Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'.  To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign.  -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'.  Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Drake-Infused Forgiveness 1.7.0Modifies the Drake-Infused Blood talent so that canceling out of the Drake Aspect dialog does not consume accumulated kills. Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Proper Possession 1.7.0
 Frequently Asked Questions: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Beholder (Eye Fix) 1.6.1Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Original (steam version): https://steamcommunity.com/sharedfiles/filedetails/?id=204567988 Update by Kish to remove purple gaze alpha that obscures the whole screen. Also modified central eye powers, replacing Paralyzing Gaze with Temporal Gaze. v1.1.8-9: Potentially fixed some LUA errors. I don't know enough about LUA to fix the one you get when changing party members, sorry; that part of the mod is not one I messed with at all at any rate. Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Invasion Portal Rain Check 1.7.0Adds the ability to temporarily seal a naga invasion portal or Fearscape invasion portal, preventing further spawns from the portal but allowing you to unseal and enter it later. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possession type unlock 1.5.8Removes the creature type limit of Possession. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/  Changelog1.0.0:  - Initial release Golem Speed Lock 1.7.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani.  The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Everyone Options 1.4.5Starts characters off with category points instead of categories known. Adventurers Pack 1.6.0Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Inferno Race Pack 1.4.0Adds a collection of my races. Illim race 1.2.3This addon adds an Illim race, an otherworldly explorers whose native world died from old age before their kind did. | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Mantis | 
| Class | Ritch | 
| Level / Exp | 8 / 96% | 
| Size | small | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 44 (base 29) | 
| Dexterity | 32 (base 29) | 
| Constitution | 28 (base 29) | 
| Magic | 27 (base 29) | 
| Willpower | 49 (base 29) | 
| Cunning | 35 (base 32) | 
Resources
| Life | 729/729 | 
| Fury | 212/212 | 
| Stamina | 249/249 | 
| Equilibrium | 20 | 
| Healing Factor | 1.3138396210576 | 
| Regeneration | 24.897260819041 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +22.589927526256% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 5 | 
| See Stealth | 18.681471118312 | 
Offense: Barehand
| Damage | 28 | 
| Accuracy | 42 | 
| Crit Chance | 39% | 
| APR | 33 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 35 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 41 | 
| Crit Chance | 18% | 
| Speed | 1 | 
Offense: Damage Penetration
| All | +3% | 
Defense: Base
| Armour (hardiness) | 19.701620336452 (37.880648134581%) | 
| Defense | 33 | 
| Ranged Defense | 44 | 
| Fatigue | -11.019847292057 | 
| Physical Save | 33 | 
| Spell Save | 29 | 
| Mental Save | 34 | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (0/0)
Class Talents
| Wild-heart / Stinger | 1.50 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-heart / Severance | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-child / Metal Rending | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-child / Fervency | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-heart / Perseverance | 1.20 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-child / Extravagancy | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-heart / Firestarter | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Wild-heart / Bloodletting Beast | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-heart / Hoarding Beast | 1.10 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-child / Cold-Blooded | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Wild-child / Cutting Edge | 1.20 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-heart / Natural Combat | 1.20 | 
| 
 | 3/10 | 
| 
 | 3/10 | 
| 
 | 3/10 | 
| 
 | 3/10 | 
| 
 | 3/10 | 
| 
 | 3/10 | 
| 
 | 3/10 | 
| 
 | 3/10 | 
| Wild-heart / Noble Animal | 1.10 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 3/10 | 
| 
 | 3/10 | 
| 
 | 3/10 | 
| 
 | 3/10 | 
| Wild-heart / Wing Pod | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-heart / Burrowing Beast | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Wild-heart / Inner Animal | 1.15 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 3/10 | 
| 
 | 3/10 | 
| 
 | 3/10 | 
| 
 | 3/10 | 
| Cunning / Scoundrel | 0.80 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Ego / Mantis | 1.20 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Heart Racing | 
