Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Raccoonian Race 1.3.0Adds Raccoonian as a playable race, a forest creature with keen senses.Raccoonians are usually timid and reclusive, albeit some individuals crave for a more adventurous lifestyle. They possess agile limbs, natural cunning, keen senses and strong bonds with their animal ancestry. They do not practice arcane magic and have no talent for it. Stat modifiers:
Life per level: 11Experience modifier: +15% Racial talents:Raccoonian Malice: Passive. Boosts your racial aptitudes for malice and thievery, increasing cunning and dexterity.Raccoonian Senses: Sustained. Focus on the scents and noises around you, revealing all creatures in a radius which scales with your cunning. Your deep focus will also slow you down while active.Rockstar Raccoon Rampage: Active. Enter a destructive rampage state, boosting your movement speed for a short amount of time. Besides, once per turn you unleash your destructive behaviour, granting a free attack to a random adjacent enemy as phyisical damage.Raccoonian Rage: Passive. Your animal nature makes you react to pain and wounds with a wild frenzy, giving you action speed scaling with your missing live percentage. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.3.0Donators/Buyers bonus! Interface::boost 1.2.5This addon fixes several UI issues. Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Half Orcs 1.2.5You are the bastard son of an orc invader from the east and a farmer's wife. Introducing Half-Orcs! 0.0.2 Bugfix Release: 0.0.3 0.0.4 0.0.5 0.0.6 "Home sweet home Edition" Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Nur Kit 1.3.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Draconians 1.1.3New race that's primarily nature themed and shares some abilities with the wymics class. Each run has a random flavor based on your dragons heritage. Edit: New version :) You can now choose your dragon type when you pickup an item acquired from the first boss. This process is at least partly configured for: sun paladins wyrmics oozemancers anorithils archmages arcane blades shadowblades solipsists mindslayers doomed alchemists druids Basically you are presented with a simple choice(or multiple choices) and have the option of allowing the game to randomly choose your type(which can include more powerful subclass specific types) Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 1158% |
| Size | tiny |
| Lifes / Deaths | Killed by Cthorn at level 11 on the 2nd Summertide 122nd year of Ascendancy at 08:24 / 117Killed by Weirdling Beast at level 11 on the 3rd Summertide 122nd year of Ascendancy at 21:17 Killed by ogre warmaster at level 15 on the 20th Dusk 122nd year of Ascendancy at 06:22 Killed by ogric abomination at level 15 on the 21st Dusk 122nd year of Ascendancy at 04:30 Killed by ogric abomination at level 15 on the 21st Dusk 122nd year of Ascendancy at 11:29 Killed by ogric abomination at level 15 on the 21st Dusk 122nd year of Ascendancy at 11:31 Killed by ogric abomination at level 16 on the 22nd Dusk 122nd year of Ascendancy at 01:57 Killed by ogric abomination at level 16 on the 22nd Dusk 122nd year of Ascendancy at 09:33 Killed by ogric abomination at level 16 on the 23rd Dusk 122nd year of Ascendancy at 04:14 Killed by Betita the lesser vampire at level 18 on the 42nd Dusk 122nd year of Ascendancy at 20:16 Killed by Betita the lesser vampire at level 18 on the 42nd Dusk 122nd year of Ascendancy at 21:24 Killed by snow giant boulder thrower at level 19 on the 54th Dusk 122nd year of Ascendancy at 22:38 Killed by Burb the snow giant champion at level 19 on the 54th Dusk 122nd year of Ascendancy at 22:49 Killed by Burb the snow giant champion at level 19 on the 54th Dusk 122nd year of Ascendancy at 23:38 Killed by Cthorn at level 21 on the 56th Dusk 122nd year of Ascendancy at 14:37 Killed by teluvorta at level 21 on the 56th Dusk 122nd year of Ascendancy at 15:37 Killed by ultimate telugoroth at level 21 on the 57th Dusk 122nd year of Ascendancy at 01:22 Killed by Chronolith Twin at level 21 on the 58th Dusk 122nd year of Ascendancy at 13:19 Killed by Chronolith Twin at level 21 on the 58th Dusk 122nd year of Ascendancy at 14:33 Killed by Chronolith Clone at level 21 on the 58th Dusk 122nd year