










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 50 / 1569% |
| Size | medium |
| Lifes / Deaths | Killed by The Slime at level 50 on the 73rd Pyre 124th year of Ascendancy at 18:56 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 19 (base 7) |
| Dexterity | 95 (base 59) |
| Constitution | 43 (base 34) |
| Magic | 15 (base 8) |
| Willpower | 141 (base 60) |
| Cunning | 115 (base 60) |
Resources
| Life | 1801/1786 |
| Equilibrium | 63 |
| Healing Factor | 1.9897742564934 |
| Regeneration | 108.11321588634 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 12 |
| Lite | 9 |
| Infravision | 11 |
| See Stealth | 66.300627033409 |
| See Invisible | 81.300627033409 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 71 |
| Crit Chance | 38% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 81 |
| Accuracy | 71 |
| Crit Chance | 38% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.8 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 88 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Nature | +85% |
| Mind | +26% |
| Darkness | +9% |
| Arcane | +12% |
| Cold | +18% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Nature | +45% |
| Acid | +15% |
| Mind | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (54.823135475018%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 66 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 48%( 70%) |
| Lightning | + 58%( 70%) |
| Light | + 63%( 70%) |
| Temporal | + 58%( 70%) |
| Mind | + 69%( 80%) |
| Darkness | + 58%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 40% |
| Bleed Resistance | 100% |
| Confusion Resistance | 90% |
| Knockback Resistance | 20% |
| Stun Resistance | 70% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 39% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 24% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1157% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Antimagic | 1.50 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1593. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bleakslicer the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +6% darkness ----- def ----- Armour +3 Fatigue -6% Resists +6% light +6% cold Die.at -80.00 life Max.HP +81.00 Disarm- +20% Knockbk- +20% ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
| Light source | Berygund the alchemist's lamp1.0 T3 lite [Random Unique] Disrupt/Master While equipped: ----- def ----- Defense +10 (+2 eff.) Resists +9% blight +6% all Spell.save +15 (+4 eff.) Disarm- +20% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+7 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 22 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 210.56 arcane damage and stunned). Uses 73 power out of 131/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 8 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Chalelarak the Blackhash0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Cun +10 Dex dps ---------- Melee+ 35 physical Ranged+ 35 physical Dmg.mod +20% nature +18% cold Res.pen +15% acid Acc +15 (+4 eff.) Melee Ret 4 darkness On Hit (Melee): * 19% chance to reduce all saves and defense by 46 * 10% chance to reduce damage dealt by 36% On Hit (Ranged): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +3% fire +36% cold +3% light +49% nature Die.at -80.00 life ---------- misc Hate/m.crit +3.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
| On fingers | Umbrabolt0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +2 Wil +9 Cun dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +10 (+2 eff.) Dmg.mod +18% acid Res.pen +10% darkness Acc +14 (+3 eff.) ----- def ----- Resists +36% acid Spell.save +9 (+2 eff.) Mind.save +15 (+4 eff.) Max.HP +100.00 HP.reg +27.00 Heal.mod +20% Stun/Frz- +50% Rings make your fingers look great! |
| Around neck | voratun amulet 'Layesera'0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Str +3 Mag +6 Wil +2 Con dps ---------- Mind.pwr +13 (+3 eff.) Dmg.mod +12% arcane +6% mind On Hit (Melee): * 22% chance to reduce all saves and defense by 46 ----- def ----- Resists +6% arcane Mind.save +13 (+4 eff.) Heal.mod +30% Blind- +40% Cut- +80% Confus- +20% ---------- misc Infravis +6 Sight +2 See.Invis +15 Heal: Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 604 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 44 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 102 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | rough leather belt 'Deepsweeper'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +6% mind +5% arcane Max.HP +30.00 Stun/Frz- +20% A belt that goes around your waist. |
| In off hand | protector's living mindstar (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Resists +9% all ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. This item has been sent to the Item's Vault. |
| Main armor | Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +10% all +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 108.93 physical damage and 403.05 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 284; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 284 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, darkness, blight, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 3 darkness, 3 blight, 5 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 85; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 85 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
