













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Doomed |
| Level / Exp | 50 / 1650% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 14 on the 4th Loss 122nd year of Ascendancy at 04:38 5 / 2Killed by Akror's Inner Demon at level 27 on the 29th Iron 123rd year of Ascendancy at 23:38 |
| Antimagic | Follower |
Primary Stats
| Strength | 81 (base 60) |
| Dexterity | 12 (base 8) |
| Constitution | 47 (base 37) |
| Magic | 17 (base 12) |
| Willpower | 133.9158185411 (base 60) |
| Cunning | 102.03566366425 (base 60) |
Resources
| Life | 2008/2008 |
| Hate | 43/111 |
| Equilibrium | 114 |
| Psi | 233/233 |
| Healing Factor | 0.98181670076821 |
| Regeneration | 31.082765078552 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| See Stealth | 49 |
| See Invisible | 40 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 199 |
| Accuracy | 79 |
| Crit Chance | 39% |
| APR | 100 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 183 |
| Accuracy | 79 |
| Crit Chance | 41% |
| APR | 71 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 95 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Nature | +62% |
| Mind | +44% |
| Cold | +2% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Lightning | +26% |
| Nature | +71% |
| Physical | +26% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 50.52442471581 (76.944513586642%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 70 |
| Mental Save | 75 |
Defense: Resistances
| Acid | + 63%( 70%) |
| Blight | + 56%( 70%) |
| Arcane | + 38%( 70%) |
| Cold | + 61%( 70%) |
| All | + 30%( 70%) |
| Physical | + 51%( 70%) |
| Lightning | + 63%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 51%( 70%) |
| Darkness | + 61%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 20% |
| Confusion Resistance | 100% |
| Fear Resistance | 28% |
| Knockback Resistance | 78% |
| Instadeath Resistance | 100% |
| Blind Resistance | 87% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 527 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 251 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Cursed / One with shadows | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Gestures | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Shadow Decoy |
| talent | Deflection |
| talent | Call Shadows |
| talent | Shadows Empathy |
| talent | Antimagic Shield |
| beneficial effect | Guarding against melee damage: Will dismiss up to 70 damage from the next 2.3 attack(s). Guarded |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the injured seer from death by Velaldawe the skeleton warrior. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by fire drake. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by greater shivgoroth. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3297. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Xerulle the Freezewisp1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +12% mind Melee Ret 4 cold ----- def ----- Defense +15 (+5 eff.) Phys.save +20 (+5 eff.) Spell.save +19 (+5 eff.) Mind.save +37 (+8 eff.) Blind- +38% Confus- +30% ---------- misc Mana/turn +0.20 Max.psi +10.00 Light +11 See.Stealth +49 See.Invis +40 Track: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Glacierblood the hardened leather cap (15 def, 3 armour) =deplths=2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Wil +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +3% cold ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +3% Resists +12% acid +10% physical +3% nature +17% cold Phys.save +11 (+2 eff.) Die.at -60.00 life Silence- +20% ---------- misc Breathe water A cap made of leather. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 195.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | dragonbone totem of healing 'Vilebone' [power 560] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +24% mind Res.pen +26% lightning +15% mind +26% nature On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Resists +15% mind +9% nature Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Unroblek =-50% stun=0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Res.pen +26% physical Acc +25 (+8 eff.) Apr +3 ----- def ----- Armour +4 Resists +12% darkness Spell.save +12 (+3 eff.) HP.reg +12.21 Stun/Frz- +50% Rings make your fingers look great! |
| On fingers | stralite ring 'Brenusin'0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 23 physical Ranged+ 22 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 48 On Hit (Ranged): * 14% chance to reduce all saves and defense by 48 ----- def ----- Fatigue -7% Resists +9% darkness +6% temporal Phys.save +3 (+0 eff.) Mind.save +11 (+2 eff.) HP.reg +4.00 Confus- +55% ---------- misc Max.enc +26 Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Eyal's Will (22-24 power, 82 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 158% Wil, 39% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +82 Crit +5.0% Atk.spd 100% While equipped: Stats +19 Wil dps ---------- Mind.crit +9% Mind.pwr +35 (+7 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 158.93 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | RingyDingy1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Mag +9 Wil +8 Cun dps ---------- Mind.crit +1% Mind.pwr +11 (+2 eff.) Dmg.mod +9% mind Against +42% Summoned ----- def ----- Resists +16% acid +9% light +10% fire +8% cold +27% lightning D.Red.from +42% Summoned Phys.save +14 (+3 eff.) Max.HP +65.00 ---------- misc Light +1 A belt that goes around your waist. |
