
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Orc |
| Class | Annihilator |
| Level / Exp | 50 / 245% |
| Size | medium |
| Lifes / Deaths | Killed by dreaming horror at level 29 on the 37th Revenge 124th year of Ascendancy at 00:06 0 / 8Killed by dreaming horror at level 29 on the 37th Revenge 124th year of Ascendancy at 00:06 Killed by mecharachnid destroyer at level 33 on the 45th Pain 124th year of Ascendancy at 03:37 Killed by daelach at level 35 on the 48th Pain 124th year of Ascendancy at 06:15 Killed by daelach at level 35 on the 48th Pain 124th year of Ascendancy at 07:21 Killed by daelach at level 35 on the 48th Pain 124th year of Ascendancy at 13:25 Killed by forge-giant at level 35 on the 48th Pain 124th year of Ascendancy at 19:16 Killed by Tuska's Inner Demon at level 50 on the 35th Destruction 124th year of Ascendancy at 16:08 |
Primary Stats
| Strength | 57 (base 37) |
| Dexterity | 88 (base 47) |
| Constitution | 67 (base 41) |
| Magic | 58 (base 34) |
| Willpower | 29 (base 10) |
| Cunning | 123 (base 60) |
Resources
| Life | -236/1321 |
| Steam | 80/100 |
| Healing Factor | 1.0635014349578 |
| Regeneration | 2.392878228655 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 50 |
| See Invisible | 50 |
| ESP Range | 20 |
| ESP Kinds | humanoid, giant |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 78 |
| Crit Chance | 68% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +20% |
| Acid | +35% |
| Light | +20% |
| Nature | +35% |
| Blight | +35% |
| Arcane | +28% |
| Fire | +50% |
| All | +10% |
Offense: Damage Penetration
| Physical | +30% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 72.522593642275 (82.32946707186%) |
| Defense | 53 |
| Ranged Defense | 56 |
| Fatigue | 39 |
| Physical Save | 65 |
| Spell Save | 35 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Physical | + 32%( 70%) |
| Cold | + 33%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 58%( 70%) |
| Mind | + 62%( 70%) |
| Lightning | + 48%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
| Stun Resistance | 40% |
| Disarm Resistance | 80% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.1 steam per turn. Can be activated for an instant burst of 60 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.0 steam per turn. Can be activated for an instant burst of 70 steam. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 143 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 707% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 140% efficiency and cooldown mod of 73%. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Demolition | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Artillery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Heavy weapons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | [vs. Chamiradin the pair of dwarven-steel boots (0 def, 13 armour) (On feet)]Chamiradin the pair of dwarven-steel boots (0 def, 13 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6(-) Dex ----- def ----- Armour +13 (-) Fatigue -4% (-) Resists +9%(-) mind Phys.save +42 (+12 eff.) (-) Spell.save +13 (+6 eff.) (-) Die.at -60.00 life (-) Max.HP +60.00 (-) Pinning- +25% (-) Knockbk- +25% (-) Teleport- +100% (-) ---------- misc Max.enc +35 (-) Light +3 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. barbed pouch of voratun shots of annihilation (19/19, 72-87 power, 13 apr) (Quiver)]barbed pouch of voratun shots of annihilation (19/19, 72-87 power, 13 apr) 3.0 T5 shot ammo Reqs Dex 48 [Ego++] Master Power 72.5 - 87.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +13 (-) Crit +19.0% (-) Capacity 19 (-) Proj.spd +200% (-) On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Eastern Wood Hat (16 def, 0 armour) (On head)]Eastern Wood Hat (16 def, 0 armour) 2.0 T5 head armor [Unique] Master While equipped: Stats +13(-) Cun +19(-) Dex dps ---------- Phys.crit +10.0% (-) Steam.crit +15% (-) Dmg.mod +10%(-) physical Res.pen +15%(-) physical Acc +40 (+10 eff.) (-) Apr +15 (-) ----- def ----- Defense +16 (+5 eff.) (-) Blind- +100% (-) ---------- misc Infravis +6 (-) Sight +1 (-) See.Stealth +10 (-) See.Invis +10 (-) Masteries +0.20(-) Steamtech/Gunslinging +0.20(-) Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| On hands | [vs. Assassin's Surprise (0 def, 5 armour) (On hands)]Assassin's Surprise (0 def, 5 armour) 1.5 T2 hands armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +6(-) Cun dps ---------- Melee+ 10(-) poison ----- def ----- Armour +5 (-) Poison- +20% (-) Disarm- +80% (-) ---------- misc Talents +3.00(-) Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire a poisonous bolt out to range 6 that deals 38 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 113 addition nature damage over 3 turns (damage based on Cunning). Uses 12 power out of 24/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
