










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Werekracken's Beholder Fork 1.7.2This addon is a fork of the Beholder (Eye Fix) (https://te4.org/games/addons/tome/beholder-efix), which was a fork of Beholder (Continuation) (https://te4.org/games/addons/tome/beholder-cont), which was a fork of Beholder race/classes (https://te4.org/games/addons/tome/beholder-raceclasses). It's been over a year since Beholder (Eye Fix) was updated last and it's been broken for a while, so here is the third fork. Adds Beholders as a playable race and the Mage Eye as a Beholder only class. Nekarcos's Quality of Life 07: Visible Size Categories addon is recommended in conjunction with beholders because it's fun to see their size change as they grow. https://github.com/Werekracken/tome-wkbeholder --- Beholders resemble floating orbs of flesh with large mouths, a single central eye, and lots of smaller eyestalks on top with deadly magical powers. Instead of gaining category points as they level, they must absorb energy from arcane items to grow. They cannot wear most equipment, but have lots of tentacles and eyes. -2 Strength, +2 Dexterity, +0 Constitution, +3 Magic, +4 Willpower, +2 Cunning + 10% Lightning, Fire, and Cold resist -20% movement speed Race trees - race/beholder: Basic abilities common to all Beholders. --- Mage eyes focus on harnessing the powers of their eyestalks. + 6 Magic, +3 Willpower Generic trees - spell/aegis Class trees - spell/phantasm (locked) --- Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 8 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by large brown snake at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:15 0 / 5Killed by Gulralle the forest troll at level 6 on the 1st Mirth 122nd year of Ascendancy at 22:47 Killed by Islariath the stone troll at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:42 Killed by Xylaith the midge swarm at level 7 on the 3rd Mirth 122nd year of Ascendancy at 21:32 Killed by Isothra, the worried loremaster at level 8 on the 3rd Mirth 122nd year of Ascendancy at 23:15 |
Primary Stats
| Strength | 34 (base 28) |
| Dexterity | 13 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 22 (base 22) |
| Cunning | 12 (base 10) |
Resources
| Life | -1/255 |
| Hate | 96/100 |
| Equilibrium | 0 |
| Healing Factor | 0.9704984738075 |
| Regeneration | 0.24262461845188 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 34 |
| Crit Chance | 1% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.6666666666667 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +12% |
| Darkness | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 18.317011280365 (72.903125182002%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 17 |
| Physical Save | 15 |
| Spell Save | 24 |
| Mental Save | 11 |
Defense: Resistances
| Lightning | + 6%( 70%) |
| Nature | + 10%( 70%) |
| Darkness | + 9%( 70%) |
| Blight | + 28%( 70%) |
| Cold | + 16%( 70%) |
| Mind | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 135 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
Escort the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire) | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
| On feet | [vs. miner's pair of rough leather boots of speed (0 def, 2 armour) (On feet)]miner's pair of rough leather boots of speed (0 def, 2 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 (-) Infravision radius: +1 (-) Movement speed: +25% (-) A pair of boots made of leather. |
| On hands | [vs. Zubogassra (0 def, 1 armour) (On hands)]Zubogassra (0 def, 1 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) (-) Armour penetration: +5 (-) Physical power: +5 (+2 eff.) (-) Armour: +1 (-) Changes resistances: +6%(-) blight / +3%(-) darkness / +9%(-) mind Changes resistances penetration: +5%(-) mind Spell save: +12 (+7 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. iron helm of strength (+3) (0 def, 3 armour) (On head)]iron helm of strength (+3) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3(-) Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. iron pickaxe 'Chamidunarab' (dig speed 28 turns) (Tool)]iron pickaxe 'Chamidunarab' (dig speed 28 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+2 eff.) (-) Damage when hit (Melee): 4(-) arcane Changes stats: +1(-) Str / +2(-) Cun / +1(-) Wil Infravision radius: +5 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. wizard's copper ring of blight (+12%) (On fingers)]wizard's copper ring of blight (+12%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3(-) Mag Changes resistances: +12%(-) blight Changes damage: +12%(-) blight Spell save: +6 (+3 eff.) (-) Rings make your fingers look great! |
| Around neck | [vs. copper amulet of mastery (0.10 Cursed / Cursed aura) (Around neck)]copper amulet of mastery (0.10 Cursed / Cursed aura) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent masteries: +0.10(-) Cursed / Cursed aura Amulets make your neck look great! |
| In main hand | [vs. Cloudwoe (Nightmares) (20-27 power, 2 apr) (In main hand)]Cloudwoe (Nightmares) (20-27 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +0.5% (-) Attack speed: 100% (-) When wielded/worn: Changes resistances: +6%(-) darkness / +6%(-) lightning Changes resistances penetration: +5%(-) lightning Changes damage: +6%(-) darkness Curse of Nightmares Blunt and deadly. |
| Main armor | [vs. cleansing iron mail armour of cold resistance (Misfortune) (2 def, 4 armour) (Main armor)]cleansing iron mail armour of cold resistance (Misfortune) (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes resistances: +10%(-) blight / +16%(-) cold / +10%(-) nature A suit of armour made of mail. |
| Cloak | [vs. resilient linen cloak (Madness) (1 def, 0 armour) (Cloak)]resilient linen cloak (Madness) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Maximum life: +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
