Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Demons |
Mode | Insane Roguelike |
Sex | Female |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 50 / 1429% |
Size | small |
Lifes / Deaths | Killed by Eilinora the halfling guard at level 50 on the 287th Vengeance 123rd year of Ascendancy at 10:26 / 1 |
Primary Stats
Strength | 24 (base 13) |
Dexterity | 78 (base 60) |
Constitution | 64 (base 60) |
Magic | 22 (base 10) |
Willpower | 43 (base 29) |
Cunning | 76 (base 60) |
Resources
Life | -100/1616 |
Stamina | 87/330 |
Healing Factor | 1.4893965053824 |
Regeneration | 66.253069257688 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1.1102230246252E-13% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 8 |
See Stealth | 67.007036595694 |
See Invisible | 67.007036595694 |
Offense: Mainhand
Damage | 155 |
Accuracy | 74 |
Crit Chance | 105% |
APR | 37 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 34 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 48% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +8% |
Nature | +17% |
Fire | +9% |
Darkness | +20% |
Arcane | +11% |
Cold | +20% |
All | 0% |
Offense: Damage Penetration
Temporal | +35% |
Physical | +40% |
Arcane | +35% |
Mind | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 73.719009130622 (100%) |
Defense | 97 |
Ranged Defense | 99 |
Fatigue | 7.6107370558735 |
Physical Save | 33 |
Spell Save | 27 |
Mental Save | 37 |
Defense: Resistances
Acid | + 25%( 74%) |
Blight | + 22%( 74%) |
Cold | + 41%( 74%) |
All | + 15%( 74%) |
Lightning | + 30%( 74%) |
Temporal | + 58%( 74%) |
Darkness | + 51%( 74%) |
Fire | + 28%( 74%) |
Nature | + 35%( 74%) |
Defense: Immunities
Teleport Resistance | 20% |
Pinning Resistance | 44% |
Disarm Resistance | 40% |
Confusion Resistance | 100% |
Silence Resistance | 99% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 42% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 114.48 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 628% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 443 damage for 6 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Cunning / Called Shots | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Technique / Buckler Training | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Cunning / Scoundrel | 1.50 |
| 2/5 |
| 4/5 |
| 3/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * The unbound crystal beings have laid waste to Elvala. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * You must gather your strength before dealing with Last Hope. | active |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesKryl-Feijan is reborn, and has pledged to aid you in taking revenge. Shassy'Kaish will help you. Probably. Seek out the ancient necromancer Walrog along the ocean shore. | active |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | done |
Equipment
On feet | Gloroth the pair of drakeskin leather boots (0 def, 5 armour) Gloroth the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Crit.mult +22.27% Res.pen +10% mind ----- def ----- Armour +5 Mind.save +3 (+1 eff.) Silence- +99% Confus- +100% Stun/Frz- +100% ---------- misc Hate/m.crit +1.00 Max.psi +20.00 Blink to a nearby random location (rad 14) Puts all charms on 21 cooldown A pair of boots made of leather. |
Quiver | Bag of Barbs (23/23, 76-91 power, 17 apr) Bag of Barbs (23/23, 76-91 power, 17 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 76.0 - 91.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +17 Crit +33.0% Capacity 23 Proj.spd +200% Ranged+ +16 blight +16 light On Hit.r1 +20 light +12 blight On Hit: * 46% chance to reduce strength, dexterity, and constitution by 19 On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | Demonterror Demonterror1.0 T3 lite [Rare] Nature While equipped: Stats +3 Str +2 Dex +3 Con dps ---------- Phys.pwr +15 (+5 eff.) Melee Ret 2 darkness ----- def ----- Armour +4 Resists +8% blight Die.at -40.00 life HP.reg +7.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Glorayathra the cashmere wizard hat (32 def, 0 armour) Glorayathra the cashmere wizard hat (32 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +32 (+6 eff.) Resists +6% nature Die.at -40.00 life Max.HP +100.00 Confus- +20% Teleport- +20% ---------- misc Equi/ret +1.80 Psi/ret +2.10 Hate/ret +2.10 A pointy cloth hat, very wizardly... |
