











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Hybrid Class Pack 1.4.6Adds a number of hybridized classes. Currently only remixes existing classes and talents. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Marksman 1.4.9A complete rework for Archer. Ashes of Urh'Rok 1.5.0Official Expansion!Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Embers of Rage 1.5.0Official Expansion!ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Items Vault 1.5.0Donators/Buyers bonus! Gladiator 1.4.8Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Nur Kit 1.4.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Additional Randart Properties 1.4.9 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Gifted |
| Class | Shadowblade |
| Level / Exp | 40 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by greater gwelgoroth at level 14 on the 16th Haze 122nd year of Ascendancy at 10:42 0 / 9Killed by Vorisekira the orc soldier at level 16 on the 25th Haze 122nd year of Ascendancy at 08:42 Killed by devourer at level 18 on the 29th Haze 122nd year of Ascendancy at 01:28 Killed by Weirdling Beast at level 18 on the 29th Haze 122nd year of Ascendancy at 07:31 Killed by Celia at level 21 on the 72nd Haze 122nd year of Ascendancy at 12:37 Killed by The Master at level 28 on the 8th Decay 122nd year of Ascendancy at 15:38 Killed by Adatha the elven guard at level 29 on the 10th Decay 122nd year of Ascendancy at 06:24 Killed by orc cryomancer at level 39 on the 54th Dusk 123rd year of Ascendancy at 06:35 Killed by heavy bone giant at level 40 on the 17th Haze 123rd year of Ascendancy at 14:29 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 82 (base 58) |
| Constitution | 51 (base 43) |
| Magic | 73 (base 40) |
| Willpower | 33 (base 10) |
| Cunning | 71 (base 35) |
Resources
| Life | -41/1041 |
| Mana | 343/525 |
| Stamina | 182/204 |
| Healing Factor | 1.5682805429864 |
| Regeneration | 22.689172427963 |
Speed
| Mental | +8.8655221408001% |
| Attack | 0% |
| Movement | -50% |
| Spell | +8.8655221408001% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 40.627537711312 |
| See Invisible | 47.627537711312 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 63 |
| Crit Chance | 47% |
| APR | 22 |
| Speed | 0.92 |
Offense: Offhand
| Damage | 71 |
| Accuracy | 63 |
| Crit Chance | 47% |
| APR | 32 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 31% |
| Speed | 0.91856446406114 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +9% |
| Fire | +13% |
| Arcane | +21% |
| Cold | +25% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +18% |
| Mind | +5% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 11.2 (88.311688311688%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 54 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 7%( 70%) |
| Cold | + 12%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 8%( 70%) |
| Lightning | + 6%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Knockback Resistance | 40% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 21% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 331 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 576 damage for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 217 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 471 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.20 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Trained Reactions |
| talent | Shadow Feed |
| talent | Shadow Combat |
| detrimental effect | The target is on fire, taking 51.96 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | Fully absorbs 2 acid attacks. Ward |
| detrimental effect | The target is on fire, taking 38.22 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
| detrimental effect | The target is poisoned, taking 128.90 nature damage per turn. Damage dealt is reduced by 20%. Poison damage also hits adjacent targets. Deadly Poison |
| detrimental effect | Huge cut that bleeds, doing 55.66 physical damage per turn. Bleeding |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 65%. Exhaustion |
| detrimental effect | The target has been splashed with acid, reducing armour by 30% (5). Armor Corroded |
| beneficial effect | The target is out of phase with reality, increasing defense by 10, resist all by 10%, and reducing the duration of detrimental timed effects by 10%. Out of Phase |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Parrying melee and ranged attacks: Has a 71% chance to deflect up to 24 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 6 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Pride. Escort: worried loremaster (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Constitution by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by skeleton magus. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 193. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bear paw. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed black mamba head. * You've found the needed orc heart. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Kindlemark the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Melee Ret 8 light 12 nature On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +3% light +10% cold A pair of boots made of leather. |
