










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Store Restocker 1.5.5Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Adjustable Levelup 1.5.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
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Campaign | Infinite |
Mode | Nightmare Exploration |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 12 / 73% |
Size | big |
Lifes / Deaths | Killed by elven mage at level 2 on the 74th Pyre 122nd year of Ascendancy at 14:48 / 47Killed by Yvoriada the red ooze at level 4 on the 79th Pyre 122nd year of Ascendancy at 19:49 Killed by Half-Finished Bone Giant at level 5 on the 2nd Mirth 122nd year of Ascendancy at 02:06 Killed by ghoulish rat at level 5 on the 2nd Mirth 122nd year of Ascendancy at 10:47 Killed by lesser vampire at level 5 on the 2nd Mirth 122nd year of Ascendancy at 11:52 Killed by gigantic corrosive tunneler at level 6 on the 2nd Mirth 122nd year of Ascendancy at 16:00 Killed by gigantic corrosive tunneler at level 6 on the 2nd Mirth 122nd year of Ascendancy at 16:29 Killed by gigantic corrosive tunneler at level 6 on the 2nd Mirth 122nd year of Ascendancy at 17:28 Killed by gigantic corrosive tunneler at level 6 on the 2nd Mirth 122nd year of Ascendancy at 18:26 Killed by greater gwelgoroth at level 6 on the 2nd Mirth 122nd year of Ascendancy at 22:06 Killed by lesser vampire at level 6 on the 2nd Mirth 122nd year of Ascendancy at 23:08 Killed by greater gwelgoroth at level 6 on the 3rd Mirth 122nd year of Ascendancy at 00:39 Killed by bone giant at level 6 on the 3rd Mirth 122nd year of Ascendancy at 14:17 Killed by bone giant at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:21 Killed by bone giant at level 6 on the 3rd Mirth 122nd year of Ascendancy at 16:26 Killed by bone giant at level 6 on the 3rd Mirth 122nd year of Ascendancy at 18:20 Killed by bone giant at level 7 on the 3rd Mirth 122nd year of Ascendancy at 19:22 Killed by fire drake at level 7 on the 3rd Mirth 122nd year of Ascendancy at 23:10 Killed by elven warrior at level 7 on the 4th Mirth 122nd year of Ascendancy at 00:22 Killed by elven warrior at level 7 on the 4th Mirth 122nd year of Ascendancy at 01:27 Killed by greater shivgoroth at level 8 on the 4th Mirth 122nd year of Ascendancy at 02:58 Killed by Dragon at level 8 on the 4th Mirth 122nd year of Ascendancy at 04:36 Killed by Polythra the storm drake hatchling at level 9 on the 8th Mirth 122nd year of Ascendancy at 15:48 Killed by Polythra the storm drake hatchling at level 9 on the 8th Mirth 122nd year of Ascendancy at 16:57 Killed by Polythra the storm drake hatchling at level 9 on the 8th Mirth 122nd year of Ascendancy at 18:03 Killed by spitting spider at level 9 on the 9th Mirth 122nd year of Ascendancy at 22:34 Killed by ritch flamespitter at level 9 on the 10th Mirth 122nd year of Ascendancy at 19:05 Killed by geomancer at level 9 on the 1st Summertide 122nd year of Ascendancy at 02:48 Killed by The Shade at level 9 on the 1st Summertide 122nd year of Ascendancy at 17:43 Killed by The Shade at level 10 on the 1st Summertide 122nd year of Ascendancy at 19:03 Killed by The Shade at level 10 on the 1st Summertide 122nd year of Ascendancy at 20:28 Killed by storm drake at level 10 on the 1st Summertide 122nd year of Ascendancy at 22:06 Killed by fire drake at level 10 on the 1st Summertide 122nd year of Ascendancy at 23:20 Killed by chitinous spider at level 10 on the 2nd Summertide 122nd year of Ascendancy at 00:38 Killed by fire drake hatchling at level 10 on the 2nd Summertide 122nd year of Ascendancy at 02:28 Killed by elven warrior at level 10 on the 2nd Summertide 122nd year of Ascendancy at 04:16 Killed by elven elite warrior at level 11 on the 2nd Summertide 122nd year of Ascendancy at 06:37 Killed by bandit lord at level 11 on the 2nd Summertide 122nd year of Ascendancy at 08:21 Killed by storm drake at level 11 on the 2nd Summertide 122nd year of Ascendancy at 10:56 Killed by fire wyrm at level 11 on the 2nd Summertide 122nd year of Ascendancy at 15:31 Killed by elven blood mage at level 12 on the 2nd Summertide 122nd year of Ascendancy at 20:13 Killed by cold drake at level 12 on the 2nd Summertide 122nd year of Ascendancy at 21:13 Killed by elven blood mage at level 12 on the 3rd Summertide 122nd year of Ascendancy at 01:02 Killed by armoured skeleton warrior at level 12 on the 3rd Summertide 122nd year of Ascendancy at 02:10 Killed by armoured skeleton warrior at level 12 on the 3rd Summertide 122nd year of Ascendancy at 03:25 Killed by Silawen the wolf at level 12 on the 2nd Flare 122nd year of Ascendancy at 00:05 Killed by Silawen the wolf at level 12 on the 2nd Flare 122nd year of Ascendancy at 00:21 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 15 (base 14) |
