








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Merchant on the Map 1.7.0Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 14 / 34% |
| Size | big |
| Lifes / Deaths | Killed by Isarekira the elven warrior at level 14 on the 6th Dusk 122nd year of Ascendancy at 08:32 / 1 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 42 (base 40) |
| Willpower | 31 (base 20) |
| Cunning | 24 (base 21) |
Resources
| Life | -154/339 |
| Mana | 44/296 |
| Healing Factor | 1.282941519274 |
| Regeneration | 8.0183844954622 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 17 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +3% |
| Lightning | +27% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Lightning | +20% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 1 |
| Physical Save | 24 |
| Spell Save | 37 |
| Mental Save | 36 |
Defense: Resistances
| Blight | + 10%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 18%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 13%( 70%) |
| Lightning | + 30%( 70%) |
| Mind | + 13%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 21% |
| Bleed Resistance | 100% |
| Silence Resistance | 10% |
| Fear Resistance | 100% |
| Pinning Resistance | 21% |
| Poison Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 310 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost sun paladin from death by Cyrybrenn the deformed wolf. Escort: lost sun paladin (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Poradheta the pair of rough leather boots (20 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Defense +20 (+10 eff.) Resists +8% fire +3% nature +6% cold Die.at -60.00 life Max.HP +20.00 Poison- +10% A pair of boots made of leather. |
| Light source | Chalyduneg the Scabquencher2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% mind ----- def ----- Resists +3% lightning +3% fire +3% darkness +3% nature Phys.save +5 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Ichorbolt' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% nature Mind.save +3 (+2 eff.) Die.at -80.00 life Silence- +10% A cap made of leather. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+3 eff.) ----- def ----- Max.HP +22.00 Disarm- +21% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
| On fingers | rogue's copper ring of life0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Max.HP +44.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
| Around waist | rough leather belt 'Aeraregobar'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str +2 Mag dps ---------- Phys.pwr +3 (+2 eff.) Melee Ret 2 mind ----- def ----- Resists +3% cold +3% fire +5% arcane +6% mind Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Layyreta (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Rare] Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +8 (+4 eff.) Dmg.mod +10% lightning ----- def ----- Resists +3% blight +3% cold +6% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 121.94 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Yarylarain the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Spell.crit +1% S.pwr/crit +4 Dmg.mod +11% lightning Res.pen +5% arcane ----- def ----- Resists +16% lightning +7% all Spell.save +12 (+5 eff.) ---------- misc Mana/s.crit +1.00 Vim/s.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Erydogund the Airblow (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Mind.crit +2% Res.pen +10% lightning ----- def ----- Defense +1 (+1 eff.) Mind.save +9 (+4 eff.) ---------- misc Equi/ret +0.12 Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Galudegar the Thundermistress0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Cun +1 Wil dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning ----- def ----- Phys.save +11 (+6 eff.) Spell.save +11 (+4 eff.) Mind.save +12 (+5 eff.) ---------- misc Hate/m.crit +1.00 Max.psi +40.00 Amulets make your neck look great! |
Inventory
shielding rune of the wizard (absorb 176; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 176 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets make your neck look great! |
surging elm starstaff of fate (100% power, 2 apr, temporal element)5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +3 (+1 eff.) S.pwr/crit +3 Dmg.mod +10% temporal ----- def ----- Phys.save +5 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel greatmaul 'Blasthue' (133% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Disrupt/Master/Psionic Power 134% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 lightning On Crit.r2 +12 lightning On Hit: * 10% chance to slow global speed by 45% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Acc +9 (+5 eff.) Melee Ret 2 lightning ----- def ----- Defense +12 (+6 eff.) Resists +3% mind Disarm- +39% Massive two-handed mauls. |
iron dagger of massacre (112% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 112% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
flaming steel dagger (105% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 106% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +5 fire Sharp, short and deadly. |
Woestrike (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +4 arcane On Crit.r2 +8 darkness On Hit: * 20% chance to reduce damage dealt by 16% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +4% darkness +3% light Res.pen +20% darkness ----- def ----- Resists +5% darkness Blind- +11% ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
acidic pouch of iron shots of vileness (14/14, 107% power, 1 apr)3.0 T1 shot ammo [Ego] Arcane Power 107% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 14 Ranged+ +5 blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 19 On Crit: * Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 Shots are used with slings to pummel your foes to death. |