movement infusion of the duelist (speed 439%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. copper amulet of mastery (0.10 Cursed / Cursed aura) (Around neck)]This item will automatically be transmogrified when you leave the level. Radiancesaw Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 2 acid Changes resistances: +3% acid / +12% temporal / +9% light Talent mastery: +0.00(-0.10) Cursed / Cursed aura Pinning immunity: +21% Knockback immunity: +22% Light radius: +1 Amulets make your neck look great! |
[vs. Cloudwoe (Nightmares) (20-27 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Radiancegrinder (Madness) (10-12 power, 2 apr, lightning element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-9.5 - -15.3) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-) Crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +1 Wil Changes resistances: +0%(-6%) darkness / +0%(-6%) lightning Changes resistances penetration: +15% light / +0%(-5%) lightning Changes damage: +10% lightning / +18% mind / +0%(-6%) darkness Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Light radius: +2 Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 29.76 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. Cloudwoe (Nightmares) (20-27 power, 2 apr) (In main hand)]iron greatsword (Shrouds) (16-26 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6(-3.5 - -1.7) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-1) Crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +0%(-6%) darkness / +0%(-6%) lightning Changes resistances penetration: +0%(-5%) lightning Changes damage: +0%(-6%) darkness Curse of Shrouds Massive two-handed swords. |
[vs. Cloudwoe (Nightmares) (20-27 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. acidic iron mace of erosion (Shrouds) (12-18 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5(-7.0 - -9.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +0.5% (-) Attack speed: 100% (-) On weapon crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Melee): +6 nature When wielded/worn: Changes resistances: +0%(-6%) darkness / +0%(-6%) lightning Changes resistances penetration: +0%(-5%) lightning Changes damage: +0%(-6%) darkness Curse of Shrouds Blunt and deadly. |
[vs. Cloudwoe (Nightmares) (20-27 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Vorevena (Misfortune) (10-14 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7(-9.0 - -13.6) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (+3) Crit. chance: +4.0% (+3.5%) Attack speed: 100% (-) On weapon hit: * 7% chance to slow global speed by 41% When wielded/worn: Changes stats: +2 Wil Changes resistances: +0%(-6%) lightning / +9% mind / +0%(-6%) darkness Changes resistances penetration: +0%(-5%) lightning / +5% physical Changes damage: +0%(-6%) darkness Infravision radius: +1 Curse of Misfortune Sharp, short and deadly. |
[vs. iron helm of strength (+3) (0 def, 3 armour) (On head)]miner's rough leather cap (0 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 (-1) Fatigue: +1% (-4%) Changes stats: +0(-3) Str Infravision radius: +1 A cap made of leather. |
[vs. iron helm of strength (+3) (0 def, 3 armour) (On head)]iron helm of constitution (+3) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +0(-3) Str / +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
48 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. iron pickaxe 'Chamidunarab' (dig speed 28 turns) (Tool)]iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-3 (-2 eff.)) Fatigue: -4% Damage when hit (Melee): 0(-4) arcane Changes stats: +2(+1) Str / +0(-2) Cun / +0(-1) Wil Infravision radius: +0 (-5) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron pickaxe 'Chamidunarab' (dig speed 28 turns) (Tool)]This item will automatically be transmogrified when you leave the level. Amorim [power 105] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-3 (-2 eff.)) Damage when hit (Melee): 0(-4) arcane Changes stats: +0(-1) Str / +0(-2) Cun / +0(-1) Wil Changes resistances penetration: +5% blight Changes damage: +3% blight Mana each turn: +0.12 Maximum mana: +20.00 Infravision radius: +0 (-5) When carried: Talent granted: +0(+-1) Dig It can be used to fire a magical bolt dealing 105 fire damage Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Eliaer hits Porokira the giant venus flytrap for 55 physical damage.
Melee retaliation hits War hound for 4 arcane damage.
War hound hits Eliaer for 22 physical damage.
Giant venus flytrap is lost in despair!
Talent Slash is ready to use.
Ritch flamespitter spits flames!
Ritch flamespitter hits Eliaer for 24 fire damage.
Giant venus flytrap hits Eliaer for 4 physical damage.
Melee retaliation hits Porokira the giant venus flytrap for 4 arcane, 4 arcane (8 total damage).
Melee retaliation hits Giant venus flytrap for 4 arcane damage.
Porokira the giant venus flytrap hits Eliaer for 1 nature, 2 lightning, 2 fire, 1 mind, 2 darkness, 1 mind, 2 lightning, 2 fire, 1 mind, 2 darkness (16 total damage).
Eliaer hits Porokira the giant venus flytrap for 65 physical damage.
Melee retaliation hits War hound for 4 arcane damage.
War hound hits Eliaer for 20 physical damage.
Eliaer stops regenerating health quickly.
Giant venus flytrap is weakened by the gloom.
Porokira the giant venus flytrap hits Eliaer for 1 nature, 2 lightning, 2 fire, 1 mind, 2 darkness, 1 mind, 2 lightning, 2 fire, 1 mind, 2 darkness (16 total damage).
Melee retaliation hits Porokira the giant venus flytrap for 4 arcane, 4 arcane (8 total damage).
Melee retaliation hits War hound for 4 arcane damage.
War hound hits Eliaer for 20 physical damage.
Eliaer uses Infusion: Regeneration.
Eliaer starts regenerating health quickly.
Isothra, the worried loremaster uses Mind Sear.
You feel a surge of power as a powerful creature falls nearby.
Porokira the giant venus flytrap is no longer being stalked by Eliaer.
Isothra, the worried loremaster hits Porokira the giant venus flytrap for 12 mind damage.
Isothra, the worried loremaster hits Eliaer for 11 mind damage.
Eliaer the level 8 thalore cursed was mentally tortured to death by a Isothra, the worried loremaster on level 3 of Trollmire.


































































