











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Store Restocker 1.5.5Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Adjustable Levelup 1.5.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
|
Campaign | Infinite |
Mode | Nightmare Exploration |
Sex | Female |
Race | Dwarf |
Class | Cursed |
Level / Exp | 9 / 30% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 2 on the 16th Voratun 122nd year of Ascendancy at 16:13 / 59Killed by snow giant at level 3 on the 17th Voratun 122nd year of Ascendancy at 14:00 Killed by gwelgoroth at level 3 on the 17th Voratun 122nd year of Ascendancy at 14:28 Killed by multi-hued drake hatchling at level 3 on the 17th Voratun 122nd year of Ascendancy at 15:53 Killed by multi-hued drake hatchling at level 3 on the 17th Voratun 122nd year of Ascendancy at 16:24 Killed by gwelgoroth at level 3 on the 17th Voratun 122nd year of Ascendancy at 16:59 Killed by multi-hued drake hatchling at level 4 on the 17th Voratun 122nd year of Ascendancy at 18:33 Killed by multi-hued drake hatchling at level 4 on the 17th Voratun 122nd year of Ascendancy at 19:05 Killed by bandit at level 4 on the 17th Voratun 122nd year of Ascendancy at 19:36 Killed by multi-hued drake hatchling at level 4 on the 17th Voratun 122nd year of Ascendancy at 21:04 Killed by bandit at level 4 on the 17th Voratun 122nd year of Ascendancy at 22:40 Killed by gwelgoroth at level 4 on the 17th Voratun 122nd year of Ascendancy at 23:51 Killed by multi-hued drake hatchling at level 5 on the 18th Voratun 122nd year of Ascendancy at 04:13 Killed by multi-hued drake hatchling at level 5 on the 18th Voratun 122nd year of Ascendancy at 04:41 Killed by multi-hued drake hatchling at level 5 on the 18th Voratun 122nd year of Ascendancy at 06:08 Killed by multi-hued drake hatchling at level 5 on the 18th Voratun 122nd year of Ascendancy at 07:29 Killed by ancient elven mummy at level 5 on the 18th Voratun 122nd year of Ascendancy at 10:10 Killed by golem at level 5 on the 18th Voratun 122nd year of Ascendancy at 11:37 Killed by golem at level 5 on the 18th Voratun 122nd year of Ascendancy at 12:19 Killed by golem at level 5 on the 18th Voratun 122nd year of Ascendancy at 13:07 Killed by snow giant boulder thrower at level 6 on the 18th Voratun 122nd year of Ascendancy at 14:24 Killed by snow giant boulder thrower at level 6 on the 18th Voratun 122nd year of Ascendancy at 16:16 Killed by snow giant boulder thrower at level 6 on the 18th Voratun 122nd year of Ascendancy at 18:14 Killed by snow giant boulder thrower at level 6 on the 18th Voratun 122nd year of Ascendancy at 19:40 Killed by snow giant boulder thrower at level 6 on the 18th Voratun 122nd year of Ascendancy at 21:06 Killed by multi-hued drake hatchling at level 6 on the 18th Voratun 122nd year of Ascendancy at 21:33 Killed by vampire at level 6 on the 19th Voratun 122nd year of Ascendancy at 03:55 Killed by storm drake hatchling at level 6 on the 19th Voratun 122nd year of Ascendancy at 04:33 Killed by storm drake at level 6 on the 19th Voratun 122nd year of Ascendancy at 05:04 Killed by storm drake at level 6 on the 19th Voratun 122nd year of Ascendancy at 06:29 Killed by snow giant boulder thrower at level 7 on the 19th Voratun 122nd year of Ascendancy at 09:44 Killed by snow giant boulder thrower at level 7 on the 19th Voratun 122nd year of Ascendancy at 13:25 Killed by multi-hued drake hatchling at level 7 on the 22nd Voratun 122nd year of Ascendancy at 07:36 Killed by multi-hued drake hatchling at level 7 on the 22nd Voratun 122nd year of Ascendancy at 08:11 Killed by faeros at level 8 on the 22nd Voratun 122nd year of Ascendancy at 09:03 Killed by umber hulk at level 8 on the 22nd Voratun 122nd year of Ascendancy at 09:43 Killed by multi-hued drake hatchling at level 8 on the 22nd Voratun 122nd year of Ascendancy at 10:08 Killed by lesser vampire at level 8 on the 22nd Voratun 122nd year of Ascendancy at 10:41 Killed by gwelgoroth at level 8 on the 22nd Voratun 122nd year of Ascendancy at 11:55 Killed by gwelgoroth at level 8 on the 22nd Voratun 122nd year of Ascendancy at 12:20 Killed by elven guard at level 8 on the 22nd Voratun 122nd year of Ascendancy at 12:56 Killed by human guard at level 8 on the 22nd Voratun 122nd year of Ascendancy at 14:07 Killed by dredge