










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Items Vault 1.5.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 44 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by Wrathroot at level 6 on the 2nd Mirth 122nd year of Ascendancy at 23:20 2 / 5Killed by multi-hued drake at level 35 on the 50th Pyre 123rd year of Ascendancy at 19:31 Killed by overpowered greater multi-hued wyrm at level 35 on the 50th Pyre 123rd year of Ascendancy at 22:14 Killed by Haerte at level 39 on the 71st Pyre 123rd year of Ascendancy at 11:44 Killed by orc mage-hunter at level 39 on the 71st Pyre 123rd year of Ascendancy at 12:42 |
Primary Stats
| Strength | 75 (base 52) |
| Dexterity | 84 (base 56) |
| Constitution | 77 (base 54) |
| Magic | 93 (base 60) |
| Willpower | 81 (base 54) |
| Cunning | 96 (base 60) |
Resources
| Life | 1725/1725 |
| Mana | 839/839 |
| Healing Factor | 1 |
| Regeneration | 1.75 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +70.14089514844% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 8 |
| See Stealth | 12.84799607415 |
| See Invisible | 59.861059582896 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 60 |
| Crit Chance | 53% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 80 |
| Crit Chance | 75% |
| Speed | 1 |
| Cooldown Reduction | 40 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +34% |
| Arcane | +58% |
| Cold | +42% |
| All | +22% |
| Lightning | +48% |
| Light | +72% |
| Temporal | +30% |
| Physical | +30% |
| Fire | +42% |
| Darkness | +62% |
Offense: Damage Penetration
| Lightning | +44% |
| Temporal | +10% |
| Arcane | +35% |
| Mind | +10% |
| Darkness | +25% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 48 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 56 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Arcane | + 51%( 70%) |
| Cold | + 50%( 70%) |
| All | 0%( 70%) |
| Lightning | + 43%( 70%) |
| Temporal | + 21%( 70%) |
| Physical | + 5%( 70%) |
| Mind | + 9%( 70%) |
| Fire | + 50%( 70%) |
| Darkness | + 34%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 10% |
| Silence Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 463 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 9 turns. While Heroism is active, you will only die when reaching -697 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 34) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any humanoid around. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 616.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Spell / Meta | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Spell / Stone alchemy | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Spell / Conveyance | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Hurricane |
| talent | Secrets of the Eternals |
| talent | Quicken Spells |
| talent | Arcane Shield |
| talent | Thunderstorm |
| talent | Feather Wind |
| talent | Tempest |
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Premonition |
| talent | Shielding |
| talent | Keen Senses |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 22. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed skeleton mage skull. * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed bear paw. * You've found the needed wretchling eyeball. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed minotaur nose. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed storm wyrm claw. * You've found the needed vial of squid ink. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Requires: - Level 1 Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +8 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 16 power out of 20/20) : Effective talent level: 3.6 Power cost: 16 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | UmbraphageRequires: - Level 1 Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +20% light / +20% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 138, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 291.60 darkness damage (based on Mindpower and charge), costing 8 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Crown of the Elements (0 def, 5 armour)Requires: - Level 1 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +10% Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning Changes stats: +6 Wil / +10 Con Changes resistances: +30% acid / +30% fire / +30% lightning / +30% cold Changes damage: +12% acid / +12% fire / +12% lightning / +12% cold See invisible: +30 This jeweled crown shimmers with colors. |
| Tool | dwarven-steel pickaxe 'Darkwild' (dig speed 4 turns)Requires: - Level 1 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Damage when hit (Melee): 4 darkness Changes stats: +5 Cun / +5 Str Changes resistances: +6% darkness Changes resistances penetration: +25% arcane Changes damage: +6% arcane Maximum life: +25.00 Maximum stamina: +17.00 Lowers spell cool-downs by: 10% Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Void OrbRequires: - Level 1 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +8% lightning / +8% physical / +8% cold / +8% fire / +30% arcane / +10% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +20 (+6 eff.) Silence immunity: +100% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 5 power out of 6/6) : Effective talent level: 5.6 Power cost: 5 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 394.08 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| On fingers | Eldritch PearlRequires: - Level 1 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: jewelry / ring When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +8 Str / +8 Dex / +8 Mag / +8 Wil / +8 Cun / +8 Con / +8 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 64 power out of 150/150) : Effective talent level: 5.2 Power cost: 64 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 62.55 cold damage and 57.26 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| Around waist | Chothad the BlackstreakerInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +13% lightning / +13% temporal / +9% mind Changes resistances penetration: +5% darkness / +10% mind Changes damage: +12% darkness A belt that goes around your waist. |
