












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 22 / 66% |
| Size | small |
| Lifes / Deaths | Killed by ultimate shivgoroth at level 6 on the 10th Mirth 122nd year of Ascendancy at 15:11 0 / 6Killed by Blood Master at level 21 on the 80th Haze 122nd year of Ascendancy at 14:17 Killed by Blood Master at level 21 on the 80th Haze 122nd year of Ascendancy at 14:46 Killed by Isossra the greater teluvorta at level 21 on the 6th Regrowth 123rd year of Ascendancy at 06:59 Killed by Mayanor the emperor wight at level 21 on the 24th Regrowth 123rd year of Ascendancy at 04:18 Killed by Mayabeth the brown bear at level 22 on the 59th Regrowth 123rd year of Ascendancy at 10:33 |
Primary Stats
| Strength | 49 (base 40) |
| Dexterity | 46 (base 34) |
| Constitution | 21 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 40 (base 31) |
Resources
| Life | -46/678 |
| Stamina | 155/175 |
| Healing Factor | 1.094804467222 |
| Regeneration | 5.7477234529155 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 45 |
| Crit Chance | 32% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 45 |
| Crit Chance | 31% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Nature | +16% |
| Temporal | +3% |
| Blight | +9% |
| Fire | +10% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Light | +5% |
| Fire | +11% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 47 (68.914983985962%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 20 |
| Mental Save | 22 |
Defense: Resistances
| Darkness | + 36%( 70%) |
| Nature | + 32%( 70%) |
| Temporal | + 6%( 70%) |
| Lightning | + 8%( 70%) |
| Arcane | + 9%( 70%) |
| Fire | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Pinning Resistance | 10% |
| Knockback Resistance | 40% |
| Disarm Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 196 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 566% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| beneficial effect | The target's critical strike damage bonus is increased by 18%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Emelythra the rattlesnake. Escort: injured seer (level 2 of Norgos Lair) | failed |
You failed to protect the lost defiler from death by snow giant boulder thrower. Escort: lost defiler (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Mayanor the emperor wight. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed xorn fragment. * You've found the needed orc heart. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed length of troll intestine. * You've found the needed pouch of faeros ash. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed warg claw. * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Quiver | deadly quiver of ash arrows (21/21, 138% power, 7 apr)3.0 T2 arrow ammo [Ego] Master Power 138% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 21 Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Searransom'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% fire +12% darkness +5% arcane Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | dwarven-steel gauntlets 'Dournaught' (0 def, 2 armour)1.5 T2 hands armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% temporal Res.pen +5% light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +2 Fatigue +3% Resists +6% temporal Phys.save +15 (+5 eff.) Spell.save +3 (+2 eff.) Mind.save +5 (+3 eff.) Disarm- +30% Def/telep +5 Res/telep +5% Dur/telep +5% Unarmed combat: Power 119% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +6 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 26% and provides a 14% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | focusing elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Xerinne'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Wil dps ---------- Dmg.mod +9% blight Res.pen +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +8 Resists +5% arcane Rings make your fingers look great! |
| On fingers | gold ring 'Fulutir'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% nature +6% mind ----- def ----- Armour +12 Resists +32% nature Max.HP +100.00 ---------- misc Psi/ret +0.08 Rings make your fingers look great! |
| Around neck | gold amulet 'Gawen'0.1 T3 amulet jewelry [Rare] Master While equipped: ----- def ----- Fatigue -5% Resists +9% lightning +6% darkness HP.reg +5.00 Pinning- +10% ---------- misc Max.hate +10.00 Max.psi +10.00 Amulets make your neck look great! |
| In main hand | elemental dwarven-steel dagger of evisceration (121% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Arcane/Master Power 121% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +5 (+1 eff.) Dmg.mod +10% fire Res.pen +11% fire Sharp, short and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Moldwrest (101% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Psionic Power 101% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 mind +4 darkness On Hit.r1 +4 nature +8 acid On Hit: * 16% chance to reduce all saves and defense by 19 While equipped: Stats +2 Cun +2 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +18% darkness Sharp, short and deadly. |