| Tool | [vs. dragonbone totem of healing [power 368] (15 cooldown) (Tool)]dragonbone totem of healing [power 368] (15 cooldown) 2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 368 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. gladiator's voratun ring of misery (On fingers, 1 of 2)]gladiator's voratun ring of misery 0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8(-) Str +7(-) Cun +8(-) Con dps ---------- Phys.pwr +11 (+2 eff.) (-) Melee+ 0(-17) item expose 24(-) physical Ranged+ 0(-14) item expose 18(-) physical On Hit (Melee): * 17% chance to reduce all saves and defense by 40 On Hit (Ranged): * 14% chance to reduce all saves and defense by 40 ---------- misc Hate/m.crit +2.00 (-) Max.hate +12.00 (-) Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. gladiator's voratun ring of misery (On fingers, 1 of 2)]Ring of Lost Love 0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +6(-2) Str +6 Dex +6 Wil +6(-1) Cun +0(-8) Con -10 Lck dps ---------- Phys.pwr +0 (+0 eff.) (-11 (-2 eff.)) Melee+ 0(-24) physical 0(-17) item expose Ranged+ 0(-18) physical 0(-14) item expose Dmg.mod +10% all ----- def ----- Resists +25% mind +10% all ---------- misc Hate/m.crit +0.00 (-2.00) Max.hate +0.00 (-12.00) Telepathy Humanoid Giant Telpty rng +10 You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" Tap to cycle through comparison choices |
| Around neck | [vs. Blazemark (Around neck)]Blazemark 0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +4(-) Con +5(-) Mag dps ---------- Crit.mult +20.00% (-) S.pwr/crit +5 (-) Dmg.mod +15%(-) fire Apr +4 (-) Melee Ret 4(-) physical ----- def ----- Resists +2%(-) physical Phys.save +12 (+3 eff.) (-) ---------- misc Mana/turn +0.46 (-) Max.mana +45.00 (-) Amulets make your neck look great! |
| In main hand | [vs. enhanced stralite steamgun of true flight (In main hand, 1 of 2)]enhanced stralite steamgun of true flight 4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego++] Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +12 (-) Atk.spd 100% (-) Range +10 (-) Proj.spd +600% (-) On Hit: * chills your foe dealing 51 damage and slowing them by one tenth of a turn Uses 2.0(-) Steam While equipped: Stats +4(-) Str +9(-) Dex +8(-) Mag +7(-) Wil +12(-) Cun +9(-) Con dps ---------- Phys.crit +8.0% (-) Acc +9 (+2 eff.) (-) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Around waist | [vs. Glewyn 1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +25%(-) acid +25%(-) blight +25%(-) fire +18%(-) arcane +25%(-) nature ----- def ----- Resists +14%(-) light +6%(-) cold +15%(-) darkness +9%(-) nature Mind.save +18 (+9 eff.) (-) Die.at -80.00 life (-) HP.reg +4.00 (-) Heal.mod +10% (-) Knockbk- +20% (-) A belt that goes around your waist. |
| In off hand | [vs. Titanic (21 def, 19 armour, 48-58 power, 320 block) (In off hand)]Titanic (21 def, 19 armour, 48-58 power, 320 block) 7.0 T3 shield armor Reqs Shield usage training Cun 37 [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 50% Mag, 100% Cun Acc+ +2.0% proc dam (max 200%) Crit +4.5% (-) Block +320 (-) While equipped: ----- def ----- Armour +19 (-) Hardiness +20% (-) Defense +21 (+7 eff.) (-) Rng.Def +10 (+3 eff.) (-) Fatigue +30% (-) ---------- misc Talents +1.00(-) Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | [vs. Cloth of Dreams (10 def, 0 armour) (Cloak)]Cloth of Dreams (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6(-) Cun +5(-) Wil dps ---------- Mind.pwr +6 (+2 eff.) (-) ----- def ----- Defense +10 (+3 eff.) (-) Resists +15%(-) mind +24%(-) lightning Phys.save +10 (+3 eff.) (-) Spell.save +10 (+5 eff.) (-) Mind.save +10 (+5 eff.) (-) Stun/Frz- +40% (-) ---------- misc Masteries +0.10(-) Psionic/Dreaming +0.10(-) Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 74 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | [vs. hardened steel mail armour (3 def, 30 armour) (Main armor)]hardened steel mail armour (3 def, 30 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Master While equipped: dps ---------- Melee Ret 40(-) physical ----- def ----- Armour +30 (-) Defense +3 (+1 eff.) (-) Fatigue +13% (-) Resists +5%(-) acid +7%(-) physical +6%(-) fire +6%(-) lightning +5%(-) cold A suit of armour made of mail. |
Inventory
[vs. Implant: Steam Generator [steam generator implant of the duelist (steam 10)] (on body, 1 of 2)]steam generator implant (steam 5) 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 5.4 steam per turn. Can be activated for an instant burst of 27 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Tap to cycle through comparison choices |
