Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Steamtech UI 1.0.5 ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Turtle race 1.0.5This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Arena |
Mode | Easy Roguelike |
Sex | Male |
Race | MegaTurtle |
Class | Doomed |
Level / Exp | 36 / 94% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 21 (base 10) |
Constitution | 86 (base 27) |
Magic | 10 (base 10) |
Willpower | 68 (base 60) |
Cunning | 80 (base 60) |
Resources
Life | 2048/2048 |
Hate | 60/112 |
Equilibrium | 0 |
Healing Factor | 0.80298955105711 |
Regeneration | 43.44173471219 |
Speed
Mental | 0% |
Attack | -50% |
Movement | +10% |
Spell | -50% |
Global | +25% |
Vision
Sight | 10 |
Lite | 4 |
See Invisible | 8 |
Offense: Mainhand
Damage | 33 |
Accuracy | 43 |
Crit Chance | 38% |
APR | 46 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 43 |
Crit Chance | 38% |
APR | 46 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 48% |
Speed | 2 |
Offense: Mind
Mindpower | 51.866666666667 |
Crit Chance | 42% |
Speed | 2 |
Offense: Damage Bonus
Blight | +13% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Blight | +7% |
Physical | +11% |
Fire | +25% |
Defense: Base
Armour (hardiness) | 33 (30%) |
Defense | 13.85 |
Ranged Defense | 18.85 |
Fatigue | 0 |
Physical Save | 37.2875 |
Spell Save | 34.7125 |
Mental Save | 51.308333333333 |
Defense: Resistances
Blight | + 47%( 70%) |
Physical | + 41%( 72%) |
Cold | + 33%( 70%) |
All | + 34%( 70%) |
Darkness | + 42%( 79%) |
Mind | + 31%( 70%) |
Arcane | + 29%( 70%) |
Fire | + 51%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 93% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 272 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 560% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Cursed / Darkness | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Cursed / Punishments | 1.50 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Megaturtle | 1.00 |
| 1/1 |
| 5/5 |
| 2/5 |
| 4/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Mega Spiked Shell |
talent | Call Shadows |
talent | Gesture of Pain |
talent | Heart of the Mega Turtle |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +12 Darkness Resistance, +9% Max Darkness Resistance, +8 See Invisible Power 2+: -1 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
beneficial effect | Guarding against melee damage: Will dismiss up to 12 damage from the next 1.9 attack(s) with a 10% chance to counterattack. Guarded |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 12% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.0)Penalty : Fear of Death: -11% resistance against damage from the undead. Power 1+: Power over Death: +14% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 7. Power 4+: Reprieve from Death: Humanoids you slay have a 42% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+10% resist all). Shroud of Passing |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -1 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) (Corpses) insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) (Corpses)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: +1% Changes resistances: +6% fire / +5% cold Curse of Corpses A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | spellwoven cashmere wizard hat of blight (+13%) (2 def, 0 armour) (Misfortune) spellwoven cashmere wizard hat of blight (+13%) (2 def, 0 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +13% blight Changes damage: +13% blight Mana each turn: +0.10 Spellpower: +3 Spell crit. chance: +3% Curse of Misfortune A pointy cloth hat, very wizardly... |
Tool | hateful stralite torque of thermal psionic shield [power 111] (20 cooldown) hateful stralite torque of thermal psionic shield [power 111] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire and cold damage by 111 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | gladiator's gold ring of blinding strikes (Shrouds) gladiator's gold ring of blinding strikes (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +5 Str / +7 Con Damage when the wearer hits(melee): 3 physical / 6 lightning / 8 blinding Damage when the wearer is hit: 7 physical / 6 lightning / 4 blinding Curse of Shrouds Rings can have magical properties. |
On fingers | savior's voratun ring of misery (Shrouds) savior's voratun ring of misery (Shrouds)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Cun Damage when the wearer hits(melee): 17 gloom / 32 bleed Physical save: +7 Spell save: +10 Mental save: +10 Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 Curse of Shrouds It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Around waist | rough leather belt of carrying (Corpses) rough leather belt of carrying (Corpses)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Curse of Corpses A belt that goes around your waist. |
In main hand | living mindstar of flames (17.5-19.25 power, 40 apr, mind damage) (Corpses) living mindstar of flames (17.5-19.25 power, 40 apr, mind damage) (Corpses)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 16 fire Changes resistances: +14% fire Changes resistances penetration: +18% fire Changes damage: +9% fire Mindpower: +5 Mental crit. chance: +5% Global speed: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | alchemist's hardened leather gloves of war-making (0 def, 2 armour) (Madness) alchemist's hardened leather gloves of war-making (0 def, 2 armour) (Madness)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Armour: +2 Changes stats: +4 Mag / +3 Wil Damage when the wearer hits(melee): 5 fire / 5 cold / 5 lightning / 5 acid Critical mult.: +8.00% Spell crit. chance: +10% Mental crit. chance: +7% Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | radiant living mindstar of clarity (15.5-17.05 power, 40 apr, nature