










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Parasite-in-Pocket 1.5.10Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Bone Shield Tweak 1.5.5This addon modifies Bone Shield to add a low damage threshold which will prevent charges from being expended on minor damage. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
FlexSpec Respec Limitation Relaxer 1.5.5(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Daze Tweak 1.5.5This addon will add a low-end threshold to damage values which will break the Daze effect equal to 5 + actor-level/2. This should prevent minor sources of damage from disrupting the effect, with the intent of improving the effectiveness of the status. Credit to ghostbuster for the idea and suggesting the scaling for the threshold. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Adventurer Plus Addon 1.4.0Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Radiant |
| Level / Exp | 33 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Velymira the elven guard at level 6 on the 77th Pyre 122nd year of Ascendancy at 17:23 / 22Killed by Velymira the elven guard at level 6 on the 77th Pyre 122nd year of Ascendancy at 18:37 Killed by Velymira the elven guard at level 6 on the 77th Pyre 122nd year of Ascendancy at 20:05 Killed by elven blood mage at level 7 on the 78th Pyre 122nd year of Ascendancy at 18:13 Killed by elven tempest at level 7 on the 78th Pyre 122nd year of Ascendancy at 21:07 Killed by elven tempest at level 7 on the 78th Pyre 122nd year of Ascendancy at 21:57 Killed by Isowe the large brown snake at level 9 on the 2nd Mirth 122nd year of Ascendancy at 02:04 Killed by Gona the large brown snake at level 10 on the 2nd Mirth 122nd year of Ascendancy at 20:07 Killed by war hound at level 16 on the 10th Dusk 122nd year of Ascendancy at 04:49 Killed by luminous horror at level 18 on the 11st Dusk 122nd year of Ascendancy at 23:22 Killed by Glorinne the corrupted plasmic disruptor at level 19 on the 33rd Dusk 122nd year of Ascendancy at 14:36 Killed by Glorinne the corrupted plasmic disruptor at level 19 on the 33rd Dusk 122nd year of Ascendancy at 16:31 Killed by Emumina the corrupted dendritic hemospinner at level 20 on the 34th Dusk 122nd year of Ascendancy at 10:58 Killed by Isobeth the corrupted dendritic hemospinner at level 21 on the 35th Dusk 122nd year of Ascendancy at 03:31 Killed by Cyrolenne the corrupted acidic digestor at level 21 on the 35th Dusk 122nd year of Ascendancy at 06:27 Killed by Veletira the corrupted acidic digestor at level 21 on the 35th Dusk 122nd year of Ascendancy at 07:30 Killed by Bethubrenor the corrupted dendritic hemospinner at level 21 on the 35th Dusk 122nd year of Ascendancy at 08:51 Killed by thought-forged warrior at level 23 on the 36th Dusk 122nd year of Ascendancy at 15:43 Killed by Betulrawyn the corrupted mastocytic feeder at level 23 on the 36th Dusk 122nd year of Ascendancy at 17:12 Killed by Aduvena the corrupted mastocytic feeder at level 23 on the 36th Dusk 122nd year of Ascendancy at 18:45 Killed by Cyravena the corrupted plasmic disruptor at level 23 on the 36th Dusk 122nd year of Ascendancy at 20:12 Killed by Aduvena the corrupted mastocytic feeder at level 23 on the 36th Dusk 122nd year of Ascendancy at 21:20 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 29 (base 10) |
| Constitution | 71 (base 60) |
| Magic | 98 (base 60) |
| Willpower | 35 (base 16) |
| Cunning | 40 (base 11) |
Resources
| Life | 1358/1358 |
| Positive | 69/96 |
| Vim | 178/178 |
| Healing Factor | 1.3796680497927 |
| Regeneration | 13.727697095437 |
Speed
| Mental | +26.445085109373% |
| Attack | +26.445085109373% |
| Movement | +36.445085109373% |
| Spell | +26.445085109373% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 37 |
| Crit Chance | 21% |
| APR | 27 |
| Speed | 0.79 |
Offense: Spell
| Spellpower | 77 |
| Crit Chance | 49% |
| Speed | 0.79085715283834 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 10% |
| Speed | 0.79085715283834 |
Offense: Damage Bonus
| Acid | +34% |
| Blight | +27% |
| Arcane | +42% |
| Cold | +42% |
| All | +12% |
| Darkness | +42% |
| Light | +37% |
| Temporal | +18% |
| Physical | +18% |
| Fire | +42% |
| Lightning | +46% |
Offense: Damage Penetration
| Lightning | +15% |
| Light | +42% |
| Mind | +5% |
| Blight | +17% |
| Darkness | +25% |
