Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. QuickTome: Remove Stat Requirements 1.4.1 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 21 / 2% |
| Size | big |
| Lifes / Deaths | Killed by Assassin Lord at level 21 on the 27th Dusk 122nd year of Ascendancy at 16:42 / 1 |
Primary Stats
| Strength | 45 (base 39) |
| Dexterity | 9 (base 10) |
| Constitution | 50 (base 44) |
| Magic | 52 (base 39) |
| Willpower | 12 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -52/854 |
| Positive | 0/40 |
| Stamina | 130/178 |
| Healing Factor | 0.25264976958525 |
| Regeneration | 0.063162442396313 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 22 |
| Crit Chance | 12% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 30.8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11.2 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 42.24 (76.629213483146%) |
| Defense | 20.825 |
| Ranged Defense | 26.825 |
| Fatigue | 35 |
| Physical Save | 41.302463449519 |
| Spell Save | 44.352463449519 |
| Mental Save | 15.1 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Knockback Resistance | 24% |
| Pinning Resistance | 34% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (2/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Radiance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| talent | Shield of Light |
| talent | Righteous Strength |
| detrimental effect | The target is poisoned and sick, doing 25.03 nature damage per turn. All damage it does is reduced by 41%. Numbing Poison |
| detrimental effect | The target is poisoned, taking 25.03 nature damage per turn and decreasing all heals received by 75%. Insidious Poison |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | Oloruichik the Hellsravager (0 def, 3 armour) Oloruichik the Hellsravager (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 8 arcane / 8 fire Changes resistances: +6% lightning / +7% temporal / +6% fire Changes resistances penetration: +10% arcane / +5% fire Changes damage: +12% fire Stamina each turn: +0.40 Maximum stamina: +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Skypower the iron gauntlets (0 def, 1 armour) Skypower the iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 15% chance to inflict damage reduction Damage (Melee): 6 arcane Changes stats: +4 Wil / +7 Mag Changes resistances: +4% arcane / +21% lightning Changes damage: +4% arcane / +3% lightning It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Hettyyon (4 def, 1 armour) Hettyyon (4 def, 1 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +1% Changes resistances: +7% lightning / +6% temporal / +3% light / +3% cold Reduces incoming crit damage: 10.00% Only die when reaching: -40.00 life A cap made of leather. |
| Tool | Lightningrune [power 27] (25 cooldown) Lightningrune [power 27] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 arcane / 12 lightning Changes resistances: +5% arcane / +3% lightning It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 27 for 7 turns, putting all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
| Around neck | copper amulet 'Oladralach' copper amulet 'Oladralach'Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +2 Cun / +3 Con Changes resistances: +12% mind / +11% temporal Reduces incoming crit damage: 10.00% Confusion immunity: +22% Pinning immunity: +24% Knockback immunity: +24% Amulets can have magical properties. |
| In main hand | Layidavena (20-30 power, 1 apr) Layidavena (20-30 power, 1 apr)Requires: Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +12 acid / +9 temporal / +9 nature / +4 mind When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +6% mind Massive two-handed mauls. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | dwarven-steel shield 'Thunderwither' (14 def, 8 armour, 31-37.2 power, 97.5 block) dwarven-steel shield 'Thunderwither' (14 def, 8 armour, 31-37.2 power, 97.5 block)Requires: - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.0 - 37.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +98 Damage (Melee): +4 mind / +10 fire Burst (radius 1) on hit: +4 mind When wielded/worn: Armour: +8 Defense: +14 (+7 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage when hit (Melee): 10 fire Changes stats: +1 Str Changes resistances: +10% fire Changes resistances penetration: +10% lightning Changes damage: +9% lightning Talent granted: +3 Block Deflect projectiles away: +4% Handheld deflection devices. |