| In off hand | Oozing Heart (17-18 power, 53 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 17.0 - 18.7 Nature slow Uses 140% Wil, 60% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +53 Crit +7.0% Atk.spd 100% Melee+ +30 manaburn arcane While equipped: Stats +4 Cun +12 Wil dps ---------- Mind.crit +8% Mind.pwr +24 (+5 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 3.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 89.27 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 5.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 115 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
healing infusion of the sneak (heal 266; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 266 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 244; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 244 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 245; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 245 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion (die at -336; dur 7; cd 26)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -336 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 336 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -1067; dur 7; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1067 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1067 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -683; dur 9; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -683 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 683 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -333; dur 6; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -333 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 333 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 764%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 764% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 541%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 541% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 539; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 539 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 840; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 840 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 348; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 348 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 342; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 120; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 24%; mental, physical; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 16%; magical, physical; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; magical, physical; dur 2; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 15%; mental; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; magical, physical; dur 3; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 21%; magical, physical; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; mental, physical; dur 3; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 19%; mental; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 35%; physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 26%; magical, mental; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 26%; magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 20%; physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 539 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Lelyrion the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Resists +9% blight +9% temporal +12% lightning Spell.save +9 (+3 eff.) ---------- misc Masteries +0.21 Cursed/One with shadows +0.21 Cursed/Cursed form Amulets make your neck look great! |
Lorogen the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +3.0% ----- def ----- Resists +6% lightning Crit.chn- 15.00% Phys.save +16 (+4 eff.) Spell.save +14 (+4 eff.) Mind.save +16 (+4 eff.) Heal.mod +20% Knockbk- +20% Amulets make your neck look great! |
Saliwen the Furnacetyphoon =+10% mind pen=0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +5% Dmg.mod +15% mind Res.pen +10% mind Melee Ret 10 mind 4 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -7% HP.reg +3.00 ---------- misc Equi/ret +0.16 Amulets make your neck look great! |
Voribrenn =-12% conf=0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +1 Str +2 Dex +3 Mag +3 Wil dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Resists +3% nature +6% fire Mind.save +8 (+2 eff.) Cut- +20% Confus- +12% ---------- misc Infravis +2 See.Invis +18 Amulets make your neck look great! |
clarifying steel amulet of mastery (0.13 Technique / Combat training)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% mind Confus- +22% ---------- misc Masteries +0.13 Technique/Combat training Amulets make your neck look great! |
mindweaver's steel amulet of willpower (+5)0.1 T2 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +7 (+1 eff.) Confus- +11% Amulets make your neck look great! |
steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +16% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
Blindgash the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.pwr +10 (+1 eff.) Res.pen +25% darkness Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 38% ----- def ----- Fatigue -7% Resists +21% cold HP.reg +4.00 Amulets make your neck look great! |
