










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Temporal Warden |
| Level / Exp | 50 / 1982% |
| Size | medium |
| Lifes / Deaths | Killed by Yvowyn the orc pyromancer at level 43 on the 43rd Regrowth 124th year of Ascendancy at 04:25 4 / 3Killed by Xerothra the orc cryomancer at level 44 on the 45th Regrowth 124th year of Ascendancy at 19:50 Killed by Gegathra the oozing horror at level 47 on the 58th Regrowth 124th year of Ascendancy at 11:56 |
Primary Stats
| Strength | 77 (base 13) |
| Dexterity | 120 (base 60) |
| Constitution | 83 (base 31) |
| Magic | 146 (base 60) |
| Willpower | 68 (base 12) |
| Cunning | 128 (base 56) |
Resources
| Life | 1833/1833 |
| Positive | 197/197 |
| Paradox | 300 |
| Healing Factor | 2.1035640288594 |
| Regeneration | 6.6262266909072 |
Speed
| Mental | +9.99999999999% |
| Attack | -7.9825035470549E-12% |
| Movement | +3.9968028886506E-12% |
| Spell | -7.9825035470549E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 49.908078375977 |
| See Invisible | 49.908078375977 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 335 |
| Accuracy | 97 |
| Crit Chance | 57% |
| APR | 87 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 89 |
| Crit Chance | 46% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 42% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Darkness | +18% |
| Physical | +57% |
| Temporal | +84% |
| Mind | +24% |
| Arcane | +27% |
| Cold | +21% |
| All | +15% |
Offense: Damage Penetration
| Temporal | +92% |
| Blight | +87% |
| Physical | +69% |
| Mind | +77% |
| All | +57% |
Defense: Base
| Armour (hardiness) | 42.85704600456 (69.687909656376%) |
| Defense | 110 |
| Ranged Defense | 110 |
| Fatigue | 0 |
| Physical Save | 64 |
| Spell Save | 61 |
| Mental Save | 61 |
Defense: Resistances
| Darkness | + 62%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 64%( 70%) |
| Blight | + 63%( 70%) |
| Nature | + 63%( 70%) |
| All | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Poison Resistance | 30% |
| Disarm Resistance | 38% |
| Bleed Resistance | 94% |
| Pinning Resistance | 32% |
| Silence Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 882 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 125.81 physical damage and 184.31 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 830 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Chronomancy / Blade Threading | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Contingency |
| talent | Weapon Folding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the lost defiler from death by Nerabeth the stone troll. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Xavea the rogue. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Quiver | Sepsisfist (20/20, 67-94 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master/Psionic Power 67.0 - 93.8 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 Phasing +32% Ranged+ +60 physical +21 arcane +30 nature On Hit: * 21% chance to slow global speed by 65% * 20% chance to knock the target back 3 spaces and deal 247 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | Arudunahir the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Mag +13 Wil dps ---------- Phys.crit +12.0% Crit.mult +40.00% Phys.pwr +15 (+2 eff.) Spell.pwr +20 (+4 eff.) S.pwr/crit +2 Dmg.mod +6% arcane +9% mind Res.pen +30% blight +5% mind +15% all Apr +15 ----- def ----- Max.HP +80.00 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Tulogrim (20 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Dex +7 Wil dps ---------- Acc +30 (+5 eff.) ----- def ----- Armour +5 Defense +20 (+4 eff.) Fatigue +5% Resists +12% blight +8% nature Spell.save +9 (+2 eff.) Mind.save +13 (+3 eff.) Die.at -80.00 life Max.HP +91.00 Heal.mod +17% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Eilinoremira the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +6 Con dps ---------- Phys.pwr +35 (+5 eff.) Spell.pwr +29 (+6 eff.) Mind.pwr +28 (+7 eff.) Dmg.mod +9% temporal +6% all Res.pen +15% mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +3 (+0 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Equi/ret +0.04 Rings make your fingers look great! |
| On fingers | Coalnail the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +26 Str +2 Dex +11 Mag +7 Wil +10 Con dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +15 (+3 eff.) Dmg.mod +3% darkness ----- def ----- Armour +16 Resists +14% blight +15% nature +3% darkness Crit.chn- 15.00% Poison- +30% Disease- +30% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Icetreason'1.0 T5 belt armor [Random Unique] Nature While equipped: Stats +13 Str +7 Dex +7 Wil +7 Cun +6 Con dps ---------- Phys.pwr +14 (+2 eff.) Spell.pwr +10 (+2 eff.) S.pwr/crit +4 Dmg.mod +6% cold +12% temporal Res.pen +25% temporal ----- def ----- Resists +6% temporal Phys.save +35 (+8 eff.) Spell.save +18 (+5 eff.) Mind.save +20 (+5 eff.) HP.reg +2.90 Heal.mod +28% ---------- misc Max.vim +67.27 Size +1 A belt that goes around your waist. |
