












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Alchemist |
| Level / Exp | 42 / 98% |
| Size | big |
| Lifes / Deaths | Killed by Aluin the Fallen at level 35 on the 67th Haze 123rd year of Ascendancy at 23:18 6 / 1 |
Primary Stats
| Strength | 23 (base 14) |
| Dexterity | 21 (base 16) |
| Constitution | 47 (base 45) |
| Magic | 83 (base 65) |
| Willpower | 29 (base 12) |
| Cunning | 70 (base 60) |
Resources
| Life | 1266/1266 |
| Mana | 352/352 |
| Steam | 60/100 |
| Vim | 264/264 |
| Healing Factor | 1.2623364354648 |
| Regeneration | 2.8402569797958 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| See Stealth | 10 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 37 |
| Crit Chance | 28% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +135% |
| Blight | +66% |
| Arcane | +41% |
| All | +22% |
| Lightning | +28% |
| Light | +42% |
| Physical | +41% |
| Fire | +56% |
| Nature | +83% |
Offense: Damage Penetration
| Darkness | +25% |
| Light | +15% |
| Physical | +20% |
| Acid | +40% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 40 (30%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 42 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 80%( 80%) |
| Arcane | + 33%( 70%) |
| Cold | + 62%( 70%) |
| All | + 21%( 70%) |
| Lightning | + 70%( 70%) |
| Physical | + 59%( 75%) |
| Mind | + 36%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 68%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Confusion Resistance | 71% |
| Poison Resistance | 0% |
| Blind Resistance | 20% |
| Silence Resistance | 90% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 155 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 577 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 728% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Spell / Frost alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Acid alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Spell / Staff combat | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Ice Core |
| talent | Acid Infusion |
| talent | Chant of Fortitude |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 132. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Wanderer's Rest (4 def, 0 armour) (On feet)]Wanderer's Rest (4 def, 0 armour) Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) (-) Fatigue: -10% (-) Changes stats: +3(-) Dex Changes resistances: +5%(-) physical Talent masteries: +0.20(-) Psionic / Augmented mobility Physical save: +15 (+8 eff.) (-) Pinning immunity: +125% (-) Knockback immunity: +25% (-) Teleport immunity: +100% (-) Movement speed: +10% (-) It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | [vs. 378 alchemist diamond (Quiver)]378 alchemist diamond 0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
| Light source | [vs. Glorigara the alchemist's lamp (Light source)]Glorigara the alchemist's lamp Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) (-) Damage when hit (Melee): 2(-) mind Changes stats: +4(-) Wil Changes damage: +20%(-) light Critical mult.: +15.00% (-) Physical save: +3 (+2 eff.) (-) Only die when reaching: -20.00 life (-) Maximum life: +50.00 (-) Light radius: +9 (-) See stealth: +10 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. dwarven-steel helm 'Cyroyanor' (10 def, 4 armour) (On head)]dwarven-steel helm 'Cyroyanor' (10 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 (-) Defense: +10 (+3 eff.) (-) Fatigue: +4% (-) Changes stats: +3(-) Dex / +5(-) Mag / +4(-) Wil / +2(-) Con Changes damage: +19%(-) blight / +10%(-) arcane Critical mult.: +10.00% (-) Physical save: +12 (+6 eff.) (-) Silence immunity: +40% (-) Spell crit. chance: +2% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Elawyn [power 320] (20 cooldown) (Tool)]Elawyn [power 320] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Accuracy: +30 (+15 eff.) (-) Changes resistances: +21%(-) acid / +5%(-) arcane Mental save: +6 (+2 eff.) (-) Blindness immunity: +20% (-) It can be used to create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Bloodcaller (On fingers, 1 of 2)]Bloodcaller Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% (-) Mental save: -7 (-3 eff.) (-) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
| On fingers | [vs. Bloodcaller (On fingers, 1 of 2)]Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: +0% (+5%) Effects on melee hit: * 20% chance to slow global speed by 54% Damage when hit (Melee): 2 acid Changes resistances: +18% acid / +14% physical / +60% nature Changes resistances penetration: +10% acid Changes damage: +36% nature / +14% physical Mental save: +0 (+0 eff.) (+7 (+3 eff.)) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| Around waist | [vs. Neira's Memory |