On hands | Brightonslaught the drakeskin leather gloves (0 def, 3 armour) Brightonslaught the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Phys.crit +13.0% Spell.crit +14% Mind.crit +17% Crit.mult +12.00% Phys.pwr +20 (+7 eff.) Melee+ 13 nature Dmg.mod +8% nature +9% fire Melee Ret 10 fire On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +3 Resists +8% nature +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Uroregosin [power 440] (18/17 cooldown) Uroregosin [power 440] (18/17 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +30 (+5 eff.) Resists +12% acid +9% fire +15% temporal Create a shield absorbing up to 440 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Ebonysmash Ebonysmash0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +15% physical Apr +6 ----- def ----- Resists +18% lightning +12% darkness Phys.save +9 (+5 eff.) Max.HP +43.00 Disarm- +40% Pinning- +44% Knockbk- +42% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
On fingers | warrior's voratun ring of life warrior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +12 Max.HP +56.00 HP.reg +12.00 Heal.mod +14% Rings make your fingers look great! |
Around neck | protective stralite amulet of murder protective stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +13.00% Acc +9 (+2 eff.) Apr +14 ----- def ----- Armour +5 Defense +7 (+1 eff.) Res.Cap +4% all Phys.save +7 (+4 eff.) Amulets make your neck look great! |
In main hand | SLING OF LORDS SLING OF LORDS4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +21 lightning On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Phys.crit +23.0% Dmg.mod +8% lightning +9% nature Res.pen +10% temporal Acc +28 (+7 eff.) Melee Ret 2 nature ----- def ----- Resists +9% nature +6% temporal Slings are used to hurl stones or metal shots at your foes. |
Around waist | balancing drakeskin leather belt of valiance balancing drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Master/Psionic While equipped: Stats +5 Dex +6 Wil +5 Cun dps ---------- Phys.crit +12.0% Mind.crit +9% ----- def ----- Mind.save +9 (+4 eff.) Max.HP +72.00 A belt that goes around your waist. |
In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block) Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+4 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | spellcowled cashmere cloak of conjuring (2 def, 0 armour) spellcowled cashmere cloak of conjuring (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +6 (+3 eff.) Dmg.mod +11% arcane Res.pen +10% arcane ----- def ----- Defense +2 (+0 eff.) Spell.save +11 (+5 eff.) ---------- misc Max.mana +115.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+5 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+3 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 27, based on Cunning and Magic) for 10 turns. Uses 41 power out of 10/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
healing infusion of the sneak (heal 235; cd 12) healing infusion of the sneak (heal 235; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 235 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 119; cd 22) shatter afflictions rune (absorb 119; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Shiverwrecker Shiverwrecker0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid Res.pen +30% acid +20% fire +30% darkness +33% cold On Hit (Melee): * 26% chance to reduce armor by 29% ----- def ----- Resists +12% cold +24% darkness +24% fire ---------- misc Masteries +0.33 Technique/Mobility Amulets make your neck look great! |
stralite amulet 'Pyrevengeance' =+6 MAG= stralite amulet 'Pyrevengeance' =+6 MAG=0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex +6 Mag +3 Wil +3 Cun +2 Con dps ---------- Dmg.mod +15% fire ----- def ----- Resists +13% physical ---------- misc Stam/turn +1.00 See.Invis +15 Amulets make your neck look great! |
stralite amulet 'Rhoduzor' stralite amulet 'Rhoduzor'0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% S.pwr/crit +4 Dmg.mod +6% blight +9% arcane +15% mind Phasing +30% ----- def ----- Resists +26% lightning Spell.save +18 (+9 eff.) Stun/Frz- +35% Amulets make your neck look great! |
grounding voratun amulet of perfection (0.31 Cunning / Survival,0.31 Cunning / Called Shots) grounding voratun amulet of perfection (0.31 Cunning / Survival,0.31 Cunning / Called Shots)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +23% lightning Stun/Frz- +45% ---------- misc Masteries +0.31 Cunning/Survival +0.31 Cunning/Called Shots Amulets make your neck look great! |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
psionicist's steel ring of light (+22%) psionicist's steel ring of light (+22%)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Mind.save +6 (+3 eff.) Rings make your fingers look great! |
savior's steel ring of power savior's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Rings make your fingers look great! |