Cinderwrack the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +6 Wil dps ---------- Dmg.mod +12% fire Res.pen +5% fire Melee Ret 4 fire ----- def ----- Resists +22% fire +5% arcane +20% cold Blind- +18% ---------- misc Infravis +4 Sight +2 See.Invis +9 Amulets make your neck look great! |
Salelle0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +6 Wil +4 Con dps ---------- Dmg.mod +9% arcane ----- def ----- Phys.save +13 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +15 (+3 eff.) ---------- misc Mana/turn +0.12 Max.mana +40.00 Amulets make your neck look great! |
Sunkarma the gold amulet =-49% stun=0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +10 Lck dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +32% lightning +6% fire Unseen.red 13% Stun/Frz- +49% ---------- misc Light +3 See.Invis +6 Amulets make your neck look great! |
wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +5 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +1.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
stralite amulet 'Deepsbolt'0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +21% darkness Res.pen +25% darkness Melee Ret 4 darkness ----- def ----- Resists +26% fire +6% darkness +32% cold Amulets make your neck look great! |
Dagyruichik the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +31 (+8 eff.) Spell.pwr +31 (+4 eff.) Res.pen +15% mind Apr +3 ----- def ----- Die.at -80.00 life ---------- misc Masteries +0.40 Cursed/One with shadows Amulets make your neck look great! |
Gida the Filthveil =-46% conf=0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex +5 Con dps ---------- Res.pen +5% physical ----- def ----- Resists +12% physical +23% mind +3% nature Phys.save +18 (+4 eff.) Die.at -83.52 life Max.HP +80.00 HP.reg +11.00 Confus- +46% ---------- misc Stam/turn +4.10 Amulets make your neck look great! |
Hettidemas the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +15% physical Res.pen +25% blight +25% physical +25% temporal Acc +34 (+11 eff.) Melee Ret 6 physical ----- def ----- Defense +25 (+7 eff.) Resists +26% temporal Pinning- +40% Knockbk- +50% Amulets make your neck look great! |
Smearspar the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Dex +7 Mag dps ---------- Spell.crit +3% Spell.pwr +30 (+4 eff.) Dmg.mod +9% nature +12% darkness Res.pen +15% light +15% arcane ----- def ----- Spell.save +9 (+3 eff.) Amulets make your neck look great! |
Tabar =-16% tpt=0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex +5 Mag +10 Cun +8 Con dps ---------- Res.pen +20% mind ----- def ----- Spell.save +6 (+2 eff.) Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Mana/turn +0.16 Amulets make your neck look great! |
mindweaver's voratun amulet of constitution (+4)0.1 T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +8 Con +4 Wil dps ---------- Mind.pwr +9 (+2 eff.) ----- def ----- Mind.save +13 (+3 eff.) Confus- +18% Amulets make your neck look great! |
mindweaver's voratun amulet of willpower (+13)0.1 T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +13 Wil dps ---------- Mind.pwr +11 (+2 eff.) ----- def ----- Mind.save +13 (+3 eff.) Confus- +18% Amulets make your neck look great! |
protective voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +19.00% Acc +8 (+2 eff.) Apr +14 ----- def ----- Armour +8 Defense +11 (+4 eff.) Res.Cap +6% all Phys.save +24 (+6 eff.) Amulets make your neck look great! |
savior's voratun amulet of perfection (0.33 Wild-gift / Mindstar mastery,0.33 Cursed / Force of will)0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +16 (+4 eff.) Spell.save +20 (+5 eff.) Mind.save +15 (+3 eff.) ---------- misc Masteries +0.33 Wild-gift/Mindstar mastery +0.33 Cursed/Force of will Amulets make your neck look great! |
voratun amulet 'Dourbane' =-20% stun=0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Cun dps ---------- Crit.mult +20.69% Dmg.mod +6% darkness ----- def ----- Resists +18% acid +30% cold Mind.save +12 (+3 eff.) HP.reg +4.14 Stun/Frz- +20% Amulets make your neck look great! |
voratun amulet 'Yvissra'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Wil +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +3% temporal +9% physical Res.pen +15% temporal Melee Ret 2 temporal On Hit (Melee): * 20% chance to reduce armor by 9% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% acid Phys.save +13 (+3 eff.) Max.HP +46.00 HP.reg +10.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Frostclash the copper ring =+25% mind pen=0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +30 (+6 eff.) Dmg.mod +12% nature +6% cold Res.pen +25% mind Melee Ret 4 mind 6 cold ----- def ----- Resists +24% nature ---------- misc Psi/ret +0.24 Rings make your fingers look great! |
Zerurand the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Defense +25 (+7 eff.) Resists +27% fire +15% mind +12% cold Disarm- +20% Teleport- +10% Rings make your fingers look great! |
copper ring 'Falugrim'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Resists +3% blight +5% arcane +9% acid Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +22 Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+1 eff.) Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