| Cloak | elven-silk cloak 'Sootsaw' (13 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +12% darkness ----- def ----- Defense +13 (+4 eff.) Crit.dmg- 15.00% Phys.save +11 (+4 eff.) Spell.save +9 (+5 eff.) Blind- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | drakeskin leather armour 'Amyyon' (27 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +8 Str +6 Dex +4 Con dps ---------- Mind.crit +4% Mind.pwr +10 (+5 eff.) ----- def ----- Armour +8 Defense +27 (+7 eff.) Fatigue +8% Phys.save +20 (+7 eff.) ---------- misc Max.hate +4.00 Light +2 A suit of armour made of leather. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
heroism infusion of the psychic (die at -218; dur 6; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -218 life. The duration and life will increase by 1% for every 1% life you have lost (currently 450 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 15%; mental; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 24%; mental; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 21%; magical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 37; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% fire +11% cold Amulets make your neck look great! |
starlit steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% light +14% darkness Blind- +24% Amulets make your neck look great! |
gold amulet of constitution (+2)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
mindweaver's gold amulet of dexterity (+6)0.1 T3 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Dex +2 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Mind.save +7 (+4 eff.) Confus- +10% Amulets make your neck look great! |
warrior's gold amulet of cunning (+2)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Lisawen the Winterwreck0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Wil dps ---------- Res.pen +5% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +9% light +12% cold ---------- misc Light +1 Amulets make your neck look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) Confus- +21% Rings make your fingers look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
marksman's steel ring of fire (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% fire Acc +6 (+2 eff.) ----- def ----- Resists +20% fire Rings make your fingers look great! |
mule's steel ring of blight (+12%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +12% blight ----- def ----- Fatigue -5% Resists +12% blight ---------- misc Max.enc +22 Rings make your fingers look great! |
steel ring of darkness (+22%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings make your fingers look great! |
titan's steel ring of fire (+20%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Kor's Fall (100% power, 0 apr, darkness element)5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 100% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+7 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 58.26 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (116). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Erobar the Flowerhack (129% power, 5 apr, temporal element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+11 eff.) Dmg.mod +25% temporal +12% nature +21% light Melee Ret 4 nature ----- def ----- Defense +13 (+4 eff.) ---------- misc Stam/turn +3.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 35.98 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Tulirochik the Bogpyre (136% power, 6 apr, physical element)5.0 T5 staff 1H weapon Reqs Mag 48 [Rare] Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +15 (+12 eff.) Dmg.mod +30% physical ----- def ----- Defense +20 (+5 eff.) Resists +6% nature ---------- misc Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Blastenvy' (136% power, 6 apr, physical element)5.0 T5 staff 1H weapon Reqs Mag 48 [Rare] Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Spell.crit +5% Spell.pwr +15 (+12 eff.) Dmg.mod +15% lightning +30% physical Res.pen +25% lightning ---------- misc See.Invis +24 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Urodozor' (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +5% Spell.pwr +22 (+16 eff.) Dmg.mod +30% physical ----- def ----- Mind.save +18 (+9 eff.) Die.at -80.00 life HP.reg +1.30 Heal.mod +19% ---------- misc Hate/m.crit +3.00 Max.psi +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Xyth' (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Spell.crit +18% Crit.mult +15.00% Spell.pwr +21 (+15 eff.) Melee+ 38 arcane Dmg.mod +9% mind +30% physical Res.pen +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% darkness +10% temporal Anom.red +5 Def/telep +12 Res/telep +7% Dur/telep +8% ---------- misc Max.mana +67.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Branablek (111% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Psionic Power 111% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +9 mind On Hit: * 17% chance to reduce all saves and defense by 19 While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +5% Mind.pwr +5 (+2 eff.) ---------- misc Infravis +1 Massive two-handed battleaxes. |