| In main hand | enhanced dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +8 Str +15 Dex +11 Mag +12 Wil +15 Cun +18 Con dps ---------- Res.pen +17% all Acc +38 (+7 eff.) Apr +17 Longbows are used to shoot arrows at your foes. |
| On hands | Zanorak the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Dex +6 Mag +20 Cun +6 Con dps ---------- Acc +24 (+4 eff.) Apr +14 ----- def ----- Armour +3 Fatigue +5% Resists +3% blight +10% light +12% nature +25% darkness Phys.save +36 (+9 eff.) Spell.save +9 (+2 eff.) Mind.save +16 (+4 eff.) Cut- +24% Disarm- +38% ---------- misc Infravis +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 109.75 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Glorenne the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +14 Mag +5 Wil +10 Cun dps ---------- Crit.mult +18.00% Spell.pwr +16 (+3 eff.) S.pwr/crit +5 Dmg.mod +29% temporal +6% arcane +28% physical Res.pen +10% temporal +12% physical ----- def ----- Resists +12% darkness +15% all Phys.save +6 (+1 eff.) Spell.save +12 (+3 eff.) Anom.red +14 Max.HP +60.00 Silence- +50% ---------- misc Hate/m.crit +4.00 Psi/m.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Chalyran the elven-silk cloak (35 def, 17 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +10 (+2 eff.) Apr +16 Melee Ret 6 mind ----- def ----- Armour +17 Defense +35 (+6 eff.) Resists +12% blight Crit.chn- 15.80% Def/telep +16 Res/telep +16% Dur/telep +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet 'Yvyrenn'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +9 (+1 eff.) Phys.spd +10% Dmg.mod +9% temporal +9% physical ----- def ----- Armour +2 Resists +6% nature +22% temporal Max.HP +60.00 Heal.mod +22% Cut- +70% Confus- +20% Pinning- +32% Knockbk- +44% Def/telep +15 Res/telep +15% Dur/telep +15% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 256 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
healing infusion of the duelist (heal 280; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 280 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 368; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 368 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 33%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 44%; mental, physical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, blight, fire, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 4 blight, 5 fire, 3 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 560; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 560 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Cuthamnir0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +5 Cun +5 Con dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% ----- def ----- Armour +4 Defense +5 (+1 eff.) Fatigue -6% Res.Cap +3% all Phys.save +11 (+2 eff.) Spell.save +6 (+2 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.30 Max.mana +60.00 Amulets make your neck look great! |
Darkwitch the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +21% acid ----- def ----- Resists +12% darkness Phys.save +17 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +16 (+4 eff.) ---------- misc Masteries +0.28 Chronomancy/Temporal Combat Amulets make your neck look great! |
gold amulet 'Poluwe'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +5 Str +2 Mag +2 Cun +7 Con dps ---------- Crit.mult +16.00% Acc +8 (+2 eff.) Apr +13 ----- def ----- Defense +20 (+4 eff.) Resists +5% arcane +9% darkness Amulets make your neck look great! |
Mucusripper the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Res.pen +25% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +15% temporal +24% fire +12% nature +26% cold Amulets make your neck look great! |
stralite amulet0.1 T4 amulet jewelry [Normal] Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Res.pen +10% all Acc +10 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Manugund0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +8 Defense +10 (+2 eff.) Resists +15% temporal Spell.save +6 (+2 eff.) Max.HP +35.00 Disease- +20% Disarm- +35% Pinning- +34% Knockbk- +32% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
gold ring 'Emobeth'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +1 Dex dps ---------- Crit.mult +5.00% Mov.spd +15% Dmg.mod +10% acid Acc +17 (+3 eff.) ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +20% acid Die.at -60.00 life Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
titan's gold ring of clarity0.1 T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+2 eff.) Mind.save +7 (+1 eff.) Confus- +27% Rings make your fingers look great! |