| Fire | +15% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 32 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 51 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 65%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 18%( 70%) |
| All | 0%( 70%) |
| Darkness | + 21%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 7%( 70%) |
| Lightning | + 12%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Stun Resistance | 24% |
| Silence Resistance | 40% |
| Poison Resistance | 15% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 262.64 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 43 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 186.30 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. |
Class Talents
| Celestial / Sunlight | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Rot | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Volatility | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Corruption / Sickly Radiance | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Celestial / Sunbeams | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Celestial / Radiance | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Sickness | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Celestial / Reactor | 1.70 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Celestial / Chants | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Pulsing Aura |
| talent | Exclusion Zone |
| talent | Stream of Life |
| talent | Chant of Fortitude |
| talent | Infestation |
| talent | Critical Mass |
| talent | Searing Sight |
| talent | Nuclear Drive |
| talent | Manic Flurry |
| talent | Internal Reactor |
| talent | Sickness Within, Sickness Without |
| beneficial effect | The target's spellpower has been increased by 24. Spellsurge |
| beneficial effect | The target is surrounded by a magical shield, absorbing 627/627 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Islubrelle the blue ooze. Escort: injured seer (level 3 of Scintillating Caves) | failed |
You failed to protect the injured seer from death by carrion worm mass. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 641. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Deepsking of the Blightspawn (16 def, 5 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.crit +4.0% Phys.pwr +10 (+5 eff.) Apr +5 On Melee Ret: * 25% chance to disease * 25% chance to inflict 15% damage reduction ----- def ----- Armour +5 Defense +16 (+8 eff.) Rng.Def +3 (+2 eff.) Fatigue +3% Spell.save +5 (+1 eff.) ---------- misc Max.stam +15.00 Spell.cld 10% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | Porimira the quiver of yew arrows (20/20, 44.5-62.3 power, 15 apr)3.0 T3 arrow ammo [Random Unique] Nature/Master/Psionic Power 44.5 - 62.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +15 Crit +8.0% Capacity 20 Proj.spd +200% Ranged+ +33 insidious poison +11 darkness +12 mind +4 acid On Hit.r1 +12 acid On Hit: * 40% chance to corrode armour by 30% * 20% chance to torment the target Arrows are used with bows to pierce your foes to death. |
| Light source | Duskreeve of the Blightspawn0.0 T3 lite [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +8 Cun -8 Con dps ---------- Spell.pwr +7 (+2 eff.) Res.pen +5% mind Melee Ret 4 darkness ----- def ----- Defense +8 (+4 eff.) Resists +8% cold +12% darkness +7% temporal Phys.save +13 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Def/telep +12 Res/telep +13% Dur/telep +16% ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Tufast the cashmere wizard hat (2 def, 4 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: Stats +2 Dex +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +13% blight ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +13% blight Shield.pwr +6% Phys.save +12 (+5 eff.) HP.reg +4.70 A pointy cloth hat, very wizardly... |
| Tool | voratun pickaxe 'Alyradur' (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +6 Str +3 Mag +3 Con dps ---------- Spell.crit +8% Crit.mult +6.00% Acc +12 (+4 eff.) Apr +12 ----- def ----- Resists +9% darkness +9% fire ---------- misc Max.mana +34.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Urthudoyon the Wretchedge0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +13% acid Res.pen +10% nature Acc +14 (+5 eff.) ----- def ----- Resists +12% blight +12% fire +6% nature +26% acid Spell.save +6 (+2 eff.) Poison- +15% Disease- +14% Rings can have magical properties. |