| In main hand | ethereal dragonbone starstaff of invocation (30-36 power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +16 (+5 eff.) Damage (Melee): 8 % chance of confusion Changes damage: +30% light Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +29 (+6 eff.) Spell crit. chance: +5% Damage Shield penetration: +24% It can be used to conjure elemental energy in a radius 10 cone, dealing 72.18 - 86.61 light damage, putting all charms on cooldown for 7 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Robe of the Archmage (10 def, 10 armour)Requires: - Level 1 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 30 arcane Changes stats: +9 Mag / +9 Wil / +9 Cun Changes resistances: +20% cold / +20% fire Changes damage: +12% all Spell save: +20 (+6 eff.) Mental save: +15 (+4 eff.) Blindness immunity: +100% Mana each turn: +12.00 Spellpower: +30 (+6 eff.) Light radius: +2 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | cashmere cloak 'Glothra' (10 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 (+5 eff.) Defense: +10 (+3 eff.) Fatigue: -6% Damage when hit (Melee): 8 blight Changes stats: +2 Str / +2 Mag / +1 Wil Physical save: +16 (+6 eff.) Mental save: +7 (+2 eff.) Only die when reaching: -50.00 life Maximum life: +62.00 Maximum stamina: +16.00 Infravision radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +3 Mag / +5 Cun / +5 Con Life regen: +0.50 Stamina each turn: +0.50 Mana each turn: +0.15 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +33.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
sun infusion (rad 7; power 21; turns 5; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+17 for 9 turns, die at -832)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 9 turns. While Heroism is active, you will only die when reaching -832 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
acid wave rune (135 acid damage; disarm 5 turns with power 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 135.34 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 565 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 565 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
lightning rune of the wizard (550 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 183.22 to 549.67 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
protective stralite amulet of perfection (0.34 Spell / Conveyance,0.34 Spell / Aether)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +3 Defense: +7 (+2 eff.) Changes resistances cap: +6% all Talent masteries: +0.34 Spell / Conveyance +0.34 Spell / Aether Physical save: +10 (+4 eff.) Amulets can have magical properties. |
savior's stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Critical mult.: +14.00% Physical save: +16 (+6 eff.) Spell save: +17 (+5 eff.) Mental save: +16 (+4 eff.) Amulets can have magical properties. |
wanderer's stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +4 Dex / +3 Mag / +6 Cun / +6 Con Life regen: +0.60 Stamina each turn: +0.90 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +34.00 Movement speed: +10% Amulets can have magical properties. |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+6 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 8 power out of 48/48) : Effective talent level: 4.0 Power cost: 8 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 276.45 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
StandfastInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +9 Dex / +2 Mag / +9 Cun / +9 Con Changes resistances: +6% acid / +56% temporal Changes resistances penetration: +10% acid Changes damage: +6% arcane Spell save: +3 (+1 eff.) Blindness immunity: +40% Pinning immunity: +98% Knockback immunity: +100% Life regen: +1.50 Stamina each turn: +1.50 Vim when firing critical spell: +5.00 Maximum mana: +20.00 Spellpower: +6 (+1 eff.) Infravision radius: +7 Sight radius: +2 See invisible: +15 Movement speed: +10% Amulets can have magical properties. |
vitalizing voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Con Physical save: +18 (+6 eff.) Blindness immunity: +27% Life regen: +2.00 Maximum life: +68.00 Infravision radius: +7 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
solipsist's stralite ring of speedCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +13 (+4 eff.) Changes stats: +6 Cun / +6 Wil Mindpower: +8 (+2 eff.) Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 32 cooldown : Effective talent level: 4.0 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+15 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
ScummasterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Damage when hit (Melee): 8 nature Changes stats: +6 Dex Changes resistances: +6% nature / +5% arcane Changes resistances penetration: +10% nature Changes damage: +3% nature Rings can have magical properties. |
SteadyonInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +10 Dex / +8 Cun / +7 Wil Changes resistances: +6% lightning / +9% light / +6% blight / +12% cold / +3% nature Disarm immunity: +41% Pinning immunity: +50% Stun/Freeze immunity: +15% Knockback immunity: +50% Life regen: +1.80 Maximum life: +146.00 Mindpower: +11 (+3 eff.) Healing mod.: +30% Rings can have magical properties. |