heroism infusion (die at -238; dur 8; cd 35)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -238 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 476 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 611; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 611 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 390 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Prismatic Rune (6 turns; acid, physical, darkness, nature, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 4 darkness, 5 nature, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the sneak (absorb 65; cd 20)] (on body)]shatter afflictions rune (absorb 78; cd 14) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Explosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw Projector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spike Attachment0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. Blazemark (Around neck)]Earthen Beads 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +0(-5) Mag +5 Wil +0(-4) Con dps ---------- Crit.mult +0.00% (-20.00%) Mind.pwr +5 (+1 eff.) S.pwr/crit +0 (-5) Dmg.mod +0%(-15%) fire Apr +0 (-4) Melee Ret 0(-4) physical ----- def ----- Resists +0%(-2%) physical Affinity +15% nature Phys.save +0 (+0 eff.) (-12 (-3 eff.)) HP.reg +2.00 ---------- misc Mana/turn +0.00 (-0.46) Max.mana +0.00 (-45.00) Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 340 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
[vs. Blazemark (Around neck)]Sunstone 0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: Stats +0(-4) Con +0(-5) Mag dps ---------- Crit.mult +0.00% (-20.00%) Steampwr +8 (+2 eff.) S.pwr/crit +0 (-5) Dmg.mod +10% light +10%(-5%) fire Apr +0 (-4) Melee Ret 0(-4) physical ----- def ----- Resists +0%(-2%) physical +10% cold Phys.save +0 (+0 eff.) (-12 (-3 eff.)) ---------- misc Steam/turn +1.00 Mana/turn +0.00 (-0.46) Max.mana +0.00 (-45.00) This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
[vs. Blazemark (Around neck)]Unflinching Eye 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: Stats +0(-4) Con +0(-5) Mag dps ---------- Crit.mult +0.00% (-20.00%) S.pwr/crit +0 (-5) Dmg.mod +0%(-15%) fire Apr +0 (-4) Melee Ret 0(-4) physical ----- def ----- Resists -25% light +0%(-2%) physical Res.Cap -25% light Phys.save +0 (+0 eff.) (-12 (-3 eff.)) Blind- +100% Confus- +50% ---------- misc Mana/turn +0.00 (-0.46) Max.mana +0.00 (-45.00) Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
[vs. Blazemark (Around neck)]warmaker's voratun amulet of manastreaming 0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +7 Dex +3(-2) Mag +10 Wil +0(-4) Con dps ---------- Crit.mult +0.00% (-20.00%) S.pwr/crit +4 (-1) Dmg.mod +0%(-15%) fire Apr +0 (-4) Melee Ret 0(-4) physical ----- def ----- Resists +0%(-2%) physical Phys.save +0 (+0 eff.) (-12 (-3 eff.)) ---------- misc Mana/turn +0.33 (-0.13) Max.mana +29.00 (-16.00) Amulets make your neck look great! |
[vs. gladiator's voratun ring of misery (On fingers, 1 of 2)]Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4(-4) Str +4 Wil +0(-7) Cun +0(-8) Con dps ---------- Phys.pwr +0 (+0 eff.) (-11 (-2 eff.)) Melee+ 0(-24) physical 0(-17) item expose Ranged+ 0(-18) physical 0(-14) item expose Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% ---------- misc Hate/m.crit +0.00 (-2.00) Max.hate +0.00 (-12.00) This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
[vs. gladiator's voratun ring of misery (On fingers, 1 of 2)]Tulozor the Bilecrack 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +0(-8) Str +0(-7) Cun +0(-8) Con dps ---------- Crit.mult +20.00% Phys.pwr +0 (+0 eff.) (-11 (-2 eff.)) Melee+ 0(-24) physical 0(-17) item expose Ranged+ 0(-18) physical 0(-14) item expose Dmg.mod +15% mind +12% fire Melee Ret 6 nature ----- def ----- Resists +6% nature +24% fire ---------- misc Hate/m.crit +0.00 (-2.00) Max.hate +0.00 (-12.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gladiator's voratun ring of misery (On fingers, 1 of 2)]Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +0(-8) Str +4 Wil +0(-7) Cun +6(-2) Con dps ---------- Phys.pwr +0 (+0 eff.) (-11 (-2 eff.)) Melee+ 0(-24) physical 0(-17) item expose Ranged+ 0(-18) physical 0(-14) item expose Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Hate/m.crit +0.00 (-2.00) Max.mana +20.00 Max.stam +20.00 Max.hate +0.00 (-12.00) Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.72 cold and 13.88 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