of Ascendancy at 15:33 Killed by Chronolith Twin at level 21 on the 58th Dusk 122nd year of Ascendancy at 16:40 Killed by Chronolith Clone at level 21 on the 58th Dusk 122nd year of Ascendancy at 17:45 Killed by Chronolith Twin at level 21 on the 58th Dusk 122nd year of Ascendancy at 18:40 Killed by Chronolith Twin at level 21 on the 58th Dusk 122nd year of Ascendancy at 18:48 Killed by Chronolith Twin at level 21 on the 58th Dusk 122nd year of Ascendancy at 20:10 Killed by Chronolith Twin at level 21 on the 58th Dusk 122nd year of Ascendancy at 21:53 Killed by Adenne the devourer at level 22 on the 60th Dusk 122nd year of Ascendancy at 03:20 Killed by Vorowen the hornet swarm at level 22 on the 60th Dusk 122nd year of Ascendancy at 08:51 Killed by Vorowen the hornet swarm at level 22 on the 60th Dusk 122nd year of Ascendancy at 09:51 Killed by cold drake at level 22 on the 60th Dusk 122nd year of Ascendancy at 13:05 Killed by armoured skeleton warrior at level 23 on the 61st Dusk 122nd year of Ascendancy at 05:25 Killed by Arivea the bee swarm at level 23 on the 61st Dusk 122nd year of Ascendancy at 09:08 Killed by Adumiwen the armoured skeleton warrior at level 23 on the 62nd Dusk 122nd year of Ascendancy at 10:58 Killed by Arogada the fire wyrm at level 23 on the 3rd Haze 122nd year of Ascendancy at 16:25 Killed by Velyritha the copperhead snake at level 24 on the 35th Haze 122nd year of Ascendancy at 20:11 Killed by blue ooze at level 24 on the 39th Haze 122nd year of Ascendancy at 05:31 Killed by gigantic sandworm tunneler at level 24 on the 39th Haze 122nd year of Ascendancy at 07:51 Killed by Cthorn at level 24 on the 39th Haze 122nd year of Ascendancy at 12:58 Killed by Cthorn at level 24 on the 39th Haze 122nd year of Ascendancy at 15:27 Killed by elven corruptor at level 25 on the 48th Haze 122nd year of Ascendancy at 10:45 Killed by Xeryrera the elven warrior at level 25 on the 48th Haze 122nd year of Ascendancy at 16:10 Killed by Aeravena the ogre mauler at level 25 on the 48th Haze 122nd year of Ascendancy at 17:28 Killed by elven cultist at level 25 on the 49th Haze 122nd year of Ascendancy at 18:04 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 50th Haze 122nd year of Ascendancy at 02:27 Killed by Ekixa the dwarf at level 25 on the 66th Haze 122nd year of Ascendancy at 08:49 Killed by Droh the dwarf at level 25 on the 66th Haze 122nd year of Ascendancy at 09:54 Killed by Emelywen the lesser vampire at level 26 on the 9th Decay 122nd year of Ascendancy at 21:09 Killed by rimebark at level 26 on the 9th Decay 122nd year of Ascendancy at 22:43 Killed by Emelywen the lesser vampire at level 26 on the 9th Decay 122nd year of Ascendancy at 23:27 Killed by elven tempest at level 27 on the 30th Regrowth 123rd year of Ascendancy at 05:13 Killed by Grand Corruptor at level 27 on the 31st Regrowth 123rd year of Ascendancy at 23:16 Killed by Grand Corruptor at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 00:27 Killed by Grand Corruptor at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 01:36 Killed by elven corruptor at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 12:59 Killed by Usdeis the dwarf at level 27 on the 36th Regrowth 123rd year of Ascendancy at 10:41 Killed by Cyralle the forest troll at level 27 on the 41st Regrowth 123rd year of Ascendancy at 14:28 Killed by Azgor the wretchling at level 28 on the 42nd Regrowth 123rd year of Ascendancy at 05:51 Killed by cold drake at level 28 on the 43rd Regrowth 123rd year of Ascendancy at 16:23 Killed by orc grand master assassin at level 28 on the 45th Regrowth 123rd year of Ascendancy at 10:36 Killed by orc grand master assassin at level 28 on the 45th Regrowth 123rd year of Ascendancy at 11:53 Killed by Neredarin the orc assassin at level 29 on the 62nd Regrowth 123rd year of Ascendancy at 18:13 Killed by snow giant boulder thrower at level 29 on the 63rd Regrowth 123rd year of Ascendancy at 22:02 Killed by snow giant boulder thrower at level 29 on the 63rd Regrowth 123rd year of Ascendancy at 23:14 Killed by Bethonne the armoured skeleton warrior at level 30 on the 7th Pyre 123rd year of Ascendancy at 22:41 Killed by Bethonne the armoured skeleton warrior at level 30 on the 8th Pyre 123rd year of Ascendancy at 00:38 Killed by