
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Hulk! 1.4.8 Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Hulk |
| Class | Psyshot |
| Level / Exp | 33 / 94% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Anti at level 30 on the 28th Dusk 123rd year of Ascendancy at 09:37 5 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 1122 (base 33) |
| Dexterity | 1019 (base 20) |
| Constitution | 1088 (base 60) |
| Magic | 1009 (base 10) |
| Willpower | 1040 (base 20) |
| Cunning | 1061 (base 14) |
Resources
| Psi | 1020/1050 |
| Life | 495083/496304 |
| Steam | 140/140 |
| Stamina | 2741/2741 |
| Equilibrium | 20 |
| Healing Factor | 2.5 |
| Regeneration | 25014.125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +220% |
Vision
| Sight | 11 |
| Lite | 23 |
| Infravision | 9 |
| See Stealth | 203.9472168418 |
| See Invisible | 188.9472168418 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 1501 |
| Accuracy | 190 |
| Crit Chance | 660% |
| APR | 66 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 1455 |
| Accuracy | 192 |
| Crit Chance | 648% |
| APR | 103 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63.333333333333 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 284 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +20% |
| Nature | +8% |
| Physical | +16% |
| Arcane | +12% |
| Mind | +116% |
| All | 0% |
Offense: Damage Penetration
| Nature | +19% |
| Darkness | +19% |
| Mind | +69% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 632.0634028168 (100%) |
| Defense | 185 |
| Ranged Defense | 186 |
| Fatigue | 0 |
| Physical Save | 212 |
| Spell Save | 197 |
| Mental Save | 204 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Arcane | + 67%( 80%) |
| Cold | + 44%( 70%) |
| All | + 34%( 70%) |
| Mind | + 44%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 44%( 70%) |
| Temporal | + 44%( 70%) |
| Physical | + 44%( 70%) |
| Lightning | + 44%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Confusion Resistance | 100% |
| Teleport Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 25% |
| Disarm Resistance | 0% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 75% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 65.4 steam per turn. Can be activated for an instant burst of 327 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 868% efficiency and cooldown mod of 56%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 848% efficiency and cooldown mod of 60%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 119% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 75.0 steam per turn. Can be activated for an instant burst of 375 steam. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Psytech gunnery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psionic fog | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Action at a distance | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Dread | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Mechstar | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Thoughts of iron | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Avoidance | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Nightmare | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Gestalt | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Physics | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Feedback | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Engineering | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Chemistry | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dreaming | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
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Effects
| talent | Mental Tyranny |
| talent | Through The Crowd |
| talent | Elemental Harmony |
| talent | Night Terror |
| talent | Lucid Dreamer |
| talent | Gestalt |
| talent | Exploit Weakness |
| talent | Range Amplification Device |
| beneficial effect | +23% mind damage. Resonance |
| beneficial effect | Steampower increased by 250. Gestalt |
| beneficial effect | All damage you do also trigget a manaburn for 15% of the damage done. Mana Clash |
| beneficial effect | Countering melee attacks: Has a 91% chance to get an automatic counter attack when avoiding a melee attack. (6.3 counters remaining) Counter Attacking |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| beneficial effect | You gain 295% resistance against darkness. Resolve |
| detrimental effect | The target has been splashed with acid, taking 50.21 acid damage per turn, reducing armour by 0 and attack by 548. Acid Splash |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is lost in a nightmare that deals 993.78 mind damage each turn and has a 86% chance to cause a random detrimental effect. Waking Nightmare |
| beneficial effect | Increases all resists by 19%. Elemental Harmony |
| beneficial effect | Knows where you are! Hunter! |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| beneficial effect | Immune to physical effects. Spine of the World |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | failed |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved spell save by +4. | done |
You failed to protect the lost anorithil from death by Eilinylaith the orc soldier. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Psionic / Feedback (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by Anti. Escort: lost anorithil (level 3 of Scintillating Caves) | failed |
You failed to protect the lost sun paladin from death by Glytta the skeleton magus. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara) | done |
You failed to protect the repented thief from death by Glytha the orc assassin. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the temporal explorer from death by Anti. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 63. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of Alchemists | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Deepsdare of the Blightspawn (0 def, 18 armour) 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Str +11 Con dps ---------- Dmg.mod +9% physical Res.pen +10% darkness On Melee Ret: * 37% chance to disease * 35% chance to inflict 15% damage reduction ----- def ----- Armour +18 Fatigue +5% Resists +17% acid +12% temporal +9% light +15% fire +5% arcane +13% cold +6% nature +33% lightning Phys.save +18 (+2 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Size +1 Heave: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Quiver | Armyletir (17/20, 55-66 power, 9 apr) 3.0 T3 shot ammo [Random Unique] Master Power 55.0 - 66.0 Mind Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Acc +6 Apr +9 Crit +17.0% Capacity 20 Proj.spd +400% On Hit.r1 +4 physical On Crit.r2 +8 physical While equipped: ---------- misc Talents +4 Antimagic Shell Shots are used with slings to pummel your foes to death. |
| Light source | Eloth the Unlightbile 1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +12% arcane +20% light Res.pen +9% all Apr +13 ----- def ----- Defense +16 (+2 eff.) Resists +18% darkness +5% arcane Phys.save +21 (+2 eff.) Spell.save +23 (+3 eff.) Mind.save +21 (+2 eff.) Blind- +34% Confus- +20% ---------- misc Light +16 See.Stealth +34 See.Invis +19 Track: Puts all charms on 24 cooldown Level 4.4 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 157 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Brass Goggles (12 def, 0 armour) 2.0 T4 head armor [Unique] Master While equipped: Stats +24 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +45 (+5 eff.) Apr +15 ----- def ----- Defense +12 (+2 eff.) Resists +20% fire Blind- +100% ---------- misc Light +7 Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
| On hands | Spellhunt Remnants (2 def, 3 armour) 1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+0 eff.) ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +5 (+1 eff.) ---------- misc Talents +5 Fatal Attractor Unarmed combat: Power 13.0 - 18.2 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence On Hit: 100% Destroy Magic 1 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
| Tool | The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+2 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 21 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +5 Str +5 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +10 (+1 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | steel ring 'Xana'0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +12% mind Phys.save +20 (+2 eff.) Mind.save +18 (+2 eff.) Silence- +25% Pinning- +20% Rings can have magical properties. |
| Around neck | Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+3 eff.) Confus- -100% Inner Demons: Level 6.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a mind power Description: Brings the target's inner demons to the surface. Each turn, for 13 turns, there's a 56% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
| In main hand | strafer's iron steamgun 4.0 T1 steamgun 1H weapon [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Mastery Psyshot Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Range +6 Proj.spd +600% On Hit: * splashes acid on your target dealing 214 damage and reducing their armor Uses 2.0 Steam While equipped: dps ---------- Acc +5 (+1 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Darkmight of the Blightspawn 1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Con dps ---------- Mind.pwr +16 (+1 eff.) On Melee Ret: * 26% chance to disease * 30% chance to inflict 15% damage reduction ----- def ----- Armour +22 Defense +22 (+3 eff.) Resists +6% darkness Phys.save +42 (+4 eff.) Mind.save +28 (+3 eff.) Proj.slow +25% Disease- +20% A belt that goes around your waist. |
| In off hand | Lisivena the living mindstar (22-24.2 power, 46 apr, nature damage) 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This mindstar will resonate with other psionic mindstars. Power 22.0 - 24.2 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +46 Crit +5.0% Atk.spd 100% On Hit: * splashes acid on your target dealing 246 damage and reducing their armor While equipped: dps ---------- Mind.crit +11% Mind.pwr +16 (+1 eff.) Dmg.mod +34% mind +9% physical Res.pen +10% mind Apr +3 ----- def ----- Armour +4 Resists +17% mind Dmg.Resnn +23% Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) ---------- misc Equi/ret +2.50 Psi/ret +2.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Offalwrecker' (40 def, 12 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% mind Res.pen +10% nature Melee Ret 8 mind ----- def ----- Armour +12 Defense +40 (+4 eff.) Resists +18% fire +21% light +12% mind Phys.save +41 (+4 eff.) Spell.save +30 (+3 eff.) Mind.save +21 (+2 eff.) Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+1 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
steam generator implant of the duelist (steam 70)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 69.7 steam per turn. Can be activated for an instant burst of 349 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Rune of Reflection (absorb and reflect 5145 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 5145 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (4310.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 3663.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+0 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Blindsting of the Blightspawn0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag +6 Wil +17 Lck dps ---------- Acc +13 (+1 eff.) On Melee Ret: * 25% chance to disease * 30% chance to inflict 15% damage reduction ----- def ----- Defense +18 (+2 eff.) Phys.save +21 (+2 eff.) Spell.save +14 (+2 eff.) Mind.save +25 (+2 eff.) Unseen.red 17% ---------- misc Telepathy Humanoid/Orc Masteries +0.40 Steamtech/Avoidance Amulets can have magical properties. |
voratun amulet 'Singewedge'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +8 Defense +10 (+1 eff.) Resists +39% fire +16% cold Res.Cap +5% all Phys.save +25 (+2 eff.) ---------- misc Light +3 Masteries +0.40 Wild-gift/Antimagic Amulets can have magical properties. |
copper ring 'Radiancegash'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold Res.pen +25% light ----- def ----- Armour +4 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +22% cold Teleport- +20% Rings can have magical properties. |
