |
See Invisible | 45.74674930024 |
ESP Range | 15 |
ESP Kinds | undead, insect, animal/canine |
Offense: Mainhand
Damage | 29 |
Accuracy | 21 |
Crit Chance | 17% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +8% |
Light | +21% |
Darkness | +48% |
Cold | +27% |
Fire | +31% |
All | +2% |
Offense: Damage Penetration
Darkness | +30% |
Cold | +28% |
All | 0% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 37 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 32 |
Mental Save | 24 |
Defense: Resistances
Acid | + 45%( 70%) |
Arcane | + 47%( 70%) |
Cold | + 67%( 70%) |
All | + 39%( 70%) |
Darkness | + 48%( 70%) |
Light | + 61%( 70%) |
Mind | + 41%( 70%) |
Lightning | + 52%( 70%) |
Fire | + 55%( 70%) |
Nature | + 49%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 455 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 295 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Spell / Glacial waste | 1.60 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Spell / Grave | 1.60 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Spell / Death | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 21. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed bloated horror heart. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed chunk of ghoul flesh. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of squid ink. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Kukhad the Blindreign (0 def, 1 armour) Kukhad the Blindreign (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Changes resistances: +3% mind / +3% fire Changes resistances penetration: +10% darkness Changes damage: +15% darkness Stamina each turn: +2.00 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 51 cooldown : Effective talent level: 4.5 Power cost: 51 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 46 stamina. The stamina recovery improves with your Strength and Willpower. A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Samerak the rough leather cap (10 def, 1 armour) Samerak the rough leather cap (10 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +15 (+7 eff.) Physical crit. chance: +2.0% Physical power: +5 (+3 eff.) Armour: +1 Defense: +10 (+4 eff.) Fatigue: +1% Changes resistances: +6% cold Allows you to breathe in: water Stamina each turn: +2.00 A cap made of leather. This object's appearance was changed to Dragonskull Helm. |
Tool | Foghash (dig speed 17 turns) Foghash (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 10 darkness Changes stats: +2 Str Changes resistances: +12% lightning / +6% darkness Changes resistances penetration: +20% darkness Changes damage: +18% fire Maximum life: +28.00 Maximum stamina: +17.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Freezeravager the gold ring Freezeravager the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 6 cold Changes resistances: +9% lightning / +22% fire / +6% light Changes resistances penetration: +20% cold Changes damage: +9% light / +11% fire Rings make your fingers look great! |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.30 cold and 9.88 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | hardened leather belt 'Delarand' hardened leather belt 'Delarand'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +1 Wil Critical mult.: +20.00% Spell save: +3 (+2 eff.) Mental save: +8 (+4 eff.) Spellpower: +15 (+4 eff.) Mindpower: +5 (+3 eff.) A belt that goes around your waist. |
In main hand | Beleseta (25-30 power, 5 apr, darkness element) Beleseta (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +30 (+11 eff.) Changes resistances: +6% nature Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +5.00% Pinning immunity: +20% Mana each turn: +0.22 Maximum mana: +50.00 Spellpower: +18 (+4 eff.) Spell crit. chance: +13% Mindpower: +10 (+5 eff.) Damage Shield penetration: +14% Damage Shield Power: +11% Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Sceptre of the Archlich. |
On hands | Elyvena (0 def, 11 armour) Elyvena (0 def, 11 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Armour: +11 Damage (Melee): 10 darkness Damage when hit (Melee): 4 arcane Changes stats: +3 Dex Changes resistances: +8% darkness Changes damage: +6% darkness Maximum stamina: +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+5 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. This object's appearance was changed to Bindings of Eternal Night. |
Cloak | Khelotoldil the linen cloak (1 def, 0 armour) Khelotoldil the linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Changes resistances: +9% acid Changes damage: +6% acid Change telepathy range by : +5 Grants telepathy: Insect Reduce all damage from unseen attackers: 8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Invisible. |
Around neck | steel amulet of manastreaming steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +21.00 Amulets make your neck look great! |
Inventory
Rune of Dissipation ( ) Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. vined mindstar 'Eilinyrimira' (6-6 power, 18 apr, nature damage)vined mindstar 'Eilinyrimira' (6-6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Dex / +2 Wil / +4 Cun Changes resistances: +20% nature Talent granted: +1 Attune Mindstar Critical mult.: +11.00% Life regen: +2.00 Maximum life: +80.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Brenysus (1 def, 0 armour) Brenysus (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +12% blight Mana each turn: +0.12 Maximum mana: +20.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Damage Shield penetration: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A pointy cloth hat, very wizardly... |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic Soul Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 85 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By ITSTOOHARD the Higher Necromancer level 18
33rd Dusk 122nd year of Ascendancy at 19:01 see stats
By ITSTOOHARD the Higher Necromancer level 8
3rd Summertide 122nd year of Ascendancy at 21:48 see stats
By ITSTOOHARD the Higher Necromancer level 24
70th Dusk 122nd year of Ascendancy at 18:17 see stats
By ITSTOOHARD the Higher Necromancer level 24
68th Dusk 122nd year of Ascendancy at 03:30 see stats
By ITSTOOHARD the Higher Necromancer level 28
75th Dusk 122nd year of Ascendancy at 10:43 see stats
By ITSTOOHARD the Higher Necromancer level 10
6th Flare 122nd year of Ascendancy at 11:27 see stats
By ITSTOOHARD the Higher Necromancer level 20
37th Dusk 122nd year of Ascendancy at 04:09 see stats
By ITSTOOHARD the Higher Necromancer level 23
61st Dusk 122nd year of Ascendancy at 20:12 see stats
By ITSTOOHARD the Higher Necromancer level 14
15th Dusk 122nd year of Ascendancy at 19:43 see stats
By ITSTOOHARD the Higher Necromancer level 13
13rd Dusk 122nd year of Ascendancy at 11:58 see stats
By ITSTOOHARD the Higher Necromancer level 8
78th Pyre 122nd year of Ascendancy at 19:34 see stats
By ITSTOOHARD the Higher Necromancer level 16
19th Dusk 122nd year of Ascendancy at 07:17 see stats
By ITSTOOHARD the Higher Necromancer level 24
68th Dusk 122nd year of Ascendancy at 02:35 see stats
By ITSTOOHARD the Higher Necromancer level 16
17th Dusk 122nd year of Ascendancy at 04:53 see stats
Log
ITSTOOHARD unleashes a blast of frostdusk as he crosses the veil!
