Shadow the level 2 Skeleton Adventurer by chizrik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp2 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 12)
Dexterity19 (base 12)
Constitution17 (base 12)
Magic13 (base 13)
Willpower12 (base 12)
Cunning14 (base 14)

Resources

Life142/142
Stamina108/108
Psi102/102
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
Stealth27

Offense: Mainhand

Damage12
Accuracy22
Crit Chance9%
APR5
Speed1.00

Offense: Offhand

Damage6
Accuracy22
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense23
Ranged Defense23
Fatigue0
Physical Save14
Spell Save8
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Tactical1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
0/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
2/5
0/5
0/5
0/5

Generic Talents

Steamtech / Blacksmith1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Psionic focus
On hands
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

You collect a new ingredient: lump of iron (1).
You gain 4.00 gold from the melting of
overgrown iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 0.25 gold from the melting of
rough leather sling.
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (101% power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (101% power, 0 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (75% power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (77% power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
arcing iron dagger (102% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (103% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (102% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (113% power, 1 apr).
You gain 0.25 gold from the melting of
elm magestaff (100% power, 2 apr, cold element).
You gain 0.59 gold from the melting of
manasurge rune (regen 619% over 10 turns; mana 31; cd 17).
You gain 1.50 gold from the melting of
steam generator implant (steam 4).
You gain 2.65 gold from the melting of
medical injector implant (efficiency 86% / cooldown 88%).
There is a next level here (press '' or right click to use).