| Quiver | pouch of stralite shots 'Emeda' (22/22, 55-66 power, 5 apr)3.0 T4 shot ammo [Random Unique] Master Power 55.0 - 66.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Acc +13 Apr +5 Crit +5.5% Capacity 22 Ranged+ +5 physical +9 temporal On Hit: 10% Mana Clash 2 On Hit: * 10% chance to stun, blind, pin, or confuse the target Shots are used with slings to pummel your foes to death. |
| Light source | Areroddatir the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +3 Dex +1 Mag +1 Cun +3 Con +4 Lck ----- def ----- Fatigue -4% Resists +6% blight ---------- misc Light +7 Telepathy Demon/Minor Demon/Major A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. |
| On head | hardened leather cap 'Mardidunadir' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +7 Str dps ---------- Mind.crit +2% Res.pen +5% mind Melee Ret 7 physical ----- def ----- Armour +3 Fatigue +3% Resists +7% blight +8% darkness Spell.save +7 (+2 eff.) Mind.save +10 (+5 eff.) ---------- misc Psi/ret +0.08 Max.psi +30.00 Telepathy Humanoid/Orc Circle of Sanctity: (Instant) Puts all charms on 27 cooldown Level 4.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
| On hands | alchemist's hardened leather gloves of dispersion (0 def, 2 armour)1.0 T3 hands armor [Ego++] Arcane While equipped: Stats +8 Wil +7 Mag dps ---------- Melee+ 5 acid 5 lightning 4 cold 4 arcane 5 fire ----- def ----- Armour +2 Resists +5% arcane Disperse Magic: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Mucuswinter the yew totem of thorny skin [power 46] (10/18 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 16 nature On Hit (Melee): * Slows global speed by 30% * 30% chance to corrode armour by 30% ----- def ----- Resists +12% nature ---------- misc Wards +2 acid +3 nature +3 light Talents +1 Ward Harden the skin for 7 turns increasing armour by 46 and armour hardiness by 50% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | solipsist's gold ring of misery0.1 T3 ring jewelry [Ego++] Psionic While equipped: Stats +8 Cun +6 Wil dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 10 bleed Ranged+ 8 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Siluba0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +13% fire Acc +18 (+5 eff.) Apr +12 On Hit (Melee): * 10% chance to disease ----- def ----- Defense +10 (+2 eff.) Resists +26% fire +3% light +6% darkness Blind- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | vitalizing steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +7 (+3 eff.) Max.HP +40.00 HP.reg +1.10 Blind- +16% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets can have magical properties. |
| In main hand | Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
| Around waist | Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Swordbreaker (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Blazerebel the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Phys.crit +3.0% Spell.crit +10% Crit.mult +31.00% Spell.pwr +10 (+4 eff.) Dmg.mod +21% arcane Res.pen +18% arcane +15% physical ----- def ----- Defense +2 (+0 eff.) Resists +3% lightning HP.reg +0.40 Heal.mod +5% ---------- misc Max.mana +76.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Veloldath the cured leather armour (2 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +1 Lck +2 Cun ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +16% acid Max.HP +63.00 HP.reg +9.30 Heal.mod +24% ---------- misc Light +2 Infravis +2 A suit of armour made of leather. This item has been sent to the Item's Vault. |
Inventory
acid wave rune (13 acid damage; disarm 5 turns with power 20)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 12.80 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 20 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 12; dur 26; see humanoid)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (92% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 20) for 26 turns. Your mind will become more receptive for 26 turns, allowing you to sense any humanoid around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (282.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (92% of a turn) Is a spell Description: Inflicts 90.24 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
savage's stralite ring of lightning (+24%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Spell.save +13 (+4 eff.) ---------- misc Max.stam +10.00 Rings can have magical properties. |