barrow wight at level 30 on the 8th Pyre 123rd year of Ascendancy at 19:47 Killed by skeleton master archer at level 32 on the 34th Pyre 123rd year of Ascendancy at 13:30 Killed by Cyrora the forest troll at level 33 on the 37th Pyre 123rd year of Ascendancy at 13:13 Killed by icy orc wyrmic at level 33 on the 41st Pyre 123rd year of Ascendancy at 06:06 Killed by Golbug the Destroyer at level 33 on the 41st Pyre 123rd year of Ascendancy at 10:42 Killed by orc cryomancer at level 35 on the 6th Mirth 123rd year of Ascendancy at 04:12 Killed by multi-hued drake at level 36 on the 7th Mirth 123rd year of Ascendancy at 16:51 Killed by multi-hued drake at level 36 on the 7th Mirth 123rd year of Ascendancy at 17:43 Killed by multi-hued drake at level 36 on the 7th Mirth 123rd year of Ascendancy at 18:41 Killed by multi-hued drake at level 36 on the 7th Mirth 123rd year of Ascendancy at 19:51 Killed by multi-hued drake at level 36 on the 7th Mirth 123rd year of Ascendancy at 20:49 Killed by overpowered greater multi-hued wyrm at level 36 on the 7th Mirth 123rd year of Ascendancy at 21:59 Killed by multi-hued drake at level 36 on the 7th Mirth 123rd year of Ascendancy at 23:04 Killed by overpowered greater multi-hued wyrm at level 36 on the 8th Mirth 123rd year of Ascendancy at 00:02 Killed by overpowered greater multi-hued wyrm at level 36 on the 8th Mirth 123rd year of Ascendancy at 01:34 Killed by overpowered greater multi-hued wyrm at level 36 on the 8th Mirth 123rd year of Ascendancy at 02:42 Killed by overpowered greater multi-hued wyrm at level 37 on the 8th Mirth 123rd year of Ascendancy at 03:46 Killed by Cyrebeth the sandworm at level 40 on the 17th Dusk 123rd year of Ascendancy at 23:15 Killed by Atamathon the Giant Golem at level 41 on the 12nd Haze 123rd year of Ascendancy at 16:25 Killed by Atamathon the Giant Golem at level 41 on the 12nd Haze 123rd year of Ascendancy at 17:26 Killed by Atamathon the Giant Golem at level 41 on the 12nd Haze 123rd year of Ascendancy at 18:25 Killed by Atamathon the Giant Golem at level 41 on the 12nd Haze 123rd year of Ascendancy at 19:27 Killed by Atamathon the Giant Golem at level 41 on the 12nd Haze 123rd year of Ascendancy at 20:32 Killed by Atamathon the Giant Golem at level 41 on the 12nd Haze 123rd year of Ascendancy at 21:36 Killed by Atamathon the Giant Golem at level 41 on the 12nd Haze 123rd year of Ascendancy at 23:06 Killed by Atamathon the Giant Golem at level 41 on the 13rd Haze 123rd year of Ascendancy at 00:25 Killed by Atamathon the Giant Golem at level 41 on the 13rd Haze 123rd year of Ascendancy at 01:58 Killed by Atamathon the Giant Golem at level 41 on the 13rd Haze 123rd year of Ascendancy at 04:40 Killed by Xeralaith the forest wight at level 43 on the 69th Haze 123rd year of Ascendancy at 05:13 Killed by Xeralaith the forest wight at level 43 on the 69th Haze 123rd year of Ascendancy at 06:10 Killed by venom drake at level 44 on the 6th Allure 124th year of Ascendancy at 00:55 Killed by greater multi-hued wyrm at level 44 on the 6th Allure 124th year of Ascendancy at 11:19 Killed by greater multi-hued wyrm at level 44 on the 6th Allure 124th year of Ascendancy at 12:35 Killed by storm drake at level 45 on the 9th Allure 124th year of Ascendancy at 06:03 Killed by Fyrk, Faeros High Guard at level 47 on the 13rd Regrowth 124th year of Ascendancy at 10:28 Killed by orc corruptor at level 48 on the 28th Regrowth 124th year of Ascendancy at 20:40 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 30th Regrowth 124th year of Ascendancy at 23:56 Killed by orc corruptor at level 49 on the 53rd Regrowth 124th year of Ascendancy at 06:40 Killed by Cthorn at level 49 on the 64th Regrowth 124th year of Ascendancy at 07:28 Killed by forge-giant at level 50 on the 73rd Regrowth 124th year of Ascendancy at 11:20 Killed by Emudakira the ghast at level 50 on the 75th Regrowth 124th year of Ascendancy at 19:09 Killed by orc cryomancer at level 50 on the 75th Regrowth 124th year of Ascendancy at 21:36 Killed by Polyrinne the orc berserker at level 50 on the 1st Time of Balance 124th year of Ascendancy at 02:43 Killed by Polyrinne the orc berserker at level 50 on the 1st Time of Balance 124th year of Ascendancy at 03:44 Killed by Cthorn at level 50 on the 2nd