










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 15 / 47% |
| Size | big |
| Lifes / Deaths | Killed by Cyrossra the gloomy white wolf at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:08 / 54Killed by gloomy white wolf at level 6 on the 78th Pyre 122nd year of Ascendancy at 19:39 Killed by gloomy giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 20:06 Killed by gloomy giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 20:25 Killed by gloomy giant venus flytrap at level 6 on the 79th Pyre 122nd year of Ascendancy at 02:44 Killed by gloomy giant venus flytrap at level 6 on the 79th Pyre 122nd year of Ascendancy at 08:51 Killed by gloomy giant venus flytrap at level 6 on the 79th Pyre 122nd year of Ascendancy at 09:19 Killed by gloomy giant venus flytrap at level 6 on the 79th Pyre 122nd year of Ascendancy at 10:10 Killed by shadow at level 6 on the 79th Pyre 122nd year of Ascendancy at 13:54 Killed by thief at level 7 on the 31st Dusk 122nd year of Ascendancy at 06:11 Killed by Gunsnake at level 8 on the 35th Dusk 122nd year of Ascendancy at 16:13 Killed by Gunsnake at level 8 on the 35th Dusk 122nd year of Ascendancy at 16:24 Killed by venom drake hatchling at level 8 on the 36th Dusk 122nd year of Ascendancy at 12:03 Killed by Betota the venom drake hatchling at level 8 on the 36th Dusk 122nd year of Ascendancy at 12:13 Killed by Bill the Stone Troll at level 10 on the 38th Dusk 122nd year of Ascendancy at 23:17 Killed by gladiator at level 11 on the 43rd Dusk 122nd year of Ascendancy at 08:44 Killed by white crystal at level 11 on the 23rd Haze 122nd year of Ascendancy at 10:22 Killed by skeleton warrior at level 11 on the 24th Haze 122nd year of Ascendancy at 13:14 Killed by skeleton warrior at level 11 on the 24th Haze 122nd year of Ascendancy at 13:31 Killed by Bethith the shadow claw at level 12 on the 29th Haze 122nd year of Ascendancy at 23:01 Killed by Bethith the shadow claw at level 12 on the 29th Haze 122nd year of Ascendancy at 23:09 Killed by Bethith the shadow claw at level 12 on the 29th Haze 122nd year of Ascendancy at 23:18 Killed by corrupted war dog at level 12 on the 30th Haze 122nd year of Ascendancy at 00:00 Killed by Layukira the corrupted war dog at level 12 on the 30th Haze 122nd year of Ascendancy at 01:31 Killed by Layukira the corrupted war dog at level 12 on the 30th Haze 122nd year of Ascendancy at 01:40 Killed by Layukira the corrupted war dog at level 12 on the 30th Haze 122nd year of Ascendancy at 01:50 Killed by Layukira the corrupted war dog at level 12 on the 30th Haze 122nd year of Ascendancy at 02:08 Killed by Layukira the corrupted war dog at level 12 on the 30th Haze 122nd year of Ascendancy at 02:19 Killed by shadow stalker at level 12 on the 30th Haze 122nd year of Ascendancy at 02:35 Killed by shadow stalker at level 12 on the 30th Haze 122nd year of Ascendancy at 08:29 Killed by Guldanor the shadow claw at level 12 on the 30th Haze 122nd year of Ascendancy at 08:45 Killed by corrupted war dog at level 12 on the 30th Haze 122nd year of Ascendancy at 08:54 Killed by corrupted war dog at level 12 on the 30th Haze 122nd year of Ascendancy at 09:03 Killed by Lord of Skulls (warrior) at level 12 on the 30th Haze 122nd year of Ascendancy at 09:14 Killed by Glorowyn the shadow claw at level 13 on the 31st Haze 122nd year of Ascendancy at 10:08 Killed by shadow claw at level 13 on the 31st Haze 122nd year of Ascendancy at 13:40 Killed by Poragalaith the shadow claw at level 13 on the 31st Haze 122nd year of Ascendancy at 14:00 Killed by steamgun turret at level 13 on the 32nd Haze 122nd year of Ascendancy at 05:13 Killed by Porenne the shadow claw at level 13 on the 32nd Haze 122nd year of Ascendancy at 05:25 Killed by Porenne the shadow claw at level 13 on the 32nd Haze 122nd year of Ascendancy at 05:33 Killed by shadow claw at level 13 on the 33rd Haze 122nd year of Ascendancy at 03:00 Killed by Kyless at level 13 on the 33rd Haze 122nd year of Ascendancy at 12:54 Killed by Kyless at level 13 on the 33rd Haze 122nd year of Ascendancy at 13:07 Killed by Kyless at level 13 on the 33rd Haze 122nd year of Ascendancy at 13:27 Killed by Kyless at level 13 on the 33rd Haze 122nd year of Ascendancy at 13:44 Killed by Kyless at level 13 on the 33rd Haze 122nd year of Ascendancy at 14:03 