| On fingers | Zubidann the Airwake0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Mag +5 Cun +3 Con dps ---------- Res.pen +15% lightning ----- def ----- Fatigue -4% Crit.dmg- 15.00% HP.reg +1.00 Stun/Frz- +24% Rings can have magical properties. |
| Around waist | Glarewreck the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +4 (+2 eff.) Dmg.mod +9% acid +18% light Melee Ret 12 acid On Hit (Melee): * 30% chance to blind ----- def ----- Resists +18% light A belt that goes around your waist. |
| In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane element)5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+9 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| On hands | Shadeglean of the Blightspawn (0 def, 1 armour)1.0 T1 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun +3 Con dps ---------- Spell.crit +2% S.pwr/crit +8 Melee+ 6 lightning Dmg.mod +4% lightning Acc +6 (+2 eff.) Apr +6 Melee Ret 4 arcane On Melee Ret: * 23% chance to disease * 24% chance to inflict 15% damage reduction ----- def ----- Armour +1 Resists +6% lightning Disarm- +23% ---------- misc Max.mana +20.00 Masteries +0.20 Technique/Grappling Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +10% fire +10% cold Spell.save +18 (+6 eff.) Mind.save +15 (+5 eff.) Blind- +40% ---------- misc Mana/turn +1.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | cashmere cloak 'Staroozer' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +24% darkness Res.pen +15% fire +25% light +25% darkness ----- def ----- Defense +2 (+1 eff.) Resists +20% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Mayyssra'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +5 Mag +9 Cun +7 Con dps ---------- Phys.crit +2.0% Spell.crit +4% Spell.pwr +3 (+1 eff.) Mov.spd +10% Dmg.mod +5% light +6% temporal +6% darkness +6% physical Melee Ret 8 physical ----- def ----- Fatigue -13% Resists +5% arcane +6% lightning Spell.save +6 (+2 eff.) HP.reg +4.00 ---------- misc Stam/turn +1.00 Amulets can have magical properties. |
Inventory
heroism infusion (+6 for 10 turns, die at -677)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -677 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune of the psychic (287 acid damage; disarm 5 turns with power 41)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 286.76 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 41 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune (121 cold damage; freeze 3 turns with power 20)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 120.70 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 20 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Glarestrike the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% light Res.pen +20% light Melee Ret 4 nature On Hit (Melee): * 15% chance to blind ----- def ----- Resists +3% nature +8% physical Blind- +20% ---------- misc Stam/turn +0.30 Infravis +4 Sight +2 See.Invis +9 Masteries +0.21 Celestial/Reactor Amulets can have magical properties. |
copper ring 'Gilimas'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% blight +9% acid Res.pen +10% blight +10% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +17% blight Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr)3.0 T3 battleaxe 2H weapon Reqs Str 45 [Unique] Master Power 52.0 - 78.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- Phys.save +9 (+4 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
dwarven-steel greatmaul (39.5-59.25 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Normal] Power 39.5 - 59.3 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
dwarven-steel greatsword of massacre (44-70.4 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Master Power 44.0 - 70.4 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
cured leather sling 'Pitchflash'4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +7 On Hit: * 20% chance to inflict 15% damage reduction While equipped: Stats +2 Str dps ---------- Dmg.mod +13% physical Res.pen +20% darkness +12% physical ----- def ----- Resists +3% darkness ---------- misc See.Invis +6 Telepathy Demon/Minor Demon/Major Slings are used to hurl stones or metal shots at your foes. |
Dagyzilakhad the ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +8 physical While equipped: dps ---------- Phys.crit +8.0% Spell.crit +2% Crit.mult +25.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +8 Resists +6% cold Mind.save +6 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
470 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