| In main hand | [vs. infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element) (In main hand, 1 of 2)]infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Armour: +9 (-) Defense: +9 (+3 eff.) (-) Damage (Melee): 20(-) fire Maximum wards: +3(-) acid Changes damage: +30%(-) acid Talents granted: +2.00(-) Ward +1.00(-) Command Staff Critical mult.: +27.00% (-) Mana each turn: +5.00 (-) Spellpower: +22 (+8 eff.) (-) Spell crit. chance: +5% (-) See invisible: +14 (-) Talent on hit(spell): Lightning (25% chance level 5). Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
| On hands | [vs. Stone Gauntlets of Harkor'Zun (0 def, 7 armour) (On hands)]Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 (-) Fatigue: +10% (-) Changes resistances: +20%(-) acid / +10%(-) physical Changes resistances cap: +10%(-) acid / +5%(-) physical Changes resistances penetration: +15%(-) acid / +15%(-) physical Changes damage: +10%(-) acid / +5%(-) physical Talents cooldown: Clinch (-2(-) turns) Talents granted: +5.00(-) Fatal Attractor Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | [vs. Robe of the Archmage (10 def, 10 armour) (Main armor, 1 of 2)]Robe of the Archmage (10 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Physical crit. chance: +5.0% (-) Armour: +10 (-) Defense: +10 (+3 eff.) (-) Damage when hit (Melee): 15(-) arcane Changes stats: +6(-) Mag / +6(-) Wil / +6(-) Cun Changes resistances: +10%(-) lightning / +10%(-) cold / +50%(-) acid / +10%(-) fire / +10%(-) arcane / +13%(-) all Changes damage: +22%(-) all Spell save: +20 (+8 eff.) (-) Mental save: +15 (+5 eff.) (-) Silence immunity: +50% (-) Mana each turn: +2.00 (-) Spellpower: +15 (+5 eff.) (-) Spell crit. chance: +5% (-) Mental crit. chance: +5% (-) Light radius: +1 (-) A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. Tap to cycle through comparison choices |
| Cloak | [vs. Glann the Tempestwar (2 def, 10 armour) (Cloak)]Glann the Tempestwar (2 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 (-) Defense: +2 (+1 eff.) (-) Changes resistances: +48%(-) lightning / +22%(-) cold Changes damage: +6%(-) lightning / +9%(-) fire / +9%(-) arcane Critical mult.: +20.00% (-) Stun/Freeze immunity: +50% (-) Mana when firing critical spell: +2.00 (-) Spell crit. chance: +2% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Sootjam the gold amulet (Around neck)]Sootjam the gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 22% * 20% chance to reduce armor by 38% Damage (Melee): 0(-20) item acid corrode / 0(-20) item darkness numbing Changes resistances: +19%(-) mind Changes resistances penetration: +10%(-) acid / +20%(-) darkness / +10%(-) light Changes damage: +18%(-) acid Confusion immunity: +31% (-) Light radius: +3 (-) Amulets make your neck look great! |
Inventory
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
This item will automatically be transmogrified when you leave the level.blink rune (range 6; phase 20; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Acid Wave [acid wave rune of the titan (damage 133; dur 4; cd 17)] (on body of Telos Golem (reluctant follower of Ceni))]This item will automatically be transmogrified when you leave the level. acid wave rune (damage 237; dur 4; cd 23) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 23(+6) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 101.00(-76.40) acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your -Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 30; blocks 5; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 30 up to 5 times. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Back SupportRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Itching PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver FiligreeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
[vs. Sootjam the gold amulet (Around neck)]Feathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Damage (Melee): 0(-20) item acid corrode / 0(-20) item darkness numbing Changes resistances: +0%(-19%) mind Changes resistances penetration: +0%(-10%) acid / +0%(-20%) darkness / +0%(-10%) light Changes damage: +0%(-18%) acid Maximum encumbrance: +20 Confusion immunity: +0% (-31%) Light radius: +0 (-3) Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
[vs. Sootjam the gold amulet (Around neck)]Garkul's Teeth Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Damage (Melee): 0(-20) item acid corrode / 0(-20) item darkness numbing Changes stats: +10 Str / +6 Con Changes resistances: +0%(-19%) mind Changes resistances penetration: +0%(-10%) acid / +0%(-20%) darkness / +0%(-10%) light Changes damage: +0%(-18%) acid Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+6 eff.) Mental save: +18 (+6 eff.) Confusion immunity: +0% (-31%) Pinning immunity: +100% Light radius: +0 (-3) It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 253.13 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
