








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Steamtech UI 1.1.4 Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Multi-Class Challenge (Slight Edit by Rae) 1.4.2Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, look at your Game Options for a new tab. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 45 / 7% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 138 (base 60) |
| Dexterity | 100 (base 60) |
| Constitution | 96 (base 31) |
| Magic | 103 (base 60) |
| Willpower | 75 (base 28) |
| Cunning | 108 (base 60) |
Resources
| Life | 2534/2534 |
| Mana | 679/679 |
| Stamina | 354/354 |
| Healing Factor | 1.484962406015 |
| Regeneration | 10.911555110911 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +55.18105373397% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 19 |
| Infravision | 6 |
| See Stealth | 93.003497287482 |
| See Invisible | 93.003497287482 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Barehand
| Damage | 167 |
| Accuracy | 68 |
| Crit Chance | 62% |
| APR | 3 |
| Speed | 0.73 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +26% |
| Arcane | +30% |
| Cold | +16% |
| All | 0% |
| Darkness | +17% |
| Light | +24% |
| Physical | +26% |
| Fire | +12% |
| Lightning | +21% |
Offense: Damage Penetration
| Darkness | +15% |
| Acid | +5% |
| Fire | +10% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 45.062692024478 (46.666666666667%) |
| Defense | 32 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 61 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Mind | + 20%( 70%) |
| Lightning | + 67%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 22%( 70%) |
| Physical | + 25%( 70%) |
| Darkness | + 47%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 52% |
| Confusion Resistance | 40% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 69% |
| Silence Resistance | 5% |
| Bleed Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 267.87 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 406 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 365 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Pugilism | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Technique / Magical combat | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.20 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 0/50 |
| 0/50 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Undead / Skeleton | 1.10 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Inner Power |
| talent | Fiery Hands |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Arcane Combat |
| talent | Shielding |
| talent | Striking Stance |
| detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
| beneficial effect | Countering melee attacks: Has a 57% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
| detrimental effect | On death will restore to the source up to 5 times the vim's worth. Bleak Outcome |
| beneficial effect | Infinite Dungeon Challenge: Exterminator (Level 29) Challenge |
Quests
A compliation of all your achievements earnt. Heroic AchievementsYou are 100% of the way to your next Rank. You have killed: 89 Uniques 33 Bosses 19 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 12)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 23)You completed the challenge and received: Random Artifact: Wildpall (124% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 24) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 25)You completed the challenge and received: Random Artifact: Yarohad (3 def, 12 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 29)Foes left: 1 | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 11)You completed the challenge and received: Random Artifact: Xanama (2 def, 4 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 17)You completed the challenge and received: Random Artifact: Ragonik (0 def, 1 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 22) | failed |
Leave the level in less than 135 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (135) (Level 20)Turns left: 18 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 240 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (240) (Level 15)Turns left: 68 You completed the challenge and received: Random Artifact: Layylrassra | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Hathesin the Airvenom (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 lightning Changes stats: +8 Str / +7 Dex / +3 Mag / +2 Wil / +6 Cun / +10 Con Changes resistances: +9% lightning / +3% blight Changes damage: +12% blight / +7% physical / +9% lightning Physical save: +11 (+4 eff.) Spell save: +13 (+3 eff.) Mental save: +9 (+3 eff.) Size category: +1 It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 23 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Greenoozer the hardened leather gloves (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 10 blight / 14 darkness Damage when hit (Melee): 4 blight Changes stats: +11 Mag / +4 Wil / +12 Cun Changes resistances: +8% blight / +24% light / +32% darkness Changes damage: +8% darkness / +8% blight Spell save: +9 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +10.00 Infravision radius: +6 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 167% When this weapon hits: Soul Rot (20% chance level 3). On weapon hit: * 9% chance to inflict 15% damage reduction Damage (Melee): +16 blight / +4 nature Burst (radius 2) on crit: +11 blight / +79 light / +96 darkness It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 88.59 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Galepain the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 12 lightning / 15 physical Changes stats: +18 Str / +7 Dex / +4 Wil Changes resistances: +24% lightning / +13% cold / +5% arcane Changes damage: +15% arcane Allows you to breathe in: water Mental save: +11 (+3 eff.) Light radius: +1 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2039.7 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Xenor the yew wand of trap destruction [power 54] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +2 Str / +3 Wil / +1 Con Changes resistances: +5% arcane Maximum wards: +3 lightning / +3 temporal / +3 blight / +4 fire / +2 cold Changes damage: +3% arcane Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Strike (-1 turn) Talents granted: +3 Void Blast +3 Strike +1 Ward See invisible: +6 It can be used to disarm traps (54 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 14 turns. When used: 100% chance to regenerate 6 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | DemonhashInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to disease * 34% chance to cause random gloom Damage (Melee): 29 bleed Effects on ranged hit: * 27% chance to cause random gloom Damage (Ranged): 32 bleed Damage when hit (Melee): 16 darkness Changes stats: +18 Cun / +12 Wil Changes resistances: +3% darkness / +32% cold Changes resistances penetration: +15% darkness / +10% fire Changes damage: +6% blight / +16% cold / +9% darkness Mental save: +12 (+4 eff.) Hate when firing a critical mind attack: +5.00 Maximum hate: +22.00 Mindpower: +11 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Poredama the GlaretrialPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +8 Defense: +6 (+3 eff.) Changes stats: +4 Str Changes resistances: +13% acid / +6% light / +16% fire / +14% cold / +12% lightning Changes damage: +12% light / +12% arcane Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +40.00 Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.4 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 26% for 5 turns. Rings can have magical properties. |
| Around neck | Shimmerdream the stralite amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Fatigue: -8% Damage when hit (Melee): 8 lightning Changes stats: +7 Dex / +10 Mag / +3 Wil / +9 Cun / +9 Con Changes resistances: +12% physical Changes damage: +9% physical Life regen: +1.00 Stamina each turn: +1.90 Mana each turn: +0.40 Mana when firing critical spell: +4.00 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +36.00 Maximum psi: +30.00 Movement speed: +10% Combat speed: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
| Main armor | Islenne (5 def, 18 armour)Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+2 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 21 acid / 21 fire Damage when hit (Melee): 14 acid / 13 fire Changes stats: +4 Str / +6 Con Changes resistances: +52% acid / +10% physical / +10% lightning / +51% fire / +6% mind / +12% cold Changes resistances penetration: +15% mind Changes damage: +6% acid Maximum life: +100.00 A suit of armour made of mail. |
| Light source | CracklegloryPowered by arcane forces Infused by nature Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +5 Wil / +5 Mag Changes resistances: +30% acid / +8% cold / +6% lightning / +8% temporal Changes resistances penetration: +5% acid Changes damage: +12% acid Critical mult.: +15.00% Blindness immunity: +69% Confusion immunity: +40% Spellpower: +13 (+3 eff.) Light radius: +15 See stealth: +31 See invisible: +25 Defense after a teleport: +13 Resist all after a teleport: +16% New effects duration reduction after a teleport: +20% It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 3.3 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Lightedge (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +7 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -9% Effects on melee hit: * 30% chance to blind Changes stats: +3 Str / +4 Mag / +3 Wil / +3 Con Changes resistances: +5% arcane Changes damage: +12% light Spell save: +8 (+2 eff.) Maximum mana: +51.00 Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | ChalemaldilPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +6 Changes stats: +1 Str / +1 Dex / +7 Mag / +8 Wil Changes resistances: +6% light / +3% darkness / +6% nature Critical mult.: +10.00% Mental save: +20 (+6 eff.) Silence immunity: +5% Mana each turn: +0.74 Maximum life: +168.00 Maximum mana: +68.00 A belt that goes around your waist. |
Inventory
Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.lightning rune (365 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 121.82 to 365.46 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Armethel the steel amuletPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 temporal Changes stats: +6 Str / +10 Mag / +3 Wil Changes resistances: +16% fire / +18% cold Changes resistances penetration: +10% temporal Spell save: +30 (+7 eff.) Mana each turn: +0.51 Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +58.00 Spellpower: +2 (+0 eff.) Amulets can have magical properties. |
Aryldabeth the VenomquarryRequires: - Level 15 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +9 Str / +10 Dex / +10 Wil / +5 Cun / +5 Con Changes resistances: +15% nature / +5% arcane Changes resistances penetration: +15% nature Changes damage: +3% nature / +12% arcane Life regen: +0.60 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. |
Eclipsevile the copper ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +6 Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +3 Str Changes resistances: +6% blight / +1% physical / +3% light Changes damage: +5% all Physical save: +3 (+1 eff.) Spell save: +10 (+2 eff.) Disease immunity: +10% Spellpower: +8 (+2 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
GilyrionInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Damage when hit (Melee): 20 temporal Changes stats: +3 Con Changes resistances: +6% nature / +7% blight Changes damage: +3% temporal Physical save: +6 (+2 eff.) Poison immunity: +12% Disease immunity: +12% Only die when reaching: -40.00 life Rings can have magical properties. |
ScorpionprophetInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 nature Changes stats: +5 Cun / +6 Wil Changes resistances: +7% blight / +6% temporal / +10% nature / +24% lightning Changes resistances penetration: +5% nature Changes damage: +12% lightning / +6% temporal / +6% nature Poison immunity: +13% Disease immunity: +14% Mindpower: +8 (+3 eff.) Rings can have magical properties. |
steel ring 'Pitchmalice'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 20 fire Changes stats: +6 Wil Changes resistances: +28% lightning / +32% fire Changes resistances penetration: +25% darkness / +5% fire Changes damage: +14% lightning / +13% fire / +3% darkness Mental save: +12 (+4 eff.) Disarm immunity: +25% Pinning immunity: +25% Knockback immunity: +25% Maximum life: +30.00 Rings can have magical properties. |