elven-wood starstaff of blasting (25-30 power, 5 apr, light element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% light Talent granted: +1 Command Staff Spellpower: +21 (+4 eff.) Spell crit. chance: +11% It can be used to unleash an elemental blastwave, dealing 68.04 - 81.64 light damage in a radius 5 around the user, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Lightningpiety' (37-44.4 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 37.0 - 44.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +27 (+9 eff.) Ranged Defense: +4 (+1 eff.) Damage (Melee): 7 % chance of confusion Changes resistances: +6% lightning Changes resistances penetration: +19% darkness Changes damage: +37% darkness Talent granted: +1 Command Staff Physical save: +3 (+1 eff.) Disease immunity: +10% Stun/Freeze immunity: +5% Spellpower: +24 (+5 eff.) Spell crit. chance: +5% Damage Shield penetration: +31% Staves designed for wielders of magic, by the greats of the art. |
Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-10 eff.) Mindpower: +9 (+3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Ce'Nada the voratun waraxe (41.5-58.1 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning / +13 temporal When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +13 (+4 eff.) Damage when hit (Melee): 16 temporal Changes stats: +3 Dex Changes resistances: +20% temporal Disarm immunity: +39% Light radius: +3 Infravision radius: +3 One-handed war axes. |
Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Cun, 35% Str, 35% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 20 power out of 40/40) : Effective talent level: 3.0 Power cost: 20 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 48.58 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
quick voratun dagger of ruin (38-49.4 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 111% When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +9 Physical crit. chance: +8.0% Changes stats: +4 Dex Critical mult.: +12.00% Sharp, short and deadly. |
blazebringer's dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +21 fire When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +11.0% Changes resistances penetration: +10% fire Global speed: +6% Longbows are used to shoot arrows at your foes. |
EclipsewinterRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +5 Str Changes resistances: +6% darkness Critical mult.: +5.00% Mental save: +9 (+2 eff.) Psi when hit: +0.12 Slings are used to hurl stones or metal shots at your foes. |
swiftstrike drakeskin leather sling of acidRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +13 acid When wielded/worn: Changes damage: +22% acid Slings are used to hurl stones or metal shots at your foes. |
swiftstrike drakeskin leather sling of fireRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +12 fire When wielded/worn: Changes damage: +16% fire Slings are used to hurl stones or metal shots at your foes. |
high-capacity quiver of elven-wood arrows of corruption (55/55, 46.5-65.1 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 46.5 - 65.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 55 On weapon hit: * 20% chance to curse the target Damage (Ranged): +10 blight / +9 darkness When wielded/worn: Ammo reloads per turn: +5 Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of elven-wood arrows of annihilation (20/20, 54.5-76.3 power, 16 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 54.5 - 76.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +8.5% Capacity: 20 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 11% chance to disease Travel speed: +200% Damage (Ranged): +10 blight Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of warping (22/22, 50.5-70.7 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 50.5 - 70.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 10% chance to disease * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +11 blight / +18 temporal / +9 physical Arrows are used with bows to pierce your foes to death. |
plaguebringer's pouch of voratun shots (23/23, 55.5-66.6 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 23 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 11% chance to disease Damage (Ranged): +11 blight Shots are used with slings to pummel your foes to death. |
Blightstopper (18 def, 12 armour, 240 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +18 (+6 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 (+7 eff.) Disease immunity: +60% It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 20 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Temporal Rift (8 def, 4 armour, 325 block)Requires: - Strength 40 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 (+6 eff.) Spellpower: +12 (+2 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+7 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
dispeller's elven-silk robe of power (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +9% lightning / +8% darkness / +8% blight / +7% fire / +10% cold / +12% light Changes damage: +9% all Physical save: +17 (+6 eff.) Spell save: +29 (+8 eff.) Mental save: +14 (+3 eff.) Spellpower: +16 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
multi-hued drakeskin leather armour of the deep (5 def, 11 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 9 acid / 9 fire / 9 cold / 7 lightning Changes resistances: +22% acid / +12% fire / +7% lightning / +20% cold Allows you to breathe in: water A suit of armour made of leather. |