at level 8 on the 22nd Voratun 122nd year of Ascendancy at 14:39 Killed by dredge at level 8 on the 22nd Voratun 122nd year of Ascendancy at 16:17 Killed by rogue sapper at level 9 on the 22nd Voratun 122nd year of Ascendancy at 18:01 Killed by bear trap at level 9 on the 22nd Voratun 122nd year of Ascendancy at 19:19 Killed by xorn at level 9 on the 22nd Voratun 122nd year of Ascendancy at 20:12 Killed by yellow jelly at level 9 on the 22nd Voratun 122nd year of Ascendancy at 21:42 Killed by giant venus flytrap at level 9 on the 22nd Voratun 122nd year of Ascendancy at 22:15 Killed by xorn at level 9 on the 22nd Voratun 122nd year of Ascendancy at 22:53 Killed by xorn at level 9 on the 22nd Voratun 122nd year of Ascendancy at 23:23 Killed by rogue sapper at level 9 on the 23rd Voratun 122nd year of Ascendancy at 00:03 Killed by rogue sapper at level 9 on the 23rd Voratun 122nd year of Ascendancy at 01:46 Killed by bear trap at level 9 on the 23rd Voratun 122nd year of Ascendancy at 03:05 Killed by rogue sapper at level 9 on the 23rd Voratun 122nd year of Ascendancy at 04:19 Killed by xorn at level 9 on the 23rd Voratun 122nd year of Ascendancy at 09:44 Killed by xorn at level 9 on the 23rd Voratun 122nd year of Ascendancy at 10:18 Killed by disarming trap at level 9 on the 23rd Voratun 122nd year of Ascendancy at 16:31 Killed by Takila at level 9 on the 23rd Voratun 122nd year of Ascendancy at 16:37 |
Primary Stats
Strength | 38 (base 30) |
Dexterity | 11 (base 13) |
Constitution | 16 (base 10) |
Magic | 12 (base 13) |
Willpower | 29 (base 20) |
Cunning | 10 (base 10) |
Resources
Life | 273/273 |
Hate | 100/100 |
Healing Factor | 0.99303668561227 |
Regeneration | 0.24825917140307 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Offense: Mainhand
Damage | 36 |
Accuracy | 5 |
Crit Chance | 0% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Darkness | +15% |
Light | +15% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 4 |
Ranged Defense | 6 |
Fatigue | 13 |
Physical Save | 25 |
Spell Save | 21 |
Mental Save | 24 |
Defense: Resistances
Lightning | + 15%( 70%) |
Fire | + 16%( 70%) |
Darkness | + 20%( 70%) |
Cold | + 15%( 70%) |
Physical | + 5%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 98 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +2 (+2 eff.) Rng.Def +2 (+2 eff.) Fatigue +2% Resists +5% cold +5% fire Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T1 shot ammo [Ego] Nature/Psionic Power 13.5 - 16.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 17 Proj.spd +200% Ranged+ +15 physical On Hit: * 10% chance to create an air burst * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
On hands | ![]() 1.0 T1 hands armor [Ego+] Disrupt/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) On Melee Ret: * 16% chance to reduce effective powers by 20% * 15 arcane resource burn ----- def ----- Armour +1 Spell.save +8 (+4 eff.) Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 3.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 47 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% cold +11% fire Amulets can have magical properties. |
Main armor | ![]() 9.0 T1 light armor [Rare] Master While equipped: dps ---------- Melee Ret 8 lightning ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +15% lightning +3% mind Curse of Corpses A suit of armour made of leather. |
In main hand | ![]() 5.0 T1 greatmaul 2H weapon [Ego] Arcane/Master Power 26.5 - 39.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +7 fire Curse of Nightmares Massive two-handed mauls. |
Cloak | ![]() 2.0 T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +3 Wil +1 Mag ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+5 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 74, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 200.10 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Inventory
![]() 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 183 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +5 (+3 eff.) ---------- misc Mana/turn +0.11 Max.mana +32.00 Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T1 battleaxe 2H weapon [Normal] Power 14.0 - 21.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Curse of Misfortune Massive two-handed battleaxes. |