Ghoul resists the baneful energy!
ITSTOOHARD's Temporal Clone reflects damage back to ITSTOOHARD!
ITSTOOHARD's Temporal Clone hits ITSTOOHARD for 9 reflected, 12 reflected, 4 reflected, 2 reflected, 2 reflected, 2 reflected (32 total damage).
ITSTOOHARD's Temporal Clone's desolate waste area effect hits ITSTOOHARD for 9 cold damage.
ITSTOOHARD's Temporal Clone's desolate waste area effect hits ITSTOOHARD for 9 cold damage.
ITSTOOHARD's Temporal Clone's desolate waste area effect hits ITSTOOHARD for 9 cold damage.
Erupting Shadows hits ITSTOOHARD's Temporal Clone for (4 absorbed), (0 absorbed), 0 darkness (0 total damage).
ITSTOOHARD's desolate waste area effect hits ITSTOOHARD's Temporal Clone for (2 absorbed), (0 absorbed), 0 cold (0 total damage).
ITSTOOHARD's desolate waste area effect hits ITSTOOHARD's Temporal Clone for (2 absorbed), (0 absorbed), 0 cold (0 total damage).
ITSTOOHARD's desolate waste area effect hits ITSTOOHARD's Temporal Clone for (2 absorbed), (0 absorbed), 0 cold (0 total damage).
ITSTOOHARD hits ITSTOOHARD's Temporal Clone for (9 absorbed), (1 absorbed), 0 cold, (12 absorbed), (1 absorbed), 1 darkness (1 total damage).
ITSTOOHARD casts Black Ice.
ITSTOOHARD's Temporal Clone reflects damage back to ITSTOOHARD!
ITSTOOHARD's Temporal Clone hits ITSTOOHARD for 23 reflected damage.
ITSTOOHARD hits ITSTOOHARD's Temporal Clone for (23 absorbed), (3 absorbed), 1 cold (1 total damage).
Siloldakira the skeleton archer loses 6 health to the entropy.
Darkness pulsates around ITSTOOHARD!
ITSTOOHARD's Temporal Clone deactivates River of Souls.
ITSTOOHARD's Temporal Clone unleashes a blast of frostdusk as he crosses the veil!
ITSTOOHARD's Temporal Clone reflects damage back to ITSTOOHARD!
ITSTOOHARD's Temporal Clone hits ITSTOOHARD for 2 reflected, 3 reflected, 4 reflected, 12 reflected, 70 darkness, 30 cold, 55 darkness (177 total damage).
Spikes of Decrepitude hits ITSTOOHARD for 7 cold, 13 darkness (21 total damage).
Dire Plague from ITSTOOHARD's Temporal Clone hits ITSTOOHARD for 32 darkness damage.
Frost Cut from ITSTOOHARD hits ITSTOOHARD's Temporal Clone for (12 absorbed), (1 absorbed), 1 cold (1 total damage).
Spikes of Decrepitude hits ITSTOOHARD's Temporal Clone for (2 absorbed), (0 absorbed), 0 cold, (3 absorbed), (0 absorbed), 0 darkness (0 total damage).
Spikes of Decrepitude hits Skeleton warrior for 4 cold, 4 darkness (8 total damage).
Bane of Confusion from ITSTOOHARD hits ITSTOOHARD's Temporal Clone for (4 absorbed), (0 absorbed), 0 darkness (0 total damage).
ITSTOOHARD the level 28 higher necromancer was swallowed by the void to death by a ITSTOOHARD's Temporal Clone on level 1 of Ruined halfling complex.