











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Viper Class 1.7.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Wild Sacrifice 1.7.0Modifies the Font of Sacrifice from the Forbidden Cults DLC (required), giving it the extra ability to modify wild infusions in the player's inventory. Wild infusions that remove a single type of effect can be changed to another type for 500 gold, or have a second type added for 1000 gold; wild infusions that remove two types of effects can have one of them changed for 500 gold. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Of Trolls and Dead Maggots 1.5.0For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.) Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 35 / 27% |
Size | medium |
Lifes / Deaths | Killed by Mayalle the eternal bone giant at level 33 on the 28th Stralite 123rd year of Ascendancy at 19:59 / 2Killed by Layora the ultimate telugoroth at level 35 on the 8th Voratun 123rd year of Ascendancy at 23:32 |
Primary Stats
Strength | 56 (base 34) |
Dexterity | 19 (base 18) |
Constitution | 18 (base 10) |
Magic | 100 (base 45) |
Willpower | 88 (base 60) |
Cunning | 52 (base 10) |
Resources
Life | -50/992 |
Mana | 704/769 |
Equilibrium | 45 |
Steam | 100/100 |
Healing Factor | 1.1811363549267 |
Regeneration | 7.3821022182919 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 6 |
See Stealth | 55.683315893437 |
See Invisible | 55.683315893437 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 112 |
Accuracy | 41 |
Crit Chance | 17% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 55 |
Accuracy | 41 |
Crit Chance | 17% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 74 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Acid | +48% |
Blight | +27% |
Arcane | +97% |
Cold | +67% |
All | +17% |
Lightning | +67% |
Light | +45% |
Darkness | +33% |
Fire | +78% |
Mind | +32% |
Offense: Damage Penetration
Arcane | +25% |
Lightning | +25% |
Fire | +25% |
Cold | +25% |
Defense: Base
Armour (hardiness) | 44 (60.418071861941%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 62 |
Spell Save | 73 |
Mental Save | 78 |
Defense: Resistances
Acid | + 49%( 70%) |
Arcane | + 61%( 70%) |
Cold | + 58%( 70%) |
All | + 28%( 70%) |
Darkness | + 48%( 70%) |
Light | + 44%( 70%) |
Temporal | + 34%( 70%) |
Mind | + 30%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 61%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 42% |
Poison Resistance | 50% |
Disarm Resistance | 100% |
Bleed Resistance | 50% |
Teleport Resistance | 100% |
Pinning Resistance | 45% |
Silence Resistance | 80% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 163% efficiency and cooldown mod of 61%. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Earthen vines | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Eldritch shield | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Eldritch stone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Stone | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 292. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed wretchling eyeball. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed green worm. * You've found the needed vial of squid ink. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Phys.save +15 (+4 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 250 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 18 power out of 24/24 A wispy purple aura surrounds these translucent black boots. This item has been sent to the Item's Vault. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Resists +3% nature +12% lightning Crit.chn- 5.00% Phys.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Heal.mod +11% Stun/Frz- +20% ---------- misc Light +6 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil +10 Cun dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 cold 10 lightning Dmg.mod +25% acid +25% fire +25% lightning +25% cold ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% lightning +25% cold Mind.save +15 (+3 eff.) This jeweled crown shimmers with colors. This item has been sent to the Item's Vault. |
On hands | ![]() 1.0 T2 hands armor [Rare] Arcane While equipped: Stats +5 Mag +8 Wil dps ---------- Spell.pwr +8 (+2 eff.) Melee+ 11 arcane Dmg.mod +12% arcane Phasing +20% ----- def ----- Armour +2 Resists +6% arcane Spell.save +6 (+2 eff.) Disarm- +100% ---------- misc Max.psi +50.00 Max.vim +30.00 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Dmg.mod +6% acid On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +6% lightning +9% temporal +12% darkness ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +3 Mag dps ---------- Phys.pwr +11 (+4 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +9% mind +5% all ----- def ----- Armour +2 Resists +6% light Phys.save +6 (+2 eff.) Mind.save +15 (+3 eff.) Confus- +32% Pinning- +20% Stun/Frz- +30% ---------- misc Equi/ret +0.04 Rings make your fingers look great! |
Around neck | ![]() 0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Crit.mult +14.00% Spell.pwr +9 (+2 eff.) S.pwr/crit +4 Dmg.mod +10% blight +11% fire +18% arcane +6% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Resists +5% arcane +3% mind Phys.save +17 (+4 eff.) Spell.save +22 (+6 eff.) Mind.save +17 (+3 eff.) ---------- misc Mana/turn +0.23 Max.mana +52.00 Amulets make your neck look great! |
