Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Ghoul |
Class | Reaver |
Level / Exp | 34 / 29% |
Size | medium |
Lifes / Deaths | Killed by Emeluretha the bandit at level 21 on the 70th Dusk 122nd year of Ascendancy at 05:33 2 / 4Killed by Anind the thalore at level 23 on the 29th Haze 122nd year of Ascendancy at 09:36 Killed by Layagassra the skeleton warrior at level 30 on the 69th Haze 122nd year of Ascendancy at 07:46 Killed by Voryrenne the crimson ooze at level 32 on the 9th Decay 122nd year of Ascendancy at 16:05 |
Primary Stats
Strength | 92 (base 60) |
Dexterity | 25 (base 11) |
Constitution | 42 (base 10) |
Magic | 77 (base 60) |
Willpower | 24 (base 10) |
Cunning | 24 (base 20) |
Resources
Life | 1103/1103 |
Vim | 46/112 |
Healing Factor | 1.2839880031269 |
Regeneration | 5.4569490132894 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 13 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 113 |
Accuracy | 61 |
Crit Chance | 16% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | 78 |
Accuracy | 61 |
Crit Chance | 15% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Lightning | +32% |
Darkness | +15% |
Physical | +14% |
Cold | +20% |
All | 0% |
Offense: Damage Penetration
Blight | +65% |
Arcane | +40% |
All | +25% |
Defense: Base
Armour (hardiness) | 11 (57.155997060385%) |
Defense | 66 |
Ranged Defense | 66 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 35 |
Mental Save | 32 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 39%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 36%( 70%) |
All | + 24%( 70%) |
Darkness | + 54%( 70%) |
Light | + 35%( 70%) |
Lightning | + 32%( 70%) |
Mind | + 26%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 100% |
Silence Resistance | 50% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 52% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 363 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 146 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Rot | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Infestation |
talent | Ruin |
talent | Bone Shield |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
beneficial effect | Increases defense by 14. Mobile Defense |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Xanunor the storm drake hatchling. Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 202. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of elder vampire blood. * You've found the needed naga tongue. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed minotaur nose. * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Zubutha the Boltpall (0 def, 3 armour) Zubutha the Boltpall (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +3 Fatigue +2% Resists +3% nature +3% acid Die.at -20.00 life Max.HP +100.00 ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | Fulotoldil (2 def, 0 armour) Fulotoldil (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +30 (+8 eff.) Dmg.mod +15% darkness +3% acid Res.pen +20% blight ----- def ----- Defense +2 (+0 eff.) Resists +9% acid +22% darkness +5% arcane Spell.save +6 (+3 eff.) ---------- misc Mana/turn +0.08 A pointy cloth hat, very wizardly... |
On hands | dwarven-steel gauntlets 'Blizzardrace' (0 def, 8 armour) dwarven-steel gauntlets 'Blizzardrace' (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Acc +7 (+1 eff.) Melee Ret 8 cold ----- def ----- Armour +8 Fatigue +3% Resists +6% cold Phys.save +6 (+2 eff.) Spell.save +3 (+2 eff.) Mind.save +7 (+3 eff.) Silence- +20% Disarm- +32% Stun/Frz- +20% Unarmed combat: Power 117% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | piercing steel torque of psionic shield [power 51] (25 cooldown) piercing steel torque of psionic shield [power 51] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +15% Acc +8 (+2 eff.) ----- def ----- Defense +11 (+2 eff.) Stun/Frz- +30% Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
On fingers | The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% ----- def ----- Spell.save +7 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | dwarven-steel longsword 'Gorygothel' (127% power, 4 apr) dwarven-steel longsword 'Gorygothel' (127% power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 darkness Against +8% Living While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Cun +6 Con dps ---------- Phys.crit +8.0% Crit.mult +15.00% Apr +8 ----- def ----- Resists +3% light +3% darkness Phys.save +3 (+1 eff.) Silence- +10% Disarm- +20% Sharp, long, and deadly. |
Around waist | Tovon Tovon1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Con dps ---------- Spell.pwr +13 (+3 eff.) Acc +25 (+6 eff.) Apr +4 ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
In off hand | Glyssra the Bleakquarry (110% power, 3 apr) Glyssra the Bleakquarry (110% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Arcane Power 110% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 darkness +8 arcane On Hit.r1 +16 light On Crit: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 While equipped: Stats +4 Wil dps ---------- S.pwr/crit +10 Res.pen +20% blight +15% arcane Melee Ret 6 darkness Sharp, long, and deadly. |