[vs. gladiator's voratun ring of misery (On fingers, 1 of 2)]Inertial Twine 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4(-4) Str +8 Wil +0(-7) Cun +0(-8) Con dps ---------- Phys.pwr +0 (+0 eff.) (-11 (-2 eff.)) Melee+ 0(-24) physical 0(-17) item expose Ranged+ 0(-18) physical 0(-14) item expose Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% ---------- misc Hate/m.crit +0.00 (-2.00) Max.hate +0.00 (-12.00) This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Tap to cycle through comparison choices |
[vs. gladiator's voratun ring of misery (On fingers, 1 of 2)]Dagylar the stralite ring 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +0(-8) Str +7 Mag +0(-7) Cun +6(-2) Con dps ---------- Phys.pwr +0 (+0 eff.) (-11 (-2 eff.)) Melee+ 0(-24) physical 0(-17) item expose Ranged+ 0(-18) physical 0(-14) item expose Res.pen +10% arcane ----- def ----- Phys.save +12 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.28 Mana/s.crit +2.00 Vim/s.crit +2.00 Hate/m.crit +0.00 (-2.00) Max.hate +0.00 (-12.00) Max.vim +20.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gladiator's voratun ring of misery (On fingers, 1 of 2)]Glory of the Pride 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +0(-8) Str +0(-7) Cun +0(-8) Con dps ---------- Phys.pwr +10 (+1 eff.) (-1 (-1 eff.)) Melee+ 0(-24) physical 0(-17) item expose Ranged+ 0(-18) physical 0(-14) item expose Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Hate/m.crit +0.00 (-2.00) Max.mana -40.00 Max.stam +40.00 Max.hate +0.00 (-12.00) Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. Tap to cycle through comparison choices |
[vs. gladiator's voratun ring of misery (On fingers, 1 of 2)]voratun ring of warding 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +0(-8) Str +0(-7) Cun +0(-8) Con dps ---------- Phys.pwr +0 (+0 eff.) (-11 (-2 eff.)) Melee+ 0(-24) physical 0(-17) item expose Ranged+ 0(-18) physical 0(-14) item expose ----- def ----- Resists +22% acid +29% fire +18% lightning +20% cold ---------- misc Hate/m.crit +0.00 (-2.00) Max.hate +0.00 (-12.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. enhanced stralite steamgun of true flight (In main hand, 1 of 2)]Nexus of the Way (22-24 power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Psionic Power 22.0 - 24.2(+22.0 - +24.2) Mind Uses 60% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 (+28) Crit +5.0% Atk.spd 100% (-) Range +0 (-10) Proj.spd +0% (-600%) On Hit: - chills your foe dealing 51 damage and slowing them by one tenth of a turn Uses 0.0(-2.0) Steam While equipped: Stats +0(-4) Str +0(-9) Dex +0(-8) Mag +6(-1) Wil +3(-9) Cun +0(-9) Con dps ---------- Phys.crit +0.0% (-8.0%) Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind Acc +0 (+0 eff.) (-9 (-2 eff.)) ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 37 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. Tap to cycle through comparison choices |
[vs. enhanced stralite steamgun of true flight (In main hand, 1 of 2)]voratun steamsaw of crushing (42-63 power, 0 apr) 3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego+] Master/Steamtech Power 42.0 - 63.0(+42.0 - +63.0) Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +0 (-12) Crit +5.0% Atk.spd 100% (-) Block +108 Range +0 (-10) Proj.spd +0% (-600%) On Hit: - chills your foe dealing 51 damage and slowing them by one tenth of a turn Uses 1.0(-1.0) Steam When used to Attack: Power 8.0 - 8.8 Physical Uses 50% Mag On Crit: + Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-4) Str +0(-9) Dex +0(-8) Mag +0(-7) Wil +0(-12) Cun +0(-9) Con dps ---------- Phys.crit +12.0% (+4.0%) Phys.pwr +11 (+1 eff.) Acc +0 (+0 eff.) (-9 (-2 eff.)) ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. enhanced stralite steamgun of true flight (In main hand, 1 of 2)]Brilliant Auto-loading Orc Expeller 4.0 T3 steamgun 1H weapon Reqs Dex 28 Shoot Steam Pool [Unique] Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +12 (-) Atk.spd 100% (-) Range +6 (-4) Proj.spd +600% (-) On Hit: - chills your foe dealing 51 damage and slowing them by one tenth of a turn Uses 2.0(-) Steam While equipped: Stats +0(-4) Str +0(-9) Dex +0(-8) Mag +0(-7) Wil +0(-12) Cun +0(-9) Con dps ---------- Phys.crit +0.0% (-8.0%) Against +15% Humanoid +15% Giant Acc +0 (+0 eff.) (-9 (-2 eff.)) ---------- misc Reload +1 Cooldown Supercharge Bullets -3 Overheat Bullets -3 Percussive Bullets -3 Combustive Bullets -3 A finely crafted gun, designed specifically to kill orcs. And giants somehow! Tap to cycle through comparison choices |
