











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Cursed |
| Level / Exp | 20 / 25% |
| Size | big |
| Lifes / Deaths | Killed by Xerobeth the green jelly at level 20 on the 2nd Decay 122nd year of Ascendancy at 09:57 / 1 |
Primary Stats
| Strength | 60 (base 47) |
| Dexterity | 12 (base 10) |
| Constitution | 21 (base 10) |
| Magic | 17 (base 10) |
| Willpower | 50 (base 39) |
| Cunning | 22 (base 10) |
Resources
| Life | 0/595 |
| Hate | 102/104 |
| Equilibrium | 28 |
| Healing Factor | 1.1395006272656 |
| Regeneration | 12.249631743105 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | -1.1102230246252E-14% |
| Movement | +1.3322676295502E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 2 |
| Infravision | 9 |
| See Stealth | 8 |
| See Invisible | 21 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 50 |
| Crit Chance | 18% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 41 |
| Accuracy | 62 |
| Crit Chance | 18% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +5% |
| All | 0% |
| Physical | +3% |
| Cold | +9% |
| Nature | +10% |
Offense: Damage Penetration
| Physical | +11% |
| Darkness | +12% |
| Temporal | +11% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 48.335093952971 (47.857809501309%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 14 |
| Physical Save | 37 |
| Spell Save | 25 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 3%( 70%) |
| Mind | + 15%( 70%) |
| All | 0%( 70%) |
| Darkness | + 11%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 13%( 70%) |
| Lightning | + 7%( 70%) |
| Fire | + 3%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 71% |
| Confusion Resistance | 50% |
| Fear Resistance | 28% |
| Poison Resistance | 50% |
| Blind Resistance | 33% |
| Silence Resistance | 21% |
| Disarm Resistance | 16% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 249 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 580% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed warg claw. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed skeleton mage skull. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed black mamba head. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | undeterred pair of rough leather boots of void walking (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane While equipped: dps ---------- Res.pen +12% darkness +11% temporal ----- def ----- Armour +1 Resists +11% darkness +10% temporal Silence- +21% Confus- +22% Stun/Frz- +21% Def/telep +12 Res/telep +12% Dur/telep +11% A pair of boots made of leather. |
| Light source | Haryromirach1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Con dps ---------- Res.pen +5% physical Acc +10 (+3 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Resists +12% mind +3% physical Mind.save +8 (+4 eff.) ---------- misc Light +4 See.Stealth +8 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | iron helm 'Adykira' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +3 Con dps ---------- Mind.crit +4% Crit.mult +5.00% ----- def ----- Armour +3 Fatigue +5% ---------- misc Psi/ret +0.04 Max.hate +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Growstrike' (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +5% lightning Res.pen +10% nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Fatigue +3% Resists +7% lightning +3% temporal +3% nature Mind.save +8 (+4 eff.) Max.HP +49.00 HP.reg +3.60 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.60 Psi/turn +0.18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | innervating steel torque of mindblast [power 165] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 165 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 32% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Tundrabutcher the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +10 Wil +5 Cun dps ---------- Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +9% cold ----- def ----- Resists +3% mind +3% fire Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+4 eff.) Rings make your fingers look great! |
| On fingers | warrior's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +3.00 Stun/Frz- +22% Rings make your fingers look great! |
| Around neck | Zekalthostir0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +13 Lck +2 Dex dps ---------- Mind.crit +4% Phys.pwr +10 (+2 eff.) Acc +11 (+4 eff.) ----- def ----- Defense +14 (+7 eff.) Fatigue -6% Phys.save +9 (+4 eff.) Unseen.red 14% HP.reg +3.00 Blind- +33% ---------- misc Max.stam +10.00 Infravis +6 Sight +2 See.Invis +13 Amulets make your neck look great! |
| In main hand | voratun waraxe 'Urahor' (Shrouds) (54-75 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 53.5 - 74.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 mind On Hit: * 33% chance to reduce all saves and defense by 27 While equipped: Stats +5 Wil +5 Cun +5 Con dps ---------- Crit.mult +10.00% Phys.pwr +12 (+3 eff.) Dmg.mod +3% physical Res.pen +6% physical ----- def ----- Phys.save +9 (+4 eff.) Disarm- +16% ---------- misc Max.stam +10.00 Curse of Shrouds One-handed war axes. |
| Around waist | blurring rough leather belt of life1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +10 (+5 eff.) Stealth +6 HP.reg +0.90 Heal.mod +11% A belt that goes around your waist. |
| In off hand | Serpent's Glare (Shrouds) (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Shrouds Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 215.96 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | Aerulaith the cashmere cloak (2 def, 14 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +12.00% Acc +8 (+3 eff.) Apr +8 Melee Ret 6 physical ----- def ----- Armour +14 Defense +2 (+1 eff.) Resists +3% light +6% blight Stealth +6 ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Vorebretha (12 def, 16 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +16 Defense +12 (+6 eff.) Fatigue +12% Resists +16% acid ---------- misc Infravis +3 A suit of armour made of mail. |
Inventory
shatter afflictions rune (absorb 42; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
starlit steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +12% light +10% darkness Blind- +20% Amulets make your neck look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.96 cold and 15.09 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
pixie's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +7 (+4 eff.) Rings make your fingers look great! |
pixie's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +7 (+4 eff.) Acc +10 (+3 eff.) Apr +9 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's gold ring of lightning (+24%)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Phys.save +10 (+4 eff.) Rings make your fingers look great! |