magelord's dragonbone starstaff of wizardry (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Phys.crit +11.0% Spell.crit +5% Spell.pwr +33 (+4 eff.) Melee+ 28 arcane Dmg.mod +30% physical ---------- misc Max.mana +180.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
orichalcum trident of erosion (54-87 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego] Nature Power 54.5 - 87.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +26 nature A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
caustic voratun mace of disruption (46-64 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Nature/Disrupt Power 45.5 - 63.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Against +13% Unnatural On Crit.r2 +33 acid +33 nature On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Res.pen +19% acid +13% nature Apr +11 Blunt and deadly. |
Pitchglean the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Phys.crit +10.0% Mind.crit +9% Mind.pwr +11 (+3 eff.) Dmg.mod +9% darkness Res.pen +15% darkness ----- def ----- Resists +6% blight +6% fire +6% light +6% temporal Phys.save +14 (+7 eff.) Mind.save +13 (+4 eff.) A belt that goes around your waist. |
battlemaster's elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master/Psionic While equipped: Stats +6 Str +3 Dex +5 Wil +5 Cun +4 Con dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+1 eff.) Spell.save +11 (+3 eff.) ---------- misc Stam/turn +1.10 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+6 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 58 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.45 cold damage and 3.77 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
woodsman's voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Ego] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +8% nature ----- def ----- Resists +13% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By The Slime the Thalore Oozemancer level 34
41st Pyre 123rd year of Ascendancy at 07:48 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By The Slime the Thalore Oozemancer level 43
6th Decay 123rd year of Ascendancy at 14:24 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By The Slime the Thalore Oozemancer level 34
39th Pyre 123rd year of Ascendancy at 05:32 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By The Slime the Thalore Oozemancer level 27
33rd Regrowth 123rd year of Ascendancy at 04:20 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By The Slime the Thalore Oozemancer level 38
40th Dusk 123rd year of Ascendancy at 18:54 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By The Slime the Thalore Oozemancer level 38
45th Dusk 123rd year of Ascendancy at 07:52 see stats
Atamathoned! (Roguelike)
Killed the giant golem Atamathon after foolishly reactivating it.By The Slime the Thalore Oozemancer level 50
32nd Pyre 124th year of Ascendancy at 01:15 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By The Slime the Thalore Oozemancer level 44
1st Allure 124th year of Ascendancy at 20:18 see stats
Bookception! (Roguelike)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By The Slime the Thalore Oozemancer level 50
24th Pyre 124th year of Ascendancy at 10:21 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By The Slime the Thalore Oozemancer level 37
37th Dusk 123rd year of Ascendancy at 05:51 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By The Slime the Thalore Oozemancer level 35
27th Dusk 123rd year of Ascendancy at 16:25 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By The Slime the Thalore Oozemancer level 11
5th Flare 122nd year of Ascendancy at 07:00 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By The Slime the Thalore Oozemancer level 44
7th Regrowth 124th year of Ascendancy at 21:49 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By The Slime the Thalore Oozemancer level 35
27th Dusk 123rd year of Ascendancy at 21:51 see stats
Dethroned (Roguelike)
Vanquished the Glass Golem without letting it use the glass throne to heal.By The Slime the Thalore Oozemancer level 50
72nd Pyre 124th year of Ascendancy at 07:28 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By The Slime the Thalore Oozemancer level 42
65th Haze 123rd year of Ascendancy at 18:53 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By The Slime the Thalore Oozemancer level 18
63rd Haze 122nd year of Ascendancy at 09:19 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By The Slime the Thalore Oozemancer level 29
70th Regrowth 123rd year of Ascendancy at 17:03 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By The Slime the Thalore Oozemancer level 29
15th Pyre 123rd year of Ascendancy at 09:24 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By The Slime the Thalore Oozemancer level 50
9th Pyre 124th year of Ascendancy at 20:14 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By The Slime the Thalore Oozemancer level 44
7th Regrowth 124th year of Ascendancy at 17:16 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By The Slime the Thalore Oozemancer level 35
26th Dusk 123rd year of Ascendancy at 21:37 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By The Slime the Thalore Oozemancer level 29
57th Regrowth 123rd year of Ascendancy at 17:07 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By The Slime the Thalore Oozemancer level 40
45th Dusk 123rd year of Ascendancy at 09:28 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By The Slime the Thalore Oozemancer level 46
65th Regrowth 124th year of Ascendancy at 14:23 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By The Slime the Thalore Oozemancer level 30
