Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.1.4 Items Vault 1.3.0Donators/Buyers bonus! Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. magebow class v18 1.3.1Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Talent Point Planner 1.3.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 23 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by demonic clerk at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:44 / 93Killed by Planar Controller at level 3 on the 77th Pyre 122nd year of Ascendancy at 14:00 Killed by skeleton warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:00 Killed by The Shade at level 6 on the 78th Pyre 122nd year of Ascendancy at 21:30 Killed by The Shade at level 6 on the 78th Pyre 122nd year of Ascendancy at 22:04 Killed by The Shade at level 6 on the 78th Pyre 122nd year of Ascendancy at 22:34 Killed by The Shade at level 6 on the 78th Pyre 122nd year of Ascendancy at 22:57 Killed by Betuthra the skeleton archer at level 7 on the 79th Pyre 122nd year of Ascendancy at 09:08 Killed by skeleton master archer at level 8 on the 1st Mirth 122nd year of Ascendancy at 11:56 Killed by skeleton master archer at level 8 on the 1st Mirth 122nd year of Ascendancy at 12:08 Killed by skeleton master archer at level 8 on the 1st Mirth 122nd year of Ascendancy at 12:21 Killed by Xanitta the dragon turtle at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:23 Killed by Cyranor the large white snake at level 8 on the 3rd Mirth 122nd year of Ascendancy at 02:36 Killed by thief at level 10 on the 3rd Dusk 122nd year of Ascendancy at 09:32 Killed by Assassin Lord at level 10 on the 3rd Dusk 122nd year of Ascendancy at 11:07 Killed by slaver at level 11 on the 49th Dusk 122nd year of Ascendancy at 21:48 Killed by Nereda the slaver at level 11 on the 50th Dusk 122nd year of Ascendancy at 02:06 Killed by enthralled slave at level 11 on the 50th Dusk 122nd year of Ascendancy at 03:39 Killed by slaver at level 11 on the 50th Dusk 122nd year of Ascendancy at 06:28 Killed by slaver at level 11 on the 50th Dusk 122nd year of Ascendancy at 06:37 Killed by slaver at level 11 on the 50th Dusk 122nd year of Ascendancy at 07:22 Killed by slaver at level 11 on the 50th Dusk 122nd year of Ascendancy at 11:03 Killed by slaver at level 11 on the 51st Dusk 122nd year of Ascendancy at 00:14 Killed by slaver at level 11 on the 51st Dusk 122nd year of Ascendancy at 02:13 Killed by Notriss the human at level 11 on the 65th Dusk 122nd year of Ascendancy at 15:32 Killed by Erhi the shalore at level 11 on the 65th Dusk 122nd year of Ascendancy at 15:56 Killed by Erhi the shalore at level 11 on the 65th Dusk 122nd year of Ascendancy at 16:20 Killed by Barunon the thalore at level 11 on the 70th Dusk 122nd year of Ascendancy at 01:56 Killed by Onma the thalore at level 11 on the 70th Dusk 122nd year of Ascendancy at 02:08 Killed by Evota the thalore at level 11 on the 70th Dusk 122nd year of Ascendancy at 02:17 Killed by Barunon the thalore at level 11 on the 70th Dusk 122nd year of Ascendancy at 02:32 Killed by Onma the thalore at level 11 on the 70th Dusk 122nd year of Ascendancy at 02:50 Killed by Rregaav at level 12 on the 73rd Dusk 122nd year of Ascendancy at 18:17 Killed by Tire the halfling at level 13 on the 77th Dusk 122nd year of Ascendancy at 06:56 Killed by Tire the halfling at level 13 on the 77th Dusk 122nd year of Ascendancy at 07:13 Killed by Tire the halfling at level 13 on the 77th Dusk 122nd year of Ascendancy at 07:41 Killed by minotaur at level 13 on the 77th Dusk 122nd year of Ascendancy at 08:26 Killed by cold drake hatchling at level 14 on the 30th Haze 122nd year of Ascendancy at 09:53 Killed by Burb the snow giant champion at level 14 on the 30th Haze 122nd year of Ascendancy at 11:02 Killed by Burb the snow giant champion at level 14 on the 30th Haze 122nd year of Ascendancy at 11:18 Killed by Burb the snow giant champion at level 14 on the 30th Haze 122nd year of Ascendancy at 12:01 Killed by Eilinalle the degenerated skeleton warrior at level 14 on the 30th Haze 122nd year of Ascendancy at 12:27 Killed by Rantha the Worm at level 16 on the 31st Haze 122nd year of Ascendancy at 16:30 Killed by greater telugoroth at level 17 on the 32nd Haze 122nd year of Ascendancy at 04:31 Killed by ultimate telugoroth at level 17 on the 32nd Haze 122nd year of Ascendancy at 09:11 Killed by ultimate