In main hand | ![]() 7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 70.0 - 84.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +193 Melee+ +20 light +13 darkness While equipped: Stats +3 Cun +7 Mag dps ---------- Dmg.mod +16% light +16% darkness On shield block: * Unleash a lightning nova of radius equal to the tinker tier. Melee Ret 25 lightning ----- def ----- Armour +10 Fatigue +8% Resists +17% light +16% darkness ---------- misc Talents +1 Block On block: Unleash a lightning nova of radius equal to the tinker tier. Handheld deflection devices. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Wil +4 Mag dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +5 (+1 eff.) Melee Ret 6 temporal ----- def ----- Fatigue -16% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +40 Mana/turn +0.15 Max.mana +23.00 A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 67.0 - 80.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 While equipped: dps ---------- Melee+ 5 lightning Melee Ret 4 lightning ----- def ----- Armour +10 Fatigue +8% Resists +5% acid +11% fire +7% lightning +7% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+2 eff.) Resists +30% lightning Proj.evade +25% Proj.slow +20% Silence- +30% Stun/Frz- +50% Evasion: (Instant) Level 3.5 Pwr.cost 37 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+4 eff.) Resists +10% lightning +10% fire +10% cold +10% arcane +13% all Spell.save +20 (+5 eff.) Mind.save +15 (+3 eff.) HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. This item has been sent to the Item's Vault. |
Inventory
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 164% efficiency and cooldown mod of 71%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex dps ---------- Mind.crit +2% Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) S.pwr/crit +8 ----- def ----- Mind.save +15 (+3 eff.) ---------- misc Mana/s.crit +2.00 Max.hate +10.00 Max.psi +20.00 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Mag +3 Wil +6 Con dps ---------- Melee Ret 10 acid 10 light ----- def ----- Crit.chn- 10.00% ---------- misc Infravis +2 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck +4 Cun dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Unseen.red 12% Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Con dps ---------- Phys.crit +8.0% Apr +6 Melee Ret 4 mind ----- def ----- Mind.save +7 (+1 eff.) Confus- +24% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 31.51 cold and 22.08 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 44 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 7.5 - 8.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +7.5% Atk.spd 100% On Hit: * 9% chance to slow global speed by 62% * 9% chance to reduce armor by 42% While equipped: Stats -7 Cun +7 Con dps ---------- Mind.crit +6% Mind.pwr +9 (+3 eff.) Dmg.mod +9% temporal +16% mind +6% nature Melee Ret 10 nature ----- def ----- Resists +8% lightning +5% fire +13% cold ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 staff 1H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Str +11 Mag +13 Wil +12 Cun +6 Con dps ---------- Spell.crit +10% Crit.mult +7.00% Spell.pwr +9 (+2 eff.) S.pwr/crit +12 Dmg.mod +20% physical ---------- misc See.Invis +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 staff 1H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +24 (+6 eff.) S.pwr/crit +3 Dmg.mod +15% darkness ----- def ----- Resists +6% cold Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.34 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 22 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +6% light Res.pen +25% nature Against +16% Summoned ----- def ----- Resists +3% nature D.Red.from +16% Summoned A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Str +5 Wil +10 Con ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +22% cold ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% temporal Res.pen +25% temporal +25% arcane +25% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +10 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego+] Master While equipped: Stats +4 Cun +2 Dex dps ---------- Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Str +4 Wil +6 Con dps ---------- Dmg.mod +7% physical Acc +30 (+10 eff.) Melee Ret 8 physical ----- def ----- Armour +3 Defense +10 (+4 eff.) ---------- misc Max.stam +30.00 Size +1 A pair of boots made of leather. |
![]() 1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +7 Dex +8 Cun dps ---------- Acc +7 (+3 eff.) Apr +10 ----- def ----- Armour +3 Phys.save +10 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+2 eff.) Acc +20 (+7 eff.) Apr +15 ----- def ----- Defense +10 (+4 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! This item has been sent to the Item's Vault. |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +4 Dex +6 Cun +6 Con dps ---------- Dmg.mod +9% light +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 * 20% chance to reduce damage dealt by 27% ----- def ----- Armour +3 Fatigue +3% Resists +3% blight ---------- misc Light +2 A hat made of leather. Very stylish. |
![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 T1 lite [Rare] Master While equipped: Stats +3 Cun +2 Str dps ---------- Melee Ret 4 mind ---------- misc Light +5 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +17.00% Phys.pwr +7 (+2 eff.) Dmg.mod +9% physical Acc +5 (+2 eff.) Apr +6 ----- def ----- Mind.save +8 (+2 eff.) Die.at -20.00 life Max.HP +58.00 ---------- misc Light +5 See.Stealth +14 See.Invis +14 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 22 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing healing salve [power 471] amazing healing salve [power 471]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 163% efficiency and 61% cooldown modifier. Heal 471 Puts Talent Medical Injector on 11 cooldown Medical salve. |