steel ring of misery steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 6 physical Ranged+ 11 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 26 On Hit (Ranged): * 12% chance to reduce all saves and defense by 26 ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Betyvea the gold ring Betyvea the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +14% lightning ----- def ----- Resists +28% lightning Phys.save +18 (+8 eff.) Confus- +20% Rings make your fingers look great! |
conjurer's gold ring of pilfering =+5 MAG= conjurer's gold ring of pilfering =+5 MAG=0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+2 eff.) Acc +9 (+2 eff.) Apr +10 ----- def ----- Defense +10 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's gold ring of life gladiator's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Max.HP +53.00 HP.reg +9.00 Heal.mod +13% Rings make your fingers look great! |
mule's gold ring of lightning (+20%) mule's gold ring of lightning (+20%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Fatigue -6% Resists +20% lightning ---------- misc Max.enc +23 Rings make your fingers look great! |
rogue's gold ring of clarity rogue's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Defense +8 (+2 eff.) Mind.save +7 (+3 eff.) Confus- +34% Rings make your fingers look great! |
savage's gold ring savage's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +11 (+5 eff.) ---------- misc Max.stam +16.00 Rings make your fingers look great! |
sneakthief's gold ring of sensing sneakthief's gold ring of sensing0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +6 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Blind- +33% ---------- misc Infravis +5 See.Stealth +12 See.Invis +11 Rings make your fingers look great! |
conjurer's stralite ring of power =+6 MAG= conjurer's stralite ring of power =+6 MAG=0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Phys.pwr +11 (+4 eff.) Spell.pwr +16 (+7 eff.) Mind.pwr +9 (+3 eff.) Rings make your fingers look great! |
gladiator's stralite ring of speed gladiator's stralite ring of speed0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +9 Str +8 Con dps ---------- Phys.pwr +10 (+4 eff.) Mov.spd +17% Acc +8 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Blinding Speed: Puts all charms on 33 cooldown Level 2.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
painweaver's stralite ring of tenacity painweaver's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Spell.pwr +17 (+7 eff.) Mind.pwr +17 (+5 eff.) Dmg.mod +8% all ----- def ----- Max.HP +36.00 Disarm- +36% Pinning- +44% Knockbk- +44% Rings make your fingers look great! |
solipsist's stralite ring of misery solipsist's stralite ring of misery0.1 T4 ring jewelry [Ego++] Psionic While equipped: Stats +11 Cun +8 Wil dps ---------- Mind.pwr +13 (+4 eff.) Melee+ 19 physical Ranged+ 10 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 26 On Hit (Ranged): * 13% chance to reduce all saves and defense by 26 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
stralite ring of pilfering stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+3 eff.) Apr +10 ----- def ----- Defense +12 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Eclipsebutcher the voratun ring Eclipsebutcher the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Con +10 Mag dps ---------- Melee+ 40 light Ranged+ 36 light Dmg.mod +3% arcane +12% darkness +17% light Apr +2 ----- def ----- Fatigue -10% Resists +6% arcane Spell.save +20 (+10 eff.) Die.at -91.21 life ---------- misc Max.enc +40 Stam/turn +1.00 Max.stam +59.00 Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 28 physical Ranged+ 31 physical On Hit (Melee): * 17% chance to reduce all saves and defense by 26 On Hit (Ranged): * 19% chance to reduce all saves and defense by 26 ----- def ----- Armour +5 Resists +5% all ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
elven-wood starstaff 'Nightdeath' (25-30 power, 5 apr, physical element) elven-wood starstaff 'Nightdeath' (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +13 Cun +4 Wil dps ---------- Spell.crit +17% Spell.pwr +12 (+6 eff.) Dmg.mod +25% physical +9% darkness +21% light Melee Ret 8 light 13 darkness ----- def ----- Resists +12% darkness ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dawnbliss (28-36 power, 9 apr) =+6 MAG= Dawnbliss (28-36 power, 9 apr) =+6 MAG=1.0 T4 dagger 1H weapon [Rare] Nature Power 28.0 - 36.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 blight On Crit.r2 +32 acid +29 nature While equipped: Stats +6 Mag dps ---------- Crit.mult +10.00% Dmg.mod +6% physical Res.pen +20% acid +19% nature +10% light Apr +10 ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.16 Max.stam +30.00 Sharp, short and deadly. |