Cloak | cashmere cloak 'Torihek' (25 def, 0 armour) cashmere cloak 'Torihek' (25 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +7 Dex +2 Con ----- def ----- Defense +25 (+6 eff.) Phys.save +8 (+2 eff.) HP.reg +4.00 Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Nimbuspyre (0 def, 0 armour) Nimbuspyre (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Crit.mult +10.00% Dmg.mod +26% lightning +14% physical +20% cold ----- def ----- Resists +11% lightning +12% light +9% blight +10% cold +3% mind +11% all Heal.mod +5% Silence- +20% Stun/Frz- +20% ---------- misc Max.hate +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
blink rune of the wizard (range 8; phase 26; cd 17) blink rune of the wizard (range 8; phase 26; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (246.00 temporal damage, removed from time 4 turns) Rune of the Rift (246.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 246.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 112; cd 15) shatter afflictions rune of the warrior (absorb 112; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 302; dur 4; cd 15) shielding rune of the sneak (absorb 302; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 302 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 540; dur 5; cd 18) shielding rune of the wizard (absorb 540; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 540 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 38; blocks 3; dur 4; cd 15) stormshield rune (threshold 38; blocks 3; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Arille Arille0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Armour +4 Defense +15 (+3 eff.) Resists +6% blight Crit.chn- 5.00% Die.at -20.00 life Stun/Frz- +20% Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Gleta the steel amulet Gleta the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Wil +5 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +3% arcane On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Fatigue -5% Resists +5% arcane HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Rhelatharim the gold amulet Rhelatharim the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +5 Dex +3 Mag +6 Cun +5 Con dps ---------- Spell.crit +5% Spell.pwr +3 (+1 eff.) Mov.spd +10% Dmg.mod +5% light +5% temporal +5% darkness +5% physical ----- def ----- Fatigue -5% Resists +1% physical +9% fire HP.reg +2.00 Silence- +20% Pinning- +20% Teleport- +10% ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Duskwitch Duskwitch0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex +3 Wil +2 Cun dps ---------- Melee+ 8 physical Ranged+ 9 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 16 * 20% chance to reduce damage dealt by 14% On Hit (Ranged): * 11% chance to reduce all saves and defense by 16 ----- def ----- Mind.save +9 (+4 eff.) ---------- misc Hate/m.crit +6.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Freezeblow Freezeblow0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning +9% temporal +12% mind +18% cold Max.HP +60.00 Heal.mod +15% Rings make your fingers look great! |
Tizilarain the Sewerraptor Tizilarain the Sewerraptor0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Mind.crit +4% Crit.mult +10.00% Dmg.mod +9% nature +9% mind Res.pen +15% nature ----- def ----- Resists +12% darkness Spell.save +12 (+6 eff.) ---------- misc Max.stam +18.00 Rings make your fingers look great! |
warrior's steel ring of luminosity warrior's steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Str +3 Mag dps ---------- Melee+ 17 light Ranged+ 16 light Dmg.mod +13% light ----- def ----- Armour +8 Rings make your fingers look great! |
Tempestguile the gold ring Tempestguile the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +15% light Acc +13 (+3 eff.) Apr +12 ----- def ----- Defense +11 (+2 eff.) Resists +15% lightning +21% cold Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's gold ring gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +5 (+1 eff.) Rings make your fingers look great! |
sneakthief's gold ring sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +11 (+2 eff.) Rings make your fingers look great! |
steel battleaxe 'Rainraider' (125% power, 2 apr) steel battleaxe 'Rainraider' (125% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Nature Power 126% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 cold On Hit.r1 +4 cold While equipped: Stats +9 Con +12 Wil ----- def ----- Resists +9% acid +9% mind Mind.save +6 (+3 eff.) Max.HP +37.00 Massive two-handed battleaxes. |
Genocide (152% power, 4 apr) Genocide (152% power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 152% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
stralite greatsword of enduring (157% power, 3 apr) stralite greatsword of enduring (157% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature Power 157% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +13 Con +12 Wil ----- def ----- Max.HP +87.00 Massive two-handed swords. |
Silibeth the Heatmonster (101% power, 3 apr) Silibeth the Heatmonster (101% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +20 fire On Hit: * Create an explosion dealing 103 lightning damage (1/turn) On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +6 (+2 eff.) All.spd +3% Dmg.mod +5% lightning +9% fire Res.pen +8% lightning +18% fire ----- def ----- Resists +3% fire One-handed war axes. |
