










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Cultist of Entropy |
| Level / Exp | 30 / 20% |
| Size | medium |
| Lifes / Deaths | Killed by Elana the corrupted plasmic disruptor at level 30 on the 26th Stralite 123rd year of Ascendancy at 10:02 / 1 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 37 (base 21) |
| Magic | 78 (base 60) |
| Willpower | 18 (base 10) |
| Cunning | 56 (base 51) |
Resources
| Life | -201/806 |
| Insanity | 63/100 |
| Healing Factor | 1.2541015905906 |
| Regeneration | 5.32993176001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 6 |
| Crit Chance | 19% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Physical | +9% |
| Cold | +46% |
| All | 0% |
| Darkness | +57% |
| Light | +15% |
| Temporal | 0% |
| Fire | +6% |
| Lightning | +28% |
Offense: Damage Penetration
| Temporal | 0% |
| Lightning | +25% |
| Darkness | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.093061267623 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 26 |
| Mental Save | 40 |
Defense: Resistances
| Arcane | + 23%( 70%) |
| Cold | + 57%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 60%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 29%( 70%) |
| Darkness | + 31%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Disarm Resistance | 29% |
| Confusion Resistance | 61% |
| Silence Resistance | 44% |
| Stun Resistance | 29% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 705% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 443 damage for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 201 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Demented / Madness | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Entropy | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Demented / Doom | 1.51 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Grand Oration |
| talent | Twofold Curse |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed vial of greater demon bile. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed bear paw. * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed sandworm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Aereba the Prismstinger (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +15% light ----- def ----- Armour +3 Resists +10% fire +3% light +7% cold Silence- +24% Confus- +31% Stun/Frz- +29% ---------- misc Stam/turn +0.60 Max.stam +18.00 Light +3 A pair of boots made of leather. |
| Light source | brass lantern 'Sootraven'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold +6% darkness +6% fire Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Max.HP +47.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Beluma the linen wizard hat (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +11% cold ----- def ----- Defense +6 (+3 eff.) Resists +12% lightning +16% cold +5% arcane Die.at -40.00 life Max.HP +40.00 Heal.mod +5% A pointy cloth hat, very wizardly... |
| Tool | supercharged yew totem of healing [power 320] (6/18 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Blazeseam'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag +3 Wil +3 Cun dps ---------- Crit.mult +5.00% Spell.pwr +6 (+1 eff.) S.pwr/crit +2 ----- def ----- Defense +15 (+7 eff.) Resists +3% darkness +9% lightning Rings make your fingers look great! |
| On fingers | Xanydabreta the Galeblack0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +15% cold +3% nature +6% light Max.HP +23.00 Disarm- +29% Pinning- +30% Knockbk- +25% Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | dragonbone starstaff of invocation (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +24 (+6 eff.) S.pwr/crit +7 Dmg.mod +30% darkness ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 35.74 to 42.89 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 126% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Zilathandur the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +5 Str +5 Mag +6 Wil dps ---------- Dmg.mod +10% lightning +9% physical +21% acid +11% cold ----- def ----- Resists +8% lightning +9% cold +6% temporal +9% all Max.HP +60.00 HP.reg +4.00 Silence- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak 'Lisevena' (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +6 (+3 eff.) Resists +6% temporal Mind.save +12 (+4 eff.) Max.HP +80.00 ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fuloyanik the Darkqueen0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% darkness +9% cold Res.pen +25% lightning ----- def ----- Resists +12% darkness +6% lightning ---------- misc Masteries +0.21 Demented/Doom Amulets make your neck look great! |
Inventory