tempestuous drakeskin leather armour of resilience (14 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +14 (+5 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +8% Damage (Melee): 7 lightning Damage (Ranged): 9 lightning Changes resistances: +23% lightning / +17% cold Maximum life: +44.00 A suit of armour made of leather. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Belte of LargesseInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +12 (+4 eff.) Changes stats: +5 Dex / +2 Mag / +1 Wil / +6 Cun / +9 Lck Changes resistances: +10% acid / +9% temporal / +7% cold / +10% fire / +10% lightning Changes resistances penetration: +20% physical Changes damage: +25% physical Trap disarming bonus: +26 Stealth bonus: +15 Spell save: +15 (+5 eff.) Vim when firing critical spell: +4.00 Spellpower: +2 (+0 eff.) Infravision radius: +6 Size category: +1 A belt that goes around your waist. |
Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+7 eff.) Spell save: +20 (+6 eff.) Mental save: +20 (+5 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 40 power out of 50/50) : Effective talent level: 1.0 Power cost: 40 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Boots of Wondrous Fungus (10 def, 15 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +10 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to disease * 15% chance to corrode armour by 30% Changes resistances: +15% acid / +45% fire / +14% lightning / +30% cold Changes resistances penetration: +5% blight Changes damage: +6% acid / +9% fire / +12% blight Life regen: +5.40 Healing mod.: +29% A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots of speed (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +1 Cun / +3 Con Physical save: +20 (+7 eff.) Mental save: +13 (+3 eff.) Movement speed: +20% A pair of boots made of leather. |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
19 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
75 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Emeleyaretha the alchemist's lampPowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +2 Dex Changes resistances: +7% fire / +16% darkness / +5% arcane Changes damage: +13% light Damage affinity(heal): +10% light Light radius: +6 See invisible: +9 It can be used to activate talent Sun Flare, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 103.74 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Clean SlapInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes stats: +1 Wil / +6 Con Changes resistances: +15% blight / +6% nature Changes resistances penetration: +12% all Critical mult.: +15.00% Physical save: +35 (+12 eff.) Mental save: +15 (+4 eff.) Life regen: +6.50 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Light radius: +6 See stealth: +25 See invisible: +25 Healing mod.: +25% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Invigorator (dig speed 9 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +19 (+6 eff.) Fatigue: -15% Changes stats: +11 Str / +6 Dex Changes resistances: +6% acid / +6% temporal / +9% darkness Changes resistances penetration: +10% physical Critical mult.: +24.00% Disease immunity: +5% Movement speed: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 162 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Ravenwrest [power 255] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +9% darkness / +9% mind Changes damage: +9% mind It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 255 for 7 turns, putting all charms on cooldown for 22 turns. Torques are made by powerful psionics to store psionic powers. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 8 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
void dragonbone wand of conjuration [power 415] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to fire a bolt of a random element (dam 208-415), putting all charms on cooldown for 8 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
elven-silk cloak 'Searvice' (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Str / +4 Dex / +6 Wil / +17 Cun / +6 Con Changes resistances: +6% fire Changes resistances penetration: +20% nature / +10% fire Grants telepathy: Demon/Minor Demon/Major Physical save: +14 (+5 eff.) Hate when firing a critical mind attack: +1.00 Maximum life: +162.00 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Gelin' (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Defense: +3 (+1 eff.) Changes stats: +6 Str / +4 Dex / +7 Mag / +10 Wil / +4 Cun / +10 Con Changes damage: +18% physical Physical save: +15 (+5 eff.) Mental save: +15 (+4 eff.) Maximum life: +122.00 Maximum stamina: +15.00 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layubrema the Blindrebel (3 def, 14 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +10 Physical crit. chance: +2.0% Armour: +14 Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes stats: +1 Str / +6 Dex / +4 Mag / +6 Wil / +6 Cun / +1 Con Changes resistances: +30% cold Changes resistances penetration: +20% lightning Spell save: +15 (+5 eff.) Mental save: +15 (+4 eff.) Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Globeth the Shockwither (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +55 (+13 eff.) Armour penetration: +19 Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -16% Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +6 Cun / +6 Wil Critical mult.: +30.00% Stealth bonus: +15 Physical save: +3 (+1 eff.) Maximum life: +70.00 Maximum stamina: +38.00 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Runulen the elven-silk cloak (16 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +10 Physical crit. chance: +3.0% Defense: +16 (+5 eff.) Changes stats: +6 Dex / +6 Mag / +6 Wil / +6 Cun Changes resistances: +9% cold Critical mult.: +3.00% Physical save: +24 (+8 eff.) Spell save: +13 (+4 eff.) Mental save: +15 (+4 eff.) Psi when hit: +0.16 Spell crit. chance: +8% Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazehash (16 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +16 (+5 eff.) Changes stats: +6 Str / +9 Dex / +4 Cun / +6 Con Changes resistances: +3% fire / +6% cold Changes resistances penetration: +5% light Talent mastery: +0.40 Technique / Combat training Physical save: +43 (+15 eff.) Spell save: -30 (-10 eff.) Mental save: +15 (+4 eff.) Poison immunity: +5% Cut immunity: +20% Stun/Freeze immunity: +15% Stamina each turn: +1.50 Mana each turn: -0.60 Only die when reaching: -50.00 life Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Smashery (33 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Armour: +10 Defense: +33 (+11 eff.) Damage when hit (Melee): 8 acid Changes resistances: +3% fire Changes resistances penetration: +15% arcane Changes damage: +15% arcane Critical mult.: +56.00% Stealth bonus: +13 Physical save: +30 (+10 eff.) Mental save: +35 (+9 eff.) Poison immunity: +5% Confusion immunity: +5% Stun/Freeze immunity: +15% Maximum mana: +100.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Double Striker (0 def, 7 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour penetration: +4 Physical power: +19 (+6 eff.) Armour: +7 Damage (Melee): 9 acid / 9 fire / 9 cold / 23 lightning Changes stats: +11 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun Changes resistances: +10% lightning / +9% light Changes damage: +11% lightning Talent cooldown: Double Strike (-1 turn) Physical save: +24 (+8 eff.) Mental save: +10 (+2 eff.) Pinning immunity: +15% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glimmer's kiss the drakeskin leather gloves (0 def, 19 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +22 (+5 eff.) Armour penetration: +2 Armour: +19 Damage (Melee): 13 physical Changes stats: +4 Str / +5 Dex / +5 Wil / +5 Con Changes resistances: +6% light Changes damage: +20% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +50% Life regen: +4.00 Stamina each turn: +2.00 Maximum stamina: +39.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Urthonarivor the Splendourtooth (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +19.0% Physical power: +39 (+12 eff.) Armour: +3 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 blight Changes stats: +10 Str / +6 Mag / +6 Cun Changes resistances: +10% light / +10% darkness Critical mult.: +14.00% Spell crit. chance: +20% Mental crit. chance: +20% Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 16 cooldown : Effective talent level: 1.0 Power cost: 16 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 138.64 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Poluvea the drakeskin leather gloves (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +3 Fatigue: -6% Damage (Melee): 14 lightning / 15 cold Changes stats: +8 Cun / +6 Con Changes resistances: +9% lightning / +9% cold / +14% darkness / +6% temporal Changes resistances penetration: +15% temporal Changes damage: +11% lightning / +11% cold / +6% temporal Physical save: +26 (+9 eff.) Spell save: +5 (+2 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +50% Light radius: +3 Infravision radius: +4 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Furnaceserpent' (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 (+6 eff.) Physical power: +17 (+5 eff.) Armour: +3 Changes stats: +11 Str / +3 Wil / +6 Cun / +5 Con Changes resistances: +15% darkness / +6% mind Changes resistances penetration: +10% mind Talent mastery: +0.20 Technique / Grappling Physical save: +10 (+4 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +82% Infravision radius: +4 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Track, placing all other charms into a 12 cooldown : Effective talent level: 1.8 Power cost: 12 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flashhunter the drakeskin leather gloves (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +45 (+11 eff.) Armour penetration: +15 Armour: +3 Damage (Melee): 15 cold Changes stats: +13 Cun / +15 Dex Changes resistances: +9% cold / +14% darkness / +6% mind Changes resistances penetration: +20% light Changes damage: +10% cold / +3% arcane / +3% mind Infravision radius: +4 It can be used to activate talent Steady Shot, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Adewe the Strikerupture (0 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +18.0% Armour: +13 Damage (Melee): 10 physical Changes damage: +6% blight / +10% physical Critical mult.: +13.00% Physical save: +10 (+4 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +50% Life regen: +5.50 Stamina each turn: +1.30 Psi each turn: +0.40 Psi when hit: +0.16 Maximum psi: +20.00 Spell crit. chance: +18% Mindpower: +4 (+1 eff.) Mental crit. chance: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Darkwinter' (0 def, 24 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +24 Armour Hardiness: +11% Damage (Melee): 12 blight Changes stats: +1 Dex / +6 Mag / +2 Cun / +15 Con Changes resistances: +10% blight / +11% physical Changes resistances penetration: +20% mind Changes damage: +9% arcane / +11% blight Mental save: +14 (+3 eff.) Maximum life: +71.00 Maximum hate: +4.00 Maximum psi: +30.00 Light radius: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spacetime (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +20.0% Armour: +3 Effects on melee hit: * 15% chance to corrode armour by 30% Damage (Melee): 20 light / 20 temporal Damage (Ranged): 17 temporal Damage when hit (Melee): 4 light / 4 acid Changes stats: +6 Cun Changes resistances: +15% temporal / +14% darkness / +15% light Changes damage: +15% light / +11% temporal Critical mult.: +15.00% Spell crit. chance: +19% Mental crit. chance: +16% Infravision radius: +4 It can be used to activate talent Track, placing all other charms into a 12 cooldown : Effective talent level: 1.8 Power cost: 12 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bleaktreason the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 35% chance to inflict 15% damage reduction Damage (Melee): 13 blight Changes stats: +11 Cun / +16 Mag Changes resistances: +10% blight / +20% light / +20% darkness Changes damage: +9% arcane / +14% blight Spell save: +9 (+3 eff.) Maximum vim: +20.00 Infravision radius: +4 Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Starfall, placing all other charms into a 16 cooldown : Effective talent level: 1.0 Power cost: 16 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 138.64 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zuberamira the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +15 Defense: +24 (+8 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -9% Changes resistances: +6% nature Changes damage: +9% acid Reduced damage from: +43% Summoned Maximum encumbrance: +30 Physical save: +25 (+9 eff.) Mental save: +12 (+3 eff.) Cut immunity: +15% Stun/Freeze immunity: +15% Maximum stamina: +15.00 Spellpower: +12 (+2 eff.) A belt that goes around your waist. |
BiglargeInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction * 10% chance to disease Changes stats: +6 Str / +6 Con Changes resistances: +10% acid / +25% fire / +15% blight / +25% cold / +9% nature / +10% lightning Changes resistances penetration: +10% blight / +20% physical Changes damage: +6% blight / +25% physical Physical save: +15 (+5 eff.) Size category: +1 A belt that goes around your waist. |
CuthinarilegPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Fatigue: -7% Changes stats: +6 Dex / +1 Mag / +3 Wil / +6 Cun Changes resistances: +3% mind Changes resistances penetration: +15% arcane / +20% physical Changes damage: +25% physical Maximum encumbrance: +58 Mental save: +15 (+4 eff.) Mana each turn: +0.12 Vim when firing critical spell: +5.00 Spellpower: +11 (+2 eff.) Spell crit. chance: +3% Mental crit. chance: +11% A belt that goes around your waist. |
drakeskin leather belt 'Belyyatira'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+4 eff.) Armour: +4 Changes stats: +4 Wil Changes resistances: +40% lightning / +30% temporal / +10% cold / +10% fire / +10% acid Changes damage: +9% temporal Spell save: +24 (+7 eff.) Spellpower on spell critical (stacks up to 3 times): +11 Spell crit. chance: +1% Size category: +1 A belt that goes around your waist. |
drakeskin leather belt 'Flamewasp'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +18 (+6 eff.) Armour: +8 Damage when hit (Melee): 8 fire Changes stats: +2 Str / +5 Dex / +6 Mag / +6 Cun / +9 Lck Changes resistances: +2% physical Critical mult.: +12.00% Trap disarming bonus: +30 Stealth bonus: +12 Spell save: +15 (+5 eff.) Mana each turn: +0.46 Only die when reaching: -80.00 life Maximum mana: +52.00 Infravision radius: +6 Size category: +1 A belt that goes around your waist. |
Furnacerazor the drakeskin leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +13 Damage when hit (Melee): 12 mind / 4 fire Changes stats: +6 Dex / +6 Mag / +6 Cun Changes resistances: +6% fire Changes resistances penetration: +29% mind Physical save: +12 (+4 eff.) Mental save: +3 (+1 eff.) Mana each turn: +0.60 Maximum mana: +60.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +15% It can be used to create a temporary shield that absorbs 374 damage, putting all charms on cooldown for 24 turns. A belt that goes around your waist. |
drakeskin leather belt 'Cyrolaith'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +1 Wil Changes resistances: +14% blight / +11% temporal / +15% lightning Changes resistances penetration: +10% blight Reduced damage from: +45% Summoned Physical save: +15 (+5 eff.) Mana when firing critical spell: +1.00 Spellpower: +4 (+1 eff.) Mindpower: +10 (+3 eff.) Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
FlashwakerPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 arcane Changes stats: +12 Dex / +6 Mag / +2 Wil / +11 Cun / +10 Lck Changes resistances: +21% light / +15% darkness Trap disarming bonus: +13 Stealth bonus: +15 Mental save: +6 (+1 eff.) Mana each turn: +0.49 Hate when firing a critical mind attack: +2.00 Maximum mana: +60.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +13% Infravision radius: +6 A belt that goes around your waist. |
drakeskin leather belt 'Bethosemira'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Changes resistances: +41% lightning / +41% temporal / +3% darkness / +12% blight / +5% arcane Critical mult.: +14.00% Blindness immunity: +10% Pinning immunity: +5% A belt that goes around your waist. |
drakeskin leather belt 'Xeranne'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Defense: +23 (+8 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +6 Dex / +5 Wil / +6 Cun Changes resistances: +15% lightning / +15% temporal / +3% acid / +12% blight Changes resistances penetration: +10% blight Changes damage: +18% blight Stealth bonus: +15 Mental save: +14 (+3 eff.) Maximum life: +91.00 Mental crit. chance: +15% A belt that goes around your waist. |
