Orry the level 3 Cornac Doombringer by Noel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Additional Randart Properties 1.5.5
Convenient Digging 1.5.5
Slow Tweak 1.4.9
nsrr's Exotic Weapons 1.4.8
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassDoombringer
Level / Exp3 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic17 (base 17)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life158/158
Stamina106/106
Vim88/88
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage22
Accuracy17
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower17
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (48.103448275862%)
Defense2
Ranged Defense2
Fatigue12
Physical Save10
Spell Save9
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
3/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
3/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Burning from Demonic clerk hits Orry for 4 fire damage.

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Orry stops burning.


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Resting starts...

Orry starts regenerating health quickly.

Talent Infusion: Wild is ready to use.
--------------------------------

Talent Infusion: Healing is ready to use.
--------------------------------

Orry stops regenerating health quickly.

--------------------------------

Talent Infusion: Regeneration is ready to use.
--------------------------------

Talent Rush is ready to use.
--------------------------------

Rested for 45 turns (stop reason: all resources and life at maximum).


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There is a portal to the next level here (press '' or right click to use).
--------------------------------

Ran for 8 turns (stop reason: at exit).


You gain 4.00 gold from the transmogrification of
spinel.
--------------------------------


You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
Orry deactivates Horrifying Blows.