![]() 5.0 T3 greatmaul 2H weapon [Ego] Nature/Psionic Power 40.5 - 60.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 temporal +14 darkness +9 nature Against +9% Living Curse of Shrouds Massive two-handed mauls. |
![]() 3.0 T2 greatsword 2H weapon [Ego] Nature/Master Power 25.0 - 40.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 nature +14 temporal While equipped: dps ---------- Acc +7 (+7 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +28% Curse of Nightmares Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master/Psionic Power 62.5 - 100.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Acc +13 (+13 eff.) ----- def ----- Defense +12 (+12 eff.) Disarm- +41% Curse of Corpses Massive two-handed swords. |
![]() 3.0 T3 mace 1H weapon [Ego] Master/Psionic Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +6 darkness Against +5% Living Curse of Madness Blunt and deadly. |
![]() 3.0 T2 waraxe 1H weapon [Ego] Arcane/Master Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 blight On Hit: * 6% chance to disease While equipped: dps ---------- Acc +7 (+7 eff.) ----- def ----- Defense +5 (+5 eff.) Disarm- +20% Curse of Corpses One-handed war axes. |
![]() 1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 14.5 - 18.9 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 acid On Crit: * splashes the target with acid Curse of Nightmares Sharp, short and deadly. |
![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.0 - 2.2 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.60 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +1 Dex dps ---------- Dmg.mod +11% physical Res.pen +8% physical Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T2 arrow ammo Reqs Dex 16 [Ego] Arcane Power 19.5 - 27.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 20 Ranged+ +8 acid +8 temporal On Hit: * 11% chance to gain 10% of a turn (3/turn limit) On Crit: * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 shot ammo Reqs Dex 16 [Ego] Master/Psionic Power 19.5 - 23.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Acc +6 Apr +2 Crit +4.5% Capacity 15 Rld cld 6 Ranged+ +7 mind On Hit: * 11% chance to cause random gloom Shots are used with slings to pummel your foes to death. |
![]() 7.0 T1 shield armor [Normal] While equipped: ----- def ----- Armour +2 Defense +4 (+4 eff.) Rng.Def +4 (+4 eff.) Fatigue +6% ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
![]() 9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +16% lightning Curse of Nightmares A suit of armour made of leather. |
![]() 14.0 T3 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +16% Resists +17% lightning Curse of Shrouds A suit of armour made of mail. |
![]() 17.0 T3 massive armor [Ego] Arcane/Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +11 Defense +5 (+5 eff.) Fatigue +24% Resists +15% temporal Curse of Misfortune A suit of armour made of metal plates. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +1 Cun +1 Wil ----- def ----- Armour +2 Fatigue -3% Mind.save +9 (+5 eff.) ---------- misc Infravis +2 Curse of Misfortune A cap made of leather. |
![]() 3.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 8, power 35 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 5 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Takila hits Something for 8 lightning, 0 arcane, 3 lightning, 0 arcane (11 total damage).
Something performs a melee critical strike against Takila!
Something performs a melee critical strike against Takila!
Takila is disarmed!
Something hits Takila for 34 physical, 26 physical (59 total damage).
Takila hits Something for 3 lightning, 0 arcane, 3 lightning, 0 arcane (6 total damage).
Takila rearms.
Takila is not stunned anymore.
Talent Frenzy is ready to use.
Talent Slash is ready to use.
Talent Dig is ready to use.
Takila triggers a trap (Rogue sapper's disarming trap)!
Your hatred grows even as your life fades! (+36 hate)
Takila is disarmed!
Rogue sapper's disarming trap hits Takila for 202 acid damage.
Takila the level 9 dwarf cursed was scalded to death by a disarming trap on level 3 of Infinite Dungeon.
Takila deactivates Stalk.
Takila rearms.
Takila deactivates Gloom.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Rogue sapper's disarming trap killed Takila!
Saving done.
An elite foe has fallen to your hate! (+8 hate)
Saving game...