Stonehead the level 5 Halfling Skirmisher by El Capitan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp5 / 47%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity24 (base 21)
Constitution11 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning22 (base 19)

Resources

Life161/161
Stamina114/114
Healing Factor1.1082872928177
Regeneration5.7171062509427

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage31
Accuracy28
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower16
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)18.795620437956 (73.009960674508%)
Defense31
Ranged Defense31
Fatigue2.7096774193548
Physical Save-3
Spell Save-3
Mental Save1

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 43%( 70%)
Temporal+ 6%( 70%)
Lightning+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
3/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Cunning / Called Shots1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5

Effects

Quests

failed
active
active

Equipment

On feet
Quiver
Light source
Tool
Around neck
In main hand
In off hand
Main armor
Around waist

Inventory

Achievements

Log


Stonehead picks up (e.):
zircon.
You pickup 0.90 gold pieces.

Stonehead picks up (c.):
iron mail armour (2 def, 4 armour).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Space around you starts to dissolve...


Ran for 2 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


You are yanked out of this place!

Ran for 13 turns (stop reason: dialog is displayed).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 2.57 gold from the transmogrification of
bright brass lantern.
You gain 0.67 gold from the transmogrification of
cleansing iron helm (0 def, 3 armour).
You gain 1.66 gold from the transmogrification of
mindwoven linen wizard hat of fire (+16%) (1 def, 0 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 16).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.