[vs. Bloodcaller (On fingers, 1 of 2)]Elemental Fury Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold Mental save: +0 (+0 eff.) (+7 (+3 eff.)) All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Tap to cycle through comparison choices |
[vs. Bloodcaller (On fingers, 1 of 2)]Ring of the Dead Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) (+17 (+6 eff.)) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. Tap to cycle through comparison choices |
[vs. Fire Dragon Shield (16 def, 9 armour, 220 block) (In off hand of Telos Golem (reluctant follower of Ceni))]Telos's Staff (Bottom Half) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +0 (-9) Defense: +0 (+0 eff.) (-16 (-8 eff.)) Ranged Defense: +0 (+0 eff.) (-15 (-6 eff.)) Fatigue: +0% (-20%) Damage when hit (Melee): 0(-17) fire Changes stats: +4 Mag Changes resistances: +0%(-35%) fire Changes damage: +20% acid / +20% cold Damage affinity(heal): +0%(-15%) fire Talent granted: +0(+-1) Block Critical mult.: +20.00% Mental save: +8 (+4 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
[vs. infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. arcing voratun greatmaul of massacre (88-133 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 88.5 - 132.8(+58.5 - +96.8) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 (-2) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 100 damage When wielded/worn: Armour: +0 (-9) Defense: +0 (+0 eff.) (-9 (-3 eff.)) Damage (Melee): 0(-20) fire Maximum wards: +0(-3) acid Changes damage: +0%(-30%) acid Talents granted: +0(+-2) Ward +0(+-1) Command Staff Critical mult.: +0.00% (-27.00%) Mana each turn: +0.00 (-5.00) Spellpower: +0 (+0 eff.) (-22 (-8 eff.)) Spell crit. chance: +0% (-5%) See invisible: +0 (-14) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element) (In main hand, 1 of 2)]Malediction (40-48 power, 15 apr) Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 40.0 - 48.0(+10.0 - +12.0) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 (+9) Crit. chance: +10.0% (+5.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Armour: +0 (-9) Defense: +0 (+0 eff.) (-9 (-3 eff.)) Damage (Melee): 0(-20) fire Maximum wards: +0(-3) acid Changes damage: +20% blight / +0%(-30%) acid Talents granted: +0(+-2) Ward +0(+-1) Command Staff Critical mult.: +0.00% (-27.00%) Mana each turn: +0.00 (-5.00) Spellpower: +20 (+7 eff.) (-2 (-1 eff.)) Spell crit. chance: +0% (-5%) See invisible: +0 (-14) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. Tap to cycle through comparison choices |
[vs. infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. Deepsmalice (38-50 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1(+8.5 - +14.1) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (+3) Crit. chance: +10.0% (+5.0%) Attack speed: 100% (-) On weapon hit: * 15% chance to slow global speed by 54% On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 fire / +18 darkness Damage against: +12% Living When wielded/worn: Physical crit. chance: +9.0% Armour: +0 (-9) Defense: +0 (+0 eff.) (-9 (-3 eff.)) Damage (Melee): 0(-20) fire Damage when hit (Melee): 8 darkness Maximum wards: +0(-3) acid Changes damage: +0%(-30%) acid Talents granted: +0(+-2) Ward +0(+-1) Command Staff Critical mult.: +0.00% (-27.00%) Mana each turn: +0.00 (-5.00) Equilibrium when hit: +0.08 Maximum psi: +40.00 Spellpower: +0 (+0 eff.) (-22 (-8 eff.)) Spell crit. chance: +0% (-5%) See invisible: +0 (-14) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. caustic voratun dagger of shearing (40-51 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4(+9.5 - +15.4) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (+3) Crit. chance: +10.0% (+5.0%) Attack speed: 100% (-) Damage (radius 2) on crit: +30 acid / +26 nature When wielded/worn: Accuracy: +19 (+7 eff.) Armour penetration: +15 Armour: +0 (-9) Defense: +0 (+0 eff.) (-9 (-3 eff.)) Damage (Melee): 0(-20) fire Maximum wards: +0(-3) acid Changes resistances penetration: +16% acid / +13% nature / +8% all Changes damage: +0%(-30%) acid Talents granted: +0(+-2) Ward +0(+-1) Command Staff Critical mult.: +0.00% (-27.00%) Mana each turn: +0.00 (-5.00) Spellpower: +0 (+0 eff.) (-22 (-8 eff.)) Spell crit. chance: +0% (-5%) See invisible: +0 (-14) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. elemental voratun dagger of massacre (51-66 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 51.0 - 66.3(+21.0 - +30.3) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (+3) Crit. chance: +10.0% (+5.0%) Attack speed: 100% (-) On weapon hit: + Create an explosion dealing 100 acid damage (1/turn) When wielded/worn: Armour: +0 (-9) Defense: +0 (+0 eff.) (-9 (-3 eff.)) Damage (Melee): 0(-20) fire Maximum wards: +0(-3) acid Changes resistances penetration: +18% acid Changes damage: +16%(-14%) acid Talents granted: +0(+-2) Ward +0(+-1) Command Staff Critical mult.: +0.00% (-27.00%) Mana each turn: +0.00 (-5.00) Spellpower: +0 (+0 eff.) (-22 (-8 eff.)) Spell crit. chance: +0% (-5%) See invisible: +0 (-14) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of torment (40-52 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0(+10.0 - +16.0) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (+3) Crit. chance: +10.0% (+5.0%) Attack speed: 100% (-) On weapon hit: + 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Physical power: +7 (+4 eff.) Armour: +0 (-9) Defense: +0 (+0 eff.) (-9 (-3 eff.)) Damage (Melee): 0(-20) fire Changes stats: +6 Con Maximum wards: +0(-3) acid Changes resistances penetration: +10% physical Changes damage: +0%(-30%) acid Talents granted: +0(+-2) Ward +0(+-1) Command Staff Critical mult.: +0.00% (-27.00%) Disarm immunity: +18% Mana each turn: +0.00 (-5.00) Spellpower: +0 (+0 eff.) (-22 (-8 eff.)) Spell crit. chance: +0% (-5%) See invisible: +0 (-14) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Robe of the Archmage (10 def, 10 armour) (Main armor, 1 of 2)]This item will automatically be transmogrified when you leave the level. volcanic reinforced leather armour of fire resistance (12 def, 16 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Armour: +16 (+6) Defense: +12 (+4 eff.) (+2 (+1 eff.)) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 7 fire Damage when hit (Melee): 0(-15) arcane Changes stats: +0(-6) Mag / +0(-6) Wil / +0(-6) Cun Changes resistances: +0%(-10%) lightning / +20% physical / +0%(-50%) acid / +0%(-10%) cold / +47%(+37%) fire / +0%(-10%) arcane / +0%(-13%) all Changes damage: +0%(-22%) all Spell save: +0 (+0 eff.) (-20 (-8 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Silence immunity: +0% (-50%) Mana each turn: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-15 (-5 eff.)) Spell crit. chance: +0% (-5%) Mental crit. chance: +0% (-5%) Light radius: +0 (-1) A suit of armour made of leather. Tap to cycle through comparison choices |
[vs. Neira's Memory |
[vs. Stone Gauntlets of Harkor'Zun (0 def, 7 armour) (On hands)]Steam Powered Gauntlets (0 def, 12 armour) Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 (+5) Fatigue: +0% (-10%) Changes stats: +6 Str / +6 Dex Changes resistances: +0%(-20%) acid / +0%(-10%) physical Changes resistances cap: +0%(-10%) acid / +0%(-5%) physical Changes resistances penetration: +0%(-15%) acid / +0%(-15%) physical Changes damage: +0%(-10%) acid / +0%(-5%) physical / +8% all Talent cooldown: Clinch ((+0(+2) turn) Talent granted: +0(+-5) Fatal Attractor Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
[vs. dwarven-steel helm 'Cyroyanor' (10 def, 4 armour) (On head)]Steamcatcher (12 def, 0 armour) Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +0 (-4) Defense: +12 (+4 eff.) (+2 (+1 eff.)) Fatigue: +0% (-4%) Changes stats: +0(-3) Dex / +0(-5) Mag / +0(-4) Wil / +10 Cun / +0(-2) Con Changes resistances: +15% fire Changes damage: +0%(-19%) blight / +10% physical / +0%(-10%) arcane Critical mult.: +0.00% (-10.00%) Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Silence immunity: +0% (-40%) Spell crit. chance: +0% (-2%) Steampower: +15 (+5 eff.) Steam crit. chance: +5% Steam each turn: +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]4 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1(-4) Mag / +1 Wil / +1 Cun / +1(-4) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1(-4) Mag / +1 Wil / +1 Cun / +1(-4) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]2 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]3 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold / +2% all Talent mastery: +0.00(-0.20) Golem / Arcane Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold / +2% all Talent mastery: +0.00(-0.20) Golem / Arcane Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]3 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Light radius: +4 Infravision radius: +4 When used to imbue an object: Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]4 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes stats: +0(-5) Mag / +0(-5) Con Changes resistances: +1% all Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane When used to imbue an object: Armour: +1 Changes stats: +0(-5) Mag / +0(-5) Con Changes resistances: +1% all Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]4 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes stats: +0(-5) Mag / +0(-5) Con Changes resistances: +2% all Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane When used to imbue an object: Armour: +2 Changes stats: +0(-5) Mag / +0(-5) Con Changes resistances: +2% all Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]10 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2(-3) Mag / +2 Wil / +2 Cun / +2(-3) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2(-3) Mag / +2 Wil / +2 Cun / +2(-3) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]4 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]5 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold / +4% all Talent mastery: +0.00(-0.20) Golem / Arcane Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold / +4% all Talent mastery: +0.00(-0.20) Golem / Arcane Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]6 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3(-2) Mag / +3 Wil / +3 Cun / +3(-2) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3(-2) Mag / +3 Wil / +3 Cun / +3(-2) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]5 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]2 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes stats: +0(-5) Mag / +0(-5) Con Changes resistances: +3% all Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane When used to imbue an object: Armour: +3 Changes stats: +0(-5) Mag / +0(-5) Con Changes resistances: +3% all Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]5 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold / +6% all Talent mastery: +0.00(-0.20) Golem / Arcane Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold / +6% all Talent mastery: +0.00(-0.20) Golem / Arcane Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]3 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Stun/Freeze immunity: +30% When used to imbue an object: Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]6 sapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]7 jade 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes stats: +0(-5) Mag / +0(-5) Con Changes resistances: +4% all Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane When used to imbue an object: Armour: +4 Changes stats: +0(-5) Mag / +0(-5) Con Changes resistances: +4% all Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +0(-5) Mag / +0(-5) Con Changes resistances penetration: +10% all Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane When used to imbue an object: Accuracy: +10 (+3 eff.) Changes stats: +0(-5) Mag / +0(-5) Con Changes resistances penetration: +10% all Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]4 ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4(-1) Mag / +4 Wil / +4 Cun / +4(-1) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4(-1) Mag / +4 Wil / +4 Cun / +4(-1) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]4 amber 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold / +8% all Talent mastery: +0.00(-0.20) Golem / Arcane Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold / +8% all Talent mastery: +0.00(-0.20) Golem / Arcane Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]5 bloodstone 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Stun/Freeze immunity: +60% When used to imbue an object: Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]6 fire opal 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold / +10% all Talent mastery: +0.00(-0.20) Golem / Arcane Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold / +10% all Talent mastery: +0.00(-0.20) Golem / Arcane Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]diamond 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5(-) Mag / +5 Wil / +5 Cun / +5(-) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5(-) Mag / +5 Wil / +5 Cun / +5(-) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]Crystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +0(-5) Con / +5(-) Mag Changes damage: +0%(-10%) lightning / +20% blight / +0%(-10%) fire / +20% arcane / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane (The created item can be activated to recover the Focus.) When used to imbue an object: Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]Crystal Heart Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +0(-5) Mag / +5(-) Con Changes resistances: +20% arcane / +20% blight Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane (The created item can be activated to recover the Heart.) When used to imbue an object: Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]Windborne Azurite Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Dex / +0(-5) Mag / +8 Cun / +0(-5) Con Changes damage: +20%(+10%) lightning / +0%(-10%) fire / +0%(-10%) cold Damage affinity(heal): +20% lightning Talent mastery: +0.00(-0.20) Golem / Arcane Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Dex / +0(-5) Mag / +8 Cun / +0(-5) Con Changes damage: +20%(+10%) lightning / +0%(-10%) fire / +0%(-10%) cold Damage affinity(heal): +20% lightning Talent mastery: +0.00(-0.20) Golem / Arcane Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. Tap to cycle through comparison choices |