telugoroth at level 17 on the 32nd Haze 122nd year of Ascendancy at 12:44 Killed by dredgling at level 17 on the 33rd Haze 122nd year of Ascendancy at 04:58 Killed by dredge at level 17 on the 33rd Haze 122nd year of Ascendancy at 05:19 Killed by dredgling at level 17 on the 33rd Haze 122nd year of Ascendancy at 06:57 Killed by Yvaseldawyn the dredgling at level 17 on the 33rd Haze 122nd year of Ascendancy at 15:16 Killed by Chronolith Twin at level 17 on the 33rd Haze 122nd year of Ascendancy at 19:53 Killed by worm that walks at level 18 on the 46th Haze 122nd year of Ascendancy at 12:29 Killed by wretchling at level 18 on the 46th Haze 122nd year of Ascendancy at 12:38 Killed by venom wyrm at level 18 on the 46th Haze 122nd year of Ascendancy at 12:45 Killed by venom wyrm at level 18 on the 46th Haze 122nd year of Ascendancy at 12:56 Killed by worm that walks at level 18 on the 46th Haze 122nd year of Ascendancy at 13:06 Killed by gwelgoroth at level 18 on the 1st Decay 122nd year of Ascendancy at 09:17 Killed by elven blood mage at level 19 on the 34th Regrowth 123rd year of Ascendancy at 05:03 Killed by elven blood mage at level 19 on the 34th Regrowth 123rd year of Ascendancy at 18:59 Killed by elven cultist at level 19 on the 34th Regrowth 123rd year of Ascendancy at 22:11 Killed by Grand Corruptor at level 19 on the 34th Regrowth 123rd year of Ascendancy at 22:25 Killed by elven cultist at level 19 on the 34th Regrowth 123rd year of Ascendancy at 22:39 Killed by Grand Corruptor at level 19 on the 34th Regrowth 123rd year of Ascendancy at 23:05 Killed by Grand Corruptor at level 19 on the 34th Regrowth 123rd year of Ascendancy at 23:14 Killed by Grand Corruptor at level 19 on the 34th Regrowth 123rd year of Ascendancy at 23:29 Killed by Grand Corruptor at level 19 on the 34th Regrowth 123rd year of Ascendancy at 23:43 Killed by Grand Corruptor at level 19 on the 34th Regrowth 123rd year of Ascendancy at 23:59 Killed by Grand Corruptor at level 19 on the 35th Regrowth 123rd year of Ascendancy at 00:14 Killed by Grand Corruptor at level 19 on the 35th Regrowth 123rd year of Ascendancy at 01:07 Killed by Grand Corruptor at level 19 on the 35th Regrowth 123rd year of Ascendancy at 01:44 Killed by Grand Corruptor at level 19 on the 35th Regrowth 123rd year of Ascendancy at 02:29 Killed by Grand Corruptor at level 19 on the 35th Regrowth 123rd year of Ascendancy at 03:39 Killed by Faguth the wretchling at level 20 on the 48th Regrowth 123rd year of Ascendancy at 16:44 Killed by Vulim the quasit squad leader at level 20 on the 48th Regrowth 123rd year of Ascendancy at 17:31 Killed by Vulim the quasit squad leader at level 20 on the 48th Regrowth 123rd year of Ascendancy at 17:53 Killed by Olakch the wretchling at level 20 on the 49th Regrowth 123rd year of Ascendancy at 08:27 Killed by Malkor the wretchling at level 20 on the 49th Regrowth 123rd year of Ascendancy at 19:16 Killed by fire wyrm at level 22 on the 61st Regrowth 123rd year of Ascendancy at 12:23 Killed by fire wyrm at level 22 on the 61st Regrowth 123rd year of Ascendancy at 12:41 Killed by fire drake at level 22 on the 61st Regrowth 123rd year of Ascendancy at 13:06 Killed by venom wyrm at level 22 on the 61st Regrowth 123rd year of Ascendancy at 14:40 Killed by venom wyrm at level 22 on the 61st Regrowth 123rd year of Ascendancy at 15:01 Killed by venom drake at level 22 on the 61st Regrowth 123rd year of Ascendancy at 15:38 Killed by Mayawen the faeros at level 22 on the 61st Regrowth 123rd year of Ascendancy at 21:17 Killed by armoured skeleton warrior at level 22 on the 64th Regrowth 123rd year of Ascendancy at 20:59 Killed by Zuberiada the ghoul at level 22 on the 65th Regrowth 123rd year of Ascendancy at 14:58 Killed by skeleton warrior at level 22 on the 65th Regrowth 123rd year of Ascendancy at 16:32 Killed by armoured skeleton warrior at level 22 on the 65th Regrowth 123rd year of Ascendancy at 16:41 Killed by armoured skeleton warrior at level 22 on the 65th Regrowth 123rd year of Ascendancy at 16:59 Killed by skeleton warrior at level 22 on the 65th Regrowth 123rd year of Ascendancy at 23:35 Killed by skeleton warrior at level 22 on the 66th Regrowth 123rd year of Ascendancy at 03:34 Killed by Subject Z at level 23 on the 67th Regrowth 123rd year of Ascendancy at 05:09 Killed by skeleton mage at level 23 on the 67th Regrowth 123rd year of Ascendancy at 07:06 |
