











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 12 / 59% |
Size | medium |
Lifes / Deaths | Killed by Gakira the king cobra at level 7 on the 79th Pyre 122nd year of Ascendancy at 11:00 0 / 5Killed by thief at level 9 on the 3rd Mirth 122nd year of Ascendancy at 01:38 Killed by elven blood mage at level 11 on the 4th Flare 122nd year of Ascendancy at 17:46 Killed by elven corruptor at level 11 on the 4th Flare 122nd year of Ascendancy at 19:40 Killed by elven corruptor at level 12 on the 5th Flare 122nd year of Ascendancy at 22:20 |
Primary Stats
Strength | 17 (base 12) |
Dexterity | 32 (base 31) |
Constitution | 13 (base 12) |
Magic | 15 (base 12) |
Willpower | 41 (base 32) |
Cunning | 18 (base 12) |
Resources
Life | -104/510 |
Psi | 148/151 |
Stamina | 203/210 |
Equilibrium | 18 |
Healing Factor | 1.0283363011315 |
Regeneration | 10.193731121037 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 24 |
See Invisible | 22 |
Offense: Mainhand
Damage | 45 |
Accuracy | 37 |
Crit Chance | 8% |
APR | 36 |
Speed | 1.00 |
Offense: Offhand
Damage | 35 |
Accuracy | 37 |
Crit Chance | 6% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Fire | +5% |
Mind | +6% |
Offense: Damage Penetration
Physical | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 7 |
Physical Save | 18 |
Spell Save | 29 |
Mental Save | 27 |
Defense: Resistances
Darkness | + 6%( 70%) |
Acid | + 24%( 70%) |
Light | + 3%( 70%) |
Temporal | + 9%( 70%) |
Cold | + 5%( 70%) |
Lightning | + 9%( 70%) |
Fire | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 179 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Duelist | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Generic Talents
Psionic / Mentalism | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() Sparkspawner the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee+ 0(-20) item manaburn arcane Res.pen +5%(-) physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 (-) Resists +6%(-) lightning +5%(-) fire +5%(-) cold ---------- misc Stam/turn +3.00 (-) A pair of boots made of leather. |
Light source | ![]() bright brass lantern of clarity 2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) (-) ---------- misc Light +5 (-) See.Stealth +7 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Eluyadabeth the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Str dps ---------- Acc +20 (+10 eff.) (-) Apr +1 (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +3%(-) acid Max.HP +40.00 (-) Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 32.0 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | ![]() Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+0 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 69.96 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | ![]() iron pickaxe 'Dazzlesteel' (dig speed 30 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +2(-) Str dps ---------- Crit.mult +5.00% (-) Mind.pwr +15 (+5 eff.) (-) Apr +3 (-) ----- def ----- Phys.save +6 (+6 eff.) (-) ---------- misc Max.psi +10.00 (-) Light +1 (-) Infravis +1 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() wizard's copper ring of sensing 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3(-) Mag ----- def ----- Spell.save +6 (+3 eff.) (-) Blind- +22% (-) ---------- misc Infravis +4 (-) See.Stealth +7 (-) See.Invis +6 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-3) Mag ----- def ----- Spell.save +0 (+0 eff.) (-6 (-3 eff.)) HP.reg +2.00 Blind- +0% (-22%) Stun/Frz- +22% ---------- misc Infravis +0 (-4) See.Stealth +0 (-7) See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() creative pulsing mindstar of balance (14-15 power, 32 apr, mind damage) 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Psionic Power 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 (-) Crit +4.5% (-) Atk.spd 100% (-) While equipped: Stats +3(-) Cun dps ---------- Mind.crit +4% (-) Crit.mult +5.00% (-) Mind.pwr +8 (+2 eff.) (-) ----- def ----- Phys.save +2 (+2 eff.) (-) Spell.save +5 (+2 eff.) (-) Mind.save +3 (+2 eff.) (-) ---------- misc Equi/ret +0.80 (-) Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Around waist | ![]() rough leather belt 'Lightspawner' 1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6%(-) acid +3%(-) temporal +6%(-) darkness Max.HP +30.00 (-) A belt that goes around your waist. |