[vs. Prothotipe's Prismatic Eye (Socketed Gems of Telos Golem (reluctant follower of Ceni), 1 of 2)]Atamathon's Lost Ruby Eye 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +12%(+2%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane When used to imbue an object: Changes stats: +0(-5) Mag / +0(-5) Con Changes damage: +0%(-10%) lightning / +12%(+2%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Golem / Arcane One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. Tap to cycle through comparison choices |
[vs. 378 alchemist diamond (Quiver)]111 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]134 alchemist ametrine 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]160 alchemist citrine 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]81 alchemist zircon 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]56 alchemist aquamarine 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]305 alchemist topaz 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]485 alchemist onyx 0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]376 alchemist lapis lazuli 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 3 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]219 alchemist emerald 0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]484 alchemist garnet 0.00 Encumbrance. Type: alchemist-gem / red ; tier 3 When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]236 alchemist quartz 0.00 Encumbrance. Type: alchemist-gem / white ; tier 3 When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]71 alchemist sapphire 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 4 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]247 alchemist jade 0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]193 alchemist turquoise 0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]64 alchemist ruby 0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]136 alchemist amber 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 4 When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]347 alchemist bloodstone 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]317 alchemist moonstone 0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
[vs. 378 alchemist diamond (Quiver)]275 alchemist pearl 0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Lights terrain (power 100) Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing second skinPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Life regen: +10.00 Tinkers can be attached to normal items to improve them with steam power! |
voratun mental stimulatorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Changes stats: +10 Cun Mental save: +15 (+5 eff.) Tinkers can be attached to normal items to improve them with steam power! |
[vs. Elawyn [power 320] (20 cooldown) (Tool)]miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-30 (-15 eff.)) Changes stats: +1 Str Changes resistances: +0%(-21%) acid / +0%(-5%) arcane Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Blindness immunity: +0% (-20%) Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Elawyn [power 320] (20 cooldown) (Tool)]Fortune's Eye Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) (-18 (-9 eff.)) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Changes resistances: +0%(-21%) acid / +0%(-5%) arcane Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) (+4 (+2 eff.)) Blindness immunity: +0% (-20%) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 133% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 973.56 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Ceni the Ogre Alchemist level 29
26th Dusk 123rd year of Ascendancy at 06:24 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Ceni the Ogre Alchemist level 29
24th Dusk 123rd year of Ascendancy at 04:28 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Ceni the Ogre Alchemist level 32
58th Dusk 123rd year of Ascendancy at 22:12 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Ceni the Ogre Alchemist level 37
5th Regrowth 124th year of Ascendancy at 22:45 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Ceni the Ogre Alchemist level 31
56th Dusk 123rd year of Ascendancy at 23:37 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Ceni the Ogre Alchemist level 27
1st Flare 123rd year of Ascendancy at 23:43 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ceni the Ogre Alchemist level 12
15th Haze 122nd year of Ascendancy at 22:46 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Ceni the Ogre Alchemist level 30