Primary Stats
| Strength | 46 (base 30) |
| Dexterity | 37 (base 34) |
| Constitution | 25 (base 14) |
| Magic | 40 (base 39) |
| Willpower | 12 (base 10) |
| Cunning | 24 (base 14) |
Resources
| Life | 583/583 |
| Stamina | 211/211 |
| Vim | 188/188 |
| Healing Factor | 1.25 |
| Regeneration | 16.289626760497 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 58 |
| Crit Chance | 21% |
| APR | 36 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 32.5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 39.92 (81.030927835052%) |
| Defense | 24.725 |
| Ranged Defense | 24.725 |
| Fatigue | 19 |
| Physical Save | 29.925 |
| Spell Save | 24.6 |
| Mental Save | 33.8 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 198.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 70 life over 5 turns. |
Class Talents
| Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.40 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of dwarven-steel boots (0 def, 4 armour) restorative pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Life regen: +3.00 Healing mod.: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (54 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
| On head | dwarven-steel helm 'Islabeth' (0 def, 4 armour) dwarven-steel helm 'Islabeth' (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Con Changes resistances: +6% mind / +3% blight Changes resistances penetration: +10% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| Tool | dwarven-steel pickaxe of endurance (dig speed 31 turns) dwarven-steel pickaxe of endurance (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | savage's steel ring of pilfering savage's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Defense: +8 (+4 eff.) Changes stats: +2 Con Spell save: +11 (+5 eff.) Maximum stamina: +15.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 12 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Press to compare |
| Around waist | hardened leather belt 'Isumima' hardened leather belt 'Isumima'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Cun Changes damage: +3% mind Physical save: +8 (+4 eff.) Maximum hate: +6.00 Maximum psi: +10.00 Mindpower: +4 (+2 eff.) A belt that goes around your waist. Press to compare |
| In main hand | Spectral Blade (127% power, 25 apr) Spectral Blade (127% power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 127% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. Press to compare |
| On hands | Tarrogavon (0 def, 2 armour) Tarrogavon (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +3 Armour: +2 Reduces incoming crit damage: 5.00% Physical save: +7 (+3 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +26% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | radiant steel plate armour of lightning resistance (4 def, 9 armour) radiant steel plate armour of lightning resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +14% blight / +12% darkness / +18% lightning Light radius: +1 A suit of armour made of metal plates. Press to compare |
| Cloak | Betyldathra the cashmere cloak (2 def, 0 armour) Betyldathra the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Cun See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. Press to compare |
Inventory
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Xanaldathra XanaldathraInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +9% acid / +15% fire / +6% light / +12% cold Amulets can have magical properties. Press to compare |
stabilizing steel amulet of dexterity (+2) stabilizing steel amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Dex Changes resistances: +15% temporal Pinning immunity: +23% Knockback immunity: +20% Amulets can have magical properties. Press to compare |
starlit steel amulet starlit steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% light / +12% darkness Blindness immunity: +20% Amulets can have magical properties. Press to compare |
warrior's copper amulet warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. Press to compare |
Phoenixwoe the steel ring Phoenixwoe the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Defense: +8 (+4 eff.) Damage when hit (Melee): 4 fire Changes resistances penetration: +15% fire Changes damage: +3% darkness / +6% fire It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. conjurer's gold ring of powerconjurer's gold ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Mag / +4 Wil Spellpower: +13 (+6 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. Press to compare |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. Press to compare |