Magic | 40 (base 36) |
Willpower | 32 (base 24) |
Cunning | 19 (base 11) |
Resources
Life | 180/180 |
Mana | 287/287 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 6 |
See Invisible | 11 |
Offense: Mainhand
Damage | 19 |
Accuracy | 5 |
Crit Chance | 6% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Mind | +14% |
Fire | +5% |
Temporal | +20% |
Offense: Damage Penetration
Temporal | +25% |
Defense: Base
Armour (hardiness) | 6 (33%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 2 |
Physical Save | 11 |
Spell Save | 37 |
Mental Save | 24 |
Defense: Resistances
Light | + 3%( 70%) |
Fire | + 22%( 70%) |
Cold | + 7%( 70%) |
Physical | + 5%( 70%) |
Mind | + 20%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Storm | 1.40 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 7) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 30% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
On hands | ![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 36.24 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
On head | ![]() 2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +3% mind ----- def ----- Defense +1 (+1 eff.) Resists +9% mind Spell.save +6 (+3 eff.) ---------- misc See.Invis +6 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +25% temporal Melee Ret 8 light On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% light ---------- misc Light +2 Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 50% Puts all charms on 34 cooldown 100% to regenerate 14 stamina. Natural totems are made by powerful wilders to store nature power. |
Around waist | ![]() 1.0 T3 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +4 (+4 eff.) ----- def ----- Resists +7% fire +7% cold Spell.save +8 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Main armor | ![]() 2.0 T2 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Dmg.mod +11% mind ----- def ----- Resists +11% mind Spell.save +15 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() 5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +9 (+4 eff.) Dmg.mod +20% temporal ----- def ----- Armour +3 Hardiness +3% Phys.save +3 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Light source | ![]() 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Mind.save +6 (+3 eff.) ---------- misc Light +2 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Str +2 Wil +1 Con ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Masteries +0.10 Spell/Storm Amulets can have magical properties. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 42.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
![]() 5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +4 nature While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning On Hit (Melee): * 30% chance to daze at end of turn * Slows global speed by 15% * 5% chance to blind ----- def ----- Defense +5 (+5 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.3 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 58.87 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +7 (+3 eff.) Dmg.mod +10% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) S.pwr/crit +2 Dmg.mod +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Crit.mult +10.00% Spell.pwr +16 (+6 eff.) Dmg.mod +15% cold Melee Ret 4 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ---------- misc Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 7) dealing 17.12 to 20.55 cold damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +2% Crit.mult +11.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% temporal On Hit (Melee): * 5% chance to blind ----- def ----- Defense +5 (+5 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.3 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 58.87 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Master Power 18.5 - 27.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+9 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +28% Massive two-handed mauls. |