stralite dagger 'Grinoziladur' (30-40 power, 9 apr) stralite dagger 'Grinoziladur' (30-40 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 30.5 - 39.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +17 Mag +9 Wil dps ---------- Spell.pwr +52 (+19 eff.) Mind.pwr +39 (+13 eff.) Dmg.mod +24% arcane +18% blight Phasing +39% Sharp, short and deadly. |
honing pulsing mindstar of clarity (14-15 power, 32 apr, mind damage) honing pulsing mindstar of clarity (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +8% physical Res.pen +8% physical ----- def ----- Resists +6% physical Mind.save +9 (+4 eff.) ---------- misc Max.psi +42.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Glacierobsidian' (12-14 power, 32 apr, nature damage) pulsing mindstar 'Glacierobsidian' (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +20 mind While equipped: Stats +6 Cun dps ---------- Mind.crit +4% Crit.mult +20.00% Spell.pwr +39 (+14 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +39% cold Phasing +39% Melee Ret 13 acid ----- def ----- Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Vim/s.crit +2.58 Max.mana +80.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced elven-wood longbow of enduring =+8 MAG= enhanced elven-wood longbow of enduring =+8 MAG=4.0 T4 longbow 2H weapon [Ego++] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +9 Str +17 Dex +8 Mag +23 Wil +11 Cun +19 Con ----- def ----- Max.HP +15.00 Longbows are used to shoot arrows at your foes. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block) Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+3 eff.) Rng.Def +15 (+3 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
warded voratun shield (0 def, 10 armour, 66-80 power, 200.5 block) warded voratun shield (0 def, 10 armour, 66-80 power, 200.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 66.5 - 79.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +10 Fatigue +8% ---------- misc Wards +4 lightning +5 temporal +5 darkness +4 fire +6 nature +6 blight +5 cold +6 arcane +5 light Talents +1 Ward +1 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
stormwoven elven-silk robe of lightning (+49%) (0 def, 0 armour) stormwoven elven-silk robe of lightning (+49%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +56% lightning +25% physical +24% cold ----- def ----- Resists +49% lightning +13% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather armour of delving (20 def, 8 armour) drakeskin leather armour of delving (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +9 Str ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +20% darkness +14% physical ---------- misc Light +2 Track: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
prismatic drakeskin leather armour of the void (20 def, 8 armour) prismatic drakeskin leather armour of the void (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 8 darkness Ranged+ 7 darkness ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +28% temporal +44% darkness +14% light Def/telep +18 Res/telep +26% Dur/telep +22% Blink to a nearby random location (rad 10) Puts all charms on 21 cooldown A suit of armour made of leather. |
enlightening voratun plate armour of acid resistance (0 def, 16 armour) enlightening voratun plate armour of acid resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master/Psionic While equipped: Stats +9 Cun +8 Wil ----- def ----- Armour +16 Fatigue +22% Resists +26% acid Mind.save +24 (+9 eff.) A suit of armour made of metal plates. |
Fulolatir the hardened leather belt Fulolatir the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +1 Str dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Armour +6 Defense +9 (+2 eff.) Resists +12% nature +3% fire Phys.save +14 (+7 eff.) Die.at -20.00 life Confus- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
hardened leather belt of unlife hardened leather belt of unlife1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
insulating hardened leather belt of magery insulating hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +8 Mag +6 Wil dps ---------- Spell.crit +4% ----- def ----- Resists +7% fire +8% cold A belt that goes around your waist. |
balancing drakeskin leather belt of resilience balancing drakeskin leather belt of resilience1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +11.0% Mind.crit +11% ----- def ----- Max.HP +30.00 A belt that goes around your waist. |