Starriver the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +18 (+6 eff.) Effects on melee hit: * 35% chance to blind Changes resistances: +6% fire / +15% light / +15% darkness Changes resistances penetration: +20% light / +20% fire Reduced damage from: +42% Summoned Critical mult.: +15.00% Spell save: +14 (+4 eff.) Light radius: +3 Size category: +1 A belt that goes around your waist. |
Blazeorder the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to disease Changes stats: +6 Dex / +6 Mag / +6 Cun / +10 Lck Changes resistances: +10% acid / +2% physical / +6% darkness / +13% fire / +10% cold / +9% lightning Changes damage: +12% lightning Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +15 (+5 eff.) Stun/Freeze immunity: +10% Mana each turn: +0.60 Maximum mana: +60.00 Mindpower: +12 (+4 eff.) Infravision radius: +6 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
ZubylralaithCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Armour: +17 Defense: +31 (+10 eff.) Changes resistances: +2% physical Critical mult.: +15.00% Stealth bonus: +15 Physical save: +39 (+13 eff.) Disease immunity: +5% Disarm immunity: +5% Confusion immunity: +5% Knockback immunity: +35% Mindpower: +12 (+4 eff.) A belt that goes around your waist. |
DourworthInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +20 (+6 eff.) Effects on melee hit: * 35% chance to inflict 15% damage reduction Changes stats: +6 Str / +2 Dex / +2 Cun / +6 Con Critical mult.: +9.00% Physical save: +28 (+10 eff.) Life regen: +3.60 Mindpower: +12 (+4 eff.) Light radius: +2 See invisible: +6 Healing mod.: +30% Size category: +1 A belt that goes around your waist. |
RootirePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +5 Dex / +6 Mag / +6 Cun / +10 Lck Changes resistances: +3% nature / +12% temporal Changes resistances penetration: +20% nature Changes damage: +3% nature Reduced damage from: +45% Summoned Trap disarming bonus: +20 Stealth bonus: +15 Mana each turn: +0.51 Maximum life: +109.00 Maximum mana: +114.00 Maximum stamina: +61.00 Maximum hate: +20.00 Maximum psi: +40.00 Maximum vim: +40.00 Maximum pos.energy: +39.00 Maximum neg.energy: +38.00 Infravision radius: +6 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduces paradox anomalies(equivalent to willpower): +19 A belt that goes around your waist. |
drakeskin leather belt 'Hettundur'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +21 (+7 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Str / +6 Con Changes resistances penetration: +10% arcane Changes damage: +12% arcane / +9% temporal Critical mult.: +15.00% Physical save: +28 (+10 eff.) Maximum life: +56.00 Maximum mana: +20.00 Spell crit. chance: +1% Mindpower: +12 (+4 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Size category: +1 A belt that goes around your waist. |
HoldoutInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +21 Defense: +24 (+8 eff.) Ranged Defense: +10 (+3 eff.) Changes stats: +4 Con Changes resistances: +15% lightning / +13% temporal / +6% light / +15% fire / +14% cold Changes resistances penetration: +5% physical Physical save: +39 (+13 eff.) Stamina each turn: +0.20 Maximum life: +30.00 Mindpower: +12 (+4 eff.) A belt that goes around your waist. |
LustrebearerPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 35% chance to blind Damage when hit (Melee): 12 darkness Changes stats: +6 Mag / +6 Wil Changes resistances: +9% blight Changes resistances penetration: +10% blight / +15% light Reduced damage from: +41% Summoned Maximum encumbrance: +49 Mental save: +12 (+3 eff.) Spellpower: +10 (+2 eff.) Spell crit. chance: +6% A belt that goes around your waist. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Haerte the Shalore Archmage level 31
41st Regrowth 123rd year of Ascendancy at 03:08 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Haerte the Shalore Archmage level 44
11st Dusk 123rd year of Ascendancy at 08:02 see stats
Against all odds
Killed Ukruk in the ambush.By Haerte the Shalore Archmage level 31
39th Regrowth 123rd year of Ascendancy at 09:19 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Haerte the Shalore Archmage level 22
42nd Haze 122nd year of Ascendancy at 08:29 see stats
Arachnophobia
Destroyed the spydric menace.By Haerte the Shalore Archmage level 34
47th Pyre 123rd year of Ascendancy at 06:23 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Haerte the Shalore Archmage level 35
50th Pyre 123rd year of Ascendancy at 19:19 see stats
Brave new world
Went to the Far East and took part in the war.By Haerte the Shalore Archmage level 34
44th Pyre 123rd year of Ascendancy at 22:57 see stats
Bringer of Doom
Killed a Bringer of Doom.By Haerte the Shalore Archmage level 20
11st Haze 122nd year of Ascendancy at 10:48 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Haerte the Shalore Archmage level 27
3rd Decay 122nd year of Ascendancy at 20:29 see stats
Destroyer of the creation
Killed Slasul.By Haerte the Shalore Archmage level 37
57th Pyre 123rd year of Ascendancy at 23:37 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Haerte the Shalore Archmage level 32
49th Regrowth 123rd year of Ascendancy at 10:31 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Haerte the Shalore Archmage level 33
9th Mirth 123rd year of Ascendancy at 10:14 see stats
Exterminator
Killed 1000 creatures.By Haerte the Shalore Archmage level 18
68th Dusk 122nd year of Ascendancy at 06:17 see stats
Fast Curse Dispel
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Haerte the Shalore Archmage level 27
3rd Decay 122nd year of Ascendancy at 20:29 see stats
Fear me not!