powerful frost salve [power 24] powerful frost salve [power 24]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 163% efficiency and 61% cooldown modifier. Remove 2 physical effects and grants a frost aura (24% cold, darkness and nature affinity) Puts Talent Medical Injector on 19 cooldown Activation is instant. Medical salve. |
powerful regeneration salve [power 425] powerful regeneration salve [power 425]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 163% efficiency and 61% cooldown modifier. Heal 425 over 5 turns Puts Talent Medical Injector on 11 cooldown Medical salve. |
powerful water salve [power 24] powerful water salve [power 24]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 163% efficiency and 61% cooldown modifier. Remove 2 mental effects and grants a water aura (24% blight, mind and acid affinity). Puts Talent Medical Injector on 19 cooldown Activation is instant. Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Attach on item worn on slot 'head' Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Achievements
By Daolin the Dwarf Stone Warden level 34
31st Stralite 123rd year of Ascendancy at 11:48 see stats
By Daolin the Dwarf Stone Warden level 34
38th Stralite 123rd year of Ascendancy at 03:32 see stats
By Daolin the Dwarf Stone Warden level 15
19th Loss 122nd year of Ascendancy at 18:23 see stats
By Daolin the Dwarf Stone Warden level 33
27th Stralite 123rd year of Ascendancy at 20:27 see stats
By Daolin the Dwarf Stone Warden level 31
3rd Gold 123rd year of Ascendancy at 02:13 see stats
By Daolin the Dwarf Stone Warden level 22
18th Steel 123rd year of Ascendancy at 03:39 see stats
By Daolin the Dwarf Stone Warden level 30
36th Steel 123rd year of Ascendancy at 09:29 see stats
By Daolin the Dwarf Stone Warden level 10
40th Dearth 122nd year of Ascendancy at 15:34 see stats
By Daolin the Dwarf Stone Warden level 20
10th Iron 123rd year of Ascendancy at 12:31 see stats
By Daolin the Dwarf Stone Warden level 30
35th Steel 123rd year of Ascendancy at 12:16 see stats
By Daolin the Dwarf Stone Warden level 32
21st Gold 123rd year of Ascendancy at 20:18 see stats
By Daolin the Dwarf Stone Warden level 31
2nd Gold 123rd year of Ascendancy at 17:56 see stats
By Daolin the Dwarf Stone Warden level 27
29th Steel 123rd year of Ascendancy at 20:53 see stats
By Daolin the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 21:18 see stats
By Daolin the Dwarf Stone Warden level 13
43rd Dearth 122nd year of Ascendancy at 21:29 see stats
By Daolin the Dwarf Stone Warden level 28
32nd Steel 123rd year of Ascendancy at 11:15 see stats
By Daolin the Dwarf Stone Warden level 32
2nd Stralite 123rd year of Ascendancy at 18:42 see stats
By Daolin the Dwarf Stone Warden level 6
19th Dearth 122nd year of Ascendancy at 04:50 see stats
By Daolin the Dwarf Stone Warden level 32
1st Stralite 123rd year of Ascendancy at 22:02 see stats
By Daolin the Dwarf Stone Warden level 25
24th Steel 123rd year of Ascendancy at 22:53 see stats
By Daolin the Dwarf Stone Warden level 20
11st Iron 123rd year of Ascendancy at 09:21 see stats
By Daolin the Dwarf Stone Warden level 33
28th Stralite 123rd year of Ascendancy at 20:00 see stats
Log
Daolin misses Telugoroth.
Daolin misses Telugoroth.
Telugoroth hits Daolin for 6 temporal damage.
Melee retaliation hits Telugoroth for 12 fire, 12 cold, 12 lightning, 14 arcane, 2 fire, 2 cold, 2 lightning, 2 arcane, 18 fire, 17 cold, 17 lightning, 20 arcane (135 total damage).
Layora the ultimate telugoroth casts Echoes From The Past.
Layora the ultimate telugoroth hits Telugoroth for 25 temporal, 4 temporal (30 total damage).
Layora the ultimate telugoroth hits Daolin for 183 temporal, 25 temporal (209 total damage).
Telugoroth misses Daolin.
Melee retaliation hits Daolin for 14 temporal, 14 temporal (29 total damage).
Daolin hits Telugoroth for 52 fire, 49 cold, 49 lightning, 58 arcane, 11 fire, 10 cold, 10 lightning, 12 arcane, 7 fire, 6 cold, 6 lightning, 7 arcane, 8 fire, 7 cold, 7 lightning (307 total damage).
Daolin killed Telugoroth!
Layora the ultimate telugoroth casts Blood Lock.
Daolin resists Layora the ultimate telugoroth's 'Blood Lock'!
Layora the ultimate telugoroth casts Turn Back the Clock.
Layora the ultimate telugoroth casts Soul Rot.
Layora the ultimate telugoroth's spell attains critical power!
Daolin deflects the projectile from Layora the ultimate telugoroth to the southeast!
Layora the ultimate telugoroth's Soul Rot hits Daolin for 270 blight damage.
Layora the ultimate telugoroth casts Rethread.
Daolin is recovering from the damage!
Layora the ultimate telugoroth hits Daolin for 196 temporal damage.
Daolin shrugs off the effect 'Regression'!
Layora the ultimate telugoroth's Turn Back the Clock hits Daolin for 125 temporal damage.
Layora the ultimate telugoroth casts Drain.
Layora the ultimate telugoroth hits Daolin for 140 blight damage.
Layora the ultimate telugoroth casts Blood Spray.
Layora the ultimate telugoroth hits Daolin for 118 blight damage.
Daolin the level 35 dwarf stone warden was poxed to death by Layora the ultimate telugoroth and lost outside time on level 1 of Temporal Rift.