steel ring of clarity steel ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Mental save: +6 (+3 eff.) Confusion immunity: +26% Rings can have magical properties. Press to compare |
Moon (136% power, 30 apr) Moon (136% power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Power: 136% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel dagger of massacre (126% power, 7 apr)acidic dwarven-steel dagger of massacre (126% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 126% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 acid Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of massacre (124% power, 7 apr)dwarven-steel dagger of massacre (124% power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 124% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel dagger of projection (110% power, 7 apr)thought-forged dwarven-steel dagger of projection (110% power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 110% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 9% chance to cause random gloom Damage (Melee): +16 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
quick dwarven-steel greatsword of the leech (149% power, 2 apr) quick dwarven-steel greatsword of the leech (149% power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 149% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 111% On weapon hit: * Slows global speed by 16% * leeches stamina from the target When wielded/worn: Accuracy: +10 (+2 eff.) Damage when hit (Melee): 12 nature slow Changes stats: +5 Dex Massive two-handed swords. Press to compare |
rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. spiritwalker's hardened leather beltspiritwalker's hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.24 Maximum mana: +28.00 A belt that goes around your waist. Press to compare |
Rotpride (2 def, 0 armour) Rotpride (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour Changes resistances: +6% acid Changes resistances penetration: +10% acid Changes damage: +6% nature Maximum life: +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 32% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. Press to compare |
Xossra the Airrigor (0 def, 9 armour) Xossra the Airrigor (0 def, 9 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: -3% Changes resistances: +9% acid / +5% arcane / +6% lightning Changes damage: +3% lightning Maximum encumbrance: +26 Physical save: +17 (+8 eff.) Spell save: +11 (+5 eff.) Mental save: +9 (+4 eff.) Infravision radius: +2 A pair of boots made of leather. Press to compare |
insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% fire / +6% cold A pair of boots made of leather. Press to compare |
pair of hardened leather boots 'Chamadontir' (0 def, 3 armour) pair of hardened leather boots 'Chamadontir' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Lck / +3 Dex Changes resistances: +9% temporal Stealth bonus: +10 A pair of boots made of leather. Press to compare |
cinder rough leather gloves of strength (+3) (0 def, 1 armour) cinder rough leather gloves of strength (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Damage (Melee): 6 fire Changes stats: +3 Str Changes resistances: +5% fire Changes damage: +3% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
scouring hardened leather gloves of butchering (0 def, 2 armour) scouring hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +10 Physical power: +6 (+1 eff.) Armour: +2 Effects when hit in melee: * 20% chance to reduce powers by 20% * 18 arcane resource burn Changes resistances: +7% blight Spell save: +16 (+8 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
scouring iron gauntlets of dexterity (+3) (0 def, 1 armour) scouring iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +1 Effects when hit in melee: * 16% chance to reduce powers by 20% * 15 arcane resource burn Changes stats: +3 Dex Spell save: +10 (+5 eff.) Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
clarifying linen wizard hat of lightning (+16%) (1 def, 0 armour) clarifying linen wizard hat of lightning (+16%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun Changes resistances: +16% lightning Changes damage: +11% lightning Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... Press to compare |