Galebrace the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +17% lightning +21% temporal Res.pen +10% lightning Melee Ret 4 fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +34% lightning +12% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Temporal Form You have set the ring to grant you Temporal Form! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 343.39 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 3 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Sameromimnir0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +9 Con dps ---------- Phys.crit +2.0% Dmg.mod +19% acid +20% darkness Acc +10 (+2 eff.) ----- def ----- Resists +38% acid +40% darkness +6% blight +6% fire +6% mind Phys.save +18 (+4 eff.) Heal.mod +15% Poison- +10% ---------- misc Stam/turn +3.51 Rings make your fingers look great! |
Skyresolve the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +18% lightning +15% blight Res.pen +15% lightning ----- def ----- Resists +12% darkness Spell.save +6 (+2 eff.) Max.HP +50.00 Disarm- +44% Pinning- +50% Knockbk- +41% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Splendourraven the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Dex +14 Mag +14 Wil +3 Con dps ---------- Spell.pwr +14 (+3 eff.) Melee+ 39 light Ranged+ 40 light Dmg.mod +19% light ----- def ----- Resists +3% light HP.reg +4.00 Stun/Frz- +38% Rings make your fingers look great! |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +6 Mag +8 Wil dps ---------- Spell.pwr +10 (+2 eff.) Acc +16 (+3 eff.) Apr +9 ----- def ----- Defense +16 (+3 eff.) Resists +3% temporal +5% arcane +6% cold Crit.chn- 15.00% Phys.save +6 (+1 eff.) HP.reg +9.00 Disease- +10% Pinning- +20% Stun/Frz- +34% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
voratun ring 'Galirab'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +3 Dex +4 Mag +4 Cun +5 Con dps ---------- Mind.crit +3% Mind.pwr +10 (+2 eff.) Dmg.mod +15% mind ----- def ----- Crit.chn- 15.00% Max.HP +40.00 Disarm- +48% Pinning- +37% Knockbk- +28% Rings make your fingers look great! |
voratun ring 'Mucussweep'0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% Crit.mult +15.00% Dmg.mod +6% arcane Res.pen +25% physical Apr +12 Melee Ret 10 nature ----- def ----- Armour +14 Resists +24% acid +25% fire +30% lightning +22% cold Rings make your fingers look great! |
voratun sapphire ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +17 (+3 eff.) Apr +13 ----- def ----- Defense +20 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+6 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. This item has been sent to the Item's Vault. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. This item has been sent to the Item's Vault. |
Hathokalthomnir the voratun waraxe (48-67 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 48.0 - 67.2 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +26 cold On Crit.r2 +12 physical While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +14% physical +11% all Acc +37 (+7 eff.) Apr +27 ---------- misc Max.stam +30.00 One-handed war axes. |
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+7 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Bethura the Cystnigh (34-45 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Master/Psionic Power 34.5 - 44.9 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 mind On Hit.r1 +16 nature On Hit: * 22% chance to reduce all saves and defense by 37 While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +15% nature Acc +7 (+2 eff.) Melee Ret 4 nature On Hit (Melee): * 10% chance to slow global speed by 65% ----- def ----- Defense +6 (+1 eff.) Disarm- +26% Sharp, short and deadly. |
warbringer's voratun dagger of shearing (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 38.0 - 49.4 Physical Uses 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +9 (+1 eff.) Res.pen +9% physical +13% all Acc +14 (+3 eff.) Apr +10 ----- def ----- Disarm- +25% Sharp, short and deadly. |
Blizzardcut the dragonbone longbow4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +16 blight +4 cold On Hit: * 20% chance to reduce all saves and defense by 37 While equipped: Stats +9 Str +20 Wil +23 Con dps ---------- Phys.pwr +23 (+3 eff.) Dmg.mod +12% mind Res.pen +20% all Acc +32 (+6 eff.) Apr +21 Melee Ret 6 mind 4 blight ----- def ----- Resists +3% blight Max.HP +138.00 Longbows are used to shoot arrows at your foes. |
Aromira the Gleamgash (20/20, 71-99 power, 33 apr)3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 71.0 - 99.4 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +30 Apr +33 Crit +21.0% Capacity 20 Proj.spd +200% Ranged+ +45 darkness +60 physical Against +23% Living On Hit.r1 +24 mind On Crit.r2 +24 mind +24 light On Hit: * 20% chance to knock the target back 3 spaces and deal 247 physical damage Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 45-63 power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 70% Dex, 140% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