| talent | Metalbolism | 
| talent | Steady Pace | 
Quests
| You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul.Escort: lone alchemist (level 2 of Ruins of Kor'Pul) As a reward you improved Luck by +5. | done | 
| You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul.Escort: worried loremaster (level 1 of Ruins of Kor'Pul) As a reward you improved Inner Animal by +0.05. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. | active | 
| In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places.Jogging memories (part 1) - You have, indeed, confirmed the presence of trolls. Though, you already knew that. - You are to visit Kor'pul and investigate the spectral activity within. - You are to visit Derth. The Summoner feels you might remember something there. | active | 
| They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life.Reflections: Born Killer With that said, you have become a Ritch. What could this possibly mean...? *** Investigation You recall being a connoisseur of knives and blades. Surely, you need only examine a few about the world before finding one that once changed hands with you. *** "Murder" You died... Or, were you killed? What exactly happened on that day...? How could you possibly retrace your steps...? - There was a blade involved. Yours...? Theirs...? Whose... - ... Yes, it was you-- You were punctured. - But wait-- So were they. He taunted you in his death, describing the poison he'd coated the blade with. - It was a spiteful, last-ditch attempt at trumping you. For some reason, it seems he intended to take you down with him. | active | 
| You are in the body of a wilder's summon!To he who calls - The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | done | 
Equipment
| Tool |  evasive elm totem of healing [power 110]  (15 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| Light source |  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Cloak |  linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
Inventory
|  healing infusion (heal 40; cd 12) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! | 
|  thought-forged iron dagger (10-14 power, 12 apr) [durability 180/180] 1.0 T1 dagger 1H weapon [Ego] Psionic Power 10.5 - 13.7 Physical Uses 80% Str, 80% Dex Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +5 mind On Hit: * 11% chance to reduce all saves and defense by 26 While equipped: Stats +2 Cun +1 Wil ----- def ----- Armour +5 Durability: 180/180 Sharp, short and deadly. | 
|  flaming iron greatsword (13-21 power, 1 apr) 3.0 T1 greatsword 2H weapon [Ego] Arcane Power 13.0 - 20.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +7 fire Massive two-handed swords. | 
|  mighty elm longbow 4.0 T1 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) Longbows are used to shoot arrows at your foes. | 
|  arcing iron longsword of paradox (12-18 power, 2 apr) 3.0 T1 longsword 1H weapon [Ego] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage While equipped: ----- def ----- Resists +6% temporal Sharp, long, and deadly. | 
|  iron mace of massacre (18-24 power, 2 apr) 3.0 T1 mace 1H weapon [Ego] Master Power 17.5 - 24.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. | 
|  mossy mindstar (2-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  iron waraxe (12-16 power, 2 apr) 3.0 T1 waraxe 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. | 
|  Fireire 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+0 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +3% acid +6% fire Phys.save +6 (+3 eff.) Pinning- +20% A belt that goes around your waist. | 
|  linen cloak 'Baraledil' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +15 (+5 eff.) ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Ameharantir (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Mind.crit +2% Melee Ret 2 mind ----- def ----- Armour +1 Crit.chn- 15.00% ---------- misc See.Invis +6 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. | 
|  pair of rough leather boots 'Radhachik' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +5 Cun +2 Str dps ---------- Mind.crit +1% Spell.pwr +4 (+2 eff.) ----- def ----- Armour +1 Crit.chn- 10.00% A pair of boots made of leather. | 
|  rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| 4 nuummite4 nuummite 0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. | 
|  2 agate 0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| verditeverdite 0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+5 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  5 spinel 0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  pouch of iron shots (14/14, 16-19 power, 1 apr) 3.0 T1 shot ammo [Normal] Power 16.0 - 19.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 14 Shots are used with slings to pummel your foes to death. | 
| 3 tiny geode3 tiny geode 0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. | 
