










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 09: Automation 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 8 / 13% |
Size | medium |
Lifes / Deaths | Killed by worm that walks at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 12:26 / 1 |
Primary Stats
Strength | 26 (base 21) |
Dexterity | 8 (base 10) |
Constitution | 13 (base 10) |
Magic | 12 (base 14) |
Willpower | 34 (base 28) |
Cunning | 13 (base 10) |
Resources
Life | -22/259 |
Mana | 228/262 |
Equilibrium | 18 |
Healing Factor | 1.0283363011315 |
Regeneration | 0.25708407528288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 16.54677130326 |
See Invisible | 16.54677130326 |
Offense: Mainhand
Damage | 37 |
Accuracy | 30 |
Crit Chance | 5% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 18 |
Accuracy | 30 |
Crit Chance | 5% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 17.413408721348 (65.897138898113%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 26 |
Physical Save | 19 |
Spell Save | 22 |
Mental Save | 26 |
Defense: Resistances
Acid | -16%( 70%) |
Lightning | -4%( 70%) |
Temporal | -13%( 70%) |
Nature | -13%( 70%) |
Physical | -18%( 70%) |
Mind | -13%( 70%) |
All | -20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Vines |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and 28.84 blight and acid damage will be inflicted. Worm RotAfter five turns the disease will inflict 81.87 blight damage and spawn a carrion worm mass. |
Quests
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Tool | ![]() Emywen the iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-) Str ----- def ----- Defense +5 (+5 eff.) (-) Resists +2%(-) physical +6%(-) temporal Mind.save +3 (+2 eff.) (-) ---------- misc Infravis +2 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On head | ![]() rough leather cap of knowledge (0 def, 1 armour) 2.0 T1 head armor [Ego+] Psionic While equipped: Stats +3(-) Cun +3(-) Wil dps ---------- Mind.pwr +4 (+2 eff.) (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) A cap made of leather. |
Around neck | ![]() grounding copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10%(-) lightning Stun/Frz- +22% (-) Amulets make your neck look great! |
In main hand | ![]() iron shield (0 def, 2 armour, 98% power, 19 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 99% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +19 (-) While equipped: ----- def ----- Armour +2 (-) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
Main armor | ![]() Kydin the Squalorcrack (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Psionic While equipped: ----- def ----- Armour +6 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +3%(-) lightning +6%(-) nature +6%(-) mind +3%(-) acid Spell.save +9 (+6 eff.) (-) Mind.save +13 (+7 eff.) (-) A suit of armour made of mail. |
Light source | ![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() enveloping linen cloak of battle (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +2.0% (-) Phys.pwr +1 (+0 eff.) (-) ----- def ----- Defense +7 (+7 eff.) (-) Fatigue -3% (-) Phys.save +6 (+6 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In off hand | ![]() iron shield (0 def, 2 armour, 96% power, 16 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 96% (-3%) Range: 1.2x (+0.0x) Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +16 (-3) While equipped: ----- def ----- Armour +2 (-) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
Inventory
![]() regeneration infusion of the wizard (heal 101; 13 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 101 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 57 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Skullcleaver (120% power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight When used to Attack: Crit +0.0% (-2.5%) Block +0 (-19) While equipped: dps ---------- Dmg.mod +8% blight ----- def ----- Armour +0 (-2) Fatigue +0% (-8%) ---------- misc Talents +0(+-1) Block A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Focus Whip (118% power, 7 apr) 3.0 T3 whip 1H weapon Reqs Dex 15 [Unique] Psionic Power 119% Range: 1.1x Uses 20% Wil, 70% Dex, 10% Cun Dmg Mind Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Acc uses Wil Apr +7 Crit +5.0% Atk.spd 125% On Crit: + Try to fry your enemies brain (25% chance to brainlock) When used to Attack: Crit +0.0% (-2.5%) Block +0 (-19) While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+5 eff.) ----- def ----- Armour +0 (-2) Fatigue +0% (-8%) ---------- misc Talents +0(+-1) Block Strike all targets in a line (for 100% weapon damage as mind) out to range 4. Uses 10 power out of 10/10 A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. Tap to cycle through comparison choices |
![]() iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 (-2) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +0%(-3%) lightning +0%(-6%) nature +0%(-6%) mind +0%(-3%) acid Spell.save +0 (+0 eff.) (-9 (-6 eff.)) Mind.save +0 (+0 eff.) (-13 (-7 eff.)) A suit of armour made of mail. |
![]() rejuvenating iron mail armour of fire resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Nature/Master While equipped: ----- def ----- Armour +4 (-2) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +0%(-3%) lightning +0%(-6%) nature +16% fire +0%(-6%) mind +0%(-3%) acid Spell.save +0 (+0 eff.) (-9 (-6 eff.)) Mind.save +0 (+0 eff.) (-13 (-7 eff.)) HP.reg +2.10 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
![]() linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Phys.pwr +0 (+0 eff.) (-1 (+0 eff.)) ----- def ----- Defense +1 (+1 eff.) (-6 (-6 eff.)) Fatigue +0% (+3%) Phys.save +0 (+0 eff.) (-6 (-6 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() stabilizing linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +0(-3) Cun +2(-1) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- Armour +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Phys.save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Aldosgu the Dwarf Stone Warden level 5
17th Voratun 122nd year of Ascendancy at 13:46 see stats
By Aldosgu the Dwarf Stone Warden level 7
30th Voratun 122nd year of Ascendancy at 08:54 see stats
Log
Crystaline Half (Aldosgu) uses Rain of Spikes.
Carrion worm mass's blight area effect hits Carrion worm mass for 0 blight damage.
Carrion worm mass's blight area effect hits Stone Half (Aldosgu) for 11 blight damage.
Stone Half (Aldosgu) is not stunned anymore.
Crystaline Half (Aldosgu) is less protected.
Stone Vine from Aldosgu hits Carrion worm mass for 13 nature damage.
Stone Half (Aldosgu) misses Carrion worm mass.
Stone Half (Aldosgu) hits Carrion worm mass for 18 physical damage.
Stone Half (Aldosgu) killed Carrion worm mass!
Carrion worm mass's blight area effect hits Stone Half (Aldosgu) for 11 blight damage.
Aldosgu is less protected.
Resting starts...
Crystaline Half (Aldosgu) casts Earthen Missiles.
Your summoned Stone Half (Aldosgu) disappears.
Your summoned Crystaline Half (Aldosgu) disappears.
Talent Eldritch Blow is ready to use.
Talent Elemental Split is ready to use.
Talent Meditation is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).
Aldosgu is afflicted by a terrible worm rot!
Something hits Aldosgu for (6 flat reduction), 10 blight, (6 flat reduction), 19 blight, (6 flat reduction), 77 lightning, (6 flat reduction), 6 blight, (6 flat reduction), 3 mind, (6 flat reduction), 19 blight (134 total damage).
Aldosgu uses Nature's Touch.
Aldosgu receives 153 healing.
Worm Rot from Worm that walks hits Aldosgu for (6 flat reduction), 39 blight, (6 flat reduction), 28 acid (67 total damage).
Stone Vine from Aldosgu hits Worm that walks for 12 nature damage.
Worm that walks casts Drain.