quiver of dragonbone arrows 'Deepsnigh' (24/24, 52-73 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Psionic Power 52.0 - 72.8 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 24 Ranged+ +35 fire +52 darkness Against +26% Living On Hit.r1 +16 darkness On Crit.r2 +15 fire On Hit: * 21% chance to reduce armor by 47% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Drudratar' (18/18, 82-115 power, 29 apr)3.0 T5 arrow ammo [Random Unique] Master Power 82.5 - 115.5 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +36 Apr +29 Crit +27.0% Capacity 18 Proj.spd +200% Ranged+ +20 blight On Crit.r2 +12 blight +4 temporal On Hit: * 10% chance to reduce strength, dexterity, and constitution by 37 On Crit: * Wound the target dealing 405 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Islomida' (22/22, 69-97 power, 35 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master/Psionic Power 69.0 - 96.6 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +35 Crit +21.0% Capacity 22 Proj.spd +400% Phasing +35% Ranged+ +53 physical +24 mind +24 arcane On Hit: * 20% chance to knock the target back 3 spaces and deal 247 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 289 physical damage Arrows are used with bows to pierce your foes to death. |
Rainclamor the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag dps ---------- Mind.crit +11% Mind.pwr +10 (+2 eff.) Dmg.mod +9% cold +27% physical +26% temporal Res.pen +25% acid +13% temporal +15% cold +10% nature +14% physical ----- def ----- Resists +6% cold +6% nature +15% all Mind.save +46 (+11 eff.) Anom.red +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
drakeskin leather belt 'Uragrim'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% arcane +3% temporal Res.pen +5% arcane +10% temporal Melee Ret 4 arcane ----- def ----- Armour +15 Defense +30 (+5 eff.) Resists +5% arcane Phys.save +22 (+5 eff.) Stealth +8 HP.reg +2.70 Heal.mod +26% A belt that goes around your waist. |
Daimelar (11 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% ----- def ----- Defense +11 (+2 eff.) Resists +18% lightning +6% temporal +19% light +9% blight +3% cold +25% fire Spell.save +6 (+2 eff.) Stealth +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Arthoruikaltholar' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Con dps ---------- Spell.crit +6% Crit.mult +28.00% Spell.pwr +10 (+2 eff.) Dmg.mod +21% arcane +15% temporal Res.pen +8% arcane +10% temporal Melee Ret 4 arcane 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +6% arcane Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Max.HP +110.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tylathagund the pair of drakeskin leather boots (30 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Melee Ret 2 physical ----- def ----- Armour +5 Defense +30 (+5 eff.) Resists +5% arcane Crit.chn- 15.00% Max.HP +40.00 Stun/Frz- +20% ---------- misc Stam/turn +1.00 Max.stam +25.00 A pair of boots made of leather. |
Hettudar the Sparkstun (0 def, 11 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +1 Wil +4 Cun dps ---------- Res.pen +10% lightning ----- def ----- Armour +11 Silence- +86% Confus- +62% Stun/Frz- +87% ---------- misc Infravis +2 A pair of boots made of leather. This item has been sent to the Item's Vault. |
pair of voratun boots 'Emybeth' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Mag dps ---------- Phys.pwr +30 (+4 eff.) S.pwr/crit +10 Res.pen +26% physical Phasing +30% Acc +15 (+3 eff.) Melee Ret 10 physical ----- def ----- Armour +5 Fatigue +4% Resists +12% temporal +2% physical ---------- misc Stam/turn +0.80 Max.stam +37.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frozenstreak (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Dex +10 Cun +6 Con dps ---------- Dmg.mod +18% cold Acc +15 (+3 eff.) ----- def ----- Armour +3 Resists +9% acid +14% darkness +15% cold +9% nature +6% lightning Phys.save +38 (+9 eff.) Spell.save +10 (+3 eff.) Mind.save +5 (+1 eff.) Disarm- +44% ---------- misc Infravis +4 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flamewalker the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Cun +3 Con dps ---------- Melee+ 13 cold Dmg.mod +6% acid +11% cold Melee Ret 10 fire ----- def ----- Armour +3 Fatigue +5% Resists +10% cold +5% arcane +30% fire ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
elven-silk wizard hat 'Radianceterror' (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% blight +18% cold +20% temporal Res.pen +10% blight +10% cold +26% light On Hit (Melee): * 21% chance to reduce all saves and defense by 37 ----- def ----- Defense +3 (+1 eff.) Resists +6% cold +21% light +20% temporal A pointy cloth hat, very wizardly... |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Lelaldir the drakeskin leather cap (0 def, 9 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +11 Str +1 Wil +4 Con dps ---------- Spell.pwr +10 (+2 eff.) S.pwr/crit +10 Phasing +30% ----- def ----- Armour +9 Fatigue +5% Phys.save +11 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Max.mana +20.00 Infravis +3 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