[vs. enhanced stralite steamgun of true flight (In main hand, 1 of 2)]Overburst 4.0 T4 steamgun 1H weapon Reqs Dex 30 Shoot Steam Pool [Unique] Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +20 (+8) Atk.spd 100% (-) Dmg.mult 120% Range +7 (-3) Proj.spd +600% (-) On Hit: - chills your foe dealing 51 damage and slowing them by one tenth of a turn + Release a burst of shrapnel, dealing physical damage equal to your steampower in a cone from the target of radius 4. Uses 2.0(-) Steam While equipped: Stats +0(-4) Str +0(-9) Dex +0(-8) Mag +0(-7) Wil +0(-12) Cun +0(-9) Con dps ---------- Phys.crit +0.0% (-8.0%) Acc +0 (+0 eff.) (-9 (-2 eff.)) "Have you ever fired a shot into a group of monsters and thought 'there must be a better way?' Well now, there is!" Tap to cycle through comparison choices |
[vs. enhanced stralite steamgun of true flight (In main hand)]Annihilator 4.0 T5 steamgun 2H weapon Reqs Dex 30 Shoot Steam Pool [Unique] Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +12 (-) Atk.spd 72% (-28%) Dmg.mult 100% Range +8 (-2) Proj.spd +600% (-) On Hit: - chills your foe dealing 51 damage and slowing them by one tenth of a turn + 50% chance to reload 1 ammo Uses 1.0(-1.0) Steam While equipped: Stats +0(-4) Str +0(-9) Dex +0(-8) Mag +0(-7) Wil +0(-12) Cun +0(-9) Con dps ---------- Phys.crit +0.0% (-8.0%) Acc +0 (+0 eff.) (-9 (-2 eff.)) Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing. This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive. |
[vs. enhanced stralite steamgun of true flight (In main hand, 1 of 2)]Braniregolach the Nightrupture 4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Random Unique] Arcane/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +15 (+3) Atk.spd 100% (-) Range +10 (-) Proj.spd +600% (-) Ranged+ +13 lightning +15 draining blight On Hit.r1 +20 darkness On Hit: 10% Arcane Vortex 5 On Hit: - chills your foe dealing 51 damage and slowing them by one tenth of a turn Uses 2.0(-) Steam While equipped: Stats +0(-4) Str +0(-9) Dex +4(-4) Mag +0(-7) Wil +0(-12) Cun +0(-9) Con dps ---------- Phys.crit +0.0% (-8.0%) Spell.pwr +11 (+3 eff.) Dmg.mod +8% arcane +9% lightning Res.pen +20% darkness Acc +0 (+0 eff.) (-9 (-2 eff.)) Melee Ret 6 darkness 4 cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. enhanced stralite steamgun of true flight (In main hand)]The Long-Arm 4.0 T5 steamgun 2H weapon Reqs Dex 30 Shoot Steam Pool [Unique] Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +25 (+13) Atk.spd 67% (-33%) Dmg.mult 250% Range +10 (-) Proj.spd +600% (-) On Hit: - chills your foe dealing 51 damage and slowing them by one tenth of a turn Shots beam through all targets. Uses 6.0(4.0) Steam While equipped: Stats +0(-4) Str +0(-9) Dex +0(-8) Mag +0(-7) Wil +0(-12) Cun +0(-9) Con dps ---------- Phys.crit +0.0% (-8.0%) Acc +0 (+0 eff.) (-9 (-2 eff.)) Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%. Uses 20 power out of 20/20 Activation is instant. This gun has an absurdly long barrel. You wonder for whom it may have been designed. |
[vs. barbed pouch of voratun shots of annihilation (19/19, 72-87 power, 13 apr) (Quiver)]pouch of steel shots of accuracy (16/16, 24-28 power, 2 apr) 3.0 T2 shot ammo Reqs Dex 16 [Ego] Master Power 23.5 - 28.2(-49.0 - -58.8) Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 (-11) Crit +4.5% (-14.5%) Capacity 16 (-3) Proj.spd +0% (-200%) On Crit: - Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. barbed pouch of voratun shots of annihilation (19/19, 72-87 power, 13 apr) (Quiver)]acidic pouch of dwarven-steel shots of daylight (19/19, 32-38 power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Ego] Arcane Power 32.0 - 38.4(-40.5 - -48.6) Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 (-10) Crit +5.0% (-14.0%) Capacity 19 (-) Proj.spd +0% (-200%) Ranged+ +8 light Against +11% Undead On Crit: + Splash the target with acid dealing 183 damage over 5 turns and reducing armor and accuracy by 23 - Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. barbed pouch of voratun shots of annihilation (19/19, 72-87 power, 13 apr) (Quiver)]barbed pouch of dwarven-steel shots of corruption (20/20, 41-49 power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Ego++] Arcane/Master Power 41.0 - 49.2(-31.5 - -37.8) Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 (-10) Crit +10.0% (-9.0%) Capacity 20 (1) Proj.spd +0% (-200%) On Hit: 20% Curse of Defenselessness 3 On Crit: + Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% - Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. barbed pouch of voratun shots of annihilation (19/19, 72-87 power, 13 apr) (Quiver)]barbed pouch of stralite shots of crippling (23/23, 54-64 power, 5 apr) 3.0 T4 shot ammo Reqs Dex 35 [Ego++] Master Power 53.5 - 64.2(-19.0 - -22.8) Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 (-8) Crit +21.5% (+2.5%) Capacity 23 (4) Proj.spd +0% (-200%) On Crit: - Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% + Cripple the target reducing mind, spell, and combat action speeds by 30% + Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. barbed pouch