In off hand | ![]() vined mindstar 'Govea' (5-6 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic Power 5.0 - 5.5(-9.0 - -9.9) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (-14) Crit +3.0% (-1.5%) Atk.spd 100% (-) While equipped: Stats +0(-3) Cun +3 Wil dps ---------- Mind.crit +2% (-2%) Crit.mult +0.00% (-5.00%) Mind.pwr +8 (+2 eff.) (-) ----- def ----- Resists +3% lightning +6% temporal Phys.save +0 (+0 eff.) (-2 (-2 eff.)) Spell.save +9 (+4 eff.) (+4 (+2 eff.)) Mind.save +4 (+2 eff.) (+1 (+0 eff.)) ---------- misc Equi/ret +0.00 (-0.80) Max.psi +10.00 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | ![]() linen cloak 'Lisolaith' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Cun +1(-) Dex dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +6%(-) mind Melee Ret 2(-) mind On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Defense +1 (+1 eff.) (-) Resists +3%(-) light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Shinefame (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Master While equipped: Stats +3(-) Wil +1(-) Con dps ---------- Melee Ret 8(-) light ----- def ----- Armour +2 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) Resists +15%(-) acid A suit of armour made of leather. |
Inventory
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 83.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() copper ring 0.1 T1 ring jewelry [Normal] While equipped: Stats +0(-3) Mag ----- def ----- Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Blind- +0% (-22%) ---------- misc Infravis +0 (-4) See.Stealth +0 (-7) See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Zerytir the elm magestaff (10-12 power, 2 apr, arcane element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Nature Power 10.0 - 12.0(-4.0 - -3.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-30) Crit +2.5% (-2.0%) Atk.spd 100% (-) While equipped: Stats +0(-3) Cun +3 Con dps ---------- Spell.crit +1% Mind.crit +0% (-4%) Crit.mult +0.00% (-5.00%) Spell.pwr +7 (+6 eff.) Mind.pwr +0 (+0 eff.) (-8 (-2 eff.)) Dmg.mod +10% arcane ----- def ----- Resists +3% acid +1% physical +3% fire +9% lightning Phys.save +0 (+0 eff.) (-2 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-3 (-2 eff.)) Die.at -60.00 life HP.reg +0.60 Heal.mod +11% ---------- misc Equi/ret +0.00 (-0.80) Psi/ret +0.12 Talents +0(+-1) Attune Mindstar +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() cruel ash vilestaff of fate (15-18 power, 3 apr, fire element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Master Power 15.0 - 18.0(+1.0 - +2.6) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-29) Crit +3.0% (-1.5%) Atk.spd 100% (-) While equipped: Stats +0(-3) Cun dps ---------- Spell.crit +10% Mind.crit +0% (-4%) Crit.mult +10.00% (+5.00%) Spell.pwr +6 (+5 eff.) Mind.pwr +0 (+0 eff.) (-8 (-2 eff.)) Dmg.mod +15% fire ----- def ----- Phys.save +5 (+4 eff.) (+3 (+2 eff.)) Spell.save +6 (+3 eff.) (+1 (+1 eff.)) Mind.save +7 (+4 eff.) (+4 (+2 eff.)) ---------- misc Equi/ret +0.00 (-0.80) Talents +0(+-1) Attune Mindstar +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() flaming steel battleaxe of the mystic (20-29 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane Power 19.5 - 29.2(+5.5 - +13.8) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-30) Crit +5.0% (+0.5%) Atk.spd 100% (-) On Hit.r1 +10 fire While equipped: Stats +2 Mag +2 Wil +0(-3) Cun dps ---------- Mind.crit +0% (-4%) Crit.mult +0.00% (-5.00%) Spell.pwr +10 (+7 eff.) Mind.pwr +0 (+0 eff.) (-8 (-2 eff.)) ----- def ----- Phys.save +0 (+0 eff.) (-2 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Equi/ret +0.00 (-0.80) Talents +0(+-1) Attune Mindstar Massive two-handed battleaxes. |
![]() iron longsword 'Xybeth' (16-23 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Master Power 16.5 - 23.1(+2.5 - +7.7) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-30) Crit +2.5% (-2.0%) Atk.spd 100% (-) On Hit.r1 +8 mind While equipped: Stats +3(+0) Cun dps ---------- Mind.crit +0% (-4%) Crit.mult +0.00% (-5.00%) Mind.pwr +5 (+1 eff.) (-3 (-1 eff.)) Res.pen +15% mind ----- def ----- Phys.save +0 (+0 eff.) (-2 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Equi/ret +0.00 (-0.80) Max.psi +10.00 Talents +0(+-1) Attune Mindstar Sharp, long, and deadly. |
![]() iron mace of crippling (13-18 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego+] Master Power 13.0 - 18.2(-1.0 - +2.8) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-30) Crit +0.5% (-4.0%) Atk.spd 100% (-) On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-3) Cun dps ---------- Phys.crit +6.0% Mind.crit +0% (-4%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-8 (-2 eff.)) ----- def ----- Phys.save +0 (+0 eff.) (-2 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Equi/ret +0.00 (-0.80) Talents +0(+-1) Attune Mindstar Blunt and deadly. |
