
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Bloodruned |
| Class | Radiant |
| Level / Exp | 50 / 18970% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 64 (base 60) |
| Magic | 46 (base 42) |
| Willpower | 10 (base 10) |
| Cunning | 50 (base 50) |
Resources
| Life | 1494/1704 |
| Positive | 180/187 |
| Vim | 26/352 |
| Healing Factor | 1.3493965053825 |
| Regeneration | 0.33734912634562 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 6 |
| Crit Chance | 14% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +22% |
Offense: Damage Penetration
| Light | +50% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 19 |
| Mental Save | 20 |
Defense: Resistances
| Blight | + 18%( 70%) |
| Light | + 43%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 65% |
Inscriptions (0/3)
Class Talents
| Celestial / Volatility | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Corruption / Blight | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.20 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Sickly Radiance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Irradiate | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Celestial / Sunbeams | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Corruption / Plague | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Generic Talents
| Corruption / Sickness | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Race / Bloodruned | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Celestial / Reactor | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.10 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Chants | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| talent | Searing Sight |
| beneficial effect | The target is filled with flaring power, granting them 9% spell crit. 3 Solar Flares |
| beneficial effect | The target is gaining power rapidly, granting them 11 spellpower. 1 Chain Reactions |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have to destroy the controlling crystal before leaving or the demons will be able to track you down. | active |
Equipment
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | elm starstaff (100% power, 2 apr, light element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% light Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Noxra the Bloodruned Radiant level 10
16th Voratun 122nd year of Ascendancy at 11:06 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Noxra the Bloodruned Radiant level 20
16th Voratun 122nd year of Ascendancy at 11:06 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Noxra the Bloodruned Radiant level 30
16th Voratun 122nd year of Ascendancy at 11:06 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Noxra the Bloodruned Radiant level 40
16th Voratun 122nd year of Ascendancy at 11:06 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Noxra the Bloodruned Radiant level 50
16th Voratun 122nd year of Ascendancy at 11:06 see stats
Log
Mutilator hits Noxra for 72 physical damage.
Weakness Disease from Noxra hits Mutilator for 25 blight damage.
Searing Sight hits Mutilator for 23 light damage.
Talent Virulent Disease is ready to use.
Talent Radiant Worship is ready to use.
Weakness Disease from Noxra hits Mutilator for 50 blight damage.
Searing Sight hits Mutilator for 20 light damage.
Mutilator is no longer illuminated.
Mutilator is free from the weakness disease.
Mutilator has been illuminated.
Mutilator is afflicted by a weakness disease!
Searing Sight hits Mutilator for 16 light damage.
Noxra casts Radiant Worship.
Noxra's spell attains critical power!
Noxra hits Mutilator for 454 light damage.
Talent Solarbeam is ready to use.
Weakness Disease from Noxra hits Mutilator for 44 blight damage.
Searing Sight hits Mutilator for 25 light damage.
Noxra's blight area effect hits Mutilator for 79 blight damage.
Mutilator hits Noxra for 52 physical damage.
Talent Virulent Disease is ready to use.
Noxra hits Mutilator for 365 blight damage.
Weakness Disease from Noxra hits Mutilator for 45 blight damage.
Weakness Disease from Noxra killed Mutilator!
Noxra deactivates Searing Sight.
Noxra activates Searing Sight.





































