Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Always center your character 1.5.5Always center your character Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Infinite500 Personal Fix 1.5.5Fix Dark Empathy bug on Infinite500 v3.0b. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Items Vault 1.5.0Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Undead |
Class | Husk |
Level / Exp | 69 / 0% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 88 (base 20) |
Dexterity | 83 (base 20) |
Constitution | 79 (base 16) |
Magic | 50 (base 30) |
Willpower | 88 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 2296/2884 |
Psi | 176/178 |
Stamina | 499/499 |
Equilibrium | 122 |
Healing Factor | 1.4156626506024 |
Regeneration | 0.3539156626506 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
Offense: Barehand
Damage | 130 |
Accuracy | 72 |
Crit Chance | 0% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 30 (30%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 71 |
Spell Save | 71 |
Mental Save | 60 |
Defense: Resistances
Acid | + 69%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 70%( 70%) |
All | 0%( 70%) |
Lightning | + 70%( 70%) |
Light | + 23%( 70%) |
Temporal | + 12%( 70%) |
Physical | + 48%( 70%) |
Fire | + 70%( 70%) |
Darkness | + 58%( 70%) |
Defense: Immunities
Silence Resistance | 18% |
Knockback Resistance | 100% |
Confusion Resistance | 13% |
Stun Resistance | 100% |
Disarm Resistance | 0% |
Poison Resistance | 50% |
Blind Resistance | 100% |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Equipment
Inventory
![]() 0.00 Encumbrance. Type: money / money All that glitters is not gold; all that is gold does not glitter. |
Achievements
Log
Create Minions is still on cooldown for 4 turns.
Lich casts Impending Doom.
Rotting Titan is doomed!
The shield around skeleton archer crumbles.
Greater multi-hued wyrm stops wasting away.
Skeleton archer shoots!
Greater multi-hued wyrm breathes ice!
Rotting Titan slows down.
Rotting Titan shrugs off the effect 'Frozen'!
Greater multi-hued wyrm hits Rotting Titan for 411 cold damage.
Lich resists the punch!
Rotting Titan's Strike hits Lich for 266 physical damage.
Shadow casts Blindside.
Shadow casts Fade.
Shadow fades!
Shadow casts Blindside.
Character control switched to greater multi-hued wyrm.
Shadow casts Fade.
Shadow fades!
Lich hits Shadow for 0 darkness, 0 blight (0 total damage).
Lich hits Shadow for 0 darkness, 0 blight (0 total damage).
Shadow hits Lich for 258 physical damage.
Shadow hits Lich for 267 physical damage.
Rotting Titan is freed from the impending doom.
Rotting Titan uses Ghoulish Leap.
Rotting Titan speeds up.
Shadow killed Lich!
Burning from Greater multi-hued wyrm hits Rotting Titan for 62 fire damage.
Skeleton archer's Shoot misses brittle clear ooze.