![]() 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane Power 17.0 - 27.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 blight +9 lightning On Hit: * 12% chance to disease * 25% chance for lightning to arc to a second target Massive two-handed swords. |
![]() 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Master Power 24.0 - 38.4 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+9 eff.) ----- def ----- Defense +9 (+9 eff.) Disarm- +28% Massive two-handed swords. |
![]() 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Master Power 34.0 - 54.4 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
![]() 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Nature/Master Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 nature +6 temporal While equipped: dps ---------- Acc +6 (+6 eff.) ----- def ----- Defense +5 (+5 eff.) Disarm- +21% Sharp, long, and deadly. |
![]() 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
![]() 4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Ranged+ +8 acid While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% Dmg.mod +14% acid Res.pen +10% mind ---------- misc Equi/ret +0.04 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T1 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +6 While equipped: Stats +1 Str dps ---------- Phys.pwr +6 (+6 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T1 shot ammo [Ego] Nature Power 16.0 - 19.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 18 Proj.spd +200% On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
![]() 7.0 T2 shield armor Reqs Str 16 Heavy Armour Training 2 [Ego] Master While equipped: ----- def ----- Armour +6 Defense +6 (+6 eff.) Rng.Def +6 (+6 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
![]() 2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.70 Heal.mod +13% A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+2 eff.) ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 1.0 T1 hands armor [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Melee+ 5 nature Dmg.mod +3% arcane +4% nature ----- def ----- Armour +1 Resists +5% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor Reqs Heavy Armour Training [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +11 (+11 eff.) ----- def ----- Armour +1 HP.reg +1.10 ---------- misc Stam/turn +0.50 Max.stam +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 89 for 7 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +4 Con dps ---------- Phys.pwr +4 (+4 eff.) Dmg.mod +3% physical ----- def ----- Heal.mod +10% Fire a bolt of a random element with (base) damage 46 to 91 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T1 wand charm [Ego] Arcane Disarm traps (16 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Dragon the Shalore Archmage level 10
1st Summertide 122nd year of Ascendancy at 18:58 see stats
Log
Dragon casts Manathrust.
Dragon's spell attains critical power!
Dragon hits Silawen the wolf for 106 arcane damage.
Dragon killed Silawen the wolf!
Talent Flame is ready to use.
Decrepitude Disease from Silawen the wolf hits Dragon for 9 blight damage.
Dragon speeds up.
Talent Lightning is ready to use.
Decrepitude Disease from Silawen the wolf hits Dragon for 9 blight damage.
Dragon casts Pulverizing Auger.
Dragon picks up (i.): arcing iron greatsword of vileness (17-27.2 power, 1 apr).
Dragon picks up (g.): ash magestaff 'Coalquencher' (15-18 power, 3 apr, cold element).
Dragon picks up (k.): balanced iron greatsword of massacre (24-38.4 power, 1 apr).
Dragon picks up (o.): pouch of iron shots of wind (18/18, 16-19.2 power, 1 apr).
Dragon picks up (v.): restful iron gauntlets of dexterity (+3) (0 def, 1 armour).
Dragon picks up (q.): mindwoven linen robe (0 def, 0 armour).
Dragon picks up (l.): steel greatsword of massacre (34-54.4 power, 2 apr).
Dragon picks up (q.): reinforced steel shield (6 def, 6 armour, 68.5 block).
Dragon picks up (m.): balanced iron longsword of erosion (12.5-17.5 power, 2 apr).
Talent Manathrust is ready to use.
Decrepitude Disease from Silawen the wolf hits Dragon for 9 blight damage.
Dragon the level 12 shalore archmage was diseased to death by Silawen the wolf on level 7 of Infinite Dungeon.
Dragon is free from the decrepitude disease.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Decrepitude Disease from Silawen the wolf killed Dragon!
Saving done.