voratun helm 'Sparkwoe' (25 def, 10 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Con +13 Wil dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +10 Defense +25 (+4 eff.) Fatigue +5% Resists +15% acid +15% blight +15% fire +12% cold +14% lightning Phys.save +20 (+5 eff.) Mind.save +14 (+3 eff.) ---------- misc Infravis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
332 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
56 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Darkpunish the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% acid Res.pen +25% acid +8% all Apr +10 Melee Ret 18 fire On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Resists +6% darkness +7% fire Blind- +33% Confus- +22% ---------- misc Light +10 See.Stealth +14 See.Invis +10 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Emelotira the Lavalore0.0 T3 lite [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +6% acid Melee Ret 22 fire ----- def ----- Resists +3% acid +6% cold +13% fire +7% temporal Def/telep +12 Res/telep +12% Dur/telep +13% ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Samerath (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% mind Res.pen +10% mind Melee Ret 4 mind 8 acid On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Armour +4 Defense +6 (+1 eff.) Resists +8% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 121.52 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 196% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Issidunarig [power 99] (25 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +3 Dex +2 Con dps ---------- Dmg.mod +9% acid ---------- misc Stam/turn +3.00 Setup a psionic shield, reducing all damage taken by 99 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 43% for 2 turns. 100% to increase all damage penetration by 12% for 2 turns. 100% to increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Lorafast [power 410] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Dex +1 Wil dps ---------- Phys.pwr +25 (+3 eff.) Spell.pwr +10 (+2 eff.) ----- def ----- Spell.save +9 (+2 eff.) ---------- misc Stam/turn +1.00 Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 644 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 48% for 2 turns. 100% to reduce 3 talent cooldowns by 2. 100% to gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Ulydan [power 548] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Resists +15% nature +3% physical Phys.save +9 (+2 eff.) Blind- +21% Teleport- +21% ---------- misc Max.hate +6.00 Max.psi +20.00 Create a shield absorbing up to 548 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of shielding 'Malidegorn' [power 482] (20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +10 (+2 eff.) Resists +6% fire Max.HP +60.00 ---------- misc Light +2 Wards +4 acid +5 darkness +5 nature +5 lightning Talents +1 Ward Create a shield absorbing up to 482 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Deschain the Halfling Temporal Warden level 25
26th Haze 122nd year of Ascendancy at 21:00 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Deschain the Halfling Temporal Warden level 38
19th Dusk 123rd year of Ascendancy at 15:06 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Deschain the Halfling Temporal Warden level 46
47th Regrowth 124th year of Ascendancy at 15:31 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Deschain the Halfling Temporal Warden level 37
10th Dusk 123rd year of Ascendancy at 00:53 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Deschain the Halfling Temporal Warden level 50
3rd Dusk 124th year of Ascendancy at 06:06 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Deschain the Halfling Temporal Warden level 40
49th Dusk 123rd year of Ascendancy at 14:40 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Deschain the Halfling Temporal Warden level 29
2nd Decay 122nd year of Ascendancy at 12:34 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Deschain the Halfling Temporal Warden level 28
75th Haze 122nd year of Ascendancy at 15:24 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Deschain the Halfling Temporal Warden level 39
41st Dusk 123rd year of Ascendancy at 12:17 see stats
Dethroned (Insane (Adventure) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Deschain the Halfling Temporal Warden level 48
59th Regrowth 124th year of Ascendancy at 20:43 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Deschain the Halfling Temporal Warden level 30
21st Pyre 123rd year of Ascendancy at 13:58 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Deschain the Halfling Temporal Warden level 31
31st Pyre 123rd year of Ascendancy at 00:09 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Deschain the Halfling Temporal Warden level 50
26th Dusk 124th year of Ascendancy at 19:55 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Deschain the Halfling Temporal Warden level 21
