








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Multi-Class Challenge (Slight Edit by Rae) 1.7.4Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, look at your Game Options for a new tab. Allow Respec Anywhere 1.2.3Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.0Donators/Buyers bonus! No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Semi-Roguelike (mild) |
| Sex | Male |
| Race | Ghoul |
| Class | Sun Paladin |
| Level / Exp | 54 / 68% |
| Size | medium |
| Lifes / Deaths | Killed by The Necromancer at level 54 on the 2nd Mirth 122nd year of Ascendancy at 01:51 / 1 |
Primary Stats
| Strength | 93 (base 64) |
| Dexterity | 69 (base 64) |
| Constitution | 88 (base 64) |
| Magic | 64 (base 64) |
| Willpower | 69 (base 64) |
| Cunning | 35 (base 36) |
Resources
| Life | -51/5148 |
| Positive | 40/149 |
| Stamina | 275/356 |
| Healing Factor | 1.4538787563805 |
| Regeneration | 194.71481110806 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -33% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 6 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 67 |
| Crit Chance | 18% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 0 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Light | -6% |
| Fire | -19% |
| All | -32% |
Offense: Damage Penetration
| Fire | +15% |
| Light | +52% |
Defense: Base
| Armour (hardiness) | 108.69033425124 (100%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 35 |
| Physical Save | 37 |
| Spell Save | 41 |
| Mental Save | -32 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 24%( 70%) |
| Physical | + 33%( 70%) |
| Cold | + 34%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 20%( 70%) |
| Fire | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 50% |
| Poison Resistance | 80% |
| Blind Resistance | 83% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Celestial / Guardian | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Radiance | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Adventure / Partner | 1.00 |
| 0/18 |
| 0/41 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield of Light |
| talent | Chant of Fortress |
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Searing Sight |
| talent | Daunting Presence |
| talent | Shield Wall |
| detrimental effect | The target is on fire, taking 9.42 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
| detrimental effect | The target's dreams have been broken by the dreamforge, reducing its mental save by 29 and reducing its chance of successfully casting a spell by 24%. Broken Dream |
| detrimental effect | The target is being distracted by a hallucination, reducing all damage dealt to non-hallucinations targets by 37%. Hideous Visions |
| detrimental effect | The target is being driven mad by the void, taking 215.33 darkness damage per turn and reducing all powers by 93. Dark Whispers |
| detrimental effect | The mere sight of a Lich sent you into a frightened state, reducing all saves by 54, all damage by 32% and movement speed by 33%. Frightening Presence |
| beneficial effect | The target is walking in its own retch, negating the natural ghoul's speed penalty. Retched |
| beneficial effect | The target has 125 increased life regeneration. Recovery |
| detrimental effect | The target is infected by a disease, reducing its constitution by 12 and doing 41.72 blight damage per turn. Rotting Disease |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The target is overwhelmed by voices from the void, giving them a 20% higher chance to spawn hallucinations from Dark Whispers and causing them to take an additional 267% temporal damage from Dark Whispers and Hideous Visions. Cacophony |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | scholar's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+0 eff.) ----- def ----- Armour +1 A pair of boots made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | thaloren drakeskin leather cap of constitution (+4) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +5 Fatigue +5% Resists +9% blight Mind.save +8 (+8 eff.) A cap made of leather. |
| Tool | innervating dragonbone wand of shielding [power 404] (8/20 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 404 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gladiator's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +11 (+6 eff.) Rings make your fingers look great! |
| Around neck | serendipitous stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature While equipped: Stats +10 Lck dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +12 (+4 eff.) Unseen.red 13% Blind- +13% ---------- misc Infravis +6 Sight +2 See.Invis +9 Amulets make your neck look great! |