53rd Dusk 123rd year of Ascendancy at 09:51 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Ceni the Ogre Alchemist level 19
68th Regrowth 123rd year of Ascendancy at 00:58 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ceni the Ogre Alchemist level 20
29th Pyre 123rd year of Ascendancy at 07:59 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Ceni the Ogre Alchemist level 38
16th Regrowth 124th year of Ascendancy at 09:09 see stats
Guiding Hand (Nightmare (Adventure) difficulty)
Saved all escorted adventurers.By Ceni the Ogre Alchemist level 30
28th Dusk 123rd year of Ascendancy at 21:21 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ceni the Ogre Alchemist level 23
49th Pyre 123rd year of Ascendancy at 15:08 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Ceni the Ogre Alchemist level 10
60th Dusk 122nd year of Ascendancy at 12:17 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Ceni the Ogre Alchemist level 20
1st Pyre 123rd year of Ascendancy at 15:43 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Ceni the Ogre Alchemist level 30
28th Dusk 123rd year of Ascendancy at 16:07 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Ceni the Ogre Alchemist level 40
23rd Regrowth 124th year of Ascendancy at 21:37 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Ceni the Ogre Alchemist level 28
7th Dusk 123rd year of Ascendancy at 22:56 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ceni the Ogre Alchemist level 41
62nd Regrowth 124th year of Ascendancy at 03:49 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Ceni the Ogre Alchemist level 32
63rd Dusk 123rd year of Ascendancy at 07:59 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Ceni the Ogre Alchemist level 20
27th Pyre 123rd year of Ascendancy at 18:19 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Ceni the Ogre Alchemist level 31
53rd Dusk 123rd year of Ascendancy at 15:42 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Ceni the Ogre Alchemist level 8
55th Dusk 122nd year of Ascendancy at 13:31 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Ceni the Ogre Alchemist level 39
23rd Regrowth 124th year of Ascendancy at 16:08 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Ceni the Ogre Alchemist level 42
72nd Regrowth 124th year of Ascendancy at 21:29 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Ceni the Ogre Alchemist level 10
67th Dusk 122nd year of Ascendancy at 10:36 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Ceni the Ogre Alchemist level 41
60th Regrowth 124th year of Ascendancy at 09:33 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Ceni the Ogre Alchemist level 33
2nd Haze 123rd year of Ascendancy at 00:41 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Ceni the Ogre Alchemist level 28
6th Dusk 123rd year of Ascendancy at 11:20 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Ceni the Ogre Alchemist level 19
45th Regrowth 123rd year of Ascendancy at 07:16 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ceni the Ogre Alchemist level 28
23rd Dusk 123rd year of Ascendancy at 12:19 see stats
Log
Rested for 3 turns (stop reason: taken damage).
Ceni is knocked back!
Telos Golem (reluctant follower of Ceni) resists the punch!
Telos Golem (reluctant follower of Ceni) reflects damage back to Orc master wyrmic!
Orc master wyrmic's Tornado hits Telos Golem (reluctant follower of Ceni) for 108 lightning, 108 physical (216 total damage).
Orc master wyrmic's Tornado hits Ceni for 39 lightning, 47 physical (86 total damage).
Talent Throw Bomb is ready to use.
Resting starts...
Telos Golem (reluctant follower of Ceni) is not stunned anymore.
Talent Dissolving Acid is ready to use.
Telos Golem (reluctant follower of Ceni)'s acid coating is diluted.
Talent Stone Touch is ready to use.
Talent Curse of Death is ready to use.
Talent Writ Large is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
Ceni picks up (b.): blink rune (range 6; phase 20; cd 19).
You pickup 2.65 gold pieces.
Ceni picks up (w.): arcing voratun greatmaul of massacre (88-133 power, 4 apr).
Ceni picks up (y.): elemental voratun dagger of massacre (51-66 power, 9 apr).
Ceni picks up (z.): warbringer's voratun dagger of torment (40-52 power, 9 apr).
Ceni picks up (A.): volcanic reinforced leather armour of fire resistance (12 def, 16 armour).
Ceni picks up (y.): caustic voratun dagger of shearing (40-51 power, 9 apr).
Ceni picks up (y.): Deepsmalice (38-50 power, 9 apr).
Talent Caustic Mire is ready to use.
Ceni picks up (c.): acid wave rune (damage 237; dur 4; cd 23).































































































