damage) (Nightmares) radiant living mindstar of clarity (15.5-17.05 power, 40 apr, nature damage) (Nightmares)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +7 light When wielded/worn: Mental save: +10 Maximum psi: +29.00 Mindpower: +9 Mental crit. chance: +9% Light radius: +2 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Main armor | dreamer's cashmere robe of chaos (2 def, 0 armour) (Misfortune) dreamer's cashmere robe of chaos (2 def, 0 armour) (Misfortune)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun / +4 Wil Changes resistances: +7% physical / -7% arcane / +5% fire / -7% cold / -8% nature / +7% blight Changes resistances penetration: +11% physical / +7% fire / +7% blight Physical save: +11 Spell save: +13 Mental save: +23 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +15% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Around neck | wanderer's voratun amulet of murder wanderer's voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +6 Physical crit. chance: +6.0% Fatigue: -6% Changes stats: +8 Dex / +7 Cun / +7 Con Critical mult.: +16.00% Life regen: +1.10 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. |
Inventory
savior's gold amulet of vision savior's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +13 Spell save: +13 Mental save: +10 Blindness immunity: +11% Infravision radius: +6 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
treant's steel ring of arcana(+0.13/turn) (Corpses) treant's steel ring of arcana(+0.13/turn) (Corpses)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +7% nature Physical save: +12 Poison immunity: +11% Disease immunity: +11% Silence immunity: +23% Mana each turn: +0.13 Curse of Corpses Rings can have magical properties. |
conjurer's gold ring of sensing (Corpses) conjurer's gold ring of sensing (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +6 Wil Blindness immunity: +38% Spellpower: +8 See stealth: +13 See invisible: +8 Curse of Corpses Rings can have magical properties. |
treant's voratun ring of the mountain (+10%) (Corpses) treant's voratun ring of the mountain (+10%) (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +10% nature / +15% physical Changes damage: +15% physical Physical save: +12 Poison immunity: +21% Disease immunity: +17% Curse of Corpses Rings can have magical properties. |
voratun ring (Shrouds) voratun ring (Shrouds)0.10 Encumbrance. Type: jewelry / ring ; tier 5 Curse of Shrouds Rings can have magical properties. |
Khulmanar's Wrath (70-105 power, 8 apr) (Shrouds) Khulmanar's Wrath (70-105 power, 8 apr) (Shrouds)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. Curse of Shrouds It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 79.43 fire damage, and flames will be left dealing a further 18.27 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Lorerofast (55-71.5 power, 9 apr) (Corpses) Lorerofast (55-71.5 power, 9 apr) (Corpses)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 55.0 - 71.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +7 darkness Burst (radius 2) on crit: +4 temporal Damage against: +16% Humanoid When wielded/worn: Damage when the wearer is hit: 4 blight Vim when firing critical spell: +1.00 Defense after a teleport: +10 New effects duration reduction after a teleport: +30% Curse of Corpses Sharp, short and deadly. |
mossy mindstar (3-3.3 power, 12 apr, nature damage) (Nightmares) mossy mindstar (3-3.3 power, 12 apr, nature damage) (Nightmares)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3.3 power, 12 apr, mind damage) (Corpses) mossy mindstar (3-3.3 power, 12 apr, mind damage) (Corpses)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
quick orichalcum trident of shearing (53-84.8 power, 16 apr) (Shrouds) quick orichalcum trident of shearing (53-84.8 power, 16 apr) (Shrouds)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 90% When wielded/worn: Accuracy: +15 Armour penetration: +14 Changes stats: +3 Dex Changes resistances penetration: +18% physical Changes damage: +12% physical Curse of Shrouds A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
shimmering silk robe of chaos (3 def, 0 armour) (Corpses) shimmering silk robe of chaos (3 def, 0 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +7% physical / -9% arcane / +5% fire / -9% cold / -9% nature / +8% blight Changes resistances penetration: +10% physical / +14% fire / +10% blight Changes damage: +14% arcane Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +12.00 Spell crit. chance: +20% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-etched voratun shield of cold resistance (+26%) (12 def, 3 armour, 194.5 block) (Nightmares) blood-etched voratun shield of cold resistance (+26%) (12 def, 3 armour, 194.5 block) (Nightmares)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +6 Con Changes resistances: +26% cold Talent granted: +5 Block Life regen: +2.70 Healing mod.: +26% Curse of Nightmares Handheld deflection devices |
50 alchemist agate 50 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Log
Epidemic from Rej Arkatis hits Pssd for 7 blight damage.
Pssd reflects damage back to Rej Arkatis!
Epidemic from Rej Arkatis hits Pssd for 7 blight damage.
Pssd is free from the epidemic.
Shadow casts Phase Door.
You pickup 0.31 gold pieces.
You pickup 2.19 gold pieces.
Resting starts...
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Talent Creeping Darkness is ready to use.
Shadow casts Phase Door.
Rested for 4 turns (stop reason: all resources and life at maximum).
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
You pickup 0.54 gold pieces.
Shadow casts Phase Door.
There is an item here: savior's voratun ring of blinding strikes (Corpses)
Ran for 4 turns (stop reason: object seen).
Shadow casts Phase Door.
You pickup 0.62 gold pieces.
Shadow casts Phase Door.