| In main hand | combusting stralite ritual blade of the void (24-31 power, 9 apr) combusting stralite ritual blade of the void (24-31 power, 9 apr)1.0 T4 ritual blade 1H weapon [Ego++] Arcane Power 24.0 - 31.2 Physical Uses 45% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * ignites the target, causing fire damage equal to your spellpower per turn for 4 turns While equipped: dps ---------- Spell.crit +8% Res.pen +15% fire ----- def ----- Resists +4% temporal +11% cold Def/telep +9 Res/telep +17% Dur/telep +24% On Spell Hit: 10% Flame 3 Sharp, short and deadly. |
| In off hand | crackling stralite shield (0 def, 8 armour, 48-58 power, 142 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 48.5 - 58.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +142 Melee+ +16 lightning While equipped: Stats +3 Dex dps ---------- Melee Ret 9 lightning ----- def ----- Armour +8 Fatigue +8% Resists +15% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | regal linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +1 Dex +2 Wil +1 Cun ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened voratun plate armour (0 def, 25 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Master While equipped: ----- def ----- Armour +25 Fatigue +22% Resists +8% acid +11% physical +9% fire +10% cold +7% lightning A suit of armour made of metal plates. |
Inventory
starseer's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Crit.mult +15.00% Spell.pwr +5 (+0 eff.) Dmg.mod +5% physical +5% temporal +6% light +6% darkness Acc +7 (+2 eff.) Apr +14 Amulets make your neck look great! |
warbringer's voratun waraxe of massacre (50-69 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 49.5 - 69.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+5 eff.) Res.pen +9% physical ----- def ----- Disarm- +32% One-handed war axes. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+0 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Ser Araloth the Ghoul Sun Paladin level 18
76th Pyre 122nd year of Ascendancy at 12:05 see stats
Arena Battler 50
Got to wave 50 in the arena.By Ser Araloth the Ghoul Sun Paladin level 38
79th Pyre 122nd year of Ascendancy at 21:31 see stats
Level 10
Got a character to level 10.By Ser Araloth the Ghoul Sun Paladin level 10
75th Pyre 122nd year of Ascendancy at 06:33 see stats
Level 20
Got a character to level 20.By Ser Araloth the Ghoul Sun Paladin level 20
76th Pyre 122nd year of Ascendancy at 17:03 see stats
Level 30
Got a character to level 30.By Ser Araloth the Ghoul Sun Paladin level 30
78th Pyre 122nd year of Ascendancy at 02:28 see stats
Level 40
Got a character to level 40.By Ser Araloth the Ghoul Sun Paladin level 40
1st Mirth 122nd year of Ascendancy at 11:06 see stats
Level 50
Got a character to level 50.By Ser Araloth the Ghoul Sun Paladin level 50
1st Mirth 122nd year of Ascendancy at 19:23 see stats
Size matters
Did over 600 damage in one attack.By Ser Araloth the Ghoul Sun Paladin level 30
78th Pyre 122nd year of Ascendancy at 06:31 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Ser Araloth the Ghoul Sun Paladin level 32
78th Pyre 122nd year of Ascendancy at 17:25 see stats
Log
Ser Araloth receives 3 healing from Shield of Light.
Shield of Light hits Shadow for 0 light, 0 lightning, 0 light (0 total damage).
Ser Araloth hits Shadow for 0 physical, 0 lightning, 0 light, 0 physical, 0 light, 0 physical, 0 light (0 total damage).
Weapon of Wrath hits Shadow for 0 fire damage.
The Necromancer casts Netherblast.
Melee retaliation hits Ghoul for 14 light, 4 lightning (17 total damage).
The Necromancer's Netherblast hits Ser Araloth for 287 temporal, 370 darkness (656 total damage).
Shield of Light hits Ser Araloth for 3 healing, 3 healing (0 total damage) [6 healing].
Melee retaliation hits Shadow for 37 light, 6 lightning (43 total damage).
The Necromancer loses 16 health to the entropy.
The Necromancer deactivates River of Souls.
The Necromancer receives 9 healing (12 psi heal).
Spikes of Decrepitude hits Ser Araloth for 59 cold, 73 darkness (131 total damage).
Dreamforge hits Ser Araloth for 49 mind, 11 fire (60 total damage).
Shield of Light hits Ser Araloth for 3 healing, 3 healing, 3 healing, 3 healing (0 total damage) [11 healing].
The Necromancer uses Instant Channeling.
A psionic shield forms around The Necromancer.
Ser Araloth receives 3 healing from Shield of Light.
Melee retaliation hits Ghoul for 14 light, 4 lightning (17 total damage).
Ghoul hits Ser Araloth for 1 physical damage.
Ser Araloth is no longer dominated.
Ser Araloth is no longer out of phase.
Shadow casts Fade.
Shadow fades!
Talent Chant of Fortitude is ready to use.
Talent Chant of Resistance is ready to use.
Talent Retribution is ready to use.
Talent Ghoulish Leap is ready to use.
The Necromancer casts Rune: Stormshield.
The Necromancer summons a storm to protect them!




















































