Brodirath the stralite waraxe (140% power, 5 apr) Brodirath the stralite waraxe (140% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Psionic Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +15 nature On Crit.r2 +40 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- All.spd +3% Res.pen +16% fire ----- def ----- Resists +12% blight +3% light +6% darkness +5% arcane One-handed war axes. |
steel dagger 'Siladariawen' (120% power, 6 apr) steel dagger 'Siladariawen' (120% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 121% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con +6 Wil dps ---------- Crit.mult +5.00% Acc +5 (+1 eff.) Melee Ret 4 blight ----- def ----- Defense +7 (+1 eff.) Resists +6% temporal Max.HP +13.00 Disarm- +26% ---------- misc Mana/turn +0.04 Sharp, short and deadly. |
hateful stralite dagger of enduring (137% power, 9 apr) hateful stralite dagger of enduring (137% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature/Psionic Power 137% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +10 darkness Against +5% Living While equipped: Stats +8 Con +8 Wil ----- def ----- Max.HP +36.00 Sharp, short and deadly. |
Glorutira (0 def, 0 armour) Glorutira (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind +15% cold Res.pen +20% blight +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 16 ----- def ----- Resists +22% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Emelilrassra' (0 def, 0 armour) cashmere robe 'Emelilrassra' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +1 Mag +5 Cun +4 Con dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) Dmg.mod +11% nature +11% fire ----- def ----- Resists +16% fire +11% all Mind.save +20 (+9 eff.) Poison- +26% Disease- +37% ---------- misc Light +2 See.Invis +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's cashmere robe of power (0 def, 0 armour) tormentor's cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +12.00% Spell.pwr +12 (+3 eff.) Dmg.mod +8% all ----- def ----- Resists +11% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's silk robe of Angolwen (0 def, 0 armour) dispeller's silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.pwr +9 (+2 eff.) S.pwr/crit +4 ----- def ----- Resists +8% lightning +7% darkness +9% light +10% blight +9% fire +7% cold +13% all Phys.save +14 (+4 eff.) Spell.save +24 (+10 eff.) Mind.save +14 (+7 eff.) Silence- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
marauder's hardened leather armour (13 def, 6 armour) marauder's hardened leather armour (13 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +5 Str +6 Dex ----- def ----- Armour +6 Defense +13 (+3 eff.) Fatigue +8% Phys.save +5 (+1 eff.) A suit of armour made of leather. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt of burglary hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +5 Dex +4 Cun +6 Lck ----- def ----- Stealth +5 ---------- misc T.Disarm +5 Infravis +4 A belt that goes around your waist. |
Blindwitch (2 def, 0 armour) Blindwitch (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +1 Wil +3 Mag dps ---------- Apr +2 ----- def ----- Defense +2 (+0 eff.) Phys.save +3 (+1 eff.) Die.at -80.00 life Max.HP +33.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Gethra the pair of rough leather boots (0 def, 1 armour) Gethra the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +1 Cun +5 Con +6 Lck dps ---------- Crit.mult +5.00% Res.pen +15% mind ----- def ----- Armour +1 Stealth +6 A pair of boots made of leather. |
pair of rough leather boots 'Velethra' (0 def, 1 armour) pair of rough leather boots 'Velethra' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Crit.mult +15.00% S.pwr/crit +6 Res.pen +20% blight +10% arcane ----- def ----- Armour +1 HP.reg +3.00 Heal.mod +11% ---------- misc Equi/ret +0.08 Hate/m.crit +3.00 A pair of boots made of leather. |
undeterred pair of dwarven-steel boots (0 def, 4 armour) undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +29% Confus- +29% Stun/Frz- +34% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gunibar (0 def, 2 armour) Gunibar (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +7 Dex +4 Mag +14 Cun dps ---------- Mind.crit +3% Mind.pwr +10 (+5 eff.) Dmg.mod +6% arcane Acc +7 (+1 eff.) Apr +8 ----- def ----- Armour +2 Phys.save +9 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 116% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +11 Crit +8.0% Atk.spd 100% Melee+ +12 arcane On Crit.r2 +6 arcane On Hit: 15% Perfect Strike 3 On Hit: 10% Set Up 3 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Heatcrack the hardened leather gloves (0 def, 9 armour) Heatcrack the hardened leather gloves (0 def, 9 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +12% fire +7% physical ----- def ----- Armour +9 Resists +6% temporal +12% light +6% fire +3% darkness +3% cold Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +10 physical On Crit.r2 +8 physical On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tosin the