Zirig (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +24.00% Spell.pwr +26 (+9 eff.) Melee+ 6% confusion 23 fire Dmg.mod +25% cold Phasing +42% ----- def ----- Defense +16 (+4 eff.) Resists +6% arcane +6% darkness Crit.dmg- 10.00% Phys.save +3 (+1 eff.) Spell.save +10 (+3 eff.) Disease- +10% ---------- misc See.Invis +13 Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 9) dealing 10.69 to 12.83 cold damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon Reqs Str 52 [Unique] Arcane Power 70.0 - 105.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 24.47 fire damage, and flames will be left dealing a further 5.62 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Anmalice (47-65.8 power, 20 apr)3.0 T4 longsword 1H weapon Reqs Str 32 [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Acc+ +0.4% crit.pwr / acc Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-16 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
plaguebringer's stralite longsword (36.5-51.1 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Arcane Power 36.5 - 51.1 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +11 blight On Hit: 10% Epidemic 4 On Hit: * 8% chance to disease While equipped: ----- def ----- Disease- +19% Sharp, long, and deadly. |
dwarven-steel mace (27.5-38.5 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Normal] Power 27.5 - 38.5 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Blunt and deadly. |
warbringer's stralite dagger of massacre (36.5-47.45 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 36.5 - 47.5 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +14% Sharp, short and deadly. |
mighty elven-wood longbow of true flight4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +3 Str dps ---------- Phys.crit +14.0% Phys.pwr +14 (+5 eff.) Acc +17 (+5 eff.) Longbows are used to shoot arrows at your foes. |
quiver of elven-wood arrows of purging (20/20, 46-64.4 power, 14 apr)3.0 T4 arrow ammo [Ego] Disrupt Power 46.0 - 64.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 20 Ranged+ +14 nature On Hit: * 25% chance to remove a magical effect Arrows are used with bows to pierce your foes to death. |
thought-forged pouch of dwarven-steel shots of amnesia (18/18, 34.5-41.4 power, 3 apr)3.0 T3 shot ammo [Ego+] Psionic Power 34.5 - 41.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 18 Rld cld 6 Ranged+ +14 mind On Hit: * 16% chance to cause random gloom * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
slimy silk robe (3 def, 0 armour)2.0 T4 cloth armor [Ego] Disrupt While equipped: dps ---------- On Melee Ret: * Slows global speed by 7% * 6 arcane resource burn ----- def ----- Defense +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
troll-hide hardened leather armour of the deep (3 def, 8 armour)9.0 T3 light armor [Ego++] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +8% Resists +5% acid +5% cold Max.HP +35.00 HP.reg +3.00 Heal.mod +11% ---------- misc Breathe water A suit of armour made of leather. |
Gilykor (9 def, 24 armour)9.0 T4 light armor Reqs Str 18 [Random Unique] Nature/Master While equipped: Stats +5 Dex +3 Mag +4 Wil +6 Cun dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +24 Defense +9 (+2 eff.) Fatigue +8% Resists +18% lightning +19% fire +12% physical A suit of armour made of leather. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 22 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
skylord's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +4 Dex +3 Mag +9 Wil +4 Cun dps ---------- Spell.crit +4% ----- def ----- Phys.save +14 (+7 eff.) Spell.save +10 (+3 eff.) Mind.save +13 (+7 eff.) A belt that goes around your waist. |
thick cashmere cloak of Iron Throne (2 def, 7 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +18% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
53 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.2 Pwr.cost 17 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 161.27 fire damage (based on Magic). Uses 45 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 180 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elven-wood wand of conjuration 'Blazequell' [power 385] (10/9 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +25% arcane +25% fire Melee Ret 12 fire ----- def ----- Resists +9% arcane +9% fire ---------- misc Wards +4 lightning +5 temporal +5 blight +5 fire +4 cold Talents +1 Ward Fire a bolt of a random element with (base) damage 192 to 385 Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Pride the Gifted Shadowblade level 29
9th Allure 123rd year of Ascendancy at 07:00 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Pride the Gifted Shadowblade level 31
27th Regrowth 123rd year of Ascendancy at 07:26 see stats
Arachnophobia
Destroyed the spydric menace.By Pride the Gifted Shadowblade level 39
23rd Dusk 123rd year of Ascendancy at 16:40 see stats
Brave new world