Pyre 124th year of Ascendancy at 15:05 Killed by Xanitta the bone giant at level 50 on the 2nd Pyre 124th year of Ascendancy at 16:04 Killed by daelach at level 50 on the 4th Pyre 124th year of Ascendancy at 14:48 Killed by Bortojed the halfling at level 50 on the 6th Pyre 124th year of Ascendancy at 00:08 Killed by Badab the wretch titan at level 50 on the 8th Pyre 124th year of Ascendancy at 16:50 Killed by Badab the wretch titan at level 50 on the 8th Pyre 124th year of Ascendancy at 17:03 Killed by Kikoag the forge-giant at level 50 on the 9th Pyre 124th year of Ascendancy at 01:10 Killed by Elandar at level 50 on the 11st Pyre 124th year of Ascendancy at 13:58 |
Primary Stats
| Strength | 33 (base 15) |
| Dexterity | 76 (base 33) |
| Constitution | 39 (base 12) |
| Magic | 145 (base 60) |
| Willpower | 129 (base 65) |
| Cunning | 95 (base 60) |
Resources
| Life | 596/596 |
| Mana | 948/948 |
| Negative | 247/247 |
| Souls | 9/10 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | +79.668244401581% |
| Attack | 0% |
| Movement | 0% |
| Spell | +159.33648880322% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 8 |
| See Stealth | 12 |
| See Invisible | 22 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 184 |
| Accuracy | 65 |
| Crit Chance | 47% |
| APR | 79 |
| Speed | 0.56 |
Offense: Spell
| Spellpower | 90.6 |
| Crit Chance | 65% |
| Speed | 0.38559942128267 |
Offense: Mind
| Mindpower | 62.075 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| All | +126% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 47.166666666667 |
| Ranged Defense | 47.166666666667 |
| Fatigue | 5 |
| Physical Save | 48.541666666667 |
| Spell Save | 76.08125 |
| Mental Save | 71.70625 |
Defense: Resistances
| All | + 19%( 85%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
| Bleed Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (38% of a turn) Is: a spell Description: Inflicts 1506.45 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 485 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Ancient RuneUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Fires a ball that does 1131 Temporal damage and restores 50 Vim. |
Class Talents
| Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Dark-faerie | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Arcane Shield |
| talent | Shielding |
| beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +159% Combat Speed: +79% All Damage: +119% |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by skeleton mage. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by skeleton mage. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 795. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Bleaksaw' (0 def, 5 armour) pair of drakeskin leather boots 'Bleaksaw' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 mind Changes stats: +15 Lck / +8 Dex Changes resistances: +6% light / +9% cold Changes resistances penetration: +10% darkness Changes damage: +6% mind Stealth bonus: +14 Cut immunity: +10% A pair of boots made of leather. |
| Light source | Guardian's Bell Guardian's BellInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes stats: +10 Dex / +10 Mag Changes resistances: +12% blight / +12% darkness Changes resistances cap: +6% blight / +6% darkness Spellpower: +30 (+6 eff.) Light radius: +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
| On head | Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +11 Wil / +11 Mag Changes resistances penetration: +5% blight Changes damage: +24% blight / +20% arcane Mental save: +25 (+6 eff.) Hate when firing a critical mind attack: +2.00 Maximum vim: +25.00 Spell crit. chance: +3% It can be used to activate talent Vimsense (costing 23 power out of 45/45) : Effective talent level: 2.0 Power cost: 23 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 31%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 17 power out of 35/35) : Effective talent level: 2.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Atamathon's Ruby Eye ring Atamathon's Ruby Eye ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 Rings can have magical properties. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 462, based on Magic) for 10 turns, costing 18 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Awakened Staff of Absorption (172% power, 60 apr, physical element) Awakened Staff of Absorption (172% power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 180% Mag Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 180 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | umbral drakeskin leather gloves of dispersion (0 def, 3 armour) umbral drakeskin leather gloves of dispersion (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 17 arcane / 9 darkness Changes stats: +9 Mag / +8 Wil Changes resistances: +7% arcane / +11% darkness Changes damage: +8% darkness It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+5 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
| Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a radius 4 blast of frozen vapors that deal 486.53 cold damage (based on Magic) each turn for 10 turns, costing 27 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +29 Con Changes resistances: +10% darkness / +10% cold / +25% nature / +4% all Reduces incoming crit damage: 23.00% Amulets can have magical properties. |
Inventory
Goliath Infusion (40 physical power for 12 turns) Goliath Infusion (40 physical power for 12 turns)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 5 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to greatly increase your size 12 turns. This increases you size category by 1 and increases your physical power and save by 40. It can be used to inscribe your skin with the infusion.. This rune pulses with strength, like it could become huge in an instant. |
oxygen infusion of the wizard (stamina 248 over 10 turns) oxygen infusion of the wizard (stamina 248 over 10 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to restore 248 stamina and air over 10 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 155 for 6 turns) shielding rune (absorb 155 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 155 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 36 power out of 40/40) : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 304 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
insulating voratun amulet of healing insulating voratun amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +16% fire / +21% cold Cut immunity: +70% Healing mod.: +20% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 379 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
warrior's steel amulet of dexterity (+2) warrior's steel amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Dex Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 23/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
conjurer's copper ring of light (+22%) conjurer's copper ring of light (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +22% light Changes damage: +11% light Spellpower: +6 (+1 eff.) Rings can have magical properties. |
marksman's gold ring of life marksman's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +5 Dex Life regen: +1.00 Maximum life: +57.00 Healing mod.: +10% Rings can have magical properties. |
marksman's gold ring of nature (+24%) marksman's gold ring of nature (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +5 Dex Changes resistances: +24% nature Changes damage: +12% nature Rings can have magical properties. |
onyx ring onyx ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Rings can have magical properties. |
solipsist's gold ring of lightning (+24%) solipsist's gold ring of lightning (+24%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +24% lightning Changes damage: +12% lightning Mindpower: +8 (+2 eff.) Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
Rod of Sarrilon (136% power, 4 apr, physical element) Rod of Sarrilon (136% power, 4 apr, physical element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% Range: 1.2x Uses stat: 200% Mag Damage type: Temporal Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+4 eff.) It can be used to activate talent Temporal Reprieve (costing 45 power out of 50/50) : Effective talent level: 1.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. |