rogue's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% nature ----- def ----- Defense +4 (+2 eff.) Resists +22% nature Rings make your fingers look great! |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+1 eff.) Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
Arcstinger =-28% stun=0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +20% light +15% fire Phys.save +15 (+3 eff.) HP.reg +4.00 Heal.mod +20% Pinning- +20% Stun/Frz- +28% Knockbk- +20% Rings make your fingers look great! |
Glintwither the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +6% Dmg.mod +12% temporal Melee Ret 6 mind ----- def ----- Fatigue -7% Mind.save +6 (+1 eff.) ---------- misc Max.enc +28 Max.hate +4.00 Light +3 Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
sneakthief's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +7 (+2 eff.) Rings make your fingers look great! |
steel ring 'Armelen'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +8 Mag +3 Cun +3 Con dps ---------- Dmg.mod +15% arcane Apr +11 ----- def ----- Armour +8 Crit.chn- 15.00% Rings make your fingers look great! |
steel ring of clarity0.1 T2 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+1 eff.) Confus- +28% Rings make your fingers look great! |
Cinderminister0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Res.pen +5% lightning Melee Ret 10 acid 10 fire On Hit (Melee): * 20% chance to reduce armor by 9% ----- def ----- Resists +24% acid Mind.save +14 (+3 eff.) Rings make your fingers look great! |
Glowwish0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +13% acid +15% fire Res.pen +10% light ----- def ----- Resists +26% acid +42% fire +5% arcane +6% blight Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +3.00 Stun/Frz- +26% Rings make your fingers look great! |
Glirin0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Cun +4 Str ----- def ----- Armour +6 Resists +15% blight +4% physical +6% mind Max.HP +26.00 Disease- +20% Disarm- +28% Pinning- +64% Knockbk- +34% Rings make your fingers look great! |
Growthbile0.1 T4 ring jewelry [Rare] Master While equipped: Stats +11 Dex +4 Con dps ---------- Res.pen +15% nature Acc +16 (+5 eff.) Apr +12 ----- def ----- Resists +15% mind Phys.save +15 (+3 eff.) Rings make your fingers look great! |
stralite ring 'Dairustir' =+36 enc=0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +4% Phys.pwr +15 (+4 eff.) Mind.pwr +30 (+6 eff.) Acc +15 (+5 eff.) ----- def ----- Defense +15 (+5 eff.) Fatigue -9% Phys.save +15 (+3 eff.) ---------- misc Max.enc +36 Light +3 See.Invis +21 Rings make your fingers look great! |
Elenygrim the Noonblack0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Str +6 Dex +9 Con dps ---------- Dmg.mod +6% light Res.pen +26% light Acc +17 (+5 eff.) Apr +17 ----- def ----- Defense +17 (+5 eff.) Resists +9% mind ---------- misc Infravis +3 See.Invis +12 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Glory of the Pride =-50% conf=0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Xolrawyn the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +5 Wil +7 Cun +9 Con dps ---------- Phys.pwr +13 (+3 eff.) Mind.pwr +14 (+3 eff.) Dmg.mod +18% lightning ----- def ----- Resists +36% lightning +12% temporal +6% light +9% cold +6% acid Rings make your fingers look great! |
gladiator's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +9 (+2 eff.) Acc +12 (+4 eff.) Apr +9 ----- def ----- Defense +12 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+2 eff.) Max.HP +65.00 HP.reg +12.00 Heal.mod +16% Rings make your fingers look great! |
sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Cun +10 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Max.HP +69.00 HP.reg +18.00 Heal.mod +17% Rings make your fingers look great! |
voratun ring 'Charsting'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Wil +13 Con dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +30 (+4 eff.) Dmg.mod +24% arcane +9% blight Res.pen +29% fire ----- def ----- Resists +9% fire Spell.save +20 (+5 eff.) ---------- misc Max.stam +30.00 Max.vim +30.00 Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +70.00 HP.reg +17.00 Heal.mod +16% Rings make your fingers look great! |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
absorbing pulsing mindstar of disruption (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Power 12.5 - 13.8 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +19% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Resists +17% lightning +9% fire +18% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Saluda' (13-14 power, 36 apr, mind damage) =-21% stun=3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.0 - 14.3 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +36 Crit +4.5% Atk.spd 100% On Hit.r1 +21 physical While equipped: Stats +7 Cun dps ---------- Mind.crit +4% Crit.mult +21.00% Mind.pwr +8 (+2 eff.) Melee Ret 10 acid ----- def ----- Phys.save +9 (+2 eff.) Heal.mod +21% Stun/Frz- +21% Teleport- +21% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Korigar (17-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.0 - 18.7 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 arcane On Hit.r1 +8 blight While equipped: Stats +7 Str +4 Dex +10 Mag +5 Wil +6 Cun +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 20 lightning 12 mind 15 darkness Dmg.mod +19% lightning +9% darkness +3% arcane +10% nature +8% mind Res.pen +20% lightning +26% blight Melee Ret 4 blight ----- def ----- Resists +12% lightning +9% blight Disease- +17% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Runahor (16-18 power, 40 apr, nature damage) =-10% stun=3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 23 arcane resource burn While equipped: Stats +8 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 10 lightning 10 physical 9 fire 10 acid 10 cold ----- def ----- Resists +8% lightning +10% physical +3% light +6% temporal +19% fire +10% cold +15% acid Spell.save +10 (+3 eff.) Silence- +10% Stun/Frz- +10% ---------- misc Hate/kill +5.00 Psi/kill +5.