rough leather cap of strength (+2) (0 def, 1 armour) rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of cold resistance (3 def, 8 armour)spiked dwarven-steel mail armour of cold resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 12 physical Changes resistances: +20% cold A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour)hardened leather armour (3 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour (2 def, 4 armour)spiked cured leather armour (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 12 physical A suit of armour made of leather. Press to compare |
spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical A suit of armour made of leather. Press to compare |
dwarven-steel plate armour of clarity (5 def, 11 armour) dwarven-steel plate armour of clarity (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +6% mind Mental save: +16 (+7 eff.) A suit of armour made of metal plates. Press to compare |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
51 alchemist agate 51 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Nerama the iron pickaxe (dig speed 35 turns) Nerama the iron pickaxe (dig speed 35 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +5 Str / +1 Dex When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
survivor's alchemist's lamp of clarity survivor's alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 (+4 eff.) Mental save: +5 (+2 eff.) Light radius: +3 See stealth: +6 See invisible: +7 Healing mod.: +12% A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 39 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. Press to compare |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Rregaav the Cornac Doombringer level 18
70th Haze 122nd year of Ascendancy at 07:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Rregaav the Cornac Doombringer level 21
61st Regrowth 123rd year of Ascendancy at 08:24 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Rregaav the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 15:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rregaav the Cornac Doombringer level 10
5th Mirth 122nd year of Ascendancy at 00:57 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Rregaav the Cornac Doombringer level 20
47th Regrowth 123rd year of Ascendancy at 14:13 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Rregaav the Cornac Doombringer level 21
50th Regrowth 123rd year of Ascendancy at 20:55 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Rregaav the Cornac Doombringer level 11
3rd Dusk 122nd year of Ascendancy at 11:45 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Rregaav the Cornac Doombringer level 10
5th Mirth 122nd year of Ascendancy at 22:56 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Rregaav the Cornac Doombringer level 11
33rd Dusk 122nd year of Ascendancy at 01:20 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Rregaav the Cornac Doombringer level 11
51st Dusk 122nd year of Ascendancy at 10:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Rregaav the Cornac Doombringer level 22
65th Regrowth 123rd year of Ascendancy at 12:49 see stats
Log
Rregaav uses Infusion: Regeneration.
Rregaav starts regenerating health quickly.
Ghoul misses Rregaav.
Rregaav receives 2 healing from Devouring flames from Rregaav.
Rregaav hits Skeleton warrior for 2 light damage.
Rregaav receives 2 healing from Devouring flames from Rregaav.
Burning from Rregaav hits Skeleton warrior for 2 fire damage.
Burning from Rregaav hits Ghoul for 2 fire damage.
Rregaav receives 2 healing from Devouring flames from Rregaav.
Burning from Rregaav hits Yvudhemira the skeleton warrior for 2 fire damage.
Skeleton warrior hits Rregaav for 82 physical damage.
Skeleton mage casts Flame.
Skeleton mage's Flame hits Rregaav for 81 fire damage.
Rregaav the level 23 cornac doombringer was combusted to death by a skeleton mage on level 4 of Ruined halfling complex.
Rregaav stops burning.
Rregaav stops regenerating health quickly.
Rregaav is not stunned anymore.
Rregaav deactivates Horrifying Blows.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton mage's Flame killed Rregaav!
Saving done.
Ran for 2 turns (stop reason: interesting character).
Talent Fiery Aegis is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rune of the Rift is ready to use.
Saving game...
Saving done.