21st Haze 122nd year of Ascendancy at 11:47 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Deschain the Halfling Temporal Warden level 38
30th Dusk 123rd year of Ascendancy at 09:23 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Deschain the Halfling Temporal Warden level 26
34th Haze 122nd year of Ascendancy at 16:28 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Deschain the Halfling Temporal Warden level 50
22nd Dusk 124th year of Ascendancy at 17:02 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Deschain the Halfling Temporal Warden level 50
6th Pyre 124th year of Ascendancy at 02:02 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Deschain the Halfling Temporal Warden level 25
27th Haze 122nd year of Ascendancy at 16:17 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Deschain the Halfling Temporal Warden level 32
67th Pyre 123rd year of Ascendancy at 19:49 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Deschain the Halfling Temporal Warden level 10
3rd Mirth 122nd year of Ascendancy at 11:01 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Deschain the Halfling Temporal Warden level 20
14th Haze 122nd year of Ascendancy at 11:14 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Deschain the Halfling Temporal Warden level 30
3rd Decay 122nd year of Ascendancy at 02:54 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Deschain the Halfling Temporal Warden level 40
41st Dusk 123rd year of Ascendancy at 12:17 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Deschain the Halfling Temporal Warden level 50
63rd Regrowth 124th year of Ascendancy at 16:49 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Deschain the Halfling Temporal Warden level 50
11st Pyre 124th year of Ascendancy at 07:47 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Deschain the Halfling Temporal Warden level 50
65th Regrowth 124th year of Ascendancy at 12:39 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Deschain the Halfling Temporal Warden level 19
71st Dusk 122nd year of Ascendancy at 22:23 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Deschain the Halfling Temporal Warden level 45
46th Regrowth 124th year of Ascendancy at 12:46 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Deschain the Halfling Temporal Warden level 29
2nd Decay 122nd year of Ascendancy at 18:10 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Deschain the Halfling Temporal Warden level 40
41st Dusk 123rd year of Ascendancy at 15:57 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Deschain the Halfling Temporal Warden level 50
26th Dusk 124th year of Ascendancy at 19:55 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Deschain the Halfling Temporal Warden level 10
4th Mirth 122nd year of Ascendancy at 02:35 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Deschain the Halfling Temporal Warden level 21
18th Haze 122nd year of Ascendancy at 22:02 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Deschain the Halfling Temporal Warden level 50
64th Regrowth 124th year of Ascendancy at 19:13 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Deschain the Halfling Temporal Warden level 50
25th Pyre 124th year of Ascendancy at 12:47 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Deschain the Halfling Temporal Warden level 23
22nd Haze 122nd year of Ascendancy at 19:58 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Deschain the Halfling Temporal Warden level 16
9th Dusk 122nd year of Ascendancy at 23:27 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Deschain the Halfling Temporal Warden level 37
9th Dusk 123rd year of Ascendancy at 18:56 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Deschain the Halfling Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 15:23 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Deschain the Halfling Temporal Warden level 47
58th Regrowth 124th year of Ascendancy at 11:00 see stats
Log
Saving done.
Ran for 15 turns (stop reason: interesting terrain).
Connection to online server lost, trying to reconnect.
Connection to online server established.
Error while transfering Exiler to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Saving game...
You transfer Hettudar the Sparkstun (0 def, 11 armour) from the online item's vault.
Saving done.
Saving game...
You transfer Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element) from the online item's vault.
Saving done.
Saving game...
You transfer Telos's Staff (Bottom Half) from the online item's vault.
Saving done.
Saving game...
You transfer Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element) from the online item's vault.
Saving done.
You transfer Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Duathelvein the pair of drakeskin leather boots (0 def, 5 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.














































































































