spellstreaming drakeskin leather gloves (0 def, 3 armour) spellstreaming drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Mana each turn: +0.23 Spellpower: +11 (+2 eff.) Spell crit. chance: +7% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Extradimensional Hat (0 def, 0 armour) Extradimensional Hat (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +5% temporal Changes damage: +5% temporal Maximum encumbrance: +50 Spellpower: +3 (+0 eff.) Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
enlightening voratun plate armour of thunder (9 def, 16 armour) enlightening voratun plate armour of thunder (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +17 (+8 eff.) Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +8 Str / +7 Mag / +15 Wil / +6 Cun Changes resistances: +16% lightning Mental save: +23 (+5 eff.) Spellpower: +19 (+3 eff.) Spell crit. chance: +9% Mindpower: +20 (+5 eff.) Mental crit. chance: +7% A suit of armour made of metal plates. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
201 alchemist agate 201 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 68 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
42 alchemist bloodstone 42 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life When used in a prism: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone 13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick elven-wood totem of thorny skin [power 38] (14 cooldown) quick elven-wood totem of thorny skin [power 38] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 38 and armour hardiness by 60%, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes resistances: +30% darkness Changes damage: +30% light Light radius: +3 When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl 10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Cthorn the Lich Necromancer level 32
28th Pyre 123rd year of Ascendancy at 10:15 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Cthorn the Lich Necromancer level 30
2nd Pyre 123rd year of Ascendancy at 07:43 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Cthorn the Lich Necromancer level 32
16th Pyre 123rd year of Ascendancy at 02:57 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Cthorn the Lich Necromancer level 35
54th Pyre 123rd year of Ascendancy at 13:52 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Cthorn the Lich Necromancer level 36
7th Mirth 123rd year of Ascendancy at 16:49 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Cthorn the Lich Necromancer level 41
13rd Haze 123rd year of Ascendancy at 04:40 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Cthorn the Lich Necromancer level 43
64th Haze 123rd year of Ascendancy at 01:02 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Cthorn the Lich Necromancer level 35
50th Pyre 123rd year of Ascendancy at 01:54 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Cthorn the Dark Faerie Necromancer level 12
7th Flare 122nd year of Ascendancy at 13:43 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Cthorn the Dark Faerie Necromancer level 18
45th Dusk 122nd year of Ascendancy at 14:06 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Cthorn the Lich Necromancer level 33
41st Pyre 123rd year of Ascendancy at 11:51 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Cthorn the Lich Necromancer level 49
63rd Regrowth 124th year of Ascendancy at 21:59 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Cthorn the Lich Necromancer level 27
7th Allure 123rd year of Ascendancy at 23:42 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Cthorn the Lich Necromancer level 50
11st Pyre 124th year of Ascendancy at 15:38 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Cthorn the Dark Faerie Necromancer level 18
52nd Dusk 122nd year of Ascendancy at 21:52 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cthorn the Lich Necromancer level 26
7th Allure 123rd year of Ascendancy at 04:05 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Cthorn the Lich Necromancer level 50
6th Pyre 124th year of Ascendancy at 16:10 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Cthorn the Lich Necromancer level 50
69th Regrowth 124th year of Ascendancy at 14:30 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Cthorn the Lich Necromancer level 44
1st Allure 124th year of Ascendancy at 05:35 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Cthorn the Lich Necromancer level 39
7th Dusk 123rd year of Ascendancy at 18:48 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cthorn the Dark Faerie Necromancer level 12