Killed by Kyless at level 13 on the 33rd Haze 122nd year of Ascendancy at 14:15 Killed by Kyless at level 13 on the 33rd Haze 122nd year of Ascendancy at 14:30 Killed by Kyless at level 13 on the 33rd Haze 122nd year of Ascendancy at 14:57 Killed by Berethh at level 14 on the 33rd Haze 122nd year of Ascendancy at 21:54 Killed by Berethh at level 14 on the 33rd Haze 122nd year of Ascendancy at 23:27 Killed by Berethh at level 14 on the 33rd Haze 122nd year of Ascendancy at 23:50 Killed by Companion Archer at level 15 on the 34th Haze 122nd year of Ascendancy at 01:00 Killed by Ben Cruthdar, the Cursed at level 15 on the 61st Haze 122nd year of Ascendancy at 15:03 |
Primary Stats
| Strength | 50 (base 37) |
| Dexterity | 13 (base 10) |
| Constitution | 21 (base 16) |
| Magic | 11 (base 10) |
| Willpower | 27 (base 28) |
| Cunning | 12 (base 10) |
Resources
| Life | 274/424 |
| Hate | 88/100 |
| Healing Factor | 0.9740841126949 |
| Regeneration | 0.24352102817372 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 30 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Lightning | +15% |
| Nature | +6% |
| Physical | +12% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Lightning | +5% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 16.335093952971 (47.857809501309%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 11 |
| Physical Save | 33 |
| Spell Save | 25 |
| Mental Save | 22 |
Defense: Resistances
| Blight | + 3%( 70%) |
| Cold | + 30%( 70%) |
| All | 0%( 70%) |
| Darkness | + 10%( 70%) |
| Light | + 19%( 70%) |
| Lightning | + 6%( 70%) |
| Mind | + 39%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Silence Resistance | 21% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost warrior from death by gloomy giant white mouse. Escort: lost warrior (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed electric eel tail. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed green worm. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +21% Confus- +28% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching alchemist's lamp1.0 T3 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 13 fire ----- def ----- Resists +5% fire ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Layoyanor the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Mind.pwr +15 (+6 eff.) ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.04 Max.psi +40.00 A pointy cloth hat, very wizardly... |
| Tool | Lustrehunter the elm totem of stinging [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Cun dps ---------- Melee Ret 4 light ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.08 Sting an enemy dealing 123 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings make your fingers look great! |
| On fingers | copper ring 'Hanykath'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% acid Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Armour +4 Rings make your fingers look great! |
| Around waist | Hurutodir the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +7 (+2 eff.) Melee Ret 2 arcane ----- def ----- Resists +9% light Phys.save +22 (+9 eff.) Spell.save +12 (+6 eff.) ---------- misc Mana/s.crit +1.00 Size +1 A belt that goes around your waist. |
| In main hand | Blastbright (Corpses) (22-35 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 22.0 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% lightning On Hit (Melee): * 10% chance to reduce armor by 16% ---------- misc Equi/ret +0.08 Curse of Corpses Massive two-handed swords. |
| On hands | Boltkin the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 7 nature Dmg.mod +6% nature +6% lightning Res.pen +5% lightning ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning +15% nature +9% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | prismatic iron mail armour of cold resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +15% cold +10% light +10% darkness A suit of armour made of mail. |
| Cloak | resilient linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Phoenixmarrow the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +6% fire Res.pen +5% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Resists +3% blight +21% fire +15% cold Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