Olelathazor the SkykissPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +16 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn * 29% chance to blind Damage (Melee): 39 light Effects on ranged hit: * 24% chance to blind Damage (Ranged): 45 light Damage when hit (Melee): 8 mind Changes stats: +10 Mag / +7 Wil / +7 Cun Changes resistances: +15% lightning Changes resistances penetration: +10% light Changes damage: +6% lightning / +9% mind / +7% all Spell save: +20 (+5 eff.) Blindness immunity: +35% Spellpower: +8 (+2 eff.) Mindpower: +30 (+9 eff.) Infravision radius: +5 See stealth: +13 See invisible: +21 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.ethereal yew starstaff (20-24 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +15 (+7 eff.) Damage (Melee): 5 % chance of confusion Changes damage: +20% light Talent granted: +1 Command Staff Spellpower: +14 (+3 eff.) Spell crit. chance: +3% Damage Shield penetration: +10% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Searraptor the elven-wood vilestaff (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +12 fire When wielded/worn: Physical crit. chance: +13.0% Damage (Melee): 37 arcane Changes stats: +5 Mag / +5 Wil Changes resistances: +9% darkness / +9% temporal Changes damage: +12% fire / +25% darkness / +6% arcane Talent granted: +1 Command Staff Physical save: +10 (+4 eff.) Spell save: +19 (+4 eff.) Mental save: +13 (+4 eff.) Mana each turn: +0.34 Maximum mana: +271.00 Spellpower: +36 (+9 eff.) Spell crit. chance: +15% Defense after a teleport: +29 Resist all after a teleport: +18% New effects duration reduction after a teleport: +38% Reduces paradox anomalies(equivalent to willpower): +21 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Xyyakira the elven-wood magestaff (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Armour: +10 Defense: +10 (+5 eff.) Changes stats: +4 Con Changes resistances: +6% acid / +2% physical / +6% nature Maximum wards: +3 arcane Changes damage: +31% arcane Talents granted: +4 Ward +1 Command Staff Critical mult.: +17.00% Spell save: +30 (+7 eff.) Knockback immunity: +25% Life regen: +1.70 Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +30 (+7 eff.) Spell crit. chance: +4% Healing mod.: +20% It can be used to conjure elemental energy in a radius 8 cone, dealing 80.87 to 97.04 arcane damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elven-wood magestaff of might (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elven-wood vilestaff of protection (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering elven-wood starstaff of power (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Mana each turn: +0.18 Maximum mana: +49.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.surging elven-wood magestaff (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel battleaxe (33-49.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 12% chance to disease Damage (Melee): +14 blight When wielded/worn: Disease immunity: +21% Massive two-handed battleaxes. |
Ce'Niriana (14-22.4 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing Damage (Melee): +14 cold When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +7.0% Physical power: +9 (+1 eff.) Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+2 eff.) Physical save: +36 (+12 eff.) Life regen: +0.40 Massive two-handed swords. |
Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
This item will automatically be transmogrified when you leave the level.stralite greatsword of erosion (47.5-76 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +17 nature / +16 temporal Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Tarrokan (24-33.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown Damage (Melee): +11 lightning / +11 temporal / +12 nature When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Physical power: +11 (+2 eff.) Changes stats: +2 Wil / +5 Con Changes resistances: +12% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +3% mind Critical mult.: +13.00% Reduces incoming crit damage: 15.00% Disarm immunity: +23% Sharp, long, and deadly. |
Turenarinik the dwarven-steel longsword (23.5-32.9 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 11% chance to inflict 15% damage reduction * 13% chance to disease * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +12 acid / +13 blight / +17 cold When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +5.0% Armour: +4 Defense: +11 (+5 eff.) Changes stats: +4 Mag Changes resistances: +3% temporal Changes damage: +6% physical Spell save: +19 (+4 eff.) Disease immunity: +22% Disarm immunity: +29% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Gluwen (34-47.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to arc to a second target * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing * cripple the target Damage (Melee): +13 lightning Burst (radius 2) on crit: +21 ice When wielded/worn: Physical crit. chance: +20.0% Physical power: +12 (+2 eff.) Armour: +12 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Dex / +1 Wil / +7 Cun / +2 Con Changes resistances penetration: +13% cold / +9% mind / +13% darkness Reduces incoming crit damage: 10.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.blazebringer's stralite longsword (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +9 fire When wielded/worn: Changes resistances penetration: +6% fire Global speed: +3% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.caustic stralite longsword (36-50.4 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 13% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +10% acid Life regen: +1.30 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Elydhema (28.5-39.9 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +64 insidious poison When wielded/worn: Physical crit. chance: +7.0% Damage when hit (Melee): 4 mind / 16 blight Changes stats: +1 Cun Changes resistances: +6% temporal / +12% cold Changes resistances penetration: +10% mind / +11% darkness Confusion immunity: +10% Hate when firing a critical mind attack: +3.00 Spell crit. chance: +2% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.insidious stralite mace (39.5-55.3 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +10 insidious poison Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.quick stralite mace of ruin (40-56 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 111% When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Physical crit. chance: +8.0% Changes stats: +3 Dex Critical mult.: +12.