Survived the Fearscape!By Haerte the Shalore Archmage level 44
10th Dusk 123rd year of Ascendancy at 07:46 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Haerte the Shalore Archmage level 38
58th Pyre 123rd year of Ascendancy at 03:29 see stats
Guiding Hand
Saved all escorted adventurers.By Haerte the Shalore Archmage level 31
39th Regrowth 123rd year of Ascendancy at 07:49 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Haerte the Shalore Archmage level 44
23rd Dusk 123rd year of Ascendancy at 15:12 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Haerte the Shalore Archmage level 36
52nd Pyre 123rd year of Ascendancy at 04:42 see stats
Level 10
Got a character to level 10.By Haerte the Shalore Archmage level 10
4th Flare 122nd year of Ascendancy at 03:33 see stats
Level 20
Got a character to level 20.By Haerte the Shalore Archmage level 20
1st Time of Equilibrium 122nd year of Ascendancy at 05:07 see stats
Level 30
Got a character to level 30.By Haerte the Shalore Archmage level 30
35th Regrowth 123rd year of Ascendancy at 17:54 see stats
Level 40
Got a character to level 40.By Haerte the Shalore Archmage level 40
71st Pyre 123rd year of Ascendancy at 16:23 see stats
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By Haerte the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:17 see stats
Orcrist
Killed the leaders of the Orc Pride.By Haerte the Shalore Archmage level 44
10th Dusk 123rd year of Ascendancy at 23:01 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Haerte the Shalore Archmage level 41
77th Pyre 123rd year of Ascendancy at 19:44 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Haerte the Shalore Archmage level 28
5th Allure 123rd year of Ascendancy at 14:02 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Haerte the Shalore Archmage level 27
66th Haze 122nd year of Ascendancy at 09:52 see stats
Size is everything
Did over 1500 damage in one attack.By Haerte the Shalore Archmage level 40
74th Pyre 123rd year of Ascendancy at 16:10 see stats
Size matters
Did over 600 damage in one attack.By Haerte the Shalore Archmage level 9
2nd Flare 122nd year of Ascendancy at 10:17 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Haerte the Shalore Archmage level 33
49th Regrowth 123rd year of Ascendancy at 11:51 see stats
That was close
Killed your target while having only 1 life left.By Haerte the Shalore Archmage level 36
51st Pyre 123rd year of Ascendancy at 23:15 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Haerte the Shalore Archmage level 42
9th Mirth 123rd year of Ascendancy at 00:58 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Haerte the Shalore Archmage level 31
45th Regrowth 123rd year of Ascendancy at 08:43 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Haerte the Shalore Archmage level 44
18th Dusk 123rd year of Ascendancy at 00:30 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Haerte the Shalore Archmage level 31
46th Regrowth 123rd year of Ascendancy at 17:33 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Haerte the Shalore Archmage level 16
67th Dusk 122nd year of Ascendancy at 11:15 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Haerte the Shalore Archmage level 30
37th Regrowth 123rd year of Ascendancy at 02:37 see stats
Log
Saving done.
The merchant carefully hands you: Zubylralaith
Saving game...
Saving done.
The merchant carefully hands you: Dourworth
Saving game...
Saving done.
The merchant carefully hands you: Rootire
Saving game...
Saving done.
The merchant carefully hands you: drakeskin leather belt 'Hettundur'
Saving game...
Saving done.
The merchant carefully hands you: Holdout
Saving game...
Saving done.
The merchant carefully hands you: Lustrebearer
Haerte deactivates Tempest.
Haerte deactivates Spellcraft.
Haerte deactivates Arcane Shield.
Haerte deactivates Arcane Power.
Haerte deactivates Shielding.
Haerte deactivates Thunderstorm.
The furious lightning storm around Haerte calms down and disappears.
Haerte deactivates Hurricane.
Haerte deactivates Quicken Spells.
Haerte deactivates Keen Senses.
Haerte deactivates Secrets of the Eternals.
Haerte deactivates Premonition.
Haerte deactivates Feather Wind.






















































































































