Tulureldir the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str dps ---------- Spell.crit +4% ----- def ----- Spell.save +18 (+2 eff.) HP.reg +1.30 Stun/Frz- +32% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.16 See.Invis +9 Rings can have magical properties. |
Sparkenvy0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Dex +2 Wil +9 Cun dps ---------- Phys.pwr +13 (+0 eff.) Spell.pwr +13 (+1 eff.) Mind.pwr +12 (+1 eff.) S.pwr/crit +10 Mov.spd +22% Dmg.mod +12% arcane Acc +26 (+3 eff.) Melee Ret 4 blight On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +13 (+2 eff.) ---------- misc Vim/s.crit +1.00 Blinding Speed: Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
stralite ring 'Poroletha'0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Crit.mult +10.00% Spell.pwr +11 (+1 eff.) Dmg.mod +6% arcane ----- def ----- HP.reg +4.20 Blind- +5% Cut- +5% Stun/Frz- +60% ---------- misc Max.mana +40.00 Rings can have magical properties. |
Elenyroddaldil the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +3 Wil dps ---------- Crit.mult +6.00% Phys.pwr +6 (+0 eff.) Acc +14 (+1 eff.) ----- def ----- Resists +8% nature +10% blight Max.HP +30.00 Blind- +50% Poison- +16% Disease- +16% ---------- misc Infravis +5 See.Stealth +19 See.Invis +25 Rings can have magical properties. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+1 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+2 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Murkbrawn of the Blightspawn0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +3 Cun +9 Str dps ---------- Phys.crit +2.0% Crit.mult +6.00% Mov.spd +21% Acc +25 (+3 eff.) Apr +13 On Melee Ret: * 46% chance to disease * 44% chance to inflict 15% damage reduction ----- def ----- Armour +18 Defense +23 (+3 eff.) Fatigue -6% Phys.save +33 (+3 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Xeredherin the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +20 Str +2 Mag +3 Wil +20 Con dps ---------- Spell.crit +3% Phys.pwr +22 (+0 eff.) Spell.pwr +2 (+0 eff.) Dmg.mod +17% light +6% blight Res.pen +15% blight ----- def ----- Resists +34% light ---------- misc Mana/turn +0.08 Max.mana +100.00 Max.vim +20.00 Rings can have magical properties. |
voratun ring 'Manadil'0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Dex +3 Wil +14 Cun dps ---------- Phys.pwr +19 (+0 eff.) Spell.pwr +20 (+1 eff.) Mind.pwr +20 (+1 eff.) Dmg.mod +8% all Res.pen +10% mind Acc +15 (+2 eff.) ----- def ----- Resists +9% light +9% darkness Max.HP +50.00 Disarm- +50% Pinning- +50% Knockbk- +50% ---------- misc Light +2 Rings can have magical properties. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 200% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+1 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 200% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+1 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Spell/Necrotic minions +0.10 Spell/Shades +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Necrosis +0.10 Spell/Advanced necrotic minions It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Kindlestone the elven-wood magestaff (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 light +12 mind On Hit: * 40% chance to blind While equipped: dps ---------- Phys.crit +11.0% Spell.crit +10% Crit.mult +17.00% Spell.pwr +22 (+1 eff.) Dmg.mod +12% light +25% fire Res.pen +15% light ----- def ----- Phys.save +9 (+1 eff.) Spell.save +9 (+1 eff.) Mind.save +7 (+1 eff.) ---------- misc Mana/turn +0.24 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
Silibreriawyn the Shimmergrinder (25-30 power, 5 apr, darkness element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +6% Crit.mult +25.00% Phys.pwr +7 (+0 eff.) Spell.pwr +23 (+1 eff.) Melee+ 7% confusion Dmg.mod +25% darkness Phasing +16% Acc +9 (+1 eff.) ----- def ----- Defense +13 (+2 eff.) Resists +3% lightning +6% cold +6% light Spell.save +20 (+2 eff.) Poison- +5% Knockbk- +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gloommarrow of the Blightspawn (30-36 power, 6 apr, cold element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str -17 Dex +17 Mag +12 Con dps ---------- Phys.crit +9.0% Spell.crit +9% Crit.mult +11.00% Phys.pwr +15 (+0 eff.) Spell.pwr +41 (+2 eff.) Dmg.mod +30% cold Acc +17 (+2 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% blight +9% nature HP.reg +3.30 Heal.mod +54% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lisyra the dragonbone vilestaff (36-43.2 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 36.0 - 43.2 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 physical While equipped: dps ---------- Phys.crit +10.0% Spell.crit +15% Crit.mult +15.00% Spell.pwr +22 (+1 eff.) Dmg.mod +30% darkness ----- def ----- Resists +12% blight Heal.mod +15% Poison- +15% ---------- misc Mana/turn +0.40 Max.mana +85.00 Talents +1 Command Staff Unleash an elemental blastwave, dealing 878.89 to 1054.67 darkness damage in a radius 6 around the user Puts all charms on 6 cooldown Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 200% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+1 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
dragonbone magestaff 'Salayarata' (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +8.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Spell.crit +14% Spell.pwr +24 (+1 eff.) S.pwr/crit +10 Dmg.mod +6% physical +30% fire ----- def ----- Armour +11 Defense +11 (+1 eff.) ---------- misc See.Invis +15 Wards +3 fire Telepathy Demon/Minor Demon/Major Talents +4 Ward +1 Command Staff Unleash an elemental blastwave, dealing 826.80 to 992.15 fire damage in a radius 6 around the user Puts all charms on 6 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Belureth' (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +45 (+2 eff.) Dmg.mod +30% light ----- def ----- Resists +9% nature +3% light Crit.dmg- 15.00% Mind.save +10 (+1 eff.) Poison- +20% Silence- +15% Disarm- +5% ---------- misc Mana/turn +0.63 Max.mana +204.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone vilestaff of power (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +32 (+1 eff.) Dmg.mod +30% blight ---------- misc Mana/turn +0.40 Max.mana +83.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Adelena the Shockhash (31.5-47.25 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 31.5 - 47.3 Fire Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +13 acid On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid * cripple the target While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +6% lightning Melee Ret 12 fire ----- def ----- Resists +6% lightning +6% fire Massive two-handed battleaxes. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 40% Wil, 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Wildrock the stralite battleaxe (46.5-69.75 power, 5 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master Power 46.5 - 69.8 Temporal Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +7.5% Atk.spd 100% Melee+ +23 blight On Crit.r2 +8 physical On Hit: 10% Epidemic 4 On Hit: * Slows global speed by 20% * 24% chance to disease While equipped: Stats +9 Con dps ---------- Phys.pwr +19 (+0 eff.) Res.pen +25% nature +36% physical Acc +18 (+2 eff.) Apr +19 ----- def ----- Disease- +31% Disarm- +42% ---------- misc Max.stam +10.00 Massive two-handed battleaxes. |
Glorybeth the voratun battleaxe (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 56.0 - 84.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 acid +4 arcane On Crit: * splashes the target with acid * wounds the target for 7 turns: 24 bleeding, 74% reduced healing While equipped: Stats +2 Dex +2 Mag +3 Con dps ---------- Phys.crit +38.0% Crit.mult +27.00% Phys.pwr +21 (+0 eff.) Dmg.mod +3% temporal Apr +20 Melee Ret 4 arcane ----- def ----- Crit.dmg- 20.00% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +4 Massive two-handed battleaxes. |
Islymina (74.5-111.75 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 74.5 - 111.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +4 temporal On Crit.r2 +27 ice While equipped: Stats +1 Cun +3 Str dps ---------- Res.pen +17% cold +17% physical Acc +20 (+2 eff.) Apr +21 ----- def ----- Armour +17 Fatigue -4% Resists +6% temporal ---------- misc Infravis +1 Massive two-handed battleaxes. |
Skyspawn the voratun battleaxe (59-88.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Psionic Power 59.0 - 88.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Phasing +50% Melee+ +76 insidious poison +21 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to remove a magical effect While equipped: Stats +3 Dex dps ---------- Melee Ret 8 lightning ----- def ----- Armour +6 Massive two-handed battleaxes. |
The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
voratun battleaxe 'Nightrupture' (55.5-83.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Disrupt/Master Power 55.5 - 83.3 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +4 darkness On Crit.r2 +12 physical While equipped: Stats +9 Str dps ---------- Dmg.mod +12% nature +42% physical Res.pen +5% darkness +21% physical Acc +25 (+3 eff.) Apr +25 ----- def ----- Armour +6 Resists +24% acid +20% fire +21% lightning +19% cold Spell.save +21 (+2 eff.) ---------- misc Stam/ret +4.00 Massive two-handed battleaxes. |
dwarven-steel greatmaul 'Berutokan' (45-67.5 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Nature/Master Power 45.0 - 67.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +42 insidious poison On Crit: * cripple the target While equipped: Stats +3 Wil dps ---------- Phys.crit +16.0% Spell.crit +1% Dmg.mod +3% arcane Acc +7 (+1 eff.) ----- def ----- Defense +9 (+1 eff.) Disarm- +31% ---------- misc Max.mana +60.00 Massive two-handed mauls. |
stralite greatmaul 'Duvydukor' (59-88.5 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Nature Power 59.0 - 88.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +24 lightning +19 temporal +21 nature On Hit: * 24% chance to inflict 15% damage reduction * 20% chance to curse the target * 25% chance for lightning to arc to a second target While equipped: Stats +3 Con dps ---------- Crit.mult +15.00% ---------- misc Mana/turn +0.12 Mana/s.crit +1.00 Max.mana +40.00 See.Invis +6 Massive two-handed mauls. |
Lightningraider the voratun greatmaul (71-106.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 71.0 - 106.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 111% Phasing +20% Melee+ +36 acid +20 lightning +24 blight On Hit: 10% Epidemic 5 On Hit: * 23% chance to disease On Crit: * splashes the target with acid While equipped: Stats +9 Dex dps ---------- S.pwr/crit +4 Acc +21 (+2 eff.) ----- def ----- Resists +3% lightning Disease- +36% ---------- misc Max.mana +60.00 Massive two-handed mauls. |
Morbusdredge the voratun greatmaul (68.5-102.75 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Nature/Psionic Power 68.5 - 102.8 Acid Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +8 acid +24 nature +35 mind On Hit: * 28% chance to inflict 15% damage reduction * 49% chance to cause random gloom * 20% chance to curse the target While equipped: Stats +11 Cun +11 Wil dps ---------- Dmg.mod +6% mind Res.pen +17% nature +10% mind ----- def ----- Resists +10% all ---------- misc Psi/ret +0.08 Massive two-handed mauls. |
Xumira (88-132 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master Power 88.0 - 132.0 Temporal Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% physical Acc +36 (+4 eff.) ----- def ----- Defense +37 (+4 eff.) Rng.Def +9 (+1 eff.) Phys.save +30 (+3 eff.) Max.HP +30.00 Disarm- +122% Massive two-handed mauls. |
Zuborada the Umbrafear (67-100.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Nature/Psionic Power 67.0 - 100.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +8 darkness +28 fire On Crit.r2 +28 fire On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- All.spd +7% Dmg.mod +6% darkness Res.pen +21% fire +25% darkness +25% mind Melee Ret 4 mind ----- def ----- Resists +9% mind Massive two-handed mauls. |