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.stralite mace 'Flashmalice' (37.5-52.5 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing * cripple the target Damage (Melee): +33 darkness Burst (radius 2) on crit: +22 ice Damage against: +34% Living When wielded/worn: Physical crit. chance: +25.0% Physical power: +13 (+2 eff.) Armour: +9 Changes resistances: +5% arcane / +3% fire Changes resistances penetration: +5% fire / +15% arcane / +13% cold Changes damage: +12% fire / +24% nature / +6% arcane Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.steel waraxe 'Eilinilaith' (22-30.8 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 9% chance to disease * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +9 blight / +9 acid When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +4 Mag / +8 Con Changes resistances: +9% mind Changes resistances penetration: +8% physical / +9% mind / +9% darkness Disease immunity: +17% Disarm immunity: +16% Light radius: +2 See invisible: +12 One-handed war axes. |
Singewolf the dwarven-steel waraxe (20.5-28.7 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to cause random gloom Damage (Melee): +16 cold / +14 mind / +14 light Damage against: +18% Undead When wielded/worn: Armour penetration: +11 Physical crit. chance: +10.0% Damage when hit (Melee): 12 fire Changes stats: +4 Cun / +4 Wil Changes resistances: +6% darkness Changes damage: +9% fire Critical mult.: +15.00% Physical save: +30 (+10 eff.) Poison immunity: +10% Cut immunity: +10% Only die when reaching: -60.00 life One-handed war axes. |
This item will automatically be transmogrified when you leave the level.quick dwarven-steel waraxe (19-26.6 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Malediction (55-66 power, 15 apr) Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+5 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
This item will automatically be transmogrified when you leave the level.Tempestpassion the stralite waraxe (42.5-59.5 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Temporal Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 111% On weapon hit: * 40% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing Damage (Melee): +8 lightning / +17 darkness Damage against: +17% Living When wielded/worn: Accuracy: +23 (+6 eff.) Physical crit. chance: +11.0% Physical power: +12 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 lightning Changes stats: +5 Str / +5 Dex Changes resistances: +9% temporal Changes resistances penetration: +10% lightning Changes damage: +3% lightning / +8% physical Stamina when hit: +1.50 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stralite waraxe of shearing (31.5-44.1 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +6 Changes resistances penetration: +10% physical Changes damage: +9% physical One-handed war axes. |
Eclipseglory (10-13 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +20 mind / +5 temporal Burst (radius 1) on hit: +8 darkness When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 5 temporal Changes resistances: +9% mind / +6% temporal Changes damage: +6% darkness Critical mult.: +9.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Poleyatha the Duskbloom (18-23.4 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 111% On weapon crit: * cripple the target Damage (Melee): +28 insidious poison / +4 darkness Burst (radius 1) on hit: +4 darkness When wielded/worn: Accuracy: +23 (+6 eff.) Armour penetration: +9 Physical crit. chance: +8.0% Defense: +8 (+4 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +4 Dex Changes resistances: +6% light / +3% darkness Changes resistances penetration: +5% darkness / +8% physical Changes damage: +12% darkness Disarm immunity: +30% Light radius: +1 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking stralite dagger of massacre (38-49.4 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Changes resistances penetration: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.vined mindstar 'Airjam' (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural mindstar calls for a summoner. This psionic mindstar is wrathful to the hated. This mindstar will resonate with other psionic mindstars. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction Damage (Melee): +36 lightning When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances: +4% blight / +5% mind / +9% lightning Changes resistances penetration: +5% acid / +5% physical / +10% darkness / +15% lightning / +5% cold / +5% mind / +5% fire Changes damage: +9% acid / +9% physical / +4% mind / +9% fire / +4% nature / +9% cold Disease immunity: +15% Life regen: +0.90 Psi when hit: +1.20 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Maximum life: +22.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +8% Damage Resonance (when hit): +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.nature's thorny mindstar of venom (10-11 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +7% acid / +5% blight Changes resistances penetration: +6% acid Changes damage: +6% acid / +5% nature Disease immunity: +13% Life regen: +0.90 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.thorny mindstar of storms (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +2 Str / +3 Dex / +1 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances: +7% lightning Changes resistances penetration: +10% lightning Changes damage: +8% lightning Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.creative pulsing mindstar of the jelly (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Changes damage: +7% acid Critical mult.: +17.00% Equilibrium when hit: +1.20 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Manaregar the elm longbowRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Burst (radius 1) on hit: +6 acid When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +3 Str / +3 Wil Changes resistances penetration: +5% mind / +12% physical Changes damage: +3% mind Maximum psi: +10.00 Mental crit. chance: +1% Damage Shield penetration: +30% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.hardened leather sling 'Bleakstar' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +8 On weapon hit: * Slows global speed by 40% * 40% chance to inflict 15% damage reduction Travel speed: +200% Damage (Ranged): +17 lightning When wielded/worn: Changes stats: +13 Con Changes resistances: +3% nature Changes resistances penetration: +10% darkness Changes damage: +16% lightning / +3% darkness Talent mastery: +0.50 Wild-gift / Fungus It can be used to regenerate 918 life over 5 turns, putting all charms on cooldown for 18 turns. Slings are used to hurl stones or metal shots at your foes. |