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 297.25 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shimmerhack the living mindstar (16-18 power, 45 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.5 - 18.2 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +45 Crit +11.0% Atk.spd 100% Phasing +30% Melee+ +20 nature On Hit.r1 +20 physical On Crit.r2 +23 physical While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Res.pen +29% lightning ----- def ----- Resists +12% temporal ---------- misc Stam/turn +3.49 Hate/kill +5.00 Psi/kill +5.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 295.80 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Skywilder the living mindstar (16-17 power, 40 apr, mind damage) =+20% mind pen=3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.0 - 17.6 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +12 lightning While equipped: Stats +3 Wil dps ---------- Mind.crit +11% Mind.pwr +20 (+4 eff.) Melee+ 11 mind 11 darkness Dmg.mod +9% lightning +12% mind +8% darkness Res.pen +20% mind ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thonk (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +2 Con dps ---------- Mind.crit +5% Mind.pwr +21 (+4 eff.) Melee+ 20 physical 15 mind 15 darkness Dmg.mod +25% lightning +20% physical +10% darkness +20% fire +10% mind +25% cold Res.pen +14% physical ----- def ----- Resists +9% acid +20% physical +12% darkness +6% blight +6% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Tolerol (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.5 - 19.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +13 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+2 eff.) Melee+ 17 acid Dmg.mod +20% acid +8% nature Res.pen +20% acid ----- def ----- Resists +18% acid +5% arcane +7% blight Spell.save +9 (+3 eff.) HP.reg +5.00 Heal.mod +30% Heal/summ +60 Disease- +23% Pinning- +20% ---------- misc See.Invis +12 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of storms (15-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 15.5 - 17.1 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +7 Dex +5 Mag +4 Wil +3 Cun +6 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 14 lightning Dmg.mod +12% lightning Res.pen +19% lightning ----- def ----- Resists +16% lightning ---------- misc Hate/kill +3.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 291.45 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar (17-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 17.0 - 18.7 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Sparklash' (16-18 power, 40 apr, mind damage) =+25% crit mult=3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.5 - 18.2 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +20 lightning On Hit: * 20% chance to reduce armor by 9% While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+2 eff.) Dmg.mod +6% acid +15% physical Res.pen +25% lightning +20% acid Apr +6 ----- def ----- Phys.save +9 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Woepassion' (16-17 power, 40 apr, nature damage) =6 hate/mcrit=3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 blight On Hit.r1 +8 darkness While equipped: Stats +1 Wil +2 Mag dps ---------- Mind.crit +17% Mind.pwr +20 (+4 eff.) Dmg.mod +3% blight Res.pen +10% arcane ----- def ----- Resists +22% mind Mind.save +10 (+2 eff.) ---------- misc Psi/turn +1.50 Hate/m.crit +6.00 Psi/m.crit +2.00 Max.psi +50.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of disruption (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 16.0 - 17.6 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +16% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Noonmaster (0 def, 0 armour) =+26% mind pen=2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% lightning +6% fire +21% light Res.pen +26% mind ----- def ----- Resists +45% lightning +18% light +21% fire +15% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
YayZZZ (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +12 Mag +8 Wil dps ---------- Dmg.mod +28% acid +25% physical +30% cold +29% nature +39% lightning ----- def ----- Resists +42% acid +20% darkness +15% lightning +55% nature +15% cold +20% mind +15% all Phys.save +19 (+4 eff.) Spell.save +19 (+5 eff.) Mind.save +39 (+8 eff.) ---------- misc Infravis +3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +7 Wil dps ---------- Dmg.mod +19% lightning +13% physical +16% cold ----- def ----- Resists +13% lightning +10% cold +13% blight +15% all Max.HP +78.00 HP.reg +2.70 Heal.mod +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Growthblack =+25% mind pen=1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +3% Dmg.mod +24% mind Res.pen +25% mind ----- def ----- Resists +9% nature +15% temporal Max.HP +54.00 ---------- misc Equi/ret +0.12 Hate/m.crit +4.00 A belt that goes around your waist. |