cashmere cloak 'Earofast' (10 def, 11 armour) cashmere cloak 'Earofast' (10 def, 11 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid ----- def ----- Armour +11 Defense +10 (+2 eff.) Resists +5% arcane Phys.save +29 (+12 eff.) Spell.save +15 (+7 eff.) Mind.save +11 (+4 eff.) Max.HP +40.00 Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brodydolin (10 def, 3 armour) Brodydolin (10 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +9 Dex +4 Wil dps ---------- Res.pen +10% physical Acc +30 (+7 eff.) ----- def ----- Armour +3 Defense +10 (+2 eff.) Fatigue -8% Phys.save +9 (+5 eff.) ---------- misc Max.enc +37 Psi/ret +0.16 A pair of boots made of leather. |
pair of hardened leather boots 'Quenchbright' (0 def, 3 armour) pair of hardened leather boots 'Quenchbright' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Lck +11 Dex dps ---------- Dmg.mod +9% cold ----- def ----- Armour +3 Resists +6% cold Crit.dmg- 15.00% Stealth +8 A pair of boots made of leather. |
pair of hardened leather boots of phasing (0 def, 3 armour) pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +3 Blink to a nearby random location (rad 8) Puts all charms on 21 cooldown A pair of boots made of leather. |
hardened leather gloves 'Dairodunamnir' (0 def, 2 armour) hardened leather gloves 'Dairodunamnir' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +2 Resists +6% light +3% nature Phys.save +13 (+7 eff.) Mind.save +10 (+4 eff.) HP.reg +4.00 Disarm- +25% Pinning- +20% ---------- misc Stam/turn +0.80 Max.stam +15.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Gloomwire' (0 def, 3 armour) =+5 MAG= voratun gauntlets 'Gloomwire' (0 def, 3 armour) =+5 MAG=1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +9% darkness Res.pen +25% blight Acc +8 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +8 (+4 eff.) Mind.save +9 (+4 eff.) Disarm- +30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
spellwoven cashmere wizard hat of arcana (2 def, 0 armour) =+3 MAG= spellwoven cashmere wizard hat of arcana (2 def, 0 armour) =+3 MAG=2.0 T3 head armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +8 (+4 eff.) ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +0.15 A pointy cloth hat, very wizardly... |
elven-silk wizard hat of decomposition (3 def, 0 armour) elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +7% lightning +7% temporal +7% light +8% fire +6% nature +7% acid +7% blight +7% cold +7% darkness A pointy cloth hat, very wizardly... |
Bethedalaith the hardened leather cap (20 def, 3 armour) Bethedalaith the hardened leather cap (20 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex +5 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +3 Defense +20 (+4 eff.) Fatigue +3% Resists +6% temporal Phys.save +12 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond 8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
293 alchemist agate 293 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright dwarven lantern of health bright dwarven lantern of health1.0 T5 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +60.00 ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Durotosta the dwarven-steel pickaxe (dig speed 30 turns) Durotosta the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- S.pwr/crit +8 Dmg.mod +7% nature ----- def ----- Defense +10 (+2 eff.) Resists +24% nature Max.HP +40.00 Knockbk- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Walrog's Draining Wand Walrog's Draining Wand0.0 T1 rod charm [Plot Item] Unknown While carried: dps ---------- Spell.pwr +10 (+5 eff.) Steal life from a weakened creature. Uses 1 power out of 10/10 This wand can extract the vim of a creature close to death, stealing their life energy to revitalise another. It is attuned to Walrog, and cannot be used to heal anyone else. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive iron torque of gale force [power 115] (18/13 cooldown) evasive iron torque of gale force [power 115] (18/13 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 115 physical damage Puts all charms on 13 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
extending iron torque of gale force [power 105] (18/13 cooldown) extending iron torque of gale force [power 105] (18/13 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
soothing voratun torque of clear mind [power 5] (18/21 cooldown) soothing voratun torque of clear mind [power 5] (18/21 cooldown)2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to heal for 75. Torques are made by powerful psionics to store psionic powers. |