Spectral Blade (24-38.4 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 24.0 - 38.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +25 Crit +3.0% Atk.spd 111% Melee+ +10 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+0 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Xeradabeth (26-41.6 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Disrupt/Master Power 26.0 - 41.6 Mind Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 nature On Hit.r1 +4 mind On Hit: * Slows global speed by 10% * leeches stamina from the target * 25% chance to remove a magical effect While equipped: dps ---------- Acc +10 (+1 eff.) Melee Ret 12 nature slow On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +10 (+1 eff.) Resists +3% lightning Disarm- +32% Massive two-handed swords. |
Duskwilter of the Blightspawn (53.5-85.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Master Power 53.5 - 85.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Crit: * wounds the target for 7 turns: 24 bleeding, 74% reduced healing While equipped: Stats +10 Mag -10 Cun +5 Con dps ---------- Phys.crit +14.0% Phys.pwr +16 (+0 eff.) Dmg.mod +16% physical Res.pen +14% physical Apr +16 Melee Ret 8 arcane ----- def ----- Resists +9% mind Crit.dmg- 19.00% ---------- misc Light +2 See.Invis +9 Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 40% Wil, 50% Mag, 129% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Ebonybender of the Blightspawn (49-78.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Master/Psionic Power 49.0 - 78.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Hit: 20% Netherblast 4 On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Dmg.mod +6% blight +16% physical +18% temporal Res.pen +15% blight +33% physical Acc +13 (+1 eff.) Apr +29 On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) On Spell Hit: 20% Netherblast 4 Massive two-handed swords. |
truestriking stralite greatsword of ruin (47.5-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 47.5 - 76.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +19.0% Crit.mult +26.00% Res.pen +19% physical Acc +17 (+2 eff.) Apr +32 Massive two-handed swords. |
Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Eclipseonslaught the voratun greatsword (80.5-128.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 80.5 - 128.8 Blight Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Phasing +30% Melee+ +28 blight On Hit.r1 +8 blight On Hit: 10% Epidemic 5 On Hit: * 28% chance to disease While equipped: dps ---------- Spell.crit +3% Res.pen +20% darkness +20% physical Acc +19 (+2 eff.) Apr +21 ----- def ----- Resists +9% darkness Disease- +38% ---------- misc Vim/s.crit +4.00 Massive two-handed swords. |
Eclipsewolf the voratun greatsword (59-94.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master/Psionic Power 59.0 - 94.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +8 acid +31 mind On Hit: * 42% chance to cause random gloom While equipped: Stats +10 Cun +7 Wil dps ---------- Res.pen +5% darkness +21% physical Acc +39 (+4 eff.) Apr +17 On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +14 (+2 eff.) Resists +15% blight Spell.save +3 (+1 eff.) Disarm- +70% Massive two-handed swords. |
Sawrd (30-48 power, 19 apr)3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 30.0 - 48.0 Phys.bleed Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. |
steel longsword 'Ivagaba' (15.5-21.7 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 15.5 - 21.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 temporal +5 nature +4 arcane On Crit.r2 +9 ice While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +7% physical +7% cold Acc +7 (+1 eff.) Apr +7 ----- def ----- Armour +7 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Spell.save +30 (+3 eff.) Knockbk- +10% Sharp, long, and deadly. |
Cautery Sword (40-56 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Steamtech Power 40.0 - 56.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 100% On Hit: * inflict fire damage based on steampower While equipped: ----- def ----- Cut- +100% This sword is equipped with a heated core to add a bit of extra pain to the wounds. |
Unrokath the dwarven-steel longsword (23-32.2 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 23.0 - 32.2 Acid Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Phasing +10% Melee+ +11 cold On Crit.r2 +8 acid On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: dps ---------- Phys.crit +7.0% ----- def ----- Armour +2 HP.reg +0.60 Heal.mod +5% Sharp, long, and deadly. |
Twilight's Edge (47-65.8 power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+1 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Butcher (48-67.2 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+2 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Eilinidhevea (42-58.8 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 42.0 - 58.8 Lightning Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 blight On Crit: * wounds the target for 7 turns: 24 bleeding, 74% reduced healing * wounds the target for 7 turns: 24 bleeding, 74% reduced healing While equipped: dps ---------- Phys.crit +28.0% Phys.pwr +29 (+1 eff.) Dmg.mod +9% arcane Res.pen +15% nature ----- def ----- Armour +6 Resists +9% fire +6% cold +3% light +9% all Sharp, long, and deadly. |
The Black Spike (48-67.2 power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 48.0 - 67.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +15% darkness ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
voratun mace 'Galerace' (46-64.4 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 46.0 - 64.4 Lightning Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% Melee+ +18 nature +20 temporal On Hit: * 35% chance to daze at end of turn While equipped: Stats +4 Str +11 Dex +4 Mag +4 Wil +4 Cun +3 Con dps ---------- Res.pen +14% lightning Acc +15 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% acid +2% physical +9% lightning Mind.save +9 (+1 eff.) Poison- +10% Confus- +5% Stun/Frz- +15% Blunt and deadly. |
Blood-Letter (33-46.2 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Flashvortex the dwarven-steel waraxe (18.5-25.9 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 18.5 - 25.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +6 blight +7 cold +8 mind On Hit: 10% Epidemic 3 On Hit: * 40% chance to cause random gloom * 8% chance to disease On Crit: * wounds the target for 7 turns: 24 bleeding, 74% reduced healing While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +7 (+0 eff.) Dmg.mod +6% mind +6% fire Res.pen +5% fire ----- def ----- Resists +3% mind Disease- +18% One-handed war axes. |
Malediction (55-66 power, 15 apr)3.0 T4 waraxe 1H weapon [Unique] Arcane Power 55.0 - 66.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% HP.leech +5% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+1 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
Betheldawe (53-74.2 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 53.0 - 74.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Crit: * cripple the target While equipped: Stats +6 Cun +2 Mag dps ---------- Phys.crit +9.0% Res.pen +6% nature ----- def ----- Resists +7% all ---------- misc Light +3 One-handed war axes. |
Bleakobsidian (48.5-67.9 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 48.5 - 67.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +41 insidious poison +12 mind Against +20% Unnatural On Hit: * 40% chance to inflict 15% damage reduction * disrupts spell-casting While equipped: Stats +4 Cun ----- def ----- Resists +6% darkness Mind.save +3 (+0 eff.) One-handed war axes. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 58.0 - 81.2 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Saluma (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 40.0 - 56.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +13 blight On Hit.r1 +8 temporal On Hit: 10% Epidemic 5 On Hit: * 20% chance to disease While equipped: Stats +3 Mag +7 Wil dps ---------- Phys.crit +3.0% Crit.mult +5.00% Spell.pwr +15 (+1 eff.) Dmg.mod +3% mind Res.pen +5% temporal +12% physical Acc +15 (+2 eff.) Apr +14 Melee Ret 4 physical ----- def ----- Resists +2% physical Disease- +35% ---------- misc Stam/turn +0.20 One-handed war axes. |
Torchvile (39.5-55.3 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature Power 39.5 - 55.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +60 insidious poison +8 fire On Hit.r1 +8 arcane On Crit.r2 +30 ice While equipped: dps ---------- Dmg.mod +3% acid +12% fire +3% arcane Res.pen +5% fire +15% cold +5% arcane +15% nature ----- def ----- Armour +10 Resists +5% arcane +10% all One-handed war axes. |
insidious voratun waraxe of shearing (38-53.2 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 38.0 - 53.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +29 insidious poison While equipped: dps ---------- Dmg.mod +15% physical Res.pen +15% physical Apr +15 One-handed war axes. |
voratun waraxe 'Artheneg' (52.5-73.5 power, 8 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 52.5 - 73.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: Stats +10 Str +3 Dex dps ---------- Phys.crit +2.0% Phys.pwr +14 (+0 eff.) Dmg.mod +12% acid +15% physical Res.pen +12% mind +11% darkness Acc +21 (+2 eff.) ---------- misc Stam/ret +2.20 One-handed war axes. |
Dagger of the Past (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 40% Wil, 100% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+1 eff.) Spell.save +10 (+1 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (30-39 power, 30 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 30.0 - 39.0 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +30 Crit +10.0% Atk.spd 100% Melee+ +20 darkness While equipped: dps ---------- Dmg.mod +10% darkness ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shantiz the Stormblade (15-19.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 40% Wil, 50% Mag, 100% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 40% Wil, 45% Str, 55% Mag 55% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+1 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 25.0 - 32.5 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 100% Melee+ +20 light While equipped: dps ---------- Dmg.mod +10% light ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+2 eff.) Phys.save +15 (+1 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Poremivea the stralite dagger (26.5-34.45 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 26.5 - 34.5 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +12 fire While equipped: Stats +2 Str +2 Wil +4 Con dps ---------- Phys.pwr +8 (+0 eff.) Dmg.mod +6% blight Res.pen +5% arcane +18% physical Acc +8 (+1 eff.) Apr +7 ----- def ----- Disarm- +16% ---------- misc Mana/turn +0.16 Light +3 Sharp, short and deadly. |
Kinetic Spike (38-49.4 power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 38.0 - 49.4 Physical Uses 70% Wil, 40% Dex, 50% Mag 30% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+0 eff.) Res.pen +30% physical Acc +8 (+1 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 6 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Life Drinker (42-54.6 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 40% Wil, 105% Mag, 35% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+1 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 24 out of 50/50. Range 9 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 11.86 acid and 11.86 blight damage. If not cleared after five turns it will inflict 67.32 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 50% Mag, 30% Cun, 40% Wil 35% Str, 35% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.0 Pwr.cost 15 out of 40/40. Range 8 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 140.54 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Obsidianquarry of the Blightspawn (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 37.0 - 48.1 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 mind On Crit.r2 +16 ice On Hit: * 22% chance to cause random gloom While equipped: Stats -12 Mag +16 Wil +6 Cun dps ---------- Res.pen +11% physical +10% cold Acc +12 (+1 eff.) Apr +12 ----- def ----- Armour +12 Resists +12% blight +6% fire +9% temporal Mind.save +10 (+1 eff.) Teleport- +15% Sharp, short and deadly. |
