Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 7 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 25 (base 25) |
Dexterity | 12 (base 12) |
Constitution | 15 (base 13) |
Magic | 12 (base 12) |
Willpower | 11 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 41/204 |
Mana | 129/129 |
Stamina | 115/120 |
Healing Factor | 1.0460311219418 |
Regeneration | 1.0460311219418 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 29 |
Accuracy | 35 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 20.44934837382 (68.151787968034%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 30 |
Physical Save | 15 |
Spell Save | 9 |
Mental Save | 20 |
Defense: Resistances
Fire | + 13%(100%) |
Mind | + 6%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 125 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
In off hand | iron shield (0 def, 2 armour, 17 block) iron shield (0 def, 2 armour, 17 block)Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
Main armor | iron plate armour 'Isuwyn' (0 def, 11 armour) iron plate armour 'Isuwyn' (0 def, 11 armour)Requires: - Massive armour training - Strength 22 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +1.0% Armour: +11 Fatigue: +22% Changes stats: +2 Con Changes resistances: +6% mind Reduces incoming crit damage: 5.00% Mental save: +12 (+6 eff.) A suit of armour made of metal plates. |
In main hand | Dawnrebel (103% power, 2 apr) Dawnrebel (103% power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13% chance to reduce all saves and defense by 7 Damage (Melee): +5 mind Damage (radius 1) on hit: +16 light / +8 acid When wielded/worn: Changes stats: +2 Cun / +1 Wil Changes resistances: +6% fire Sharp, long, and deadly. |
Inventory
Achievements
Log
Norgos, the Guardian uses Infusion: Wild.
Norgos, the Guardian lessens the pain.
Norgos, the Guardian hits golem (servant of Mad Bomber) for 28 physical damage.
Golem (servant of Mad Bomber) casts Rune: Shielding.
A shield forms around golem (servant of Mad Bomber).
Golem (servant of Mad Bomber) is not stunned anymore.
Talent Knockback is ready to use.
Norgos, the Guardian feels pain again.
The shield around golem (servant of Mad Bomber) crumbles.
Talent Rune: Shielding is ready to use.
Talent Rune: Shielding is ready to use.
Golem (servant of Mad Bomber) casts Rune: Shielding.
A shield forms around golem (servant of Mad Bomber).
Norgos, the Guardian uses Infusion: Wild.
Norgos, the Guardian lessens the pain.
The shield around golem (servant of Mad Bomber) crumbles.
There is a way to the previous level here (press '' or right click to use).
You gain 1.20 gold from the transmogrification of prismatic iron mail armour (2 def, 4 armour).
You gain 1.48 gold from the transmogrification of copper ring of arcana (+0.10/turn).
There is a way to the next level here (press '' or right click to use).