Girdle of Preservation =-20% conf=1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
cashmere cloak 'Phoenixkill' (2 def, 0 armour) =+15 STR=2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +15 Str +4 Wil +5 Cun dps ---------- Mind.crit +6% Crit.mult +15.00% Acc +20 (+6 eff.) Melee Ret 4 fire ----- def ----- Defense +2 (+1 eff.) Resists +12% fire ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Obsidianpiety (16 def, 16 armour) =-20% conf stun=2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature ----- def ----- Armour +16 Defense +16 (+5 eff.) Resists +6% darkness Phys.save +15 (+3 eff.) Blind- +20% Disarm- +20% Confus- +20% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Arcspawner' (23 def, 0 armour) =+14 DEX +4% phys crit=2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Str +14 Dex +6 Con dps ---------- Phys.crit +4.0% Crit.mult +21.07% Phys.pwr +25 (+6 eff.) ----- def ----- Defense +23 (+7 eff.) Resists +18% lightning +5% arcane Spell.save +15 (+4 eff.) ---------- misc Stam/turn +1.30 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Pitchstun' (0 def, 1 armour) =20% -dmg=2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold On Hit (Melee): * 20% chance to reduce damage dealt by 38% ----- def ----- Armour +1 Resists +6% lightning +5% temporal +9% darkness A pair of boots made of leather. |
pair of drakeskin leather boots 'Blazerune' (18 def, 5 armour) =+20% mind pen=2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature +30% mind Res.pen +20% mind +26% fire Melee Ret 10 mind ----- def ----- Armour +5 Defense +18 (+6 eff.) Resists +12% mind +12% fire Evasion: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 3.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 200.25 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Ashripper the drakeskin leather gloves (0 def, 3 armour) =+25% mind pen=1.0 T4 hands armor [Rare] Master While equipped: Stats +9 Dex +9 Cun +3 Con dps ---------- Crit.mult +20.00% Dmg.mod +6% temporal +6% mind +15% fire Res.pen +25% mind Acc +10 (+3 eff.) Apr +15 Melee Ret 6 fire ----- def ----- Armour +3 Resists +12% temporal +9% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Glintvault' (0 def, 2 armour) =+12 DEX=1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +12 Dex +5 Mag +1 Cun dps ---------- Res.pen +5% temporal Acc +16 (+5 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +3% Resists +6% light ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Byreduthad the voratun gauntlets (15 def, 12 armour) =-20% stun=1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 15 physical Dmg.mod +10% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +12 Defense +15 (+5 eff.) Fatigue +5% Resists +6% darkness +18% cold Crit.chn- 10.00% Phys.save +18 (+4 eff.) Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dagekan (0 def, 8 armour) =-32% disarm=1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +3% Crit.mult +5.00% Melee+ 11 mind Dmg.mod +8% mind Acc +7 (+2 eff.) Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 48 ----- def ----- Armour +8 Fatigue +5% Resists +8% mind Phys.save +9 (+2 eff.) Mind.save +22 (+5 eff.) Max.HP +40.00 Disarm- +32% ---------- misc Max.psi +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Layewyn the voratun gauntlets (0 def, 12 armour) =-20% conf=1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 14 physical Dmg.mod +10% physical ----- def ----- Armour +12 Fatigue +5% Resists +15% light Die.at -40.00 life Max.HP +100.00 HP.reg +4.00 Confus- +20% Teleport- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Zahell' (0 def, 3 armour) =20% -Def=1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Str +3 Dex +2 Wil +3 Cun dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 9 nature Dmg.mod +6% nature +6% mind Acc +9 (+3 eff.) Apr +13 On Hit (Melee): * 20% chance to reduce all saves and defense by 48 ----- def ----- Armour +3 Fatigue +5% Resists +13% blight +7% nature Phys.save +10 (+2 eff.) Spell.save +12 (+3 eff.) ---------- misc Equi/ret +0.12 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Heatreek' (0 def, 1 armour) =+10% mind pen=2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% Mind.pwr +5 (+1 eff.) Dmg.mod +9% mind Res.pen +10% mind +5% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal ---------- misc Hate/m.crit +1.00 A cap made of leather. |
Urekan (15 def, 3 armour) =+10 STR=2.0 T3 head armor [Rare] Master While equipped: Stats +10 Str +2 Mag +5 Wil dps ---------- Res.pen +10% blight Apr +3 ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +3% Die.at -40.00 life ---------- misc Mana/s.crit +2.00 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 314.4 Physical damage. If the attack hits, the target is confused (26% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Arerin the dwarven-steel helm (0 def, 4 armour) =-20% conf=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Wil dps ---------- Res.pen +10% mind ----- def ----- Armour +4 Fatigue +4% Resists +8% blight +6% physical Mind.save +11 (+2 eff.) Die.at -80.00 life HP.reg +4.00 Confus- +20% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Urthadil the dwarven-steel helm (0 def, 4 armour) =+24% mind=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +4 Wil +2 Cun dps ---------- Spell.crit +2% Spell.pwr +25 (+3 eff.) Dmg.mod +24% mind Phasing +30% On Hit (Melee): * 20% chance to reduce armor by 9% ----- def ----- Armour +4 Fatigue +4% Spell.save +6 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Belurin' (0 def, 4 armour) =battle cry=3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +7 Str +6 Dex +7 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +3% temporal Acc +30 (+10 eff.) Apr +2 ----- def ----- Armour +4 Fatigue +4% Resists +15% darkness +1% physical Phys.save +9 (+2 eff.) Mind.save +8 (+2 eff.) Die.at -20.00 life ---------- misc Infravis +4 Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Rainnight' (0 def, 4 armour) =+8 CON=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Dex +8 Con dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Res.pen +10% cold Melee Ret 6 physical ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Furnacerace the voratun helm (12 def, 17 armour) =-20% stun=3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +10 Cun dps ---------- Dmg.mod +15% fire Acc +12 (+4 eff.) On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +17 Defense +12 (+4 eff.) Fatigue +5% Resists +15% acid +15% light +9% nature Crit.chn- 10.00% Mind.save +18 (+4 eff.) Die.at -60.00 life Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Goregar the Cloudwaker (11 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Cun +10 Str dps ---------- Dmg.mod +6% lightning Acc +12 (+4 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 48 On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+4 eff.) Fatigue +5% Resists +9% acid +20% light +20% darkness +12% mind Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 314.4 Physical damage. If the attack hits, the target is confused (26% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
358 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Loamraider the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% acid +12% nature Res.pen +25% acid Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Resists +5% arcane +12% acid Mind.save +10 (+2 eff.) ---------- misc Light +4 See.Stealth +17 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Darkravage'1.0 T5 lite [Random Unique] Nature/Disrupt/Psionic While equipped: dps ---------- Dmg.mod +21% acid ----- def ----- Defense +15 (+5 eff.) Resists +6% darkness +9% blight +9% cold +5% arcane +3% all Phys.save +20 (+5 eff.) Spell.save +35 (+9 eff.) Mind.save +16 (+4 eff.) Max.HP +63.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Sparkmarrow'1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Res.pen +11% all Apr +15 ----- def ----- Resists +12% blight +6% fire +9% light +9% lightning Phys.save +6 (+1 eff.) HP.reg +14.00 ---------- misc Light +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Stokewilder' =+12 lite +3% resall=1.0 T5 lite [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +15% acid +15% fire Melee Ret 4 light ----- def ----- Resists +9% fire +3% light +3% all Spell.save +13 (+4 eff.) Max.HP +74.00 ---------- misc Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mayyvena the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +9 Dex +2 Mag +3 Cun +4 Con dps ---------- Phys.pwr +18 (+4 eff.) Mov.spd +10% Acc +10 (+3 eff.) ----- def ----- Resists +6% temporal Max.HP +100.00 ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 5.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 27 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 239/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 436.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Dourvenom [power 360] (15 cooldown) =mindblast=2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +15% darkness Melee Ret 2 temporal On Hit (Melee): * 10% chance to reduce damage dealt by 38% ----- def ----- Resists +3% temporal Blast the opponent's mind dealing 521 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to increase the duration of 2 beneficial effects by 2. 100% to increase all damage by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Smeardeath [power 5] (25 cooldown) =clear mind +dmg/pen=2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% nature Melee Ret 10 nature ----- def ----- Resists +15% nature Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 30% for 2 turns. 100% to increase all damage penetration by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of gale force 'Thunderravage' [power 475] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% light On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Resists +15% lightning +24% cold +5% arcane Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 474 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Zoruidor the Rotrip [power 500] (15 cooldown) =healing=2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +5% nature ----- def ----- Resists +1% physical +6% nature +18% fire Crit.chn- 15.00% Disarm- +21% Heal yourself and all friendly characters within 10 spaces for 500 Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Akror the Dwarf Doomed level 37
41st Stralite 123rd year of Ascendancy at 04:19 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Akror the Dwarf Doomed level 50
30th Dearth 123rd year of Ascendancy at 22:44 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Akror the Dwarf Doomed level 37