Went to the Far East and took part in the war.By Pride the Gifted Shadowblade level 38
18th Dusk 123rd year of Ascendancy at 14:19 see stats
Bringer of Doom
Killed a Bringer of Doom.By Pride the Gifted Shadowblade level 31
26th Regrowth 123rd year of Ascendancy at 08:42 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Pride the Gifted Shadowblade level 9
28th Dusk 122nd year of Ascendancy at 16:19 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Pride the Gifted Shadowblade level 37
13rd Dusk 123rd year of Ascendancy at 23:21 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Pride the Gifted Shadowblade level 33
27th Pyre 123rd year of Ascendancy at 23:38 see stats
Exterminator
Killed 1000 creatures.By Pride the Gifted Shadowblade level 19
36th Haze 122nd year of Ascendancy at 23:35 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Pride the Gifted Shadowblade level 31
36th Regrowth 123rd year of Ascendancy at 05:07 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pride the Gifted Shadowblade level 18
29th Haze 122nd year of Ascendancy at 14:31 see stats
Level 10
Got a character to level 10.By Pride the Gifted Shadowblade level 10
47th Dusk 122nd year of Ascendancy at 14:38 see stats
Level 20
Got a character to level 20.By Pride the Gifted Shadowblade level 20
37th Haze 122nd year of Ascendancy at 04:46 see stats
Level 30
Got a character to level 30.By Pride the Gifted Shadowblade level 30
15th Regrowth 123rd year of Ascendancy at 22:46 see stats
Level 40
Got a character to level 40.By Pride the Gifted Shadowblade level 40
16th Haze 123rd year of Ascendancy at 10:10 see stats
Poisonous
Sided with the assassin lord.By Pride the Gifted Shadowblade level 8
7th Flare 122nd year of Ascendancy at 05:04 see stats
Size matters
Did over 600 damage in one attack.By Pride the Gifted Shadowblade level 31
36th Regrowth 123rd year of Ascendancy at 21:27 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Pride the Gifted Shadowblade level 38
14th Dusk 123rd year of Ascendancy at 03:43 see stats
Stralite Donator
Donated at least 31 euros to Tales of Maj'Eyal.By Pride the Gifted Shadowblade level 29
10th Decay 122nd year of Ascendancy at 08:53 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Pride the Gifted Shadowblade level 18
29th Haze 122nd year of Ascendancy at 16:54 see stats
The Arena
Unlocked Arena mode.By Pride the Gifted Shadowblade level 7
79th Pyre 122nd year of Ascendancy at 02:39 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Pride the Gifted Shadowblade level 20
55th Haze 122nd year of Ascendancy at 21:11 see stats
The secret city
Discovered the truth about mages.By Pride the Gifted Shadowblade level 13
6th Haze 122nd year of Ascendancy at 17:54 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Pride the Gifted Shadowblade level 30
19th Regrowth 123rd year of Ascendancy at 10:51 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Pride the Gifted Shadowblade level 21
70th Haze 122nd year of Ascendancy at 06:55 see stats
Unstoppable
Returned from the dead.By Pride the Gifted Shadowblade level 29
10th Decay 122nd year of Ascendancy at 06:24 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Pride the Gifted Shadowblade level 28
8th Decay 122nd year of Ascendancy at 20:18 see stats
Log
Orc high pyromancer's spell attains critical power!
Pride is stunned by the burning flame!
Icy orc wyrmic calms down.
Orc grand master assassin receives 196 healing from Pride of the Orcs.
Bleeding from Heavy bone giant hits Orc grand master assassin for 28 physical damage.
Bleeding from Heavy bone giant hits Warmaster Gnarg for 34 physical damage.
Bleeding from Heavy bone giant hits Orc fighter for 28 physical damage.
Bleeding from Heavy bone giant hits Orc soldier for 56 physical damage.
Burning Shock from Orc high pyromancer hits Pride for 33 fire damage.
Deadly Poison from Orc grand master assassin hits Pride for 113 nature damage.
Bleeding from Heavy bone giant hits Pride for 54 physical damage.
Burning from Orc high pyromancer hits Pride for 34 fire damage.
Orc high pyromancer's cleansing fire area effect hits Pride for 29 fire damage.
Pride uses Tumble.
Pride uses Ward.
Pride warded against acid!
Orc high pyromancer uses Orcish Fury.
Orc high pyromancer enters a state of bloodlust.
Pride stops regenerating health quickly.
Burning Shock from Orc high pyromancer hits Pride for 36 fire damage.
Deadly Poison from Orc grand master assassin hits Pride for 113 nature damage.
Bleeding from Heavy bone giant hits Pride for 54 physical damage.
Burning from Orc high pyromancer hits Pride for 34 fire damage.
Orc high pyromancer's cleansing fire area effect hits Pride for 27 fire damage.
Orc high pyromancer casts Blastwave.
Pride resists the punch!
Orc high pyromancer hits Pride for 52 fire damage.
Saving game...




































































