blazing quiver of elm arrows of erosion (15/15, 14.5-20.3 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.5 - 20.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 15 Damage (Ranged): +15 fire / +9 nature / +8 temporal Burst (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. |
Aeroruirand (16/39, 57.5-80.5 power, 19 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 57.5 - 80.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +17.0% Capacity: 39 Turns elapse between self-loadings: 3 When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 21% chance to disease * Random elemental explosion On weapon crit: * cripple the target Damage (Ranged): +20 blight / +12 arcane Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +4 arcane / +4 mind Arrows are used with bows to pierce your foes to death. |
Betheyana the pouch of steel shots (18/18, 19.5-23.4 power, 2 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 19.5 - 23.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +11.5% Capacity: 18 On weapon crit: * cripple the target Damage (Ranged): +16 insidious poison / +10 darkness / +28 mind Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +8 mind Damage against: +8% Living Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Treeslice' (18/44, 50-60 power, 15 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 50.0 - 60.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +17 Armour Penetration: +15 Crit. chance: +14.5% Capacity: 44 Turns elapse between self-loadings: 3 On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * Slows global speed by 20% * 10% chance to knock the target back * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * cripple the target Damage (Ranged): +34 temporal / +56 physical / +16 nature Burst (radius 1) on hit: +8 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.Galimarim (17 def, 2 armour, 78 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Physical power: +15 (+2 eff.) Armour: +2 Defense: +17 (+8 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 13% chance to daze at end of turn Changes stats: +4 Dex / +5 Con Changes resistances: +16% lightning / +9% blight / +20% cold / +6% mind / +3% nature Changes damage: +3% physical Talent granted: +3 Block Pinning immunity: +10% Deflect projectiles away: +11% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.dwarven-steel shield of crushing (8 def, 2 armour, 81.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced dwarven-steel shield of earthen fury (8 def, 15 armour, 111 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +8% Defense: +8 (+4 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Changes resistances: +12% physical Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.warded dwarven-steel shield of fire resistance (+21%) (8 def, 2 armour, 83 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Changes resistances: +21% fire Maximum wards: +3 lightning / +4 temporal / +2 blight / +2 fire / +3 cold Talents granted: +1 Ward +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced stralite shield of temporal resistance (+13%) (10 def, 11 armour, 163.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +11 Defense: +10 (+5 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 22% chance to gain 10% of a turn (3/turn limit) Changes resistances: +13% temporal Talent granted: +4 Block Handheld deflection devices. |
Yarogrim the woollen robe (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Str / +11 Mag / +11 Wil / +4 Cun Changes resistances: +15% lightning / +13% cold / +16% light Changes resistances penetration: +20% temporal Changes damage: +13% lightning / +14% physical / +11% light / +19% cold / +3% mind Critical mult.: +10.00% Psi when hit: +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.mindwoven cashmere robe of light (+18%) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +18% light Changes damage: +12% light Mental save: +17 (+5 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.dreamer's silk robe of frost (+16%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +16% cold / +19% mind / +16% darkness Changes damage: +11% cold Physical save: +15 (+5 eff.) Spell save: +10 (+2 eff.) Mental save: +28 (+8 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.silk robe of alchemy (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +12% acid / +10% physical / +14% fire / +11% cold Changes damage: +7% acid / +7% physical / +8% fire / +9% cold Talent cooldown: Refit Golem (-3 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.prismatic reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes resistances: +14% light / +18% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Life regen: +2.00 Maximum life: +59.00 Healing mod.: +18% A suit of armour made of leather. |
steel mail armour 'Ce'Nytta' (11 def, 18 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +18 Defense: +11 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 6 light Changes stats: +2 Mag / +3 Wil / +3 Cun / +6 Con Changes resistances: +8% lightning / +13% darkness / +8% fire / +7% acid / +7% physical / +18% blight / +9% cold / +14% mind / +5% arcane Changes damage: +6% physical Mental save: +44 (+12 eff.) Life regen: +0.80 Light radius: +2 A suit of armour made of mail. |