Velytta (39-50.7 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 39.0 - 50.7 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 nature +16 temporal On Crit: * wounds the target for 7 turns: 24 bleeding, 74% reduced healing While equipped: dps ---------- Phys.crit +12.0% Spell.crit +3% Phys.pwr +8 (+0 eff.) S.pwr/crit +6 Res.pen +15% blight Acc +8 (+1 eff.) ----- def ----- Defense +10 (+1 eff.) Spell.save +12 (+1 eff.) Disarm- +28% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.12 Sharp, short and deadly. |
Bloomsoul (8-8.8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 65% Wil, 50% Mag, 10% Cun Mastery Psiblades Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.20 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 35 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 527 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Geterath (5-5.5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature This harmonious mindstar will complement other natural mindstars. This natural mindstar summons a caller. Power 5.0 - 5.5 Nature Uses 75% Wil, 50% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +12 physical While equipped: Stats +1 Dex dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +3% nature Res.pen +4% nature Apr +2 ----- def ----- Resists +3% nature Heal.mod +11% Heal/summ +10 ---------- misc Equi/ret +0.70 Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Charged Focus (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+1 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+1 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 75% Wil, 50% Mag, 50% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+1 eff.) Dmg.mod +8% physical +8% cold +8% fire ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Rage: Level 4.0 Pwr.cost 10 out of 16/16. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 75 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Seeds of the Black Tree (17-18.7 power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 80% Wil, 80% Mag Mastery Psiblades Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+1 eff.) Mind.pwr +12 (+1 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian and the tentacles strike out with them like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Thermal Focus (14-15.4 power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 14.0 - 15.4 Fire Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+1 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+1 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
pulsing mindstar 'Mardadig' (14-15.4 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. This natural sand should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Power 14.0 - 15.4 Mind Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +14% Mind.pwr +8 (+1 eff.) Dmg.mod +9% mind +11% physical Res.pen +8% mind +17% physical Melee Ret 16 physical ----- def ----- Armour +2 Resists +7% mind +17% physical Dmg.Resnn +20% Mind.save +3 (+0 eff.) Die.at -20.00 life Blind- +20% Pinning- +5% Teleport- +10% ---------- misc Psi/ret +2.22 Hate/m.crit +5.00 Psi/m.crit +5.00 Telepathy Humanoid/Orc Burrow: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 55 of target armor and 28% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Mardalathadestir' (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. The natural wyrm seeks an element. Power 13.5 - 14.9 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Cun dps ---------- Mind.crit +6% Mind.pwr +8 (+1 eff.) Dmg.mod +13% lightning +17% fire +6% nature +15% cold Melee Ret 8 lightning 8 physical 9 cold 6 acid 6 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% lightning +8% physical +9% darkness +7% blight +7% fire +4% cold +6% acid Spell.save +30 (+3 eff.) Disease- +16% ---------- misc Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bethyba (18.5-20.35 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature This natural venom should be returned to the wyrm. The natural wyrm seeks an element. Power 18.5 - 20.4 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +8 temporal While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +27% acid Res.pen +15% acid Melee Ret 19 acid 10 physical 4 cold 8 lightning 7 fire ----- def ----- Armour +4 Resists +28% acid +8% physical +10% fire +8% cold +7% lightning Phys.save +3 (+0 eff.) HP.reg +1.50 ---------- misc Equi/ret +1.60 Max.stam +10.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blazesmasher the living mindstar (16.5-18.15 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This harmonious mindstar will complement other natural mindstars. Power 16.5 - 18.2 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +12 fire On Crit.r2 +4 acid While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +25% lightning +21% fire +18% nature +25% cold Res.pen +10% nature +15% acid Melee Ret 4 acid 12 fire 8 nature ----- def ----- Resists +10% blight +15% fire +10% nature Disease- +25% ---------- misc Equi/ret +2.40 Masteries +0.20 Wild-gift/Harmony +0.20 Psionic/Projection +0.20 Psionic/Focus Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gleamusher (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This harmonious mindstar will complement other natural mindstars. Power 17.0 - 18.7 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +8 light On Hit: * 49% chance to blind While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +10% acid +10% nature Res.pen +10% nature ----- def ----- Resists +9% nature Crit.dmg- 15.00% Mind.save +10 (+1 eff.) ---------- misc Equi/ret +4.90 Max.psi +50.00 Light +3 Telepathy Dragon Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Issalafang the Sunreek (16.5-18.15 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This natural mindstar calls for a summoner. Power 16.5 - 18.2 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +16 acid On Crit.r2 +4 fire While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +15% lightning +15% physical +31% cold +31% fire +15% acid Res.pen +6% acid +15% fire +8% cold +7% physical ----- def ----- Resists +12% fire Max.HP +50.00 HP.reg +1.50 ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Phlegmwinter (16.5-18.15 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. The natural wyrm seeks an element. Power 16.5 - 18.2 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 temporal On Crit.r2 +8 nature While equipped: dps ---------- Mind.crit +5% Mind.pwr +20 (+1 eff.) Dmg.mod +6% temporal +3% nature +9% arcane Melee Ret 10 lightning 10 physical 8 fire 10 acid 10 cold On Hit (Melee): * Slows global speed by 34% ----- def ----- Resists +10% lightning +10% physical +10% cold +6% fire +9% nature +10% acid HP.leech%% +14% HP.leech +25% ---------- misc Hate/m.crit +6.00 Max.hate +22.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Spiderstalker the living mindstar (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 17.0 - 18.7 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% On Hit.r1 +16 temporal On Crit.r2 +4 nature On Hit: * 20% chance to corrode armour by 30% * Slows global speed by 20% * 60% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +3% temporal +10% mind +19% darkness Melee Ret 12 temporal 10 mind 10 darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- HP.leech%% +25% HP.leech +22% ---------- misc Hate/m.crit +6.00 Max.hate +25.00 Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar (16.5-18.15 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. Power 16.5 - 18.2 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +25% lightning +25% fire +21% cold ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Viletooth (20-30 power, 12 apr)3.0 T2 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 20.0 - 30.0 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +12 Crit +3.0% Atk.spd 100% Block +40 Dmg.conv 50% blight On Hit: * may infect the target with a random disease Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +8% ---------- misc Talents +1 Block This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades. |
Sootblast of the Blightspawn (30.5-45.75 power, 19 apr)3.0 T4 steamsaw 1H weapon [Random Unique] Nature/Master/Psionic/Steamtech Power 30.5 - 45.8 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +80 Melee+ +12 mind On Hit: 20% Netherblast 4 On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Uses 1.0 Steam While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% physical Res.pen +10% physical Apr +10 ----- def ----- Armour +5 Defense +8 (+1 eff.) Fatigue +10% Max.HP +69.00 Heal/summ +40 ---------- misc Hate/m.crit +2.00 Max.hate +2.00 Talents +2 Block On Spell Hit: 20% Netherblast 4 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw of radiance (28-42 power, 19 apr)3.0 T4 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 28.0 - 42.0 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +70 Uses 1.0 Steam While equipped: Stats +5 Mag +6 Con dps ---------- On Melee Ret: * 34% chance to blind ----- def ----- Armour +5 Defense +8 (+1 eff.) Fatigue +10% Resists +17% light ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Layurevena the voratun steamsaw (41-61.5 power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +92 Melee+ +14 lightning On Hit.r1 +8 arcane On Hit: * 25% chance for lightning to arc to a second target Uses 1.0 Steam While equipped: Stats +6 Con dps ---------- Res.pen +10% arcane +5% mind Melee Ret 17 temporal On Melee Ret: * 17% chance to corrode armour by 30% ----- def ----- Armour +6 Defense +10 (+1 eff.) Fatigue +12% Resists +14% acid +14% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +3 Block Time Shield: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (437) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Zuberin (41-61.5 power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +104 Uses 1.0 Steam While equipped: Stats +6 Con dps ---------- On Melee Ret: * 17% chance to corrode armour by 30% ----- def ----- Armour +14 Defense +10 (+1 eff.) Fatigue +12% Resists +13% acid +6% light +26% lightning Die.at -40.00 life Poison- +10% ---------- misc Wards +5 lightning +6 temporal +5 blight +4 fire +4 cold Talents +1 Ward +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw 'Camynik' (39.5-59.25 power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 39.5 - 59.3 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +96 Melee+ +12 arcane On Hit: * 20% chance to cause random gloom Uses 1.0 Steam While equipped: Stats +7 Con dps ---------- Dmg.mod +9% mind Res.pen +10% arcane +10% mind Melee Ret 8 mind ----- def ----- Armour +18 Defense +10 (+1 eff.) Fatigue +12% Resists +15% light +27% cold +15% darkness +5% arcane Phys.save +14 (+1 eff.) ---------- misc Talents +3 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Scorpion's Tail (28-30.8 power, 8 apr)3.0 T3 whip 1H weapon [Unique] Nature Power 28.0 - 30.8 Physical Uses 40% Wil, 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 poison +22 bleed On Hit: 10% Disarm 3 While equipped: dps ---------- Acc +10 (+1 eff.) ---------- misc See.Stealth +9 See.Invis +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
Corpsebow4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +7 While equipped: dps ---------- Ranged+ 20 blight Dmg.mod +40% blight On Hit (Ranged): * 40% chance to disease ----- def ----- Disease- +50% Cyst Burst: Level 5.0 Pwr.cost 6 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Make your target's diseases burst, doing 57.89 blight damage for each disease it is infected with. This will also spread any diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Merkul's Second Eye4.0 T3 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Growsnake4.0 T4 longbow 2H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Crit.r2 +2 nature +2 darkness On Hit: * 23% chance to corrode armour by 30% While equipped: Stats +9 Dex dps ---------- Dmg.mod +3% nature +30% physical Res.pen +20% acid +10% nature +20% lightning ----- def ----- Resists +3% temporal HP.reg +4.00 ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