of voratun shots of annihilation (19/19, 72-87 power, 13 apr) (Quiver)]self-loading pouch of stralite shots of corruption (21/21, 44-52 power, 5 apr) 3.0 T4 shot ammo Reqs Dex 35 [Ego+] Arcane Power 43.5 - 52.2(-29.0 - -34.8) Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 (-8) Crit +5.5% (-13.5%) Capacity 21 (2) Rld cld 2 Proj.spd +0% (-200%) On Hit: 20% Curse of Vulnerability 4 On Crit: - Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. barbed pouch of voratun shots of annihilation (19/19, 72-87 power, 13 apr) (Quiver)]barbed pouch of voratun shots of erosion (23/23, 64-77 power, 6 apr) 3.0 T5 shot ammo Reqs Dex 48 [Ego+] Nature/Master Power 64.0 - 76.8(-8.5 - -10.2) Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 (-7) Crit +16.0% (-3.0%) Capacity 23 (4) Proj.spd +0% (-200%) Ranged+ +11 nature On Crit: + Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% - Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. hardened steel mail armour (3 def, 30 armour) (Main armor)]Breath of Eyal (10 def, 10 armour) 9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Melee Ret 0(-40) physical ----- def ----- Armour +10 (-20) Defense +10 (+3 eff.) (+7 (+2 eff.)) Fatigue +20% (+7%) Resists +20%(+14%) lightning +20% temporal +20% light +20%(+14%) fire +20% nature +20%(+15%) acid +0%(-7%) physical +20% blight +20%(+15%) cold +15% arcane +20% darkness Spell.save +20 (+8 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
[vs. Glewyn |
[vs. Glewyn |
[vs. Cloth of Dreams (10 def, 0 armour) (Cloak)]Radiance (15 def, 0 armour) 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Mag +0(-5) Wil +10(+4) Cun dps ---------- Spell.pwr +20 (+5 eff.) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+5 eff.) (+5 (+2 eff.)) Resists +0%(-24%) lightning +0%(-15%) mind +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial Phys.save +0 (+0 eff.) (-10 (-3 eff.)) Spell.save +0 (+0 eff.) (-10 (-5 eff.)) Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Stun/Frz- +0% (-40%) ---------- misc Masteries +0.00(-0.10) Psionic/Dreaming +0.00(-0.10) Psionic/Slumber This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
[vs. Eastern Wood Hat (16 def, 0 armour) (On head)]drakeskin leather hat of precognition (9 def, 5 armour) 2.0 T5 head armor [Ego+] Nature While equipped: Stats +4(-9) Cun +0(-19) Dex dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-15%) Dmg.mod +0%(-10%) physical Res.pen +0%(-15%) physical Acc +6 (+1 eff.) (-34 (-9 eff.)) Apr +0 (-15) On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +9 (+3 eff.) (-7 (-2 eff.)) Fatigue +5% Blind- +0% (-100%) ---------- misc Infravis +0 (-6) Sight +0 (-1) See.Stealth +0 (-10) See.Invis +0 (-10) Masteries +0.00(-0.20) Steamtech/Gunslinging +0.00(-0.20) Steamtech/Bullets mastery A hat made of leather. Very stylish. |
[vs. Eastern Wood Hat (16 def, 0 armour) (On head)]Brass Goggles (10 def, 0 armour) 2.0 T4 head armor [Unique] Master While equipped: Stats +20(+7) Cun +0(-19) Dex dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +5% (-10%) Steampwr +5 (+1 eff.) Dmg.mod +0%(-10%) physical Res.pen +0%(-15%) physical Acc +20 (+5 eff.) (-20 (-5 eff.)) Apr +15 (-) ----- def ----- Defense +10 (+3 eff.) (-6 (-2 eff.)) Resists +20% fire Blind- +100% (-) ---------- misc Infravis +3 (-3) Sight +1 (-) See.Stealth +0 (-10) See.Invis +0 (-10) Masteries +0.20 Steamtech/Physics +0.00(-0.20) Steamtech/Bullets mastery +0.00(-0.20) Steamtech/Gunslinging +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
[vs. Eastern Wood Hat (16 def, 0 armour) (On head)]warlord's drakeskin leather cap of might (0 def, 5 armour) 2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +9 Str +0(-19) Dex +6 Wil +0(-13) Cun +4 Con dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-15%) Phys.pwr +13 (+2 eff.) Dmg.mod +0%(-10%) physical Res.pen +0%(-15%) physical Acc +0 (+0 eff.) (-40 (-10 eff.)) Apr +0 (-15) ----- def ----- Armour +5 Defense +0 (+0 eff.) (-16 (-5 eff.)) Fatigue +5% Resists +9% physical Phys.save +15 (+4 eff.) Blind- +0% (-100%) ---------- misc Infravis +0 (-6) Sight +0 (-1) See.Stealth +0 (-10) See.Invis +0 (-10) Masteries +0.00(-0.20) Steamtech/Gunslinging +0.00(-0.20) Steamtech/Bullets mastery A cap made of leather. |
[vs. Eastern Wood Hat (16 def, 0 armour) (On head)]Helm of the Dominated (0 def, 9 armour) 3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +2 Str +0(-19) Dex +4 Mag +0(-13) Cun dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-15%) Phys.pwr +10 (+1 eff.) Spell.pwr +10 (+3 eff.) Dmg.mod +0%(-10%) physical Res.pen +0%(-15%) physical Acc +0 (+0 eff.) (-40 (-10 eff.)) Apr +0 (-15) ----- def ----- Armour +9 Defense +0 (+0 eff.) (-16 (-5 eff.)) Fatigue +4% Blind- +0% (-100%) Silence- +30% ---------- misc Light -1 Infravis +0 (-6) Sight +0 (-1) See.Stealth +0 (-10) See.Invis +0 (-10) Masteries +0.00(-0.20) Steamtech/Bullets mastery +0.00(-0.20) Steamtech/Gunslinging +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