Xanylraba the Unlightwreck (3 def, 10 armour)Requires: - Strength 28 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +6.0% Physical power: +23 (+4 eff.) Armour: +10 Defense: +3 (+1 eff.) Fatigue: +16% Damage (Melee): 17 acid / 11 fire Damage when hit (Melee): 12 acid / 11 fire Changes stats: +10 Str / +5 Mag / +6 Wil / +6 Con Changes resistances: +19% acid / +8% physical / +13% light / +13% fire / +24% darkness / +14% lightning Changes damage: +3% darkness Critical mult.: +6.00% Physical save: +24 (+8 eff.) Maximum life: +72.00 Spellpower: +16 (+4 eff.) Spell crit. chance: +8% Mindpower: +17 (+6 eff.) Mental crit. chance: +7% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 7 light Changes stats: +3 Wil Changes resistances: +15% blight / +12% darkness Life regen: +2.10 Maximum life: +41.00 Light radius: +2 Healing mod.: +10% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant dwarven-steel mail armour of the deep (3 def, 11 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 6 light Changes stats: +1 Wil Changes resistances: +15% blight / +6% cold / +19% darkness / +7% acid Allows you to breathe in: water Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.rejuvenating stralite mail armour of Eyal (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Life regen: +9.30 Stamina each turn: +0.50 Maximum life: +62.00 Healing mod.: +20% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.iron plate armour of Eyal (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Life regen: +1.10 Maximum life: +47.00 Healing mod.: +12% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Nightgrind the stralite plate armour (7 def, 15 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +15 Defense: +7 (+3 eff.) Fatigue: +39% Changes stats: +15 Str / +12 Con Changes resistances: +13% acid / +9% physical / +4% light / +11% fire / +12% cold / +6% mind / +45% darkness Changes resistances penetration: +20% darkness Changes damage: +30% darkness Allows you to breathe in: water Physical save: +9 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Maximum life: +81.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
ArthahellInfused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 arcane / 12 temporal Changes stats: +2 Con Changes resistances: +13% lightning / +7% temporal / +6% cold / +6% fire / +6% acid Changes damage: +3% blight Critical mult.: +10.00% Mental save: +6 (+2 eff.) Mana when firing critical spell: +2.00 Vim when firing critical spell: +3.00 Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
LayylrassraPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +1 Str / +4 Dex / +2 Mag / +4 Wil / +4 Cun / +5 Lck Changes resistances: +6% light / +6% darkness / +6% mind Changes resistances penetration: +5% mind Grants telepathy: Dragon Trap disarming bonus: +8 Stealth bonus: +6 Maximum encumbrance: +26 Infravision radius: +4 See invisible: +3 A belt that goes around your waist. |
XanyraveaInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +4 Changes resistances: +6% lightning / +6% temporal / +5% arcane Critical mult.: +6.00% Physical save: +12 (+4 eff.) Life regen: +0.40 Stamina each turn: +0.20 Only die when reaching: -60.00 life Maximum life: +20.00 Maximum stamina: +15.00 Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
hardened leather belt 'Urebers'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 (+2 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +4 Wil Changes resistances penetration: +10% temporal Changes damage: +9% mind / +12% temporal Reduced damage from: +32% Summoned Critical mult.: +10.00% Spell save: +7 (+1 eff.) Mental save: +9 (+3 eff.) Maximum life: +67.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Size category: +1 A belt that goes around your waist. |
Charrot the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 16 fire Changes stats: +17 Dex / +16 Cun / +19 Lck Changes resistances: +12% nature / +3% darkness Changes resistances penetration: +5% fire Trap disarming bonus: +60 Stealth bonus: +29 Blindness immunity: +5% Confusion immunity: +5% Teleport immunity: +25% Life regen: +3.60 Maximum life: +70.00 Mental crit. chance: +14% Infravision radius: +11 Healing mod.: +30% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
Cobratrial (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * Slows global speed by 30% * 10% chance to disease Changes stats: +3 Str / +3 Con Changes resistances: +7% fire / +12% nature / +6% cold Changes resistances penetration: +5% nature Changes damage: +3% nature / +3% blight It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 3.6 Power cost: 23 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of rough leather boots 'Blacktrail' (0 def, 1 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 darkness Changes stats: +4 Str / +2 Cun / +7 Con Changes resistances: +7% lightning / +7% temporal / +12% darkness Changes resistances penetration: +5% darkness Changes damage: +6% blight / +6% physical / +12% darkness Physical save: +20 (+7 eff.) Spell save: +6 (+1 eff.) Mental save: +19 (+5 eff.) Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Flowerhack (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +3 Str / +3 Dex / +5 Cun / +5 Con Changes resistances: +3% darkness / +6% mind / +3% nature Changes resistances penetration: +15% darkness / +10% nature Changes damage: +15% nature / +6% mind Maximum encumbrance: +21 Physical save: +18 (+6 eff.) Mental save: +12 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.2 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 111% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Morningguile (0 def, 8 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Changes stats: +3 Str / +3 Con Changes resistances penetration: +15% light / +5% fire Changes damage: +15% light / +18% fire Physical save: +13 (+5 eff.) Spell save: +13 (+3 eff.) Mental save: +14 (+4 eff.) Light radius: +3 Infravision radius: +1 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 1.2 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Camodor the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +17 Physical crit. chance: +10.0% Physical power: +10 (+1 eff.) Armour: +4 Fatigue: +3% Damage when hit (Melee): 4 mind Changes stats: +1 Str / +7 Mag / +6 Wil Changes resistances: +9% mind Changes damage: +12% mind Physical