27th Pyre 123rd year of Ascendancy at 02:02 see stats
Level 10 (Roguelike)
Got a character to level 10.By The Slime the Thalore Oozemancer level 10
6th Mirth 122nd year of Ascendancy at 13:47 see stats
Level 20 (Roguelike)
Got a character to level 20.By The Slime the Thalore Oozemancer level 20
76th Haze 122nd year of Ascendancy at 10:26 see stats
Level 30 (Roguelike)
Got a character to level 30.By The Slime the Thalore Oozemancer level 30
23rd Pyre 123rd year of Ascendancy at 16:14 see stats
Level 40 (Roguelike)
Got a character to level 40.By The Slime the Thalore Oozemancer level 40
45th Dusk 123rd year of Ascendancy at 08:45 see stats
Level 50 (Roguelike)
Got a character to level 50.By The Slime the Thalore Oozemancer level 50
79th Regrowth 124th year of Ascendancy at 09:14 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By The Slime the Thalore Oozemancer level 50
8th Pyre 124th year of Ascendancy at 16:16 see stats
Portal master (Roguelike)
Fought the two Sorcerers and closed four invocation portals.By The Slime the Thalore Oozemancer level 50
73rd Pyre 124th year of Ascendancy at 18:55 see stats
Recursive Home of Recursion (Roguelike)
Left the Forbidden Tome: "Home, Horrific Home" on the floor of The Home Which Is Not.By The Slime the Thalore Oozemancer level 50
24th Pyre 124th year of Ascendancy at 13:47 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By The Slime the Thalore Oozemancer level 21
9th Decay 122nd year of Ascendancy at 16:53 see stats
Selfless (Roguelike)
Won ToME by closing the Void portal using yourself as a sacrifice.By The Slime the Thalore Oozemancer level 50
73rd Pyre 124th year of Ascendancy at 18:56 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By The Slime the Thalore Oozemancer level 28
50th Regrowth 123rd year of Ascendancy at 05:03 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By The Slime the Thalore Oozemancer level 50
72nd Pyre 124th year of Ascendancy at 17:30 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By The Slime the Thalore Oozemancer level 29
23rd Pyre 123rd year of Ascendancy at 11:32 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By The Slime the Thalore Oozemancer level 36
28th Dusk 123rd year of Ascendancy at 02:30 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By The Slime the Thalore Oozemancer level 43
6th Decay 123rd year of Ascendancy at 14:24 see stats
The Arena (Roguelike)
Unlocked Arena mode.By The Slime the Thalore Oozemancer level 11
10th Dusk 122nd year of Ascendancy at 00:53 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By The Slime the Thalore Oozemancer level 43
6th Decay 123rd year of Ascendancy at 14:24 see stats
The Old Ones (Roguelike)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By The Slime the Thalore Oozemancer level 43
1st Allure 124th year of Ascendancy at 04:26 see stats
The Rat Lich (Roguelike)
Killed the terrible Rat Lich.By The Slime the Thalore Oozemancer level 27
44th Regrowth 123rd year of Ascendancy at 02:18 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By The Slime the Thalore Oozemancer level 23
20th Regrowth 123rd year of Ascendancy at 12:29 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By The Slime the Thalore Oozemancer level 50
73rd Pyre 124th year of Ascendancy at 18:56 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By The Slime the Thalore Oozemancer level 41
49th Haze 123rd year of Ascendancy at 12:02 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By The Slime the Thalore Oozemancer level 23
20th Regrowth 123rd year of Ascendancy at 01:39 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By The Slime the Thalore Oozemancer level 29
15th Pyre 123rd year of Ascendancy at 23:09 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By The Slime the Thalore Oozemancer level 20
77th Haze 122nd year of Ascendancy at 08:29 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By The Slime the Thalore Oozemancer level 33
38th Pyre 123rd year of Ascendancy at 03:42 see stats
You were not supposed to see that! (Roguelike)
Read a Forbidden Tome.By The Slime the Thalore Oozemancer level 50
24th Pyre 124th year of Ascendancy at 01:08 see stats
Log
Talent Oozebeam is ready to use.
High Sun Paladin Aeryn uses Block.
The Slime uses Acidfire.
Argoniel casts Burning Hex.
High Sun Paladin Aeryn is hexed!
High Sun Paladin Aeryn wanders around!
The Slime slows down.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Roguelike)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
The Slime's nature damage is more potent.
The Slime's Eyal's Wrath drains magical energy!
The Slime's Eyal's Wrath hits Argoniel for 335 nature damage.
The Slime's Acidfire cloud hits Argoniel for 98 acid damage.
Argoniel hits High Sun Paladin Aeryn for (38 blocked), 0 blight, (24 blocked), 0 blight, (8 blocked), 0 fire, (38 blocked), 0 blight, (24 blocked), 0 blight (0 total damage).
Melee retaliation hits Argoniel for 6 acid, 15 fire, 6 acid, 15 fire (43 total damage).
High Sun Paladin Aeryn is not crippled anymore.
The Slime's Acidfire cloud killed Argoniel!
Weakness Disease from Argoniel hits High Sun Paladin Aeryn for (38 blocked), 0 blight (0 total damage).
The Slime is no longer attuned.
The Slime stops restoring Equilibrium.
Talent Mana Clash is ready to use.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Roguelike)!
Personal New Achievement: The Sun Still Shines (Roguelike)!
Saving game...
Saving done.


































































