25 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
19 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
28 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-9 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
[vs. barbed pouch of voratun shots of annihilation (19/19, 72-87 power, 13 apr) (Quiver)]228 alchemist agate 0.0 T1 black alchemist-gem [Normal] Power 0.0 - 0.0(-72.5 - -87.0) Physical Uses 50% Mag Apr +0 (-13) Crit +0.0% (-19.0%) Capacity 0 (-19) Proj.spd +0% (-200%) On Crit: - Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
good alchemist's helper0.0 T2 steamtech tinker [Normal] Steamtech Attachable to belt When attached: dps ---------- Dmg.mod +10% acid +10% fire +10% nature +10% blight Tinkers can be attached to normal items to improve them with steam power! |
Stralite Sand Shredder0.0 T4 steamtech tinker [Unique] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
well-made thunderclap coating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag On Hit.r1 +60 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 13] simple frost salve [power 13]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (13% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 25] amazing frost salve [power 25]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 physical effects and grants a frost aura (25% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 158] simple healing salve [power 158]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 158 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing healing salve [power 356] amazing healing salve [power 356]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 356 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
[vs. dragonbone totem of healing [power 368] (15 cooldown) (Tool)]Cut Drem Arm 2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
[vs. dragonbone totem of healing [power 368] (15 cooldown) (Tool)]Korbek's Spyglass 2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+2 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. dragonbone totem of healing [power 368] (15 cooldown) (Tool)]Prismnail [power 206] (15 cooldown) 2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Defense +25 (+8 eff.) Resists +6% light +12% cold +3% darkness +5% arcane Die.at -60.00 life Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Tuska the Orc Annihilator level 21
9th Revenge 124th year of Ascendancy at 13:58 see stats
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Tuska the Orc Annihilator level 14
32nd Retaking 124th year of Ascendancy at 19:41 see stats
Exterminator
Killed 1000 creatures.By Tuska the Orc Annihilator level 29
42nd Revenge 124th year of Ascendancy at 23:14 see stats
Got eggs?
Finish the Pikataclysm event.By Tuska the Orc Annihilator level 50
9th Destruction 124th year of Ascendancy at 07:13 see stats
Level 10
Got a character to level 10.By Tuska the Orc Annihilator level 10
18th Retaking 124th year of Ascendancy at 12:13 see stats
Level 20
Got a character to level 20.By Tuska the Orc Annihilator level 20
2nd Revenge 124th year of Ascendancy at 02:10 see stats
Level 30
Got a character to level 30.By Tuska the Orc Annihilator level 30
44th Revenge 124th year of Ascendancy at 01:47 see stats
Level 40
Got a character to level 40.By Tuska the Orc Annihilator level 40
21st Dearth 124th year of Ascendancy at 07:02 see stats
Level 50
Got a character to level 50.By Tuska the Orc Annihilator level 50
31st Loss 124th year of Ascendancy at 20:54 see stats
One Ill Turn Deserves Another
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Tuska the Orc Annihilator level 50
31st Loss 124th year of Ascendancy at 21:48 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Tuska the Orc Annihilator level 32
1st Pain 124th year of Ascendancy at 02:53 see stats
Size is everything
Did over 1500 damage in one attack.By Tuska the Orc Annihilator level 43
42nd Dearth 124th year of Ascendancy at 16:53 see stats
Size matters
Did over 600 damage in one attack.By Tuska the Orc Annihilator level 18
52nd Retaking 124th year of Ascendancy at 04:20 see stats
That was close
Killed your target while having only 1 life left.By Tuska the Orc Annihilator level 29
36th Revenge 124th year of Ascendancy at 23:58 see stats
The High Lady's Destiny (Finale)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Tuska the Orc Annihilator level 38
21st Dearth 124th year of Ascendancy at 00:50 see stats
This will make a big Omelette!