ethereal yew magestaff of breaching (Madness) (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +12 (+6 eff.) Dmg.mod +20% fire Res.pen +10% fire Phasing +16% ----- def ----- Defense +15 (+7 eff.) Shield.pwr +5% ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Layereth the Shivernoon (Nightmares) (30-45 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 cold On Hit.r1 +20 acid On Crit.r2 +12 cold While equipped: dps ---------- Melee Ret 6 darkness ----- def ----- Resists +9% acid Curse of Nightmares Massive two-handed battleaxes. |
dwarven-steel battleaxe of shearing (Madness) (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +16 (+5 eff.) Apr +7 Curse of Madness Massive two-handed battleaxes. |
Aerynne the Blindoozer (Madness)4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 light While equipped: Stats +5 Cun dps ---------- Res.pen +7% physical Melee Ret 2 light ----- def ----- Resists +9% lightning +3% temporal +6% mind Phys.save +3 (+2 eff.) Blind- +20% Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
barbed quiver of ash arrows of paradox (17/17, 30-42 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego+] Arcane/Master Power 30.0 - 42.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 17 Ranged+ +11 temporal On Hit: * 11% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
timebroken woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) Dmg.mod +5% acid +11% temporal +7% fire +7% cold +8% arcane +7% physical ----- def ----- Resists +10% acid +11% physical +12% fire +12% cold +9% all ---------- misc Max.mana +14.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +8% all ----- def ----- Resists +11% all ---------- misc Mana/turn +0.10 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Olaran (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Dex +6 Con ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +6% acid +20% cold ---------- misc Infravis +3 A suit of armour made of mail. |
dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Hailriver (17 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Cun dps ---------- Res.pen +10% cold ----- def ----- Armour +15 Defense +17 (+8 eff.) Fatigue +22% Resists +18% blight +12% nature +21% acid D.Red.from +8% Unnatural Phys.save +3 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +17 (+7 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of metal plates. |
Chalikath (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Mind.crit +5% Mind.pwr +20 (+6 eff.) Acc +6 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Resists +3% darkness Max.HP +40.00 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Murktitan (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +1 Mag +2 Cun +4 Con dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +3 Fatigue +2% Phys.save +10 (+4 eff.) Mind.save +11 (+5 eff.) ---------- misc Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Anurin the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +12% acid +6% mind Res.pen +10% mind +25% acid Melee Ret 4 mind ----- def ----- Armour +4 Fatigue -3% Phys.save +5 (+3 eff.) ---------- misc Max.enc +25 Equi/ret +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nimbusorder (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Dex +4 Con dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning Melee Ret 2 lightning ----- def ----- Armour +1 Fatigue +1% Resists +12% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat of corrosion (+22%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +15% acid ----- def ----- Defense +2 (+1 eff.) Resists +22% acid A pointy cloth hat, very wizardly... |
grounding rough leather cap of might (0 def, 1 armour)2.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal A cap made of leather. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training Cun 25 [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
66 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright alchemist's lamp of clarity1.0 T3 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +7 (+4 eff.) ---------- misc Light +6 See.Stealth +7 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe 'Halofang' (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +10 (+2 eff.) Acc +5 (+2 eff.) ----- def ----- Fatigue -5% Resists +3% light +6% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Shrek the Ogre Cursed level 15
39th Haze 122nd year of Ascendancy at 10:35 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Shrek the Ogre Cursed level 17
74th Haze 122nd year of Ascendancy at 17:24 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Shrek the Ogre Cursed level 10
68th Dusk 122nd year of Ascendancy at 18:31 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Shrek the Ogre Cursed level 20
2nd Decay 122nd year of Ascendancy at 05:59 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Shrek the Ogre Cursed level 7
3rd Mirth 122nd year of Ascendancy at 12:30 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Shrek the Ogre Cursed level 7
45th Dusk 122nd year of Ascendancy at 23:51 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Shrek the Ogre Cursed level 18
75th Haze 122nd year of Ascendancy at 11:58 see stats
Log
Xerobeth the green jelly's Slime Spit hits Shrek for 104 nature damage.
Eilinith the yellow ooze uses Willful Strike.
Shrek begins rampaging!
Eilinith the yellow ooze hits Shrek for (28 rampage shugs off), 121 physical (121 total damage).
Mindrot hits Shrek for 7 nature, 7 nature (15 total damage).
Xerobeth the green jelly uses Dominate.
Shrek shrugs off Xerobeth the green jelly's 'Dominated'!
Shrek has shrugged off 28 damage and is ready for more.
Mindrot hits Eilinith the yellow ooze for 2 mind, 3 darkness (5 total damage).
Mindrot hits Xerobeth the green jelly for 3 mind, 3 darkness (6 total damage).
Mindrot hits Shadow for 3 mind, 0 darkness (3 total damage).
Shrek uses Infusion: Wild.
Shrek is no longer weakened.
Shrek is cured!
Shrek lessens the pain.
You feel your rampage slowing down. (-1 duration)
Your movements fuel your rampage! (+1 duration)
Shadow hits Shrek for (14 rampage shugs off), 0 physical (0 total damage).
Melee retaliation hits Shadow for 8 physical damage.
Shrek picks up (k.): barbed quiver of ash arrows of paradox (17/17, 30-42 power, 7 apr).
Shrek is stunned with fear!
Mindrot hits Shrek for (5 rampage shugs off), 0 nature, (5 rampage shugs off), 0 nature (0 total damage).
Eilinith the yellow ooze uses Shadow's Path.
Eilinith the yellow ooze's mind surges with critical power!
Melee retaliation hits Xerobeth the green jelly for 4 physical damage.
Shadow hits Shrek for (3 rampage shugs off), 113 physical (113 total damage).
Xerobeth the green jelly hits Shrek for 106 nature damage.
Shrek the level 20 ogre cursed was splurged to death by Xerobeth the green jelly on level 4 of Sandworm lair.






























































