Betoreth the Scumbloom4.0 T3 sling 1H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +9 On Hit.r1 +4 nature On Hit: * 40% chance to disease * Slows global speed by 45% * 40% chance to cause random gloom While equipped: Stats +5 Str dps ---------- Phys.crit +11.0% Phys.pwr +10 (+0 eff.) Dmg.mod +6% darkness Res.pen +17% physical Phasing +32% Acc +8 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+1 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 5 out of 8/8. Range 6 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Bethamira the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +32 fire On Hit.r1 +4 temporal On Hit: 10% Arcane Vortex 3 While equipped: Stats +3 Str +7 Mag +2 Cun +1 Con dps ---------- Spell.pwr +15 (+1 eff.) Dmg.mod +43% fire +21% arcane +3% temporal Slings are used to hurl stones or metal shots at your foes. |
Chalirin the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Nature/Disrupt Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +33 fire While equipped: Stats +7 Wil +7 Cun +7 Con dps ---------- Mind.pwr +12 (+1 eff.) All.spd +6% Res.pen +12% fire On Hit (Ranged): * 25 arcane resource burn ----- def ----- Resists +15% blight +1% physical +9% nature Mind.save +3 (+0 eff.) Teleport- +20% ---------- misc Masteries +0.20 Wild-gift/Fungus +0.20 Wild-gift/Antimagic Regenerate 260 life over 5 turns Puts all charms on 12 cooldown Slings are used to hurl stones or metal shots at your foes. |
Earthfame the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +20 acid On Hit.r1 +2 nature On Hit: * 45% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +7 Dex dps ---------- Dmg.mod +22% acid +21% physical +3% mind +6% temporal ---------- misc Telepathy Humanoid/Orc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Falasin the Searkin4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +18 cold On Crit.r2 +4 fire On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +9% fire +18% cold Acc +24 (+2 eff.) ----- def ----- Resists +6% fire Slings are used to hurl stones or metal shots at your foes. |
Shadowreaper of the Blightspawn4.0 T3 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Mastery Psyshot Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +14 acid Dmg.conv 34% temporal On Hit: 20% Netherblast 3 On Hit: 10% Shoot 1 Uses 2.0 Steam While equipped: Stats +6 Cun dps ---------- Dmg.mod +17% acid +3% temporal Res.pen +19% physical ----- def ----- Rng.Def +8 (+1 eff.) Resists +2% physical Blind- +5% Silence- +5% Disarm- +15% Stun/Frz- +15% Teleport- +5% On Spell Hit: 20% Netherblast 3 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite steamgun 'Glintobsidian'4.0 T4 steamgun 1H weapon [Random Unique] Arcane/Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Mastery Psyshot Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +11 acid +29 nature On Crit.r2 +2 light On Hit: * 20% chance to disease Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +16% acid +15% physical +15% blight Res.pen +10% nature +20% physical ----- def ----- Resists +3% light +6% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Xyminn4.0 T5 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Mastery Psyshot Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Hit: 10% Arcane Vortex 3 Uses 2.0 Steam While equipped: Stats +6 Str +7 Mag +2 Con dps ---------- Phys.pwr +13 (+0 eff.) Spell.pwr +12 (+1 eff.) Dmg.mod +12% arcane +16% physical ----- def ----- Resists +2% physical Stun/Frz- +5% Knockbk- +5% Dur/telep +20% ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Aleduhell (23/58, 53.5-74.9 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 53.5 - 74.9 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 58 Proj.spd +200% On Hit.r1 +8 mind +59 fire On Crit.r2 +12 mind While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
Festerwinter the quiver of dragonbone arrows (22/22, 52-72.8 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 52.0 - 72.8 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +21.0% Capacity 22 Ranged+ +30 acid +69 physical On Hit.r1 +4 nature +8 darkness On Crit.r2 +4 nature +8 darkness +4 arcane On Hit: * 40% chance to inflict 15% damage reduction * Slows global speed by 20% * 10% chance to knock the target back On Crit: * splashes the target with acid * cripple the target Arrows are used with bows to pierce your foes to death. |
Lisutta the Bleakglory (24/24, 69-96.6 power, 36 apr)3.0 T5 arrow ammo [Random Unique] Nature/Disrupt/Master Power 69.0 - 96.6 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +36 Crit +21.0% Capacity 24 Proj.spd +200% Ranged+ +50 lightning +24 darkness Against +35% Unnatural On Hit.r1 +4 fire On Crit.r2 +18 lightning +8 fire On Hit: * 40% chance to inflict 15% damage reduction * disrupts spell-casting Arrows are used with bows to pierce your foes to death. |
Tempestfear (19/19, 56.5-79.1 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master Power 56.5 - 79.1 Lightning Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +24.0% Capacity 19 Ranged+ +8 lightning +24 temporal +30 gravity +30 bleed On Hit: * 50% chance to gain 10% of a turn (3/turn limit) * 10% chance to crush the target On Crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing * cripple the target Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 45-63 power, 30 apr)3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 40% Wil, 70% Dex, 60% Mag 50% Str Acc+ +0.2% crit / acc Apr +30 Crit +6.0% Capacity 0 On Hit: 10% Spatial Tether 1 On Hit: 5% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
Vorikira the Deepsrock (19/47, 70-98 power, 36 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Psionic Power 70.0 - 98.0 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +36 Crit +3.0% Capacity 47 Rld cld 0 Ranged+ +38 mind On Hit.r1 +4 darkness +35 fire On Crit.r2 +8 blight +4 temporal +12 darkness On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 38% chance to cause random gloom Arrows are used with bows to pierce your foes to death. |
Nurain (17/43, 31-37.2 power, 3 apr)3.0 T3 shot ammo [Random Unique] Disrupt/Master Power 31.0 - 37.2 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 43 Ranged+ +20 acid +13 temporal +14 physical +4 mind +13 manaburn arcane On Hit.r1 +4 acid On Hit: * 49% chance to corrode armour by 30% * 10% chance to stun, blind, pin, or confuse the target On Crit: * burns latent spell energy While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
Scattermind (20/20, 17-20.4 power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 17.0 - 20.4 Mind Uses 40% Wil, 60% Dex, 50% Mag 60% Cun Acc+ +0.1% dam / acc Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
Frozen Shards (25/25, 32-38.4 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Prismstalker (22/22, 44.5-53.4 power, 5 apr)3.0 T4 shot ammo [Random Unique] Arcane/Psionic Power 44.5 - 53.4 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 22 Ranged+ +31 lightning +14 darkness +12 mind Against +14% Living On Hit.r1 +4 mind +8 light On Crit.r2 +8 mind On Hit: * 25% chance for lightning to arc to a second target Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Squalorsun' (20/20, 55.5-66.6 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Psionic Power 55.5 - 66.6 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 20 Rld cld 2 Ranged+ +12 lightning +30 darkness Against +20% Living On Hit.r1 +8 nature +4 fire On Crit.r2 +8 nature On Hit: * 52% chance to daze at end of turn * Slows global speed by 40% * Random elemental explosion Shots are used with slings to pummel your foes to death. |
Blazejam the voratun shield (12 def, 15 armour, 317.5 block)7.0 T5 shield armor [Random Unique] Arcane/Master While equipped: Stats +11 Mag +12 Con dps ---------- Spell.pwr +2 (+0 eff.) Melee Ret 12 arcane On Melee Ret: * 40% chance to blind ----- def ----- Armour +15 Defense +12 (+2 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +6% lightning +30% cold +20% light Phys.save +13 (+1 eff.) ---------- misc Vim/s.crit +4.00 Max.vim +20.00 Talents +5 Block Handheld deflection devices. |
Shieldsmaiden (5 def, 20 armour, 150 block)7.0 T5 shield armor [Unique] Arcane While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Rng.Def +12 (+1 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
The Black Wall (12 def, 9 armour, 200 block)7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+2 eff.) Rng.Def +15 (+2 eff.) Fatigue +28% Resists +2% all ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
voratun shield 'Harerion' (15 def, 12 armour, 284 block)7.0 T5 shield armor [Random Unique] Arcane/Master While equipped: Stats +5 Con dps ---------- S.pwr/crit +6 ----- def ----- Armour +12 Defense +15 (+2 eff.) Rng.Def +15 (+2 eff.) Fatigue +14% Resists +28% light +29% darkness Phys.save +9 (+1 eff.) Heal.mod +15% ---------- misc Vim/s.crit +2.00 Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T3 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Duathelrip of the Blightspawn (0 def, 0 armour)2.0 T1 cloth armor [Random Unique] Nature While equipped: Stats +5 Str +3 Dex +5 Mag +5 Wil -3 Cun dps ---------- Dmg.mod +12% acid +7% physical +6% darkness +9% temporal +8% cold +12% fire +8% lightning ----- def ----- Resists +18% acid +7% blight +7% cold +15% fire +7% lightning Max.HP +48.00 HP.reg +2.30 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Galydar (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Resists +12% mind +6% fire Spell.save +12 (+1 eff.) Mind.save +35 (+3 eff.) Disease- +10% Cut- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elenedil the cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +1 Mag dps ---------- Dmg.mod +10% physical +26% light +11% temporal Res.pen +7% temporal +7% physical Melee Ret 8 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +2 (+1 eff.) Resists +39% light +6% acid Anom.red +8 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+1 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+2 eff.) Resists +25% nature Phys.save +15 (+1 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.10 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+1 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+1 eff.) Resists +10% temporal +10% physical Temporal Reprieve: Level 1.0 Pwr.cost 29 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
silk robe 'Cloudnoon' (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+0 eff.) Dmg.mod +9% lightning +18% temporal Res.pen +10% lightning +15% fire Melee Ret 4 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +9% fire +18% temporal Spell.save +21 (+2 eff.) ---------- misc Mana/turn +0.28 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+0 eff.) Spell.pwr +30 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Spell.save +25 (+3 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 A silk robe, darker than the darkest night sky, it radiates power. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+1 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Ivutha (13 def, 8 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Mag dps ---------- Mind.crit +5% Crit.mult +18.00% Mind.pwr +14 (+1 eff.) Dmg.mod +20% light +20% mind Res.pen +40% mind ----- def ----- Armour +8 Defense +13 (+2 eff.) Resists +5% arcane +15% light +12% darkness Mind.save +3 (+0 eff.) Max.HP +70.00 ---------- misc Psi/turn +1.00 Hate/m.crit +7.00 Psi/m.crit +4.00 Max.psi +40.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Morningblack the elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +8 Mag +8 Wil +10 Con dps ---------- Mind.crit +6% Mind.pwr +6 (+1 eff.) Dmg.mod +20% lightning +15% physical +16% cold +19% nature +15% mind Res.pen +27% light +15% temporal ----- def ----- Defense +5 (+1 eff.) Resists +15% lightning +15% cold +6% mind Mind.save +27 (+3 eff.) Poison- +48% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Neruvena the elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Dex +8 Con dps ---------- Mind.crit +3% Spell.pwr +2 (+0 eff.) Mind.pwr +8 (+1 eff.) S.pwr/crit +4 Dmg.mod +14% physical +17% fire +17% darkness +12% nature Res.pen +16% darkness +13% physical ----- def ----- Defense +5 (+1 eff.) Resists +25% fire Crit.dmg- 15.00% Poison- +37% Disease- +40% ---------- misc Mana/turn +0.08 Max.hate +9.00 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Strikevice the elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil +3 Cun +4 Con dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +14% blight +18% light +6% mind Res.pen +15% lightning ----- def ----- Defense +5 (+1 eff.) Resists +27% light +14% blight ---------- misc Mana/turn +0.31 Psi/turn +0.30 Infravis +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +10% Max.HP +45.00 HP.reg +0.70 Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+2 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