iron battleaxe (Madness) (12-17 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 11.5 - 17.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Madness Massive two-handed battleaxes. |
flaming steel battleaxe (Misfortune) (25-38 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 25.0 - 37.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +12 fire Curse of Misfortune Massive two-handed battleaxes. |
iron greatmaul of massacre (Misfortune) (26-38 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master Power 25.5 - 38.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Curse of Misfortune Massive two-handed mauls. |
Acera (Shrouds) (33-46 power, 4 apr)3.0 T3 longsword 1H weapon [Unique] Arcane/Master Power 33.0 - 46.2 Acid Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +20% acid Res.pen +20% acid ----- def ----- Resists +15% acid Curse of Shrouds Corrosive Worm: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 16 acid damage in a 4 radius ball. This damage will increase by 9% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Yariblek (Madness) (25-35 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +3 Wil ----- def ----- Armour +6 Resists +9% mind +6% nature Disease- +20% Curse of Madness Sharp, long, and deadly. |
Surefire (Madness)4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+6 eff.) Curse of Madness This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+8 eff.) Rng.Def +4 (+4 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
impenetrable iron plate armour (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +12 Fatigue +22% A suit of armour made of metal plates. |
Ivann1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Wil ----- def ----- Mind.save +3 (+2 eff.) Max.HP +37.00 ---------- misc Hate/m.crit +2.00 A belt that goes around your waist. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 50.10 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
hardened leather gloves 'Elidabeth' (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Crit.mult +10.00% Melee+ 5 nature Dmg.mod +5% nature +12% mind Res.pen +20% acid ----- def ----- Armour +2 Resists +7% nature +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
stabilizing rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Phys.save +12 (+6 eff.) A cap made of leather. |
iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Mr. Beef the Thalore Cursed level 15
61st Haze 122nd year of Ascendancy at 15:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mr. Beef the Thalore Cursed level 10
38th Dusk 122nd year of Ascendancy at 08:58 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Mr. Beef the Thalore Cursed level 11
43rd Dusk 122nd year of Ascendancy at 09:12 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Mr. Beef the Thalore Cursed level 7
11st Dusk 122nd year of Ascendancy at 17:25 see stats
Log
Ben Cruthdar, the Cursed receives 18 healing from Unnatural Body.
Ben Cruthdar, the Cursed performs a melee critical strike against Mr. Beef!
Mr. Beef is being stalked by Ben Cruthdar, the Cursed!
Mr. Beef hits Ben Cruthdar, the Cursed for 101 physical, 7 nature (108 total damage).
Melee retaliation hits Ben Cruthdar, the Cursed for 13 fire, 4 light, 2 arcane (19 total damage).
Ben Cruthdar, the Cursed hits Mr. Beef for 101 physical, 9 fire (110 total damage).
Ben Cruthdar, the Cursed is less vulnerable.
Mr. Beef is no longer being stalked by Ben Cruthdar, the Cursed.
Mr. Beef hits Ben Cruthdar, the Cursed for 104 physical damage.
Mr. Beef killed Ben Cruthdar, the Cursed!
Mr. Beef receives 13 healing from Unnatural Body.
Quest 'The beast within' is done! (Press 'j' to see the quest log)
Personal New Achievement: Curse Lifter (Exploration mode)!
Quest 'The beast within' completed! (Press 'j' to see the quest log)
Mr. Beef receives 8 healing from Unnatural Body.
Talent Frenzy is ready to use.
Talent Dig is ready to use.
Mr. Beef picks up (o.): agate.
Mr. Beef picks up (f.): Surefire (Madness).
Mr. Beef picks up (i.): impenetrable iron plate armour (0 def, 12 armour).
Mr. Beef picks up (c.): flaming steel battleaxe (Misfortune) (25-38 power, 2 apr).
Lore found: Surefire (Madness)
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 9 turns (stop reason: dialog is displayed).
Saving game...
Saving done.



























































