Turusin0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% physical ----- def ----- Resists +9% temporal +3% fire Phys.save +6 (+3 eff.) Max.HP +40.00 Stun/Frz- +20% Amulets make your neck look great! |
Polassra the Foresthack0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee Ret 2 fire On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +3% light +6% cold Phys.save +6 (+3 eff.) Rings make your fingers look great! |
steel ring 'Eilinadhewe'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Str +9 Con dps ---------- Phys.pwr +7 (+4 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +3% nature +12% darkness Die.at -40.00 life Blind- +20% Rings make your fingers look great! |
Xebreldamira (111% power, 3 apr, light element)5.0 T2 staff 2H weapon [Random Unique] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +11.00% Phys.pwr +15 (+8 eff.) Spell.pwr +6 (+1 eff.) Dmg.mod +15% light +3% physical Acc +10 (+10 eff.) ----- def ----- Defense +13 (+6 eff.) ---------- misc Light +6 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 133.44 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash starstaff 'Obsidiansquall' (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Mag +14 Wil +9 Cun dps ---------- Spell.crit +2% Crit.mult +5.00% Spell.pwr +6 (+1 eff.) Mind.pwr +15 (+7 eff.) S.pwr/crit +7 Dmg.mod +15% darkness Res.pen +15% mind Melee Ret 2 darkness ----- def ----- Resists +12% acid Mind.save +9 (+3 eff.) ---------- misc Hate/m.crit +1.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Blazeward' (127% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 127% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Spell.pwr +17 (+4 eff.) Melee+ 30 arcane Dmg.mod +42% arcane +9% fire Res.pen +10% arcane ----- def ----- Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Max.mana +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stralite greatsword 'Tundraveil' (164% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Arcane Power 164% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +34 cold On Hit.r1 +8 cold While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +15 (+8 eff.) Dmg.mod +9% cold ----- def ----- Armour +6 Defense +20 (+10 eff.) Resists +7% physical Poison- +20% ---------- misc Stam/turn +2.00 Massive two-handed swords. |
woollen robe 'Nighttickler' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +4 Str +4 Dex +5 Mag +3 Wil +2 Cun +3 Con dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +11% arcane +11% temporal ----- def ----- Resists +6% darkness +9% all ---------- misc Max.mana +26.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xyriara1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Wil +4 Cun +7 Lck dps ---------- Mind.crit +3% Mind.pwr +20 (+10 eff.) Dmg.mod +6% mind ----- def ----- Phys.save +12 (+6 eff.) Stealth +9 ---------- misc T.Disarm +15 Stam/turn +3.00 Infravis +5 A belt that goes around your waist. |
Lavapassion (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% nature +5% arcane Die.at -20.00 life Max.HP +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Velyta (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex ----- def ----- Armour +3 Resists +3% mind Stealth +6 Max.HP +40.00 Poison- +10% ---------- misc Equi/ret +0.12 Psi/ret +0.12 A pair of boots made of leather. |
Plaguewasp the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +6 Str +2 Wil +4 Cun +7 Con dps ---------- Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +3 Resists +7% fire +10% cold Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Chilendur the hardened leather gloves (5 def, 6 armour)1.0 T2 hands armor [Random Unique] Arcane While equipped: Stats +9 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) Melee+ 8 darkness 6 arcane Dmg.mod +3% darkness +7% arcane ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +3% fire +5% darkness +3% arcane Mind.save +3 (+1 eff.) Silence- +10% Unarmed combat: Power 117% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +14 arcane On Crit.r2 +7 arcane On Hit: 20% Moonlight Ray 3 On Hit: 10% Manathrust 3 On Hit: * 6% chance to reduce damage dealt by 17% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Voidgrind the dwarven-steel gauntlets (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+5 eff.) Dmg.mod +24% darkness Acc +25 (+19 eff.) Melee Ret 4 darkness ----- def ----- Armour +8 Fatigue +3% Resists +6% darkness Die.at -40.00 life Unarmed combat: Power 129% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Chedolin the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Dex +4 Cun +4 Con dps ---------- Phys.pwr +4 (+3 eff.) Dmg.mod +12% mind Melee Ret 6 mind ----- def ----- Armour +3 Fatigue +3% ---------- misc Stam/turn +2.00 Stam/ret +1.80 Equi/ret +1.80 Max.stam +10.00 A cap made of leather. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +47.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Islydamina the Gleamdream (dig speed 19 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +4 Cun dps ---------- Dmg.mod +18% light Acc +9 (+9 eff.) ----- def ----- Resists +5% arcane +6% nature +15% mind Poison- +20% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Dairakalthorim [power 182] (6/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% arcane +9% temporal Res.pen +10% arcane +5% temporal Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to heal for 49. 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Geetropy the Drem Cultist of Entropy level 23
15th Iron 123rd year of Ascendancy at 17:00 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Geetropy the Drem Cultist of Entropy level 10
2nd Acquisition 122nd year of Ascendancy at 20:37 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Geetropy the Drem Cultist of Entropy level 25
31st Iron 123rd year of Ascendancy at 00:46 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Geetropy the Drem Cultist of Entropy level 22
20th Shortage 122nd year of Ascendancy at 09:56 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Geetropy the Drem Cultist of Entropy level 10
26th Voratun 122nd year of Ascendancy at 16:25 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Geetropy the Drem Cultist of Entropy level 20
13rd Shortage 122nd year of Ascendancy at 05:51 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Geetropy the Drem Cultist of Entropy level 30
18th Stralite 123rd year of Ascendancy at 13:15 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Geetropy the Drem Cultist of Entropy level 20
14th Shortage 122nd year of Ascendancy at 10:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Geetropy the Drem Cultist of Entropy level 10
26th Voratun 122nd year of Ascendancy at 16:42 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Geetropy the Drem Cultist of Entropy level 28
45th Steel 123rd year of Ascendancy at 18:20 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Geetropy the Drem Cultist of Entropy level 19
23rd Wealth 122nd year of Ascendancy at 16:43 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Geetropy the Drem Cultist of Entropy level 28
44th Steel 123rd year of Ascendancy at 20:29 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Geetropy the Drem Cultist of Entropy level 22
19th Shortage 122nd year of Ascendancy at 05:24 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Geetropy the Drem Cultist of Entropy level 15
36th Profit 122nd year of Ascendancy at 05:54 see stats
Log
--------------------------------
Geetropy casts Spatial Distortion.
Select a teleport location...
Elana the corrupted plasmic disruptor resists the warp!
Elana the corrupted plasmic disruptor is wreathed in entropy.
Geetropy's spell attains critical power!
Voidburn from Geetropy hits Mirror Image (Elana the corrupted plasmic disruptor) for 0 temporal, 0 darkness (0 total damage).
Entropic Gift from Geetropy hits Mirror Image (Elana the corrupted plasmic disruptor) for 0 temporal, 0 darkness (0 total damage).
Nihil from Geetropy hits Mirror Image (Elana the corrupted plasmic disruptor) for 0 temporal damage.
Elana the corrupted plasmic disruptor uses Ravage.
Geetropy is being ravaged by distortion!
Geetropy loses 11 health to the entropy.
Ravage from Elana the corrupted plasmic disruptor hits Geetropy for 83 physical damage.
--------------------------------
Geetropy casts Dark Whispers.
Geetropy casts Prophecy of Treason.
Elana the corrupted plasmic disruptor is doomed to treason!
Geetropy's spell attains critical power!
Elana the corrupted plasmic disruptor shrugs off Geetropy's 'Prophecy of Ruin'!
Voidburn from Geetropy hits Mirror Image (Elana the corrupted plasmic disruptor) for 0 temporal, 0 darkness (0 total damage).
Entropic Gift from Geetropy hits Mirror Image (Elana the corrupted plasmic disruptor) for 0 temporal, 0 darkness (0 total damage).
Nihil from Geetropy hits Mirror Image (Elana the corrupted plasmic disruptor) for 0 temporal damage.
Elana the corrupted plasmic disruptor uses Distortion Wave.
Geetropy's void star absorbs the damage from Elana the corrupted plasmic disruptor, converting it into entropy!
Geetropy is knocked back!
Geetropy is stunned!
Elana the corrupted plasmic disruptor hits Geetropy for (50 to entropy), 132 physical (132 total damage).
Geetropy the level 30 drem cultist of entropy was decapitated to death by Elana the corrupted plasmic disruptor on level 1 of The Godfeaster.





















































































