Darandum the level 5 Ghoul Sun Paladin by nesquik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp5 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 23)
Dexterity11 (base 10)
Constitution19 (base 14)
Magic20 (base 17)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life93/236
Positive28/32
Stamina117/117
Healing Factor1
Regeneration3.3922739800088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage29
Accuracy16
Crit Chance7%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)19.24 (76.629213483146%)
Defense7
Ranged Defense11
Fatigue27
Physical Save23
Spell Save23
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Confusion Resistance23%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.10
1/5
1/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
0/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
1/5
2/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

Tool
On fingers
On feet
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Talent Rune: Shielding is ready to use.

You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 29 turns).
You gain 2.50 gold from the transmogrification of
Wintertide Phial.
You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
citrine.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.93 gold from the transmogrification of
insulating rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 1.56 gold from the transmogrification of
mindwoven linen wizard hat of frost (+15%) (1 def, 0 armour).
You gain 1.05 gold from the transmogrification of
temporal rough leather gloves (0 def, 1 armour).
You gain 0.43 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.86 gold from the transmogrification of
spiked steel plate armour of cold resistance (4 def, 9 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.38 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 1.41 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 1.24 gold from the transmogrification of
spellwoven woollen robe of light (+15%) (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.73 gold from the transmogrification of
ranger's rough leather sling of fire.
You gain 1.69 gold from the transmogrification of
hateful iron mace (109% power, 2 apr).
You gain 5.01 gold from the transmogrification of
balanced iron greatmaul of paradox (116% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (109% power, 1 apr).
You gain 2.54 gold from the transmogrification of
surging elm magestaff of might (100% power, 2 apr, cold element).
You feel very confident walking into this place.
Saving game...

Saving done.

Darandum deactivates Weapon of Light.

Darandum deactivates Chant of Fortitude.