![]() Xerubresewyn (10-15 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Random Unique] Nature/Disrupt Power 10.5 - 14.7(-3.5 - -0.7) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 (-29) Crit +4.0% (-0.5%) Atk.spd 100% (-) Against +8% Unnatural On Crit.r2 +12 mind On Hit: * 7% chance to slow global speed by 61% While equipped: Stats +8 Wil +0(-3) Cun +8 Con dps ---------- Mind.crit +0% (-4%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-8 (-2 eff.)) Dmg.mod +6% acid On Hit (Melee): * 10% chance to reduce all saves and defense by 33 ----- def ----- Phys.save +0 (+0 eff.) (-2 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-3 (-2 eff.)) Max.HP +10.00 ---------- misc Equi/ret +0.00 (-0.80) Talents +0(+-1) Attune Mindstar One-handed war axes. |
![]() elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Apr +0 (-32) Crit +0.0% (-4.5%) Atk.spd 100% (-) Range +6 While equipped: Stats +0(-3) Cun dps ---------- Mind.crit +0% (-4%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-8 (-2 eff.)) ----- def ----- Phys.save +0 (+0 eff.) (-2 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Equi/ret +0.00 (-0.80) Talents +0(+-1) Attune Mindstar Longbows are used to shoot arrows at your foes. |
![]() steady iron steamgun of acid 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 (-29) Crit +0.0% (-4.5%) Atk.spd 100% (-) Range +6 Proj.spd +600% Ranged+ +6 acid Uses 2.0 Steam While equipped: Stats +0(-3) Cun dps ---------- Phys.crit +1.0% Mind.crit +0% (-4%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-8 (-2 eff.)) Dmg.mod +10% acid Acc +6 (+3 eff.) ----- def ----- Phys.save +0 (+0 eff.) (-2 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Equi/ret +0.00 (-0.80) Talents +0(+-1) Attune Mindstar Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() 3.0 T1 shot ammo Reqs Dex 11 [Rare] Master Power 19.5 - 23.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Ranged+ +12 mind On Hit.r1 +4 mind On Hit: * 20% chance to slow global speed by 61% * 20% chance to reduce all saves and defense by 33 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T2 shot ammo Reqs Dex 16 [Ego] Arcane Power 22.5 - 27.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 24 Ranged+ +5 light Against +9% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage Shots are used with slings to pummel your foes to death. |
![]() mindwoven woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Psionic While equipped: Stats +0(-3) Wil +0(-1) Con dps ---------- Mind.crit +4% Mind.pwr +2 (+1 eff.) Melee Ret 0(-8) light ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-2 eff.)) Fatigue +0% (-6%) Resists +0%(-15%) acid +9% all Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() steel mail armour of temporal resistance (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Arcane While equipped: Stats +0(-3) Wil +0(-1) Con dps ---------- Melee Ret 0(-8) light ----- def ----- Armour +6 (+4) Defense +2 (+1 eff.) (-1 (-1 eff.)) Fatigue +12% (+6%) Resists +0%(-15%) acid +15% temporal A suit of armour made of mail. |
![]() Darktrial the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% acid +5% darkness ----- def ----- Resists +0%(-6%) acid +0%(-3%) temporal +6% light +9%(+3%) darkness Max.HP +33.00 (+3.00) A belt that goes around your waist. |
![]() rough leather belt 1.0 T1 belt armor [Normal] While equipped: ----- def ----- Resists +0%(-6%) acid +0%(-3%) temporal +0%(-6%) darkness Max.HP +0.00 (-30.00) A belt that goes around your waist. |
![]() linen cloak 'Gloruta' (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-1) Cun +0(-1) Dex dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +0%(-6%) mind Melee Ret 0(-2) mind ----- def ----- Defense +7 (+4 eff.) (+6 (+3 eff.)) Resists +0%(-3%) light +5% arcane +3% darkness Phys.save +6 (+4 eff.) Mind.save +15 (+7 eff.) Cut- +10% ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() thick linen cloak of Iron Throne (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +0(-1) Dex +0(-1) Cun +2 Con dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +0%(-6%) mind Melee Ret 0(-2) mind ----- def ----- Armour +6 Defense +1 (+1 eff.) (-) Resists +0%(-3%) light +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Rotvein the pair of rough leather boots (0 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee+ 0(-20) item manaburn arcane Dmg.mod +6% light Res.pen +0%(-5%) physical +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 (+2) Resists +0%(-6%) lightning +6% temporal +0%(-5%) cold +0%(-5%) fire ---------- misc Stam/turn +0.00 (-3.00) Infravis +2 A pair of boots made of leather. |