Drake's Bane (156% power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Bill's Tree Trunk (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 136% Range: 1.7x Uses 130% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
steel greatsword 'Gilathakhad' (124% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Psionic Power 124% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 45% * 10% chance to reduce all saves and defense by 19 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% cold +24% fire Massive two-handed swords. |
voratun longsword 'Shadowhunter' (150% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Disrupt Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 11% chance to slow global speed by 45% * 20% chance to reduce damage dealt by 16% While equipped: Stats +2 Mag +4 Wil dps ---------- Res.pen +20% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Crit.dmg- 15.00% Sharp, long, and deadly. |
Giretira (110% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane Power 110% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 cold On Hit.r1 +7 fire On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +2 Mag +2 Wil +1 Cun +1 Con ---------- misc Infravis +1 One-handed war axes. |
Cloudtorrent (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +6% cold Res.pen +25% lightning ---------- misc Light +3 One-handed war axes. |
Rharim (150% power, 8 apr)3.0 T5 waraxe 1H weapon [Rare] Psionic Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +7.0% Atk.spd 100% Melee+ +11 darkness Against +12% Living On Crit.r2 +16 acid While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Crit.mult +10.00% Dmg.mod +15% physical ----- def ----- Resists +3% acid One-handed war axes. |
Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 94% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Uredin the Heatglean (119% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 119% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +7.0% Atk.spd 100% While equipped: Stats +3 Str +2 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +7% nature +12% physical Melee Ret 8 fire ----- def ----- Resists +5% blight Disease- +15% ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash longbow4.0 T2 longbow 2H weapon [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Longbows are used to shoot arrows at your foes. |
Bokuharatir the Freezefame4.0 T4 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 On Hit.r1 +20 mind While equipped: Stats +7 Cun +2 Wil dps ---------- Dmg.mod +15% cold Res.pen +8% physical Melee Ret 2 cold ---------- misc Psi/ret +0.12 Slings are used to hurl stones or metal shots at your foes. |
Iveyalaith the Nimbuscut4.0 T5 sling 1H weapon Reqs Dex 48 [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% On Crit.r2 +8 lightning While equipped: Stats +4 Str +2 Dex dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Loriroddasin'4.0 T5 sling 1H weapon Reqs Dex 48 [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +27 lightning +38 cold While equipped: Stats +5 Cun +4 Con dps ---------- Mov.spd +28% Res.pen +14% lightning +12% cold ----- def ----- Armour +6 Resists +6% nature Heal.mod +10% Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Unlightschism'4.0 T5 sling 1H weapon Reqs Dex 48 [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +1 Dex +5 Cun +5 Con dps ---------- Res.pen +7% physical ----- def ----- Resists +6% darkness ---------- misc Hate/m.crit +1.00 Infravis +1 See.Invis +12 Slings are used to hurl stones or metal shots at your foes. |
acidic pouch of dwarven-steel shots of daylight (16/16, 138% power, 3 apr)3.0 T3 shot ammo [Ego] Arcane Power 138% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 16 Ranged+ +10 light Against +12% Undead On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Sleetusher' (21/21, 153% power, 5 apr)3.0 T4 shot ammo [Rare] Master Power 153% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +17 Apr +5 Crit +5.5% Capacity 21 Ranged+ +20 acid On Hit.r1 +12 cold On Crit.r2 +8 acid +12 cold On Hit: * 20% chance to reduce armor by 15% Shots are used with slings to pummel your foes to death. |
Glarin the Tempestreek (24/24, 163% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Nature Power 163% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 24 Proj.spd +200% Ranged+ +20 lightning On Crit.r2 +20 lightning On Hit: * 20 arcane resource burn * 20% chance to slow global speed by 45% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 138 physical damage Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Glimmervagrant' (21/21, 175% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Master Power 175% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +13.0% Capacity 21 Ranged+ +20 light +20 mind On Hit.r1 +8 light On Hit: * 20 arcane resource burn * 20% chance to slow global speed by 45% On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
