Islaan the level 10 Cornac Dread Necromancer by dexcat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassDread Necromancer
Level / Exp10 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution11 (base 10)
Magic36 (base 34)
Willpower23 (base 23)
Cunning12 (base 12)

Resources

Life180/180
Mana248/248
Soul3/5
Vim128/136
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Invisible2
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage17
Accuracy4
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower31
Crit Chance12%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+10%
Darkness+10%
Blight+10%
Arcane+3%
Fire+10%
Acid+10%

Defense: Base

Armour (hardiness)8.6539535871028 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save13
Spell Save24
Mental Save12

Defense: Resistances

Physical+ 14%( 70%)
Lightning+ 16%( 70%)
Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / High necromancy1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
1/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Skeletal mastery1.30
0/5
0/5
0/5
0/5
Spell / Spirit mastery1.30
1/5
0/5
0/5
0/5
Spell / Ghoul mastery1.30
5/5
2/5
1/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
2/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necromancy1.30
5/5
0/5
0/5
0/5
Spell / Soul1.30
3/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
done
active
done
done

Equipment

On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Islaan the Cornac Dread Necromancer level 10
1st Mirth 122nd year of Ascendancy at 20:07
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Islaan the Cornac Dread Necromancer level 7
78th Pyre 122nd year of Ascendancy at 04:57
see stats

Log

Space around you starts to dissolve...

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 2.32 gold from the transmogrification of
blighted hardened leather gloves of strength (+2) (0 def, 2 armour).
You gain 2.00 gold from the transmogrification of
naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 0.61 gold from the transmogrification of
scholar's pair of rough leather boots (0 def, 1 armour).
You gain 0.62 gold from the transmogrification of
miner's pair of rough leather boots (0 def, 3 armour).
You gain 1.31 gold from the transmogrification of
impenetrable iron plate armour of temporal resistance (0 def, 13 armour).
You gain 1.47 gold from the transmogrification of
steel mail armour of fire resistance (2 def, 6 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 4.00 gold from the transmogrification of
Surefire.
You gain 2.71 gold from the transmogrification of
thought-forged steel steamsaw of cold resistance (+16%) (108% power, 0 apr).
You gain 1.34 gold from the transmogrification of
reinforced steel steamsaw of lightning resistance (+19%) (107% power, 0 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (97% power, 5 apr).
You gain 0.75 gold from the transmogrification of
acidic iron dagger (102% power, 5 apr).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (117% power, 2 apr).
You gain 1.70 gold from the transmogrification of
hateful iron mace (107% power, 2 apr).
You gain 2.25 gold from the transmogrification of
acidic iron longsword of phasing (104% power, 9 apr).
You gain 8.83 gold from the transmogrification of
Duskrazor (109% power, 1 apr).
You gain 1.93 gold from the transmogrification of
earthen elm vilestaff of might (100% power, 2 apr, fire element).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.