![]() Tureralathagorn the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% Melee+ 0(-20) item manaburn arcane Dmg.mod +3% temporal Res.pen +0%(-5%) physical ----- def ----- Armour +1 (-) Fatigue -5% Resists +0%(-6%) lightning +0%(-5%) fire +0%(-5%) cold Phys.save +6 (+4 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +22 Stam/turn +0.00 (-3.00) Psi/ret +0.12 Max.hate +2.00 Max.psi +20.00 A pair of boots made of leather. |
![]() pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: dps ---------- Melee+ 0(-20) item manaburn arcane Res.pen +0%(-5%) physical ----- def ----- Armour +3 (+2) Fatigue +2% Resists +0%(-6%) lightning +0%(-5%) fire +0%(-5%) cold ---------- misc Stam/turn +0.00 (-3.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() pair of iron boots of evasion (4 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Melee+ 0(-20) item manaburn arcane Res.pen +0%(-5%) physical ----- def ----- Armour +3 (+2) Defense +4 (+2 eff.) Fatigue +2% Resists +0%(-6%) lightning +0%(-5%) fire +0%(-5%) cold ---------- misc Stam/turn +0.00 (-3.00) Evasion: (Instant) Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() traveler's pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: dps ---------- Melee+ 0(-20) item manaburn arcane Res.pen +0%(-5%) physical ----- def ----- Armour +3 (+2) Fatigue -3% Resists +0%(-6%) lightning +0%(-5%) fire +0%(-5%) cold Phys.save +5 (+3 eff.) ---------- misc Max.enc +20 Stam/turn +0.00 (-3.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() wanderer's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Cun +2 Con dps ---------- Melee+ 0(-20) item manaburn arcane Res.pen +0%(-5%) physical ----- def ----- Armour +3 (+2) Fatigue +2% Resists +0%(-6%) lightning +0%(-5%) fire +0%(-5%) cold Phys.save +10 (+6 eff.) Mind.save +11 (+5 eff.) ---------- misc Stam/turn +0.40 (-2.60) Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Normal] While equipped: Stats +0(-3) Str dps ---------- Acc +0 (+0 eff.) (-20 (-10 eff.)) Apr +0 (-1) ----- def ----- Armour +0 (-1) Defense +1 (+0 eff.) Fatigue +0% (-1%) Resists +0%(-3%) acid Max.HP +0.00 (-40.00) A pointy cloth hat, very wizardly... |
![]() linen wizard hat of fire (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: Stats +0(-3) Str dps ---------- Dmg.mod +11% fire Acc +0 (+0 eff.) (-20 (-10 eff.)) Apr +0 (-1) ----- def ----- Armour +0 (-1) Defense +1 (+0 eff.) Fatigue +0% (-1%) Resists +0%(-3%) acid +16% fire Max.HP +0.00 (-40.00) A pointy cloth hat, very wizardly... |
![]() rough leather cap of strength (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2(-1) Str dps ---------- Acc +0 (+0 eff.) (-20 (-10 eff.)) Apr +0 (-1) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-3%) acid Max.HP +0.00 (-40.00) A cap made of leather. |
![]() iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-3) Str dps ---------- Acc +0 (+0 eff.) (-20 (-10 eff.)) Apr +0 (-1) ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +0%(-3%) acid Max.HP +0.00 (-40.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-3) Str dps ---------- Acc +0 (+0 eff.) (-20 (-10 eff.)) Apr +0 (-1) ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +0%(-3%) acid Max.HP +0.00 (-40.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Shin the Cornac Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 06:08 see stats
By Shin the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 18:09 see stats
Log
Talent Heartseeker is ready to use.
Shin stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
You pickup 0.80 gold pieces.
Ran for 3 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: hostile spotted to the east (elven corruptor)).
Elven corruptor casts Rune: Biting Gale.
Elven corruptor hits Shin for 156 cold damage.
Elven corruptor casts Blood Spray.
Shin is afflicted by a weakness disease!
Elven corruptor hits Shin for 157 blight damage.
Shin's mind surges with critical power!
Weakness Disease from Elven corruptor hits Shin for 30 blight damage.
Mindrot hits Elven corruptor for 15 mind, 14 darkness (28 total damage).
Shin uses Infusion: Healing.
Shin is free from the weakness disease.
Shin gains 1% of a turn from Ancestral Life.
Shin receives 51 healing from Infusion: Healing.
Shin uses Infusion: Regeneration.
Shin starts regenerating health quickly.
Elven corruptor casts Soul Rot.
Elven corruptor's spell attains critical power!
Elven corruptor's Soul Rot hits Shin for 343 blight damage.
Shin the level 12 cornac adventurer was poxed to death by an elven corruptor on level 2 of Rhaloren Camp.