woollen robe of darkness (+18%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +18% darkness +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Loammalice' (0 def, 0 armour)2.0 T4 cloth armor [Rare] Disrupt While equipped: dps ---------- Res.pen +25% nature On Melee Ret: * 6% chance to slow global speed by 45% * 7 arcane resource burn ----- def ----- Resists +12% blight +9% temporal +5% arcane +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Loryrig' (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +12% cold Acc +10 (+4 eff.) Apr +5 On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +18% cold +6% nature +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+3 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
troll-hide cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego++] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +58.00 HP.reg +5.00 Heal.mod +21% A suit of armour made of leather. |
troll-hide cured leather armour of the deep (6 def, 6 armour)9.0 T2 light armor [Ego++] Nature While equipped: ----- def ----- Armour +6 Defense +6 (+2 eff.) Fatigue +7% Resists +6% acid +6% cold Max.HP +30.00 HP.reg +4.10 Heal.mod +11% ---------- misc Breathe water A suit of armour made of leather. |
Thunderpython the hardened leather armour (16 def, 10 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +12% lightning +12% darkness Res.pen +10% lightning Melee Ret 6 lightning ----- def ----- Armour +10 Defense +16 (+4 eff.) Fatigue +8% Resists +12% lightning A suit of armour made of leather. |
volcanic hardened leather armour of the deep (9 def, 13 armour)9.0 T3 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 7 fire ----- def ----- Armour +13 Defense +9 (+3 eff.) Fatigue +8% Resists +8% acid +5% cold +13% fire +16% physical ---------- misc Breathe water A suit of armour made of leather. |
Hanykhad the Quenchfist (12 def, 7 armour)9.0 T4 light armor [Rare] Nature While equipped: Stats +2 Cun +7 Con ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +6% cold Max.HP +42.00 HP.reg +5.00 Heal.mod +10% ---------- misc Infravis +3 A suit of armour made of leather. |
Umbrablow (12 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +3% light +9% darkness On Hit (Melee): * 10% chance to reduce armor by 15% * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +20% cold ---------- misc Light +2 A suit of armour made of leather. |
reinforced leather armour 'Falylach' (12 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: Stats +7 Mag +4 Con dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +7 (+2 eff.) Dmg.mod +9% mind ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% ---------- misc Light +2 A suit of armour made of leather. |
Breezebliss1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 nature 4 darkness ----- def ----- Resists +5% lightning +6% temporal +3% darkness +9% cold +6% nature A belt that goes around your waist. |
hardened leather belt 'Flashwasp'1.0 T3 belt armor [Rare] Master While equipped: Stats +8 Cun +2 Wil dps ---------- Dmg.mod +9% lightning +6% mind Melee Ret 8 mind ----- def ----- Defense +10 (+3 eff.) Stealth +8 A belt that goes around your waist. |
Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+6 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 2 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 36.07 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
cashmere cloak 'Floenigh' (8 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +3% cold Res.pen +20% light Melee Ret 6 cold ----- def ----- Defense +8 (+2 eff.) Resists +6% acid +11% fire +13% light +12% cold Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bokysta the Shadowfoe (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Melee Ret 6 darkness ----- def ----- Defense +3 (+1 eff.) Resists +3% acid +6% darkness +12% blight +9% cold +19% nature HP.reg +7.00 Heal.mod +18% ---------- misc Hate/m.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vilestinger (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +14 (+4 eff.) Dmg.mod +12% nature +3% physical Apr +6 Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +3 A pair of boots made of leather. |
pair of hardened leather boots 'Brenaneg' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Res.pen +10% mind ----- def ----- Armour +3 Resists +9% mind +18% cold ---------- misc Stam/turn +0.70 Hate/m.crit +2.00 Max.stam +16.00 Max.psi +20.00 A pair of boots made of leather. |
pair of hardened leather boots 'Loryyalafast' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +4 Cun +3 Wil dps ---------- Res.pen +10% mind +15% acid ----- def ----- Armour +3 Resists +10% lightning +8% temporal +9% acid ---------- misc Psi/ret +0.08 Hate/m.crit +2.00 A pair of boots made of leather. |