39th Stralite 123rd year of Ascendancy at 11:07 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Akror the Dwarf Doomed level 18
13rd Shortage 122nd year of Ascendancy at 17:03 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Akror the Dwarf Doomed level 42
20th Voratun 123rd year of Ascendancy at 09:53 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Akror the Dwarf Doomed level 49
16th Wealth 123rd year of Ascendancy at 14:09 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Akror the Dwarf Doomed level 40
16th Voratun 123rd year of Ascendancy at 16:08 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Akror the Dwarf Doomed level 50
2nd Dearth 123rd year of Ascendancy at 20:52 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Akror the Dwarf Doomed level 16
20th Loss 122nd year of Ascendancy at 09:06 see stats
Demonic Invasion (Insane (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Akror the Dwarf Doomed level 50
27th Dearth 123rd year of Ascendancy at 14:03 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Akror the Dwarf Doomed level 39
13rd Voratun 123rd year of Ascendancy at 09:27 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Akror the Dwarf Doomed level 50
21st Dearth 123rd year of Ascendancy at 04:21 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Akror the Dwarf Doomed level 34
28th Stralite 123rd year of Ascendancy at 16:08 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Akror the Dwarf Doomed level 24
11st Iron 123rd year of Ascendancy at 10:03 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Akror the Dwarf Doomed level 32
16th Stralite 123rd year of Ascendancy at 16:05 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Akror the Dwarf Doomed level 28
14th Steel 123rd year of Ascendancy at 01:43 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Akror the Dwarf Doomed level 50
25th Iron 124th year of Ascendancy at 20:36 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Akror the Dwarf Doomed level 28
9th Steel 123rd year of Ascendancy at 14:52 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Akror the Dwarf Doomed level 50
26th Shortage 123rd year of Ascendancy at 04:27 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Akror the Dwarf Doomed level 10
9th Profit 122nd year of Ascendancy at 05:44 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Akror the Dwarf Doomed level 20
25th Shortage 122nd year of Ascendancy at 20:39 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Akror the Dwarf Doomed level 30
16th Steel 123rd year of Ascendancy at 10:12 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Akror the Dwarf Doomed level 40
13rd Voratun 123rd year of Ascendancy at 11:14 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Akror the Dwarf Doomed level 50
1st Dearth 123rd year of Ascendancy at 00:09 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Akror the Dwarf Doomed level 50
10th Iron 124th year of Ascendancy at 04:35 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Akror the Dwarf Doomed level 31
27th Gold 123rd year of Ascendancy at 15:18 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Akror the Dwarf Doomed level 36
39th Stralite 123rd year of Ascendancy at 01:20 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Akror the Dwarf Doomed level 25
16th Iron 123rd year of Ascendancy at 07:42 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Akror the Dwarf Doomed level 39
13rd Voratun 123rd year of Ascendancy at 11:01 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Akror the Dwarf Doomed level 5
18th Voratun 122nd year of Ascendancy at 22:23 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Akror the Dwarf Doomed level 50
10th Iron 124th year of Ascendancy at 09:23 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Akror the Dwarf Doomed level 50
20th Loss 123rd year of Ascendancy at 13:24 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Akror the Dwarf Doomed level 12
13rd Profit 122nd year of Ascendancy at 19:23 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Akror the Dwarf Doomed level 50
10th Shortage 123rd year of Ascendancy at 04:23 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Akror the Dwarf Doomed level 44
12nd Profit 123rd year of Ascendancy at 00:43 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Akror the Dwarf Doomed level 24
11st Iron 123rd year of Ascendancy at 19:06 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Akror the Dwarf Doomed level 18
23rd Shortage 122nd year of Ascendancy at 23:13 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Akror the Dwarf Doomed level 36
39th Stralite 123rd year of Ascendancy at 01:20 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Akror the Dwarf Doomed level 46
29th Profit 123rd year of Ascendancy at 19:03 see stats
Log
You gain 25.00 gold from the transmogrification of Morningwend.
You gain 2.95 gold from the transmogrification of restful stralite amulet.
You gain 0.64 gold from the transmogrification of manasurge rune (regen 945% over 10 turns; mana 47; cd 18).
You gain 7.36 gold from the transmogrification of heroism infusion (die at -536; dur 8; cd 33).
Space around you starts to dissolve...
Resting starts...
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.


























































































































