Eclipsecrypt (0 def, 2 armour) Tosin the Eclipsecrypt (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 10 nature Dmg.mod +6% nature +18% blight Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 39% * 10% chance to reduce damage dealt by 14% ----- def ----- Armour +2 Resists +6% nature +6% darkness Unarmed combat: Power 113% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 nature On Hit: 10% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Zoblek' (0 def, 2 armour) hardened leather gloves 'Zoblek' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Con dps ---------- Dmg.mod +15% mind +3% temporal Res.pen +5% temporal Acc +19 (+4 eff.) ----- def ----- Armour +2 Resists +6% mind Phys.save +16 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +3 (+1 eff.) HP.reg +4.10 Disarm- +28% ---------- misc Stam/turn +0.50 Psi/turn +0.16 Unarmed combat: Power 113% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +9.0% Atk.spd 100% Melee+ +9 physical On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Earyromnir the Splendourtreason (0 def, 2 armour) Earyromnir the Splendourtreason (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex +1 Mag +3 Con dps ---------- Dmg.mod +3% light Acc +19 (+4 eff.) Melee Ret 8 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Armour +2 Fatigue +3% ---------- misc See.Invis +15 Unarmed combat: Power 122% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +9 Crit +14.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Blacksun the hardened leather cap (0 def, 3 armour) Blacksun the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +4 Dex +5 Wil +3 Con dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +3 Fatigue +3% Crit.chn- 15.00% A cap made of leather. |
Isivena the dwarven-steel helm (0 def, 4 armour) Isivena the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Str +3 Dex +2 Mag +2 Wil dps ---------- Spell.pwr +15 (+4 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Armour +4 Fatigue +4% Resists +12% darkness +7% blight Mind.save +5 (+2 eff.) ---------- misc Mana/turn +0.12 Infravis +4 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 256.7 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
344 alchemist agate 344 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Lisythra Lisythra1.0 T3 lite [Random Unique] Master/Psionic While equipped: ----- def ----- Defense +8 (+2 eff.) Resists +6% blight +6% cold +3% mind Phys.save +11 (+3 eff.) Spell.save +15 (+7 eff.) Mind.save +13 (+6 eff.) Blind- +27% Silence- +20% Confus- +15% ---------- misc Light +10 See.Stealth +11 See.Invis +11 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Zuballe the alchemist's lamp Zuballe the alchemist's lamp1.0 T3 lite [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +7% blight +12% acid +6% lightning Max.HP +91.00 HP.reg +4.00 ---------- misc Hate/m.crit +1.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Firewilter (dig speed 30 turns) Firewilter (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% mind +6% fire ----- def ----- Defense +5 (+1 eff.) Resists +18% darkness +6% acid Crit.chn- 10.00% HP.reg +4.00 Stun/Frz- +20% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending ash totem of healing [power 182] (15 cooldown) extending ash totem of healing [power 182] (15 cooldown)2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Silulle the Ghoul Reaver level 31
79th Haze 122nd year of Ascendancy at 14:23 see stats
By Silulle the Ghoul Reaver level 22
28th Haze 122nd year of Ascendancy at 02:08 see stats
By Silulle the Ghoul Reaver level 32
1st Decay 122nd year of Ascendancy at 22:30 see stats
By Silulle the Ghoul Reaver level 29
61st Haze 122nd year of Ascendancy at 04:49 see stats
By Silulle the Ghoul Reaver level 26
48th Haze 122nd year of Ascendancy at 01:40 see stats
By Silulle the Ghoul Reaver level 10
9th Dusk 122nd year of Ascendancy at 13:08 see stats
By Silulle the Ghoul Reaver level 20
67th Dusk 122nd year of Ascendancy at 00:29 see stats
By Silulle the Ghoul Reaver level 30
62nd Haze 122nd year of Ascendancy at 08:49 see stats
By Silulle the Ghoul Reaver level 11
12nd Dusk 122nd year of Ascendancy at 22:56 see stats
By Silulle the Ghoul Reaver level 16
36th Dusk 122nd year of Ascendancy at 05:38 see stats
By Silulle the Ghoul Reaver level 21
72nd Dusk 122nd year of Ascendancy at 09:55 see stats
By Silulle the Ghoul Reaver level 16
46th Dusk 122nd year of Ascendancy at 23:44 see stats
Log
Saving done.
An illusion appears around Silulle making her appear human.
Silulle wears (replacing cashmere cloak 'Torihek' (25 def, 0 armour)): Cloak of Deception.
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Silulle wears (replacing Cloak of Deception): cashmere cloak 'Torihek' (25 def, 0 armour).
--------------------------------
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
--------------------------------
Today is the 2nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
--------------------------------
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
You carefully open the door and enter the underground crypt...
As you enter you notice the door has no visible handle on the inside. You are stuck here!