Collected 40 ritch eggs in the Ritch Hive.By Tuska the Orc Annihilator level 23
18th Revenge 124th year of Ascendancy at 08:46 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tuska the Orc Annihilator level 20
2nd Revenge 124th year of Ascendancy at 10:13 see stats
Log
Waking Nightmare from Nightmare horror hits Tuska for (0 exoskeleton), 20 darkness (20 total damage).
Waking Nightmare from Nightmare horror hits Guardian turret for (28 shared) damage.
Tuska's Rocket Pod performs a ranged critical strike against Tuska's Inner Demon!
Tuska's tinker attains critical power!
Tuska's Inner Demon is cut deeply.
The shield around Tuska's Inner Demon crumbles.
Tuska's is vulnerable to attacks and effects!
Tuska's Inner Demon's Rocket Pod performs a ranged critical strike against Tuska!
Tuska's Inner Demon roars triumphantly.
Tuska's Inner Demon's Rocket Pod performs a ranged critical strike against Tuska!
Tuska's Inner Demon's tinker attains critical power!
Tuska's Inner Demon's Rocket Pod performs a ranged critical strike against Tuska!
Tuska's Inner Demon roars triumphantly.
Tuska's Inner Demon's Rocket Pod hits Tuska for (53 reactive armor), (10 exoskeleton), 69 fire, (0 exoskeleton), 32 fire, (0 exoskeleton), 2 physical (104 total damage).
Tuska's Inner Demon's Rocket Pod hits Guardian turret for (182 shared), (45 shared), (3 shared) (229 total damage).
Tuska's Inner Demon's Rocket Pod hits Guardian turret for 171 fire, 5 physical (176 total damage).
Tuska's Rocket Pod hits Tuska's Inner Demon for (53 absorbed), (25 reactive armor), (19 exoskeleton), 19 fire, (31 exoskeleton), 31 fire, (2 exoskeleton), 2 physical (52 total damage).
Tuska's Rocket Pod hits Tuska's Inner Demon for (214 blocked), 0 fire, (62 blocked), 0 fire, (5 blocked), 0 physical, (16 blocked), 0 cold (0 total damage).
Melee retaliation hits Tuska's Inner Demon for (11 exoskeleton), 11 physical, 19 healing (11 total damage) [19 healing].
Nightmare horror's abyssal darkness area effect hits Tuska's Inner Demon for (28 blocked), 0 darkness (0 total damage).
Nightmare horror's abyssal darkness area effect hits Tuska's Inner Demon for (14 exoskeleton), 14 darkness (14 total damage).
Nightmare horror's abyssal darkness area effect hits Medic turret for 33 darkness damage.
Static Shield from Tuska's Inner Demon hits Tuska for (9 exoskeleton), 9 lightning, (0 exoskeleton), 0 nature, (6 exoskeleton), 6 physical, (3 exoskeleton), 3 light (18 total damage).
Static Shield from Tuska's Inner Demon hits Guardian turret for 20 light damage.
Static Shield from Tuska's Inner Demon hits Guardian turret for (25 shared), (1 shared), (17 shared), 20 light, (7 shared) (70 total damage).
Tuska's Inner Demon's Rocket Pod hits Tuska for (0 exoskeleton), 150 fire (150 total damage).
Tuska's Inner Demon's Rocket Pod hits Guardian turret for (207 shared) damage.
Tuska's Inner Demon's Rocket Pod hits Tuska for (0 exoskeleton), 134 fire, (0 exoskeleton), 39 fire, (0 exoskeleton), 2 physical, (0 exoskeleton), 9 cold (184 total damage).
Tuska's Inner Demon's Rocket Pod hits Guardian turret for (185 shared), (54 shared), (3 shared), (13 shared) (255 total damage).
Tuska the level 50 orc annihilator was fried to death by a Tuska's Inner Demon on level 1 of The Slumbering Caves.








































































































































