Chill the level 14 Whitehoof Archmage by orca

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp14 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 13)
Dexterity13 (base 10)
Constitution15 (base 10)
Magic56 (base 40)
Willpower38 (base 27)
Cunning19 (base 11)

Resources

Life314/314
Mana64/296
Steam100/100
Healing Factor1.4460311219418
Regeneration0.36150778048544

Speed

Mental0%
Attack0%
Movement+156.20512205326%
Spell0%
Global+100%

Vision

Sight10
Lite10

Offense: Mainhand

Damage26
Accuracy15
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower47
Crit Chance8%
Speed1

Offense: Mind

Mindpower28
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+26%
Light+10%
Fire+4%
Physical+6%
Cold+6%
Nature+3%

Offense: Damage Penetration

Mind+10%

Defense: Base

Armour (hardiness)27.551211628464 (73.607947236566%)
Defense23
Ranged Defense32
Fatigue10
Physical Save29
Spell Save30
Mental Save27

Defense: Resistances

Physical+ 5%( 70%)
Lightning+ 22%( 70%)
Light+ 5%( 70%)
Cold+ 15%( 70%)
Darkness+ 16%( 70%)
Arcane+ 19%( 70%)
Fire+ 17%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Bleed Resistance100%
Confusion Resistance30%
Stun Resistance55%
Pinning Resistance100%
Poison Resistance100%
Blind Resistance30%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
1/5
5/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
detrimental effect

Quests

active
active
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Chill the Whitehoof Archmage level 3
10th Retaking 124th year of Ascendancy at 16:07
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Chill the Whitehoof Archmage level 12
17th Retaking 124th year of Ascendancy at 00:15
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Chill the Whitehoof Archmage level 10
13rd Retaking 124th year of Ascendancy at 04:32
see stats
Mercy, mercy! (Nightmare (Adventure) difficulty) Killed Talosis without any civilians deaths.
By Chill the Whitehoof Archmage level 4
11st Retaking 124th year of Ascendancy at 04:28
see stats

Log

Talent Manathrust is ready to use.
Chill killed Giant alligator!

Talent Flame is ready to use.
Talent Lightning is ready to use.

Ran for 6 turns (stop reason: hostile spotted to the west (sewer alligator)).


Chill casts
Manathrust.
Chill hits Sewer alligator for 139 arcane damage.

Chill casts
Rune: Manasurge.
Chill starts to surge mana.


Chill casts
Flame.
Sewer alligator is on fire!

Chill hits Sewer alligator for 109 fire damage.
Talent Manathrust is ready to use.
Burning from Chill hits Sewer alligator for
36 fire damage.

Burning from Chill hits Sewer alligator for
36 fire damage.

Talent Flame is ready to use.
The demonic soul releases a burst of fire around sewer alligator!
Demonic Soul hits Sewer alligator for
49 fire damage.
Burning from Chill hits Sewer alligator for
36 fire damage.
Burning from Chill killed Sewer alligator!

Ran for 6 turns (stop reason: hostile spotted to the west (giant alligator)).