| Trophy of Belodhekira the degenerated skeleton warriorTrophy of Belodhekira the degenerated skeleton warrior 1.0 T1 trophy treasure [Normal] A trophy from Belodhekira the degenerated skeleton warrior. They were killed by 34 PHYSICAL damage from something unknown. You estimate its worth at 7.17 gold. This one was special-- The Undead/Skeleton that could perform Demonologist talents. Unusual, indeed... | 
| Trophy of Bethanne the skeleton mageTrophy of Bethanne the skeleton mage 1.0 T1 trophy treasure [Normal] A trophy from Bethanne the skeleton mage. They were killed by 83 PHYSICAL damage from something unknown. You estimate its worth at 7.17 gold. This one was special-- The Undead/Skeleton that could perform Arcane Blade talents. Unusual, indeed... | 
| Trophy of Emelynor the giant white mouseTrophy of Emelynor the giant white mouse 1.0 T1 trophy treasure [Normal] A trophy from Emelynor the giant white mouse. They were killed by 24 PHYSICAL damage from something unknown. You estimate its worth at 2.15 gold. This one was special-- The Vermin/Rodent that could perform Cursed talents. Unusual, indeed... | 
| Trophy of Glalera the degenerated skeleton archerTrophy of Glalera the degenerated skeleton archer 1.0 T1 trophy treasure [Normal] A trophy from Glalera the degenerated skeleton archer. They were killed by 19 PHYSICAL damage from something unknown. You estimate its worth at 7.17 gold. This one was special-- The Undead/Skeleton that could perform Anorithil talents. Unusual, indeed... | 
| Trophy of a Copperhead snakeTrophy of a Copperhead snake 1.0 T1 trophy treasure [Normal] A trophy from a Copperhead snake. They were killed by 111 FIRE damage from the Flamespit talent. You estimate its worth at 0.97 gold. | 
| Trophy of a Degenerated skeleton warriorTrophy of a Degenerated skeleton warrior 1.0 T1 trophy treasure [Normal] A trophy from a Degenerated skeleton warrior. They were killed by 36 PHYSICAL damage from something unknown. You estimate its worth at 0.97 gold. | 
| Trophy of a Large brown snakeTrophy of a Large brown snake 1.0 T1 trophy treasure [Normal] A trophy from a Large brown snake. They were killed by 182 FIRE damage from the Flamespit talent. You estimate its worth at 0.97 gold. | 
| Trophy of a Skeleton mageTrophy of a Skeleton mage 1.0 T1 trophy treasure [Normal] A trophy from a Skeleton mage. They were killed by 110 FIRE damage from the Flamespit talent. You estimate its worth at 0.97 gold. | 
| Trophy of a Skeleton mageTrophy of a Skeleton mage 1.0 T1 trophy treasure [Normal] A trophy from a Skeleton mage. They were killed by 84 PHYSICAL damage from something unknown. You estimate its worth at 0.97 gold. | 
| Trophy of a Skeleton warriorTrophy of a Skeleton warrior 1.0 T1 trophy treasure [Normal] A trophy from a Skeleton warrior. They were killed by 196 PHYSICAL damage from something unknown. You estimate its worth at 0.97 gold. | 
| Trophy of a Skeleton warriorTrophy of a Skeleton warrior 1.0 T1 trophy treasure [Normal] A trophy from a Skeleton warrior. They were killed by 111 FIRE damage from the Flamespit talent. You estimate its worth at 0.97 gold. | 
| Trophy of a Skeleton warriorTrophy of a Skeleton warrior 1.0 T1 trophy treasure [Normal] A trophy from a Skeleton warrior. They were killed by 182 FIRE damage from the Flamespit talent. You estimate its worth at 0.97 gold. | 
| Trophy of a Skeleton warriorTrophy of a Skeleton warrior 1.0 T1 trophy treasure [Normal] A trophy from a Skeleton warrior. They were killed by 20 PHYSICAL damage from something unknown. You estimate its worth at 0.97 gold. | 
|  5 ametrine 0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  4 quartz 0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
Log
Ran for 4 turns (stop reason: hostile spotted to the north (degenerated skeleton warrior)).
Balelar returns to normal.
Balelar performs a melee critical strike against Degenerated skeleton warrior!
The degenerated skeleton warrior is slain: 32% merciless.
You are too rugged and end up damaging the degenerated skeleton warrior's body!
Balelar steals life from Degenerated skeleton warrior!
Balelar hits Degenerated skeleton warrior for 116 physical, 11 physical, 1 physical, 21 physical (149 total damage).
Metalbolism hits Degenerated skeleton warrior for 1 armor eaten damage.
Balelar receives 4 metalbolized from Degenerated skeleton warrior.
Metalbolism killed Degenerated skeleton warrior!
Talent Guillotine is ready to use.
You pickup 0.75 gold pieces.
Talent Heart Racing is ready to use.
Balelar's invigoration fades.
Talent Killing Floor is ready to use.
Ran for 23 turns (stop reason: at door).
There is a next level here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).
There is a previous level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).
There is a next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).