save: +9 (+3 eff.) Silence immunity: +32% Confusion immunity: +29% Stun/Freeze immunity: +38% Mana each turn: +0.74 Only die when reaching: -20.00 life Maximum mana: +72.00 Spell crit. chance: +6% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Yarohad (3 def, 12 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+0 eff.) Armour: +12 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -1% Changes stats: +3 Str / +4 Dex / +3 Cun / +2 Con Changes resistances: +3% acid Changes damage: +3% physical Critical mult.: +3.00% Maximum encumbrance: +34 Physical save: +8 (+3 eff.) Life regen: +0.20 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 3.6 Power cost: 23 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 29 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Dairadar the rough leather gloves (0 def, 5 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +6 Armour: +5 Damage when hit (Melee): 8 mind Changes stats: +3 Dex / +3 Mag / +3 Cun Changes resistances: +3% temporal Changes damage: +4% arcane / +18% mind Mental save: +6 (+2 eff.) Equilibrium when hit: +0.08 Maximum life: +46.00 Mental crit. chance: +4% When used to modify unarmed attacks: Base power: 11.0 - 12.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +10 Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 167% When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Perfect Strike (15% chance level 1). On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +6 arcane Burst (radius 2) on crit: +6 arcane It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +1 Damage (Melee): 6 cold Changes stats: +2 Str Changes resistances: +5% cold Changes damage: +4% cold When used to modify unarmed attacks: Base power: 15.5 - 21.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% When this weapon hits: Ice Breath (10% chance level 1). Burst (radius 2) on crit: +6 ice Metal gloves protecting the hands up to the middle of the lower arm. |
Salivea the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Damage (Melee): 10 light Changes stats: +2 Str / +4 Dex / +6 Cun Changes resistances: +10% light / +8% darkness Changes damage: +6% light Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+3 eff.) Confusion immunity: +20% Knockback immunity: +5% Mana each turn: +0.08 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Infravision radius: +3 When used to modify unarmed attacks: Base power: 17.5 - 24.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +14 Armour Penetration: +9 Crit. chance: +22.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 3). When this weapon crits: Dominate (10% chance level 3). On weapon hit: * 8% chance to blind Damage (Melee): +16 darkness It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.2 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Boruroddaneg' (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +10 Armour: +2 Damage (Melee): 12 darkness / 10 temporal Damage (Ranged): 11 temporal Changes stats: +4 Str / +9 Dex / +11 Cun Changes resistances: +8% darkness / +10% temporal Changes resistances penetration: +20% mind Changes damage: +6% temporal / +6% darkness / +3% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+4 eff.) Psi when hit: +0.08 Maximum psi: +20.00 When used to modify unarmed attacks: Base power: 19.5 - 27.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +15 Armour Penetration: +16 Crit. chance: +18.0% Attack speed: 125% When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Set Up (10% chance level 3). On weapon hit: * 10% chance to inflict 15% damage reduction * 11% chance to gain 10% of a turn (3/turn limit) Burst (radius 1) on hit: +8 mind / +12 acid It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
spellwoven linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Mag / +4 Wil Mana each turn: +0.13 Spellpower: +6 (+1 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.cashmere wizard hat of the Brotherhood (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +3 Con Changes damage: +6% arcane Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.cashmere wizard hat of the sentry (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Infravision radius: +5 See stealth: +8 See invisible: +10 Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 60%, and attempts to push all creatures other than yourself out of its radius, inflicting 14.93 light damage and 14.09 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Crown of Burning Pain (9 def, 0 armour) Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 (+4 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 31 power out of 50/50) : Effective talent level: 2.0 Power cost: 31 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 81.66 fire and 92.18 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Burning Pain (11 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +11 (+5 eff.) Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 27 power out of 50/50) : Effective talent level: 2.0 Power cost: 27 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 81.66 fire and 92.18 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
631 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ebonywaker the brass lanternPowered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 darkness Changes stats: +4 Cun Changes resistances: +12% cold / +6% darkness / +12% temporal Changes resistances penetration: +20% lightning / +25% darkness Changes damage: +3% darkness Mental save: +7 (+2 eff.) Light radius: -8 Infravision radius: +5 See stealth: +8 See invisible: +8 Defense after a teleport: +23 Resist all after a teleport: +24% New effects duration reduction after a teleport: +25% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Emowe the brass lanternInfused by nature 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 (+1 eff.) Armour: +6 Changes stats: +3 Wil / +2 Con Changes resistances: +6% blight Changes damage: +6% mind Critical mult.: +11.00% Physical save: +9 (+3 eff.) Mental save: +3 (+1 eff.) Life regen: +2.10 Only die when reaching: -40.00 life Maximum life: +46.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Forestpeal the alchemist's lampPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 30% chance to daze at end of turn Damage when hit (Melee): 18 fire Changes resistances: +3% lightning / +8% temporal / +20% darkness / +7% cold / +8% fire Changes damage: +8% light / +3% lightning Damage affinity(heal): +5% light Mental save: +9 (+3 eff.) Light radius: +5 See stealth: +13 See invisible: +16 Defense after a teleport: +15 Resist all after a teleport: +13% New effects duration reduction after a teleport: +20% It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 63.71 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
SootknavePowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +22 Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 4 mind Changes resistances: +10% blight / +11% light / +22% darkness / +6% nature Changes resistances penetration: +5% mind / +21% all Changes damage: +7% darkness / +6% nature Damage affinity(heal): +5% darkness Mental save: +10 (+3 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Light radius: +5 Infravision radius: +9 See stealth: +14 See invisible: +26 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 48 blight damage or heals 57 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Salulle the dwarven-steel pickaxe (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical power: +12 (+2 eff.) Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +4 Str / +6 Dex / +2 Con Changes resistances: +6% blight / +2% physical / +6% light Mental save: +10 (+3 eff.) Stun/Freeze immunity: +5% Light radius: +1 Infravision radius: +3 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Balonarilin the Lightsin (dig speed 4 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +7 (+3 eff.) Changes stats: +5 Str / +3 Wil / +1 Con Changes resistances: +9% light / +8% physical Mental save: +30 (+8 eff.) Maximum life: +32.00 Maximum stamina: +28.00 Lowers spell cool-downs by: 10% Mental crit. chance: +4% Light radius: +1 Infravision radius: +3 Heals friendly targets nearby when you use a nature summon: +20 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Lelyregolagen [power 61] (18 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +3% cold / +1% physical Changes damage: +21% mind Talents cooldown: Rushing Claws (-1 turn) Lay Web (-2 turns) Talents granted: +5 Rushing Claws +9 Lay Web Spell save: +9 (+2 eff.) Disease immunity: +15% Knockback immunity: +25% It can be used to harden the skin for 7 turns increasing armour by 61 and armour hardiness by 60%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
quick elm wand of clairvoyance [power 8] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 8, power 84 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mydur [power 38] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +2 Cun Changes resistances: +6% acid Changes resistances penetration: +15% mind Talent cooldown: Strike (-1 turn) Talents granted: +2 Strike +2 Void Blast Mental save: +3 (+1 eff.) Maximum hate: +4.00 Maximum psi: +10.00 Mental crit. chance: +2% It can be used to disarm traps (38 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 14 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty) (Uniques)
Killed a Bringer of Doom.By Kineth Stoen the Skeleton Brawler level 28
5th Flare 122nd year of Ascendancy at 23:19 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 8000 gold pieces.By Kineth Stoen the Skeleton Brawler level 43
14th Dusk 122nd year of Ascendancy at 04:59 see stats
Exterminator (Nightmare (Roguelike) difficulty) (Uniques)
Killed 1000 creatures.By Kineth Stoen the Skeleton Brawler level 32
9th Flare 122nd year of Ascendancy at 18:43 see stats
Fear me not! (Nightmare (Roguelike) difficulty) (Uniques)
Survived the Fearscape!By Kineth Stoen the Skeleton Brawler level 14
3rd Mirth 122nd year of Ascendancy at 16:16 see stats
Infinite x10 (Nightmare (Roguelike) difficulty) (Uniques)
Got to level 10 of the infinite dungeon.By Kineth Stoen the Skeleton Brawler level 19
1st Summertide 122nd year of Ascendancy at 22:14 see stats
Infinite x20 (Nightmare (Roguelike) difficulty) (Uniques)
Got to level 20 of the infinite dungeon.By Kineth Stoen the Skeleton Brawler level 34
3rd Dusk 122nd year of Ascendancy at 17:09 see stats
Level 10 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 10.By Kineth Stoen the Skeleton Brawler level 10
78th Pyre 122nd year of Ascendancy at 05:34 see stats
Level 20 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 20.By Kineth Stoen the Skeleton Brawler level 20
2nd Summertide 122nd year of Ascendancy at 08:06 see stats
Level 30 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 30.By Kineth Stoen the Skeleton Brawler level 30
8th Flare 122nd year of Ascendancy at 18:53 see stats
Level 40 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 40.By Kineth Stoen the Skeleton Brawler level 40
10th Dusk 122nd year of Ascendancy at 06:25 see stats
Size is everything (Nightmare (Roguelike) difficulty) (Uniques)
Did over 1500 damage in one attack.By Kineth Stoen the Skeleton Brawler level 39
9th Dusk 122nd year of Ascendancy at 18:07 see stats
Size matters (Nightmare (Roguelike) difficulty) (Uniques)
Did over 600 damage in one attack.By Kineth Stoen the Skeleton Brawler level 21
1st Flare 122nd year of Ascendancy at 14:23 see stats
The bigger the better! (Nightmare (Roguelike) difficulty) (Uniques)
Did over 3000 damage in one attack.By Kineth Stoen the Skeleton Brawler level 42
13rd Dusk 122nd year of Ascendancy at 12:45 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 3000 gold pieces.By Kineth Stoen the Skeleton Brawler level 29
8th Flare 122nd year of Ascendancy at 15:08 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 1000 gold pieces.By Kineth Stoen the Skeleton Brawler level 21
1st Flare 122nd year of Ascendancy at 10:29 see stats
Log
Kineth Stoen deactivates Shock Hands.
Kineth Stoen deactivates Striking Stance.
Kineth Stoen deactivates Inner Power.
Kineth Stoen deactivates Arcane Combat.
Kineth Stoen deactivates Arcane Feed.
Kineth Stoen deactivates Fiery Hands.
Kineth Stoen deactivates Feather Wind.
Kineth Stoen deactivates Shielding.

















































































































































