3rd Summertide 122nd year of Ascendancy at 23:37 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Cthorn the Lich Necromancer level 38
8th Mirth 123rd year of Ascendancy at 07:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Cthorn the Dark Faerie Necromancer level 10
10th Mirth 122nd year of Ascendancy at 03:23 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Cthorn the Dark Faerie Necromancer level 20
55th Dusk 122nd year of Ascendancy at 00:36 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Cthorn the Lich Necromancer level 30
64th Regrowth 123rd year of Ascendancy at 00:50 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Cthorn the Lich Necromancer level 40
14th Dusk 123rd year of Ascendancy at 14:14 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Cthorn the Lich Necromancer level 50
64th Regrowth 124th year of Ascendancy at 19:38 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Cthorn the Dark Faerie Necromancer level 24
39th Haze 122nd year of Ascendancy at 07:51 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Cthorn the Lich Necromancer level 30
2nd Pyre 123rd year of Ascendancy at 06:39 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Cthorn the Lich Necromancer level 50
66th Regrowth 124th year of Ascendancy at 13:44 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Cthorn the Lich Necromancer level 31
13rd Pyre 123rd year of Ascendancy at 01:31 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Cthorn the Lich Necromancer level 47
13rd Regrowth 124th year of Ascendancy at 10:20 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Cthorn the Dark Faerie Necromancer level 18
52nd Dusk 122nd year of Ascendancy at 11:34 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Cthorn the Lich Necromancer level 25
50th Haze 122nd year of Ascendancy at 12:19 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Cthorn the Dark Faerie Necromancer level 16
23rd Dusk 122nd year of Ascendancy at 03:51 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Cthorn the Dark Faerie Necromancer level 12
7th Flare 122nd year of Ascendancy at 09:53 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Cthorn the Lich Necromancer level 34
41st Pyre 123rd year of Ascendancy at 16:51 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Cthorn the Lich Necromancer level 50
11st Pyre 124th year of Ascendancy at 15:37 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Cthorn the Dark Faerie Necromancer level 2
75th Pyre 122nd year of Ascendancy at 21:32 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Cthorn the Lich Necromancer level 30
2nd Pyre 123rd year of Ascendancy at 07:43 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Cthorn the Lich Necromancer level 25
48th Haze 122nd year of Ascendancy at 11:45 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Cthorn the Dark Faerie Necromancer level 8
5th Mirth 122nd year of Ascendancy at 17:14 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Cthorn the Lich Necromancer level 40
30th Dusk 123rd year of Ascendancy at 15:32 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Cthorn the Lich Necromancer level 30
64th Regrowth 123rd year of Ascendancy at 06:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Cthorn the Dark Faerie Necromancer level 20
55th Dusk 122nd year of Ascendancy at 18:49 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Cthorn the Lich Necromancer level 31
14th Pyre 123rd year of Ascendancy at 19:09 see stats
Log
Lore found: third mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: fourth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: sixth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: seventh mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: eighth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: ninth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
There is no portal to activate here.
You enter the swirling portal and in the blink of an eye you set foot in an unfamiliar zone, with no trace of the portal...
Saving game...
Saving done.
Saving game...
Cthorn deactivates Blurred Mortality.
Cthorn deactivates Will o' the Wisp.
Cthorn deactivates Shielding.
Cthorn deactivates Arcane Shield.
Cthorn deactivates Necrotic Aura.