| Cloak | thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron plate armour 'Bethokira' (3 def, 14 armour) iron plate armour 'Bethokira' (3 def, 14 armour)Requires: - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +14 Defense: +3 (+2 eff.) Fatigue: +20% Changes stats: +1 Con / +4 Mag Changes resistances: +17% acid Mental save: +6 (+5 eff.) Pinning immunity: +10% A suit of armour made of metal plates. |
Inventory
Duvimatar the copper amulet Duvimatar the copper amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +8 (+4 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +8 Lck Changes resistances: +6% mind Changes damage: +3% mind Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
Newly picked up arcing pouch of steel shots of amnesia (16/16, 20-24 power, 2 apr)arcing pouch of steel shots of amnesia (16/16, 20-24 power, 2 apr) Requires: Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 16 On weapon hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown Damage (Ranged): +6 lightning Shots are used with slings to pummel your foes to death. |
Scaldoracle the iron mail armour (2 def, 4 armour) Scaldoracle the iron mail armour (2 def, 4 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 fire Changes resistances: +3% temporal Changes resistances penetration: +5% temporal Changes damage: +6% temporal Maximum life: +24.00 A suit of armour made of mail. |
radiant rough leather gloves of dexterity (+3) (0 def, 1 armour) radiant rough leather gloves of dexterity (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Damage (Melee): 6 light Changes stats: +3 Dex Changes resistances: +6% light Changes damage: +3% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
136 alchemist agate 136 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Hathoromihek the Murkvein (dig speed 29 turns) Hathoromihek the Murkvein (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +1 Str Changes resistances: +6% darkness Grants telepathy: Demon/Minor Demon/Major Equilibrium when hit: +0.04 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty) (Uniques)
Killed Ben Cruthdar the Cursed.By Emsi the Ogre Sun Paladin level 5
3rd Mirth 122nd year of Ascendancy at 19:56 see stats
Level 10 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 10.By Emsi the Ogre Sun Paladin level 10
1st Summertide 122nd year of Ascendancy at 13:13 see stats
Level 20 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 20.By Emsi the Ogre Sun Paladin level 20
27th Dusk 122nd year of Ascendancy at 15:39 see stats
The Arena (Nightmare (Roguelike) difficulty) (Uniques)
Unlocked Arena mode.By Emsi the Ogre Sun Paladin level 12
3rd Summertide 122nd year of Ascendancy at 06:44 see stats
The secret city (Nightmare (Roguelike) difficulty) (Uniques)
Discovered the truth about mages.By Emsi the Ogre Sun Paladin level 16
1st Dusk 122nd year of Ascendancy at 09:47 see stats
Log
Shield of Light hits Emsi for 2 healing, 2 healing, 2 healing, 2 healing (0 total damage) [9 healing].
Emsi hits Assassin Lord for 3 lightning, 1 temporal, 1 light, 3 arcane, 3 fire, 0 mind, 3 lightning, 1 temporal, 1 light, 3 arcane, 3 fire, 0 mind (24 total damage).
Assassin Lord hits Emsi for (128 absorbed), 0 darkness, (7 absorbed), 0 acid, (9 absorbed), 0 fire, (54 absorbed), 12 darkness, 4 temporal, 7 acid, 9 fire (31 total damage).
Emsi misses Assassin Lord.
Insidious Poison from Assassin Lord hits Emsi for 21 nature damage.
Numbing Poison from Assassin Lord hits Emsi for 21 nature damage.
Shield of Light hits Emsi for 2 healing, 2 healing (0 total damage) [5 healing].
Lost Merchant misses Emsi.
Assassin Lord performs a melee critical strike against Emsi!
Assassin Lord resists the mind attack!
Assassin Lord resists the mind attack!
Shield of Light hits Emsi for 2 healing, 2 healing, 2 healing, 2 healing, 2 healing, 2 healing, 2 healing (0 total damage) [16 healing].
Emsi hits Assassin Lord for 3 lightning, 1 temporal, 1 light, 3 arcane, 3 fire, 0 mind, 3 lightning, 1 temporal, 1 light, 3 arcane, 3 fire, 0 mind (24 total damage).
Assassin Lord hits Emsi for 114 darkness, 7 acid, 9 fire, 28 darkness, 4 temporal, 7 acid, 9 fire (178 total damage).
Emsi casts Rune: Shielding.
A shield forms around Emsi.
Emsi uses Assault.
Emsi misses Assassin Lord.
Talent Shield Pummel is ready to use.
Talent Second Life is ready to use.
Insidious Poison from Assassin Lord hits Emsi for (21 absorbed), 0 nature (0 total damage).
Numbing Poison from Assassin Lord hits Emsi for (21 absorbed), 0 nature (0 total damage).
Lost Merchant misses Emsi.
Assassin Lord performs a melee critical strike against Emsi!
Emsi shrugs off the critical damage!
Your shield crumbles under the damage!
The shield around Emsi crumbles.
Saving game...