yew totem of stinging 'Layedhewe' [power 260] (18/13 cooldown) yew totem of stinging 'Layedhewe' [power 260] (18/13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Phys.crit +3.0% ----- def ----- Defense +10 (+2 eff.) Resists +9% lightning Die.at -80.00 life Sting an enemy dealing 304 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of summon tentacle [power 515] (18/28 cooldown) overpowered dragonbone totem of summon tentacle [power 515] (18/28 cooldown)2.0 T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1302 Base Damage: 590 Armor: 37 All Resist: 33 Puts all charms on 28 cooldown Natural totems are made by powerful wilders to store nature power. |
Belodunalar the yew wand of clairvoyance [power 11] (18/13 cooldown) Belodunalar the yew wand of clairvoyance [power 11] (18/13 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% temporal Melee Ret 2 blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% blight +3% temporal ---------- misc Wards +4 lightning +4 temporal +4 darkness +4 fire Talents +1 Ward Reveal the area around you, dispelling darkness (radius 11, power 47 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to heal for 74. 100% to reduce fatigue by 32% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By DAB ON THEM HATERS the Halfling Skirmisher level 45
169th Vengeance 123rd year of Ascendancy at 23:56 see stats
By DAB ON THEM HATERS the Halfling Skirmisher level 41
154th Vengeance 123rd year of Ascendancy at 22:47 see stats
By DAB ON THEM HATERS the Halfling Skirmisher level 10
73rd Vengeance 123rd year of Ascendancy at 14:34 see stats
By DAB ON THEM HATERS the Halfling Skirmisher level 20
98th Vengeance 123rd year of Ascendancy at 03:14 see stats
By DAB ON THEM HATERS the Halfling Skirmisher level 30
138th Vengeance 123rd year of Ascendancy at 21:04 see stats
By DAB ON THEM HATERS the Halfling Skirmisher level 40
154th Vengeance 123rd year of Ascendancy at 03:04 see stats
By DAB ON THEM HATERS the Halfling Skirmisher level 50
191st Vengeance 123rd year of Ascendancy at 13:23 see stats
By DAB ON THEM HATERS the Halfling Skirmisher level 32
146th Vengeance 123rd year of Ascendancy at 18:26 see stats
By DAB ON THEM HATERS the Halfling Skirmisher level 26
117th Vengeance 123rd year of Ascendancy at 01:47 see stats
By DAB ON THEM HATERS the Halfling Skirmisher level 32
144th Vengeance 123rd year of Ascendancy at 22:05 see stats
By DAB ON THEM HATERS the Halfling Skirmisher level 46
171st Vengeance 123rd year of Ascendancy at 03:57 see stats
By DAB ON THEM HATERS the Halfling Skirmisher level 31
140th Vengeance 123rd year of Ascendancy at 15:10 see stats
By DAB ON THEM HATERS the Halfling Skirmisher level 25
116th Vengeance 123rd year of Ascendancy at 11:24 see stats
By DAB ON THEM HATERS the Halfling Skirmisher level 47
180th Vengeance 123rd year of Ascendancy at 13:06 see stats
Log
Treant uses Taunt.
Treant uses Taunt.
Talent Block is ready to use.
Curse of Death from Eilinora the halfling guard hits DAB ON THEM HATERS for (13 flat reduction), 0 darkness (0 total damage).
Isidalaith the gelatinous cube's Beyond the Flesh misses DAB ON THEM HATERS.
Barrow wight's glacial vapour area effect hits Treant for 38 cold damage.
Isidalaith the gelatinous cube deactivates Kinetic Aura.
Isidalaith the gelatinous cube's mind surges with critical power!
DAB ON THEM HATERS uses Block.
DAB ON THEM HATERS tries to evade attacks.
DAB ON THEM HATERS is knocked back!
Isidalaith the gelatinous cube hits DAB ON THEM HATERS for (320 blocked), (33 flat reduction), 218 physical (218 total damage).
Isolevena the fire drake hatchling spits acid!
Raze hits DAB ON THEM HATERS for (16 blocked), 0 darkness (0 total damage).
Isolevena the fire drake hatchling hits DAB ON THEM HATERS for (320 blocked), (33 flat reduction), 32 acid (32 total damage).
--------------------------------
DAB ON THEM HATERS pulls her Death's Embrace around herself like a dark shroud!
DAB ON THEM HATERS vanishes from sight.
Eilinora the halfling guard shoves Something aside.
Talent Vital Shot is ready to use.
Curse of Death from Eilinora the halfling guard hits DAB ON THEM HATERS for (16 flat reduction), 0 darkness (0 total damage).
Eilinora the halfling guard casts Bone Spear.
DAB ON THEM HATERS reacts to damage from Eilinora the halfling guard, mitigating the blow!.
Eilinora the halfling guard's spell attains critical power!
Eilinora the halfling guard's spell attains critical power!
Blood Splash hits Eilinora the halfling guard for 167 healing, 167 healing (0 total damage) [333 healing].
Bone Spike hits DAB ON THEM HATERS for (33 flat reduction), 35 physical (35 total damage).
Eilinora the halfling guard hits DAB ON THEM HATERS for (33 flat reduction), (165 reacted , -5 stam), 305 physical (305 total damage).
DAB ON THEM HATERS the level 50 halfling skirmisher was torn limb from limb to death by Eilinora the halfling guard on level 1 of Fields of Hope.