cured leather armour 'Cyruba' (2 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% blight ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +6% physical Phys.save +11 (+1 eff.) Max.HP +95.00 HP.reg +2.20 Heal.mod +25% ---------- misc Light +3 Infravis +2 A suit of armour made of leather. |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+2 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Shadewasp of the Blightspawn (4 def, 11 armour)9.0 T4 light armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Melee Ret 18 physical On Melee Ret: * 36% chance to disease * 27% chance to inflict 15% damage reduction ----- def ----- Armour +11 Defense +4 (+1 eff.) Fatigue +8% Resists +15% acid +13% physical +15% lightning +8% cold +5% mind +26% fire Spell.save +9 (+1 eff.) Mind.save +22 (+2 eff.) Disarm- +20% A suit of armour made of leather. |
reinforced leather armour 'Blastglean' (19 def, 7 armour)9.0 T4 light armor [Random Unique] Master While equipped: Stats +2 Dex dps ---------- Mov.spd +20% Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +6% physical Melee Ret 8 physical On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +7 Defense +19 (+2 eff.) Rng.Def +20 (+2 eff.) Fatigue +8% Resists +19% cold Max.HP +30.00 A suit of armour made of leather. |
Bleakquake of the Blightspawn (14 def, 8 armour)9.0 T5 light armor [Random Unique] Disrupt/Master While equipped: Stats +17 Cun -17 Dex dps ---------- Phys.crit +8.0% Apr +14 ----- def ----- Armour +8 Defense +14 (+2 eff.) Fatigue +8% Resists +9% acid +6% darkness +3% lightning +18% blight +28% cold +19% nature +9% fire D.Red.from +7% Unnatural Mind.save +6 (+1 eff.) ---------- misc Stam/turn +1.20 Equi/ret +0.16 Second Wind: (Instant) Puts all charms on 21 cooldown Level 5.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 2821 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+1 eff.) ----- def ----- Armour +10 Defense +10 (+1 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +0% all +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+2 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Tulomas the Blackmarrow (19 def, 18 armour)9.0 T5 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 18 acid 23 fire Dmg.mod +6% darkness Res.pen +20% mind Melee Ret 15 acid 13 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +18 Defense +19 (+2 eff.) Fatigue +8% Resists +29% acid +6% darkness +30% fire +3% mind +24% cold Mind.save +22 (+2 eff.) A suit of armour made of leather. |
drakeskin leather armour 'Airbearer' (20 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Cun +9 Wil dps ---------- Phys.crit +10.0% Res.pen +30% lightning Apr +20 Melee Ret 4 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 30% chance to blind ----- def ----- Armour +8 Defense +20 (+2 eff.) Fatigue +8% Resists +9% lightning +38% temporal Mind.save +25 (+2 eff.) ---------- misc Stam/turn +1.50 Second Wind: (Instant) Puts all charms on 21 cooldown Level 4.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 2588 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +0.50 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Bloodcasting: (Instant) Level 2.0 Pwr.cost 35 out of 60/60. Range 10 Travel.spd instantaneous Is a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Emyyarewyn (4 def, 12 armour)14.0 T4 heavy armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +7 Dex +15 Con dps ---------- Res.pen +15% arcane Apr +4 ----- def ----- Armour +12 Defense +4 (+1 eff.) Fatigue +29% Resists +13% fire -18% light +11% darkness Phys.save +39 (+3 eff.) Spell.save +9 (+1 eff.) Mind.save +9 (+1 eff.) Max.HP +76.00 HP.reg +6.80 Heal/summ +20 ---------- misc Stam/turn +2.10 Max.stam +5.00 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+1 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 29 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 128.21 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
cleansing voratun mail armour of acid resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +29% acid +20% nature +20% blight A suit of armour made of mail. |
Revenant (8 def, 20 armour)17.0 T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+1 eff.) Fatigue +12% Phys.save +12 (+1 eff.) Spell.save +12 (+1 eff.) Mind.save +12 (+1 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
dwarven-steel plate armour 'Layuta' (5 def, 26 armour)17.0 T3 massive armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +18% physical ----- def ----- Armour +26 Defense +5 (+1 eff.) Fatigue +24% Resists +7% mind Mind.save +14 (+1 eff.) Max.HP +38.00 A suit of armour made of metal plates. |
Eilinadhenor (9 def, 21 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Mind.crit +4% Res.pen +10% mind ----- def ----- Armour +21 Defense +9 (+1 eff.) Fatigue +26% Resists +12% acid +6% blight +13% cold +6% nature +60% lightning ---------- misc Telepathy Humanoid/Orc Breathe water A suit of armour made of metal plates. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+0 eff.) ----- def ----- Armour +35 Defense +25 (+3 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+1 eff.) Spell.save +25 (+3 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.0 Pwr.cost 9 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
voratun plate armour 'Pitchradiance' (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +6% nature +12% darkness Res.pen +15% fire Melee Ret 12 darkness 14 light 12 nature On Hit (Melee): * 37% chance to inflict 15% damage reduction ----- def ----- Armour +16 Defense +9 (+1 eff.) Fatigue +26% Resists +30% blight +36% darkness +25% acid Max.HP +60.00 ---------- misc Light +2 A suit of armour made of metal plates. |
Jetsear of the Blightspawn1.0 T1 belt armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +2 Wil +4 Cun dps ---------- Phys.crit +7.0% Mind.crit +6% On Hit (Melee): * 10 arcane resource burn * 15% chance to corrode armour by 30% On Melee Ret: * 22% chance to disease * 24% chance to inflict 15% damage reduction ----- def ----- Resists +9% light +9% blight +7% fire +5% arcane +7% cold Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Max.HP +54.00 A belt that goes around your waist. |
grounding rough leather belt of transcendence1.0 T1 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +3 (+0 eff.) ----- def ----- Defense +0 (+0 eff.) Resists +6% lightning +5% temporal Phys.save +6 (+0 eff.) Proj.slow +0% A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+2 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 48% chance to evade melee and ranged attacks and 265 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
balancing drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +21.0% Mind.crit +14% Crit.mult +14.00% Phys.pwr +6 (+0 eff.) A belt that goes around your waist. |
Firequell the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind +3% fire Res.pen +15% mind +5% fire Melee Ret 16 mind ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% cold +3% mind +6% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Daggers (10 def, 0 armour)2.0 T4 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+0 eff.) ----- def ----- Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Has a 50% chance each turn to slash an adjacent enemy for 1609 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+1 eff.) Resists +15% mind Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 6 out of 25/25. Range 10 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 265 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+1 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 17 out of 28/28. Range 10 Travel.spd instantaneous Is a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 95.09 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Arura the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Wil +4 Cun +4 Con dps ---------- Mind.crit +7% Crit.mult +5.00% Res.pen +10% mind Melee Ret 8 temporal ----- def ----- Defense +3 (+1 eff.) Resists +9% acid +12% temporal +9% cold +8% fire +8% lightning Phys.save +10 (+1 eff.) Max.HP +104.00 ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulerim the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +6 Wil +10 Cun dps ---------- Mind.crit +8% Dmg.mod +25% darkness Res.pen +20% darkness Acc +9 (+1 eff.) Apr +8 On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +3 (+1 eff.) Resists +6% acid +9% temporal +22% darkness +3% light Spell.save +9 (+1 eff.) Stealth +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of hardened leather boots of uncanny dodging (7 def, 8 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +7 (+1 eff.) Rng.Def +7 (+1 eff.) Fatigue +3% Phys.save +0 (+0 eff.) Pinning- +0% Knockbk- +0% Teleport- +0% ---------- misc Infravis +3 A pair of boots made of leather. |
Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+1 eff.) ----- def ----- Armour +12 Defense +10 (+1 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+0 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Glorunor the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: dps ---------- Spell.crit +3% S.pwr/crit +10 ----- def ----- Armour +5 Fatigue -3% Resists +12% fire +11% cold Phys.save +12 (+1 eff.) Spell.save +3 (+1 eff.) ---------- misc Max.enc +32 Stam/turn +1.00 Vim/s.crit +2.00 Max.stam +39.00 A pair of boots made of leather. |
Glumiyata (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Wil +2 Con dps ---------- Phys.crit +6.0% ----- def ----- Armour +5 Fatigue -4% Resists +15% lightning +10% temporal Phys.save +15 (+1 eff.) Die.at -40.00 life Silence- +48% Confus- +47% Stun/Frz- +50% ---------- misc Max.enc +48 Stam/turn +0.40 Mana/s.crit +5.00 A pair of boots made of leather. |
Gunorim the Kindledredge (25 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +1 Mag +2 Wil +4 Cun +10 Con dps ---------- Spell.pwr +6 (+0 eff.) Res.pen +5% light Melee Ret 4 nature ----- def ----- Armour +5 Defense +25 (+3 eff.) Fatigue +5% ---------- misc Light +3 Infravis +1 Disengage: Puts all charms on 9 cooldown Level 1.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Manylen the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +4 Dex dps ---------- Mind.pwr +4 (+0 eff.) Res.pen +5% blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue -5% Resists +15% blight Phys.save +24 (+2 eff.) Spell.save +15 (+2 eff.) Mind.save +15 (+2 eff.) ---------- misc Max.enc +41 Disengage: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 54 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Hurihad the pair of voratun boots (0 def, 13 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +8 Str +3 Dex +6 Wil +14 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +8% physical Res.pen +29% physical ----- def ----- Armour +13 Fatigue -6% Phys.save +38 (+3 eff.) ---------- misc Max.enc +26 Size +1 Heave: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shadowbrawn the pair of voratun boots (16 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Mov.spd +20% Dmg.mod +3% darkness +6% lightning Melee Ret 4 light On Hit (Melee): * 39% chance to blind * 30% chance to inflict 15% damage reduction ----- def ----- Armour +5 Defense +16 (+2 eff.) Fatigue +4% Resists +6% light +12% darkness Blink to a nearby random location (rad 14) Puts all charms on 15 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Uryldil the pair of voratun boots (29 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +1 Wil dps ---------- Spell.pwr +5 (+0 eff.) Mind.pwr +6 (+1 eff.) ----- def ----- Armour +5 Defense +29 (+3 eff.) Rng.Def +8 (+1 eff.) Fatigue +4% ---------- misc Psi/ret +0.16 Max.psi +20.00 Evasion: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 48% chance to evade melee and ranged attacks and 265 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 5 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 274.58 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 18.0 - 19.8 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 14 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 1457.46 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Ivereba the Galewitch (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex dps ---------- Phys.crit +14.0% Spell.crit +14% Mind.crit +14% Crit.mult +11.00% Melee+ 14 darkness Dmg.mod +9% lightning +9% temporal +8% darkness Acc +19 (+2 eff.) On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +14% darkness Unarmed combat: Power 25.0 - 27.5 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +10 Apr +3 Crit +22.0% Atk.spd 100% Melee+ +12 blight On Crit.r2 +4 lightning On Crit: 20% Cripple 3 On Hit: * 10% chance to inflict 15% damage reduction Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Radhigen' (0 def, 12 armour)1.0 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +2 Mag +4 Cun +8 Con dps ---------- Mind.pwr +5 (+0 eff.) S.pwr/crit +4 Melee+ 16 mind 19 darkness Dmg.mod +3% temporal Res.pen +5% temporal Acc +7 (+1 eff.) Apr +7 On Hit (Melee): * 12% chance to cause random gloom ----- def ----- Armour +12 Hardiness +6% Resists +7% physical Spell.save +3 (+1 eff.) Mind.save -12 (-1 eff.) ---------- misc Vim/s.crit +1.00 Unarmed combat: Power 17.0 - 18.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Acc +8 Apr +9 Crit +3.0% Atk.spd 100% Melee+ +12 temporal On Hit: 10% Reproach 3 On Hit: 15% Perfect Strike 3 On Hit: 5% Stone Touch 3 Ruined Earth: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 8 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 8 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ce'Nidamina the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +9 Dex +1 Wil +9 Cun +6 Con dps ---------- Mind.crit +2% S.pwr/crit +6 Melee+ 14 blight Dmg.mod +11% blight Acc +10 (+1 eff.) Apr +14 ----- def ----- Armour +3 Resists +10% blight Phys.save +30 (+3 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Heal/summ +10 Disarm- +50% ---------- misc Mana/turn +0.08 Mana/s.crit +3.00 Telepathy Demon/Minor Demon/Major Unarmed combat: Power 27.0 - 29.7 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +8 Apr +15 Crit +5.0% Atk.spd 100% Melee+ +29 physical On Hit.r1 +4 temporal On Crit.r2 +11 blight On Hit: 15% Perfect Strike 5 On Hit: 10% Juggernaut 1 On Hit: 20% Soul Rot 5 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chargepain the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +9 Str +10 Wil +10 Con dps ---------- Melee+ 15 nature Dmg.mod +11% nature +6% blight Melee Ret 20 lightning On Hit (Melee): * 20% chance to disease ----- def ----- Armour +3 Resists +6% blight +6% lightning +6% arcane +10% nature Disarm- +95% ---------- misc Masteries +0.40 Technique/Grappling Unarmed combat: Power 27.0 - 29.7 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +15 nature +8 blight On Hit: 20% Disarm 5 On Hit: 10% Poison Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+1 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 70% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 7 out of 12/12. Range 9 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 81.67 fire damage and 81.67 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Shadowqueen of the Blightspawn (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +9 Dex +2 Wil +14 Cun dps ---------- Spell.crit +3% Spell.pwr +8 (+0 eff.) Res.pen +10% acid Acc +31 (+3 eff.) Apr +10 On Melee Ret: * 32% chance to disease * 38% chance to inflict 15% damage reduction ----- def ----- Armour +3 Resists +14% darkness Phys.save +8 (+1 eff.) Mind.save +9 (+1 eff.) Disarm- +43% ---------- misc Mana/turn +0.16 Infravis +3 Unarmed combat: Power 24.5 - 27.0 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +27 Apr +14 Crit +17.0% Atk.spd 100% Melee+ +29 darkness On Hit: 10% Perfect Control 5 On Hit: 15% Perfect Strike 5 On Crit: 10% Dominate 5 Track: Puts all charms on 9 cooldown Level 2.2 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 113 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+0 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+1 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 87% On Hit: 20% Poisonous Bite 3 On Hit: 5% Perfect Control 1 On Hit: 5% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 4.0 Pwr.cost 10 out of 24/24. Range 9 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 9 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Umbrawild of the Blightspawn (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex +5 Mag +7 Cun dps ---------- Mind.pwr +6 (+1 eff.) Melee+ 19 mind 28 darkness Dmg.mod +8% arcane Acc +8 (+1 eff.) Apr +11 On Hit (Melee): * 15% chance to cause random gloom On Melee Ret: * 35% chance to disease * 34% chance to inflict 15% damage reduction ----- def ----- Armour +2 Resists +6% arcane +12% mind Mind.save -11 (-1 eff.) Unarmed combat: Power 19.0 - 26.6 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +9 Apr +17 Crit +8.0% Atk.spd 83% Melee+ +13 arcane +12 mind On Hit.r1 +12 mind On Crit.r2 +11 arcane On Hit: 10% Reproach 3 On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Blackonslaught (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +7 Str +3 Dex +3 Cun +4 Con dps ---------- Phys.crit +2.0% Melee+ 8 cold Dmg.mod +3% darkness +10% cold ----- def ----- Armour +3 Resists +10% cold Phys.save +44 (+4 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+1 eff.) Disarm- +36% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 32.0 - 44.8 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Acc +5 Apr +15 Crit +19.0% Atk.spd 83% Melee+ +13 physical On Hit.r1 +8 physical On Crit.r2 +8 ice On Hit: 10% Ice Breath 5 On Hit: 10% Juggernaut 1 On Hit: 10% Set Up 5 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Greater Weapon Focus 1 On Hit: 10% Displacement Shield 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+0 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 60% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 56.83 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Kindlewake (0 def, 21 armour)1.5 T5 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Dex +3 Mag +8 Con dps ---------- Dmg.mod +12% blight Acc +14 (+1 eff.) ----- def ----- Armour +21 Hardiness +10% Resists +7% physical HP.reg +3.20 ---------- misc Stam/turn +0.80 Psi/turn +0.27 Light +2 Unarmed combat: Power 32.5 - 45.5 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Acc +8 Apr +15 Crit +18.0% Atk.spd 83% On Hit.r1 +12 light On Hit: 5% Stone Touch 5 On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 36.0 - 50.4 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
Xanyna the Flashgash (0 def, 12 armour)1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.pwr +4 (+0 eff.) Mind.pwr +5 (+0 eff.) Melee+ 36 mind 32 darkness On Hit (Melee): * 25% chance to cause random gloom ----- def ----- Armour +12 Resists +10% light +10% darkness Mind.save +10 (+1 eff.) Max.HP +80.00 ---------- misc Infravis +2 Unarmed combat: Power 54.5 - 76.3 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +13 Apr +15 Crit +10.0% Atk.spd 83% Melee+ +16 lightning On Crit.r2 +33 light +47 darkness On Hit: 10% Reproach 5 On Hit: 10% Battle Shout 5 Ruined Earth: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 8 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 8 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Barkmaim the drakeskin leather hat (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +14 Str +8 Dex dps ---------- Dmg.mod +3% nature On Hit (Melee): * 10% chance to disease ----- def ----- Armour +5 Fatigue +5% Resists +20% acid +2% physical +12% fire +12% cold +15% lightning Crit.dmg- 5.00% Disease- +15% Silence- +10% A hat made of leather. Very stylish. |
drakeskin leather hat 'Growglean' (0 def, 11 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +5 Str +5 Dex +5 Cun +1 Con dps ---------- Dmg.mod +6% nature Res.pen +15% darkness +25% nature Apr +7 Melee Ret 8 nature On Hit (Melee): * 30% chance to daze at end of turn * Slows global speed by 39% * 15% chance to inflict 15% damage reduction ----- def ----- Armour +11 Fatigue +5% Phys.save +15 (+1 eff.) Mind.save +15 (+2 eff.) ---------- misc Infravis +4 Battle Cry: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
drakeskin leather hat 'Yvewe' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +7 Str +8 Con dps ---------- Spell.crit +1% Crit.mult +10.00% S.pwr/crit +4 ----- def ----- Armour +5 Fatigue +5% Resists +3% temporal Phys.save +25 (+2 eff.) ---------- misc Vim/s.crit +2.00 A hat made of leather. Very stylish. |
Bethaseda the Growtyphoon (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Crit.mult +5.00% ----- def ----- Armour +1 Fatigue +1% Resists +9% nature Mind.save +18 (+2 eff.) ---------- misc Psi/ret +0.04 Max.psi +20.00 A cap made of leather. |
Crown of Eternal Night (0 def, 3 armour)2.0 T3 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+0 eff.) Mind.pwr +8 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 9 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+1 eff.) Mind.pwr +12 (+1 eff.) ----- def ----- Defense +8 (+1 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 58 power out of 150/150 This headwear seems made entirely out of half rotten brain matter. Do you really want to put that over your head? |
Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+1 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+2 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
Aligund (14 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +4 Dex +10 Mag +16 Con dps ---------- Phys.pwr +4 (+0 eff.) Spell.pwr +4 (+0 eff.) Dmg.mod +20% arcane +19% mind Melee Ret 24 physical ----- def ----- Armour +5 Defense +14 (+2 eff.) Rng.Def +11 (+1 eff.) Resists +19% mind Arcane Eye: (Instant) Puts all charms on 6 cooldown Level 5.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Eremedil (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Str +4 Mag +5 Wil +10 Cun dps ---------- Mind.crit +8% Dmg.mod +20% cold ----- def ----- Defense +3 (+1 eff.) Resists +1% physical +30% cold Shield.pwr +15% Mind.save +23 (+2 eff.) HP.reg +6.00 Blind- +5% Disease- +10% Confus- -20% Fear- -20% ---------- misc Light +3 Hateful Whisper: Puts all charms on 9 cooldown Level 4.0 Pwr.cost 9 out of 15/15. Range 8 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1847 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Morningbraid (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +30% acid +12% temporal +9% light +11% lightning +29% cold +12% arcane +11% fire Melee Ret 8 temporal On Hit (Melee): * 30% chance to blind * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +25% acid +25% cold A pointy cloth hat, very wizardly... |
Ravenclamor of the Blightspawn (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +3 Str dps ---------- Spell.pwr +7 (+0 eff.) Dmg.mod +28% mind Melee Ret 12 acid On Melee Ret: * 34% chance to disease * 46% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+1 eff.) Fatigue -6% Resists +28% mind ---------- misc Mana/turn +1.90 Mana/ret +1.60 Max.mana +65.00 Infravis +2 Manaflow: Puts all charms on 24 cooldown Level 1.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Sparkgasher (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +13 (+1 eff.) Dmg.mod +18% lightning +20% physical +16% darkness +6% fire +17% cold ----- def ----- Defense +3 (+1 eff.) Resists +3% lightning +17% physical +10% darkness +25% cold +6% fire ---------- misc Psi/turn +0.40 Max.hate +10.00 A pointy cloth hat, very wizardly... |
Wildwaker (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Str +15 Wil +10 Cun dps ---------- Spell.crit +6% Mind.crit +8% Spell.pwr +6 (+0 eff.) Dmg.mod +12% acid +19% fire On Hit (Melee): * 39% chance to corrode armour by 30% ----- def ----- Defense +3 (+1 eff.) Fatigue -4% Resists +9% nature +28% fire Mind.save +29 (+3 eff.) Confus- -20% Fear- -20% ---------- misc Mana/turn +0.36 Infravis +1 Hateful Whisper: Puts all charms on 9 cooldown Level 4.0 Pwr.cost 9 out of 15/15. Range 8 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1847 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +8% light ----- def ----- Armour +6 Fatigue +4% Blind- +30% Confus- +30% ---------- misc Light +1 Sun Flare: Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 48.88 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+1 eff.) Spell.save +12 (+1 eff.) Mind.save +12 (+1 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Crown of Burning Pain (11 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +30% fire ----- def ----- Armour +0 Defense +11 (+1 eff.) Fatigue +4% Resists +30% fire Meteor Rain: Level 2.0 Pwr.cost 18 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 58.55 fire and 67.92 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Mag +9 Wil +3 Cun dps ---------- Spell.crit +3% Mind.pwr +4 (+0 eff.) Dmg.mod +9% blight +9% arcane Res.pen +15% blight Melee Ret 10 vim draining blight 8 temporal ----- def ----- Resists +6% blight +6% temporal ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 15 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 23%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Aninaridil (3 def, 9 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Con dps ---------- Crit.mult +3.00% Res.pen +15% blight +15% physical Acc +4 (+0 eff.) Melee Ret 16 blight ----- def ----- Armour +9 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +5% Resists +28% acid +30% fire +29% lightning +30% cold Max.HP +50.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eilinonne the voratun helm (14 def, 16 armour)3.0 T5 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +16 Lck +1 Wil dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +6% Dmg.mod +6% arcane +6% mind ----- def ----- Armour +16 Defense +14 (+2 eff.) Rng.Def +6 (+1 eff.) Fatigue +5% Resists +15% blight +14% darkness +7% all Phys.save +35 (+3 eff.) Spell.save +15 (+2 eff.) Mind.save +43 (+4 eff.) Circle of Sanctity: (Instant) Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Obsidiansun of the Blightspawn (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +16 Str +10 Dex +16 Wil +18 Cun -18 Con ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Phys.save +30 (+3 eff.) Spell.save +3 (+1 eff.) Mind.save +11 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Morningtrail' (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Str +19 Dex dps ---------- Dmg.mod +6% light +6% blight Phasing +10% ----- def ----- Armour +5 Fatigue +5% Resists +6% temporal +23% darkness +9% blight +13% cold +14% fire Disease- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
1866 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Cloudcrack'2.0 T1 lite [Rare] Master While equipped: Stats +3 Dex +1 Wil dps ---------- Dmg.mod +6% lightning +0% light Melee Ret 16 lightning ----- def ----- Fatigue -4% ---------- misc Light +5 See.Stealth +0 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+0 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 2238 cold damage (based on your Magic). Uses 12 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+1 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 736.95 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 15 out of 25/25. Range 8 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 109.56 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 109.56 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+2 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Shadowslicer of the Blightspawn (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +5 Str dps ---------- Dmg.mod +8% fire +13% mind +12% darkness Res.pen +10% darkness Apr +10 Melee Ret 4 mind On Melee Ret: * 31% chance to disease * 25% chance to inflict 15% damage reduction ----- def ----- Resists +3% mind +9% darkness Mind.save +10 (+1 eff.) Max.HP +29.00 ---------- misc Max.stam +22.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 117 power out of 328/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 3888.65 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
stralite torque of clear mind 'Geriarin' [power 3] (6 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Spell.pwr +10 (+0 eff.) Res.pen +15% blight ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.16 Wards +3 physical +5 mind +4 darkness Talents +3 Telekinetic Blast +1 Ward Absorb and nullify at most 3 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown 100% to regenerate 8 psi. Torques are made by powerful psionics to store psionic powers. |
Demonfame [power 4] (6 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +12% blight +15% light +6% acid Spell.save +6 (+1 eff.) ---------- misc Wards +3 physical +5 mind +5 darkness Talents +5 Telekinetic Blast +1 Ward Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
Duathelhunger [power 2] (6 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% fire Melee Ret 8 darkness ----- def ----- Resists +9% darkness ---------- misc Talents +1 Invoke Tentacle +3 Lay Web Cooldown Invoke Tentacle +5 Lay Web -1 Remove up to 2 poisons or diseases from a target within range 23 (based on Willpower) Puts all charms on 6 cooldown 100% to regenerate 3 stamina. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+1 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Sootwend of the Blightspawn [power 65] (12 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Melee Ret 8 blight 20 mind On Melee Ret: * 30% chance to disease * 33% chance to inflict 15% damage reduction ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 65 and armour hardiness by 70% Puts all charms on 12 cooldown 100% to regenerate 12 equilibrium. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of cure ailments 'Kindleire' [power 5] (6 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +1.0% Phys.pwr +4 (+0 eff.) Apr +3 Melee Ret 8 light ----- def ----- Defense +12 (+2 eff.) Rng.Def +12 (+1 eff.) Resists +6% light Phys.save +40 (+4 eff.) Heal.mod +15% ---------- misc Talents +2 Invoke Tentacle +5 Rushing Claws Cooldown Invoke Tentacle +10 Rushing Claws -1 Remove up to 5 poisons or diseases from a target within range 23 (based on Willpower) Puts all charms on 6 cooldown Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+2 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 1088 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 21 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Achievements
A dangerous secret (Madness (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Anti the Hulk Psyshot level 24
29th Pyre 123rd year of Ascendancy at 07:37 see stats
Against all odds (Madness (Adventure) difficulty)
Killed Ukruk in the ambush.By Anti the Hulk Psyshot level 24
26th Pyre 123rd year of Ascendancy at 10:34 see stats
Antimagic! (Madness (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Anti the Hulk Psyshot level 10
29th Haze 122nd year of Ascendancy at 02:52 see stats
Arachnophobia (Madness (Adventure) difficulty)
Destroyed the spydric menace.By Anti the Hulk Psyshot level 31
44th Dusk 123rd year of Ascendancy at 09:32 see stats
Brave new world (Madness (Adventure) difficulty)
Went to the Far East and took part in the war.By Anti the Hulk Psyshot level 27
52nd Pyre 123rd year of Ascendancy at 03:47 see stats
Bringer of Doom (Madness (Adventure) difficulty)
Killed a Bringer of Doom.By Anti the Hulk Psyshot level 20
20th Pyre 123rd year of Ascendancy at 09:23 see stats
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Anti the Hulk Psyshot level 11
34th Haze 122nd year of Ascendancy at 20:31 see stats
Demonic Invasion (Madness (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Anti the Hulk Psyshot level 27
75th Pyre 123rd year of Ascendancy at 21:11 see stats
Destroyer's bane (Madness (Adventure) difficulty)
Killed Golbug the Destroyer.By Anti the Hulk Psyshot level 26
41st Pyre 123rd year of Ascendancy at 10:10 see stats
Dragon's Greed (Madness (Adventure) difficulty)
Amassed 8000 gold pieces.By Anti the Hulk Psyshot level 20
20th Pyre 123rd year of Ascendancy at 15:28 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Anti the Hulk Psyshot level 15
60th Haze 122nd year of Ascendancy at 19:43 see stats
Eye of the storm (Madness (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Anti the Hulk Psyshot level 15
31st Regrowth 123rd year of Ascendancy at 06:31 see stats
Fear me not! (Madness (Adventure) difficulty)
Survived the Fearscape!By Anti the Hulk Psyshot level 20
20th Pyre 123rd year of Ascendancy at 00:35 see stats
Home sweet home (Madness (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Anti the Hulk Psyshot level 10
23rd Haze 122nd year of Ascendancy at 03:18 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Anti the Hulk Psyshot level 10
22nd Haze 122nd year of Ascendancy at 19:04 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Anti the Hulk Psyshot level 20
19th Pyre 123rd year of Ascendancy at 19:26 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By Anti the Hulk Psyshot level 30
20th Dusk 123rd year of Ascendancy at 13:22 see stats
Overpowered! (Madness (Adventure) difficulty)
Did over 6000 damage in one attack.By Anti the Hulk Psyshot level 9
22nd Haze 122nd year of Ascendancy at 16:57 see stats
Race through fire (Madness (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Anti the Hulk Psyshot level 30
21st Dusk 123rd year of Ascendancy at 12:34 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By Anti the Hulk Psyshot level 3
74th Pyre 122nd year of Ascendancy at 11:28 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Anti the Hulk Psyshot level 3
74th Pyre 122nd year of Ascendancy at 11:28 see stats
Sliders (Madness (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Anti the Hulk Psyshot level 27
41st Pyre 123rd year of Ascendancy at 12:52 see stats
The Legend of Garkul (Madness (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Anti the Hulk Psyshot level 29
78th Pyre 123rd year of Ascendancy at 03:38 see stats
The Restless Dead (Madness (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Anti the Hulk Psyshot level 14
57th Haze 122nd year of Ascendancy at 12:33 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By Anti the Hulk Psyshot level 3
74th Pyre 122nd year of Ascendancy at 12:59 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Anti the Hulk Psyshot level 13
56th Haze 122nd year of Ascendancy at 12:41 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Anti the Hulk Psyshot level 7
14th Haze 122nd year of Ascendancy at 12:55 see stats
Vampire crusher (Madness (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Anti the Hulk Psyshot level 23
25th Pyre 123rd year of Ascendancy at 22:45 see stats
Log
Doomed Shade of Anti shrugs off the critical damage!
Doomed Shade of Anti deactivates Dream Prison.
Doomed Shade of Anti's mind surges with critical power!
Doomed Shade of Anti is invigorated by the attack!
Doomed Shade of Anti resonates with the damage.
Doomed Shade of Anti's healing is amplified!
Anti receives 271 healing.
Nightmare from Anti hits Doomed Shade of Anti for (162 shifted), 0 mind (0 total damage).
Mana Clash hits Doomed Shade of Anti for 0 arcane damage.
Waking Nightmare from Doomed Shade of Anti hits Anti for 529 mind, 633 darkness (1163 total damage).
Doomed Shade of Anti receives 1383 healing.
Acid Splash from Doomed Shade of Anti hits Anti for 27 mind, 31 acid (58 total damage).
You are yanked out of this place!
You may not change level so soon after a kill (2 game turns left to wait)!
Anti deactivates Lucid Dreamer.
Anti deactivates Night Terror.
Anti deactivates Exploit Weakness.
Anti is no longer attuned.
Anti is no longer resonating.
Anti deactivates Gestalt.
Anti is not silenced anymore.
Anti deactivates Range Amplification Device.
Anti deactivates Mental Tyranny.
Anti is free from the acid.
Anti is free from the nightmare.
Anti is no longer toxic to arcane users.
Anti is less impervious to physical effects.
Anti deactivates Elemental Harmony.
Anti deactivates Through The Crowd.












































































































































































































































































































