Dryneg the Shinehue (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +9% light On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +4 Fatigue +3% Resists +18% light Phys.save +12 (+4 eff.) Mind.save +15 (+8 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 91% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Frostsweep (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +17 (+8 eff.) Melee+ 24 mind 25 darkness Melee Ret 2 cold On Hit (Melee): * 21% chance to reduce all saves and defense by 19 ----- def ----- Armour +3 Resists +6% nature +18% cold Mind.save -11 (-8 eff.) ---------- misc Max.psi +40.00 Unarmed combat: Power 129% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Reproach 5 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Layoda the Pyretreason (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Mag +1 Wil +1 Cun +2 Con dps ---------- Res.pen +15% fire ----- def ----- Defense +1 (+1 eff.) Resists +5% lightning +5% temporal ---------- misc See.Invis +3 A pointy cloth hat, very wizardly... |
stabilizing hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +3% Phys.save +12 (+4 eff.) A cap made of leather. |
miner's dwarven-steel helm of knowledge (0 def, 6 armour)3.0 T3 head armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +6 Fatigue +4% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Yvelrawyn2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +6% blight +9% cold +5% arcane +6% acid Phys.save +11 (+4 eff.) Spell.save +11 (+6 eff.) Mind.save +11 (+6 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Xeth'2.0 T1 lite [Rare] Disrupt While equipped: ----- def ----- Armour +2 Defense +5 (+2 eff.) Resists +5% arcane +6% nature +3% all Spell.save +6 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 49.00 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 49.00 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rharoddakhad [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Res.pen +5% mind Melee Ret 8 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 19 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Aruhad [power 70] (20 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +2 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +5% arcane ---------- misc Light +3 Infravis +3 Harden the skin for 7 turns increasing armour by 70 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to increase all damage penetration by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Hazeglory the dragonbone wand of conjuration [power 390] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% nature +6% cold Res.pen +25% cold Melee Ret 2 nature 4 cold On Hit (Melee): * 20% chance to slow global speed by 45% Fire a magical bolt dealing 390 cold damage Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Evandi the Halfling Rogue level 22
59th Regrowth 123rd year of Ascendancy at 07:57 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Evandi the Halfling Rogue level 16
52nd Dusk 122nd year of Ascendancy at 04:42 see stats
Exterminator
Killed 1000 creatures.By Evandi the Halfling Rogue level 18
35th Haze 122nd year of Ascendancy at 13:02 see stats
Level 10
Got a character to level 10.By Evandi the Halfling Rogue level 10
3rd Flare 122nd year of Ascendancy at 02:59 see stats
Level 20
Got a character to level 20.By Evandi the Halfling Rogue level 20
48th Haze 122nd year of Ascendancy at 18:33 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Evandi the Halfling Rogue level 20
72nd Haze 122nd year of Ascendancy at 13:09 see stats
The Arena
Unlocked Arena mode.By Evandi the Halfling Rogue level 10
1st Dusk 122nd year of Ascendancy at 00:22 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Evandi the Halfling Rogue level 21
42nd Regrowth 123rd year of Ascendancy at 01:39 see stats
The secret city
Discovered the truth about mages.By Evandi the Halfling Rogue level 16
14th Haze 122nd year of Ascendancy at 19:52 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Evandi the Halfling Rogue level 21
80th Haze 122nd year of Ascendancy at 04:59 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Evandi the Halfling Rogue level 20
49th Haze 122nd year of Ascendancy at 11:41 see stats
Log
Talent Infusion: Movement is ready to use.
Agony from Mayabeth the brown bear hits Evandi for 54 mind damage.
Mayabeth the brown bear hits Evandi for 191 mind damage.
Evandi is confused and fails to use Infusion: Regeneration.
Agony from Mayabeth the brown bear hits Evandi for 73 mind damage.
Evandi uses Infusion: Movement.
Evandi is moving at extreme speed!
Evandi is confused and fails to use Venomous Strike.
Evandi is no longer evading attacks.
Talent Infusion: Healing is ready to use.
Agony from Mayabeth the brown bear hits Evandi for 92 mind damage.
Mayabeth the brown bear uses Feed.
Mayabeth the brown bear uses Agony.
Evandi uses Infusion: Healing.
Evandi slows down.
Evandi receives 151 healing from Infusion: Healing.
Evandi is confused and fails to use Infusion: Regeneration.
Evandi overcomes the madness
Talent Infusion: Wild is ready to use.
Agony from Mayabeth the brown bear hits Evandi for 17 mind damage.
Shadow casts Phase Door.
Mayabeth the brown bear uses Willful Strike.
Mayabeth the brown bear's mind surges with critical power!
Evandi tries to evade attacks.
Mayabeth the brown bear hits Evandi for 189 physical damage.
Evandi the level 22 halfling rogue was mutilated to death by Mayabeth the brown bear on level 3 of Bearscape.






































































































