linen robe 'Mayamina' (10 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Acc +5 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +16% lightning +7% all ---------- misc Psi/ret +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering woollen robe of light (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light +11% arcane ----- def ----- Resists +15% light +9% all ---------- misc Max.mana +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 47.58 to 142.73 lightning damage (95.15 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
prismatic cured leather armour of command (12 def, 8 armour)9.0 T2 light armor [Ego+] Arcane/Psionic While equipped: Stats +1 Cun ----- def ----- Armour +8 Defense +12 (+6 eff.) Fatigue +7% Resists +10% light +10% darkness Mind.save +11 (+5 eff.) A suit of armour made of leather. |
cleansing iron mail armour of clarity (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% blight +11% nature +5% mind Mind.save +11 (+5 eff.) A suit of armour made of mail. |
blurring rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +10 (+5 eff.) Fatigue -4% Stealth +7 ---------- misc Max.enc +20 A belt that goes around your waist. |
rough leather belt 'Gleamtyphoon'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% blight Melee Ret 2 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Resists +6% light Phys.save +5 (+3 eff.) ---------- misc Light +3 A belt that goes around your waist. |
rough leather belt 'Hazeslicer'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Resists +6% temporal +3% darkness +6% fire +9% cold +3% light A belt that goes around your waist. |
Murkbane (1 def, 4 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +2% physical Max.HP +31.00 Blind- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
pair of rough leather boots 'Balarek' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Armour +3 Resists +6% fire Crit.chn- 5.00% Mind.save +3 (+2 eff.) Silence- +10% ---------- misc Infravis +2 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
grounding linen wizard hat of madness (1 def, 0 armour)2.0 T1 head armor [Ego+] Nature/Psionic While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +4% ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +7% temporal Mind.save +11 (+5 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 82 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Brodekhad the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Melee Ret 8 mind ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% nature +3% darkness Crit.chn- 10.00% A cap made of leather. |
miner's rough leather cap of strength (+2) (0 def, 2 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
Hellrend (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +24% fire +12% cold Res.pen +5% fire ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Ivuna (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature Melee Ret 2 acid ----- def ----- Resists +6% cold +17% nature +5% arcane While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ne'vaa the Skeleton Archmage level 10
2nd Summertide 122nd year of Ascendancy at 09:42 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ne'vaa the Skeleton Archmage level 10
3rd Summertide 122nd year of Ascendancy at 03:33 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ne'vaa the Skeleton Archmage level 11
5th Flare 122nd year of Ascendancy at 12:49 see stats
Log
Isarekira the elven warrior performs a melee critical strike against Ne'vaa!
Your shield crumbles under the damage!
The shield around Ne'vaa crumbles.
Nerewen the elven guard's fire area effect hits Nerewen the elven guard for 16 fire damage.
Nerewen the elven guard's fire area effect hits Ne'vaa for (7 absorbed), 4 fire (4 total damage).
Nerewen the elven guard's fire area effect hits Isarekira the elven warrior for 16 fire damage.
Osmosis Shield hits Nerewen the elven guard for (16 turned into osmosis) damage.
Melee retaliation hits Isarekira the elven warrior for 2 mind, 1 mind (3 total damage).
Isarekira the elven warrior hits Ne'vaa for (44 absorbed), 7 physical, (12 absorbed), 0 darkness, (52 absorbed), 0 physical, (3 absorbed), 0 nature, (12 absorbed), 0 darkness (7 total damage).
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Ne'vaa's spell attains critical power!
Thunderstorm hits Nerewen the elven guard for (19 turned into osmosis), 27 lightning (27 total damage).
Nerewen the elven guard receives 10 healing.
Isarekira the elven warrior performs a melee critical strike against Ne'vaa!
Isarekira the elven warrior performs a melee critical strike against Ne'vaa!
Melee retaliation hits Isarekira the elven warrior for 1 mind, 1 mind (2 total damage).
Isarekira the elven warrior hits Ne'vaa for 99 physical, 12 darkness, 55 physical, 3 nature, 12 darkness (180 total damage).
Nerewen the elven guard's fire area effect hits Nerewen the elven guard for 16 fire damage.
Nerewen the elven guard's fire area effect hits Isarekira the elven warrior for 16 fire damage.
Osmosis Shield hits Nerewen the elven guard for (16 turned into osmosis) damage.
Talent Lightning is ready to use.
Thunderstorm hits Isarekira the elven warrior for 11 lightning damage.
Nerewen the elven guard receives 23 healing.
Isarekira the elven warrior performs a melee critical strike against Ne'vaa!
Melee retaliation hits Isarekira the elven warrior for 1 mind, 1 mind (2 total damage).
Isarekira the elven warrior hits Ne'vaa for 99 physical, 12 darkness, 33 physical (144 total damage).
Ne'vaa the level 14 skeleton archmage was pierced to death by Isarekira the elven warrior on level 2 of Rhaloren Camp.
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The furious lightning storm around Ne'vaa calms down and disappears.






















































