17 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By crawlers XXV the Cornac Radiant level 32
54th Dusk 122nd year of Ascendancy at 18:13 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By crawlers XXV the Cornac Radiant level 31
47th Dusk 122nd year of Ascendancy at 14:41 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By crawlers XXV the Cornac Radiant level 31
47th Dusk 122nd year of Ascendancy at 11:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By crawlers XXV the Cornac Radiant level 22
35th Dusk 122nd year of Ascendancy at 23:52 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By crawlers XXV the Cornac Radiant level 19
12nd Dusk 122nd year of Ascendancy at 20:22 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By crawlers XXV the Cornac Radiant level 32
50th Dusk 122nd year of Ascendancy at 10:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By crawlers XXV the Cornac Radiant level 10
2nd Mirth 122nd year of Ascendancy at 06:26 see stats
Level 20 (Exploration mode)
Got a character to level 20.By crawlers XXV the Cornac Radiant level 20
33rd Dusk 122nd year of Ascendancy at 19:28 see stats
Level 30 (Exploration mode)
Got a character to level 30.By crawlers XXV the Cornac Radiant level 30
43rd Dusk 122nd year of Ascendancy at 21:59 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By crawlers XXV the Cornac Radiant level 4
77th Pyre 122nd year of Ascendancy at 16:28 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By crawlers XXV the Cornac Radiant level 32
54th Dusk 122nd year of Ascendancy at 18:13 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By crawlers XXV the Cornac Radiant level 12
1st Flare 122nd year of Ascendancy at 16:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By crawlers XXV the Cornac Radiant level 30
43rd Dusk 122nd year of Ascendancy at 22:04 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By crawlers XXV the Cornac Radiant level 32
54th Dusk 122nd year of Ascendancy at 18:13 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By crawlers XXV the Cornac Radiant level 16
10th Dusk 122nd year of Ascendancy at 04:29 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By crawlers XXV the Cornac Radiant level 12
6th Flare 122nd year of Ascendancy at 18:15 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By crawlers XXV the Cornac Radiant level 32
54th Dusk 122nd year of Ascendancy at 18:13 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By crawlers XXV the Cornac Radiant level 12
9th Flare 122nd year of Ascendancy at 22:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By crawlers XXV the Cornac Radiant level 20
34th Dusk 122nd year of Ascendancy at 09:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By crawlers XXV the Cornac Radiant level 12
1st Dusk 122nd year of Ascendancy at 13:15 see stats
Log
Crawlers XXV's spell attains critical power!
Stream of Life hits crawlers XXV for 2 healing, 8 healing (0 total damage) [10 healing].
Exclusion Zone hits Gigantic sandworm tunneler for 84 light, 86 blight (170 total damage).
crawlers XXV hits Gigantic sandworm tunneler for 20 light damage.
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Weakness Disease from Crawlers XXV hits Gigantic sandworm tunneler for 89 blight damage.
Crawlers XXV's spell attains critical power!
You collect a new ingredient: sandworm tooth (1).
Stream of Life hits crawlers XXV for 2 healing, 11 healing (0 total damage) [13 healing].
Exclusion Zone hits Gigantic sandworm tunneler for 115 light, 87 blight (202 total damage).
crawlers XXV hits Gigantic sandworm tunneler for 31 light damage.
crawlers XXV killed Gigantic sandworm tunneler!
--------------------------------
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Crawlers XXV deactivates Infestation.
Crawlers XXV deactivates Critical Mass.
Crawlers XXV deactivates Pulsing Aura.
Crawlers XXV deactivates Chant of Fortitude.
Crawlers XXV deactivates Nuclear Drive.
The shield around crawlers XXV crumbles.
Crawlers XXV deactivates Manic Flurry.
Crawlers XXV deactivates Internal Reactor.
Crawlers XXV deactivates Exclusion Zone.
Crawlers XXV is no longer surging arcane power.
Crawlers XXV deactivates Stream of Life.
crawlers XXV is no longer sustained by their light.
Crawlers XXV deactivates Sickness Within, Sickness Without.
